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gl_context.cxx
1#include <cgv/base/group.h>
2#include "gl_context.h"
3#include "gl_tools.h"
4#include <cgv_gl/gl/wgl.h>
5#ifdef _WIN32
6#undef TA_LEFT
7#undef TA_TOP
8#undef TA_RIGHT
9#undef TA_BOTTOM
10#endif
11#include <cgv/base/base.h>
12#include <cgv/base/action.h>
13#include <cgv/render/drawable.h>
14#include <cgv/render/shader_program.h>
15#include <cgv/render/attribute_array_binding.h>
16#include <cgv/render/vertex_buffer.h>
17#include <cgv/render/textured_material.h>
18#include <cgv/utils/scan.h>
19#include <cgv/media/image/image_writer.h>
20#include <cgv/gui/event_handler.h>
21#include <cgv/math/ftransform.h>
22#include <cgv/math/geom.h>
23#include <cgv/math/inv.h>
24#include <cgv/type/standard_types.h>
25#include <cgv/os/clipboard.h>
26
27using namespace cgv::base;
28using namespace cgv::type;
29using namespace cgv::type::info;
30using namespace cgv::gui;
31using namespace cgv::os;
32using namespace cgv::math;
33using namespace cgv::media::font;
34using namespace cgv::media::illum;
35
36namespace cgv {
37 namespace render {
38 namespace gl {
39
41{
42#ifdef _WIN32
51#else
60#endif
61 std::vector<int> attrib_list;
62 int version = 0;
63 if (cc.version_major < 1)
64 version = 46;
65 else
66 version = 10 * cc.version_major + (cc.version_minor >= 0 ? cc.version_minor : 0);
67 if ((version > 30 && cc.forward_compatible) || cc.debug) {
68 attrib_list.push_back(CONTEXT_FLAGS);
69 attrib_list.push_back(
70 (cc.forward_compatible ? CONTEXT_FORWARD_COMPATIBLE_BIT : 0) +
71 (cc.debug ? CONTEXT_DEBUG_BIT : 0));
72 }
73 if (cc.version_major > 0) {
75 attrib_list.push_back(cc.version_major);
76 }
77 if (cc.version_minor >= 0) {
79 attrib_list.push_back(cc.version_minor);
80 }
81 if (version > 31) {
83 attrib_list.push_back(
85 }
86 attrib_list.push_back(0);
87 return attrib_list;
88}
89
90GLenum map_to_gl(PrimitiveType primitive_type)
91{
92 static const GLenum gl_primitive_type[] = {
93 GLenum(-1),
105 GL_QUADS,
109 };
110 return gl_primitive_type[primitive_type];
111}
112
114{
115 static const GLenum gl_material_side[] = {
116 GLenum(0),
117 GL_FRONT,
118 GL_BACK,
120 };
122}
123
125{
126 static const GLenum gl_access_type[] = {
130 };
132}
133
135{
136 static const GLenum gl_blend_func[] = {
137 GL_ZERO,
138 GL_ONE,
156 };
158}
159
161{
162 static const GLenum gl_compare_func[] = {
163 GL_LEQUAL,
164 GL_GEQUAL,
165 GL_LESS,
167 GL_EQUAL,
169 GL_ALWAYS,
171 };
173}
174
175static const GLenum gl_depth_format_ids[] =
176{
181};
182
183static const GLenum gl_color_buffer_format_ids[] =
184{
185 GL_RGB,
186 GL_RGBA
187};
188
189static const char* depth_formats[] =
190{
191 "[D]",
192 "uint16[D]",
193 "uint32[D:24]",
194 "uint32[D]",
195 0
196};
197
198static const char* color_buffer_formats[] =
199{
200 "[R,G,B]",
201 "[R,G,B,A]",
202 0
203};
204
206{
207 static const GLenum gl_texture_type[] = {
208 GLenum(0),
217 };
219}
220
221GLenum get_tex_bind(TextureType texture_type)
222{
223 static const GLenum gl_tex_binding[] = {
224 GLenum(0),
234 };
236}
237
239{
240 static const GLenum gl_texture_wrap[] = {
241 GL_REPEAT,
242 GL_CLAMP,
243 GL_CLAMP_TO_EDGE,
249 };
251}
252
254{
255 static const GLenum gl_texture_filter[] = {
257 GL_LINEAR,
263 };
265}
266
267GLboolean map_to_gl(bool flag) {
268 return flag ? GL_TRUE : GL_FALSE;
269}
270
271GLuint get_gl_id(const void* handle)
272{
273 return (const GLuint&)handle - 1;
274}
275
276void* get_handle(GLuint id)
277{
278 void* handle = 0;
279 (GLuint&)handle = id + 1;
280 return handle;
281}
282
283void gl_context::put_id(void* handle, void* ptr) const
284{
285 *static_cast<GLuint*>(ptr) = get_gl_id(handle);
286}
287
290{
292 (GLuint&)tex.internal_format = gl_format;
293}
294
297{
298 if (tex.internal_format)
299 return (const GLuint&)tex.internal_format;
302 return gl_format;
303}
304
305
306void gl_set_material_color(GLenum side, const cgv::media::illum::phong_material::color_type& c, float alpha, GLenum type)
307{
308 GLfloat v[4] = { c[0],c[1],c[2],c[3] * alpha };
309 glMaterialfv(side, type, v);
310}
311
314{
315 if (ms == MS_NONE)
316 return;
317 unsigned side = map_to_gl(ms);
318 gl_set_material_color(side, mat.get_ambient(), alpha, GL_AMBIENT);
319 gl_set_material_color(side, mat.get_diffuse(), alpha, GL_DIFFUSE);
320 gl_set_material_color(side, mat.get_specular(), alpha, GL_SPECULAR);
321 gl_set_material_color(side, mat.get_emission(), alpha, GL_EMISSION);
322 glMaterialf(side, GL_SHININESS, mat.get_shininess());
323}
324
327{
328 return info_font_size;
329}
332{
333 if (info_font_face.empty()) {
335 if (!info_font.empty())
336 info_font_face = info_font->get_font_face(FFA_REGULAR);
337 }
338 return info_font_face;
339}
340
343{
344 frame_buffer_stack.top()->handle = get_handle(0);
345 max_nr_indices = 0;
346 max_nr_vertices = 0;
347 info_font_size = 14;
348 show_help = false;
349 show_stats = false;
350
351 // set initial GL state from stack contents
356
361}
362
365{
366 return RA_OPENGL;
367}
368
369//GL_STACK_OVERFLOW, "stack overflow"
370//GL_STACK_UNDERFLOW, "stack underflow",
371std::string get_source_tag_name(GLenum tag)
372{
373 static std::map<GLenum, const char*> source_tags = {
374 { GL_DEBUG_SOURCE_API, "api" },
375 { GL_DEBUG_SOURCE_WINDOW_SYSTEM, "window system" },
376 { GL_DEBUG_SOURCE_SHADER_COMPILER, "shader compiler" },
377 { GL_DEBUG_SOURCE_THIRD_PARTY, "3rd party" },
378 { GL_DEBUG_SOURCE_APPLICATION, "application" },
379 { GL_DEBUG_SOURCE_OTHER, "other" }
380 };
381 return source_tags[tag];
382}
383
384std::string get_type_tag_name(GLenum tag)
385{
386 static std::map<GLenum, const char*> type_tags = {
387 { GL_DEBUG_TYPE_ERROR, "error" },
388 { GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR, "deprecated behavior" },
389 { GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR, "undefinded behavior" },
390 { GL_DEBUG_TYPE_PORTABILITY, "portability" },
391 { GL_DEBUG_TYPE_PERFORMANCE, "performance" },
392 { GL_DEBUG_TYPE_OTHER, "other" },
393 { GL_DEBUG_TYPE_MARKER, "marker" },
394 { GL_DEBUG_TYPE_PUSH_GROUP, "push group" },
395 { GL_DEBUG_TYPE_POP_GROUP, "pop group" }
396 };
397 return type_tags[tag];
398}
399
400std::string get_severity_tag_name(GLenum tag)
401{
402 static std::map<GLenum, const char*> severity_tags = {
403 { GL_DEBUG_SEVERITY_NOTIFICATION, "notification" },
404 { GL_DEBUG_SEVERITY_HIGH, "high" },
405 { GL_DEBUG_SEVERITY_MEDIUM, "medium" },
406 { GL_DEBUG_SEVERITY_LOW, "low" }
407 };
408 return severity_tags[tag];
409};
410
411void GLAPIENTRY debug_callback(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* message, const void* userParam)
412{
414 return;
415 const gl_context* ctx = reinterpret_cast<const gl_context*>(userParam);
416 std::string msg(message, length);
417 msg = std::string("GLDebug Message[") + cgv::utils::to_string(id) + "] from " + get_source_tag_name(source) + " of type " + get_type_tag_name(type) + " of severity " + get_severity_tag_name(severity) + "\n" + msg;
418 ctx->error(msg);
419}
420
423{
425 error("gl_context::configure_gl could not initialize glew");
426 return false;
427 }
429 version_major = version_string[0] - '0';
430 version_minor = version_string[2] - '0';
431 if (version_major >= 3) {
434 // weird behavior under windows or just nvidia or just my laptop (Stefan)??
437 }
438 else {
439 debug = false;
440 forward_compatible = false;
441 }
442 int version = 10 * version_major + version_minor;
443 if (version >= 32) {
446#ifdef _DEBUG
447 if (context_profile != 0) {
449 if (core_profile)
450 std::cerr << "WARNING: Ignoring that GL_CONTEXT_PROFILE_MASK yields compatibility profile for context created as core." << std::endl;
451 else
452 std::cerr << "WARNING: Ignoring that GL_CONTEXT_PROFILE_MASK does not yield compatibility profile for context created as such." << std::endl;
453 }
454 }
455 else {
456 std::cerr << "WARNING: Ignoring that GL_CONTEXT_PROFILE_MASK yields zero." << std::endl;
457 }
458#endif
459 }
460 else
461 core_profile = false;
463 std::string vendor_string(reinterpret_cast<const char*>(vendor_c_string));
465
466 if (vendor_string.find("NVIDIA") != std::string::npos)
467 gpu_vendor = GPU_VENDOR_NVIDIA;
468 else if (vendor_string.find("INTEL") != std::string::npos)
469 gpu_vendor = GPU_VENDOR_INTEL;
470 else if (vendor_string.find("AMD") != std::string::npos || vendor_string.find("ATI") != std::string::npos)
471 gpu_vendor = GPU_VENDOR_AMD;
472
473 // query device capabilities
474 glGetIntegerv(GL_MAX_RENDERBUFFER_SIZE, &gpu_capabilities.max_render_buffer_size);
478 for(unsigned i = 0; i < 3; ++i)
480 for(unsigned i = 0; i < 3; ++i)
482
483#ifdef _DEBUG
484 std::cout << "OpenGL version " << version_major << "." << version_minor << (core_profile?" (core)":" (compatibility)") << (debug?" (debug)":"") << (forward_compatible?" (forward_compatible)":"") << std::endl;
487 if (vendor_c_string)
488 std::cout << " vendor : " << vendor_c_string << std::endl;
490 std::cout << " renderer : " << renderer_c_string << std::endl;
492 std::cout << " glslversion: " << glslversion_c_string << std::endl;
493#endif
494 if (debug) {
496 if (version >= 43) {
498 if (!check_gl_error("gl_context::configure() debug output"))
499 glDebugMessageCallback(debug_callback, this);
500 }
501 }
502 // use the eye location to compute the specular lighting
503 if (!core_profile) {
505 // this makes opengl normalize all surface normals before lighting calculations,
506 // which is essential when using scaling to deform tesselated primities
508
509 // should be initialized by the driver, but better be safe than risk errors later
511 }
513// if (check_gl_error("gl_context::configure_gl before init of children"))
514// return false;
515
516 group_ptr grp(dynamic_cast<group*>(this));
518 for (unsigned i = 0; i<grp->get_nr_children(); ++i)
519 traverser(sma, "nc").traverse(grp->get_child(i));
520
521// if (check_gl_error("gl_context::configure_gl after init of children."))
522// return false;
523
524 return true;
525}
526
527void gl_context::resize_gl()
528{
529 group_ptr grp(dynamic_cast<group*>(this));
531 if (grp) {
534 }
535}
536
541
546
551
557
558void gl_context::clear_background(bool color_flag, bool depth_flag, bool stencil_flag, bool accum_flag) {
559 GLenum bits = 0;
560 if(color_flag)
562 if(depth_flag)
564 if(stencil_flag)
568 if(bits)
569 glClear(bits);
570}
571
574{
575 if (current_font_size == 0)
576 return get_info_font_size();
577 return current_font_size;
578}
586
587void gl_context::init_render_pass()
588{
589#ifdef WIN32
591#else
593#endif
596 else
598
602 for (unsigned i = 0; i < nr_default_light_sources; ++i)
604
605 for (unsigned i = 0; i < nr_default_light_sources; ++i)
608 else
610 }
611 else if ((last_render_pass_flags & RPF_SET_LIGHTS) == 0) {
612 for (unsigned i = 0; i < nr_default_light_sources; ++i)
615 }
617
620 }
622 // this mode allows to define the ambient and diffuse color of the surface material
623 // via the glColor commands
625 }
627 // set some default settings
629 set_cull_state(CM_BACKFACE);
630 if (!core_profile)
632 }
634 set_projection_matrix(cgv::math::perspective4<double>(45.0, (double)get_width()/get_height(),0.001,1000.0));
635
637 set_modelview_matrix(cgv::math::look_at4<double>(vec3(0,0,10), vec3(0,0,0), vec3(0,1,0)));
638
639 if (check_gl_error("gl_context::init_render_pass before init_frame"))
640 return;
641
642 group* grp = dynamic_cast<group*>(this);
646 }
647
648 if (check_gl_error("gl_context::init_render_pass after init_frame"))
649 return;
650 // this defines the background color to which the frame buffer is set by glClear
653 // this defines the background depth buffer value set by glClear
656 // this defines the background depth buffer value set by glClear
659 // this defines the background color to which the accum buffer is set by glClear
667 );
668}
669
671void gl_context::finish_render_pass()
672{
673}
674
676{
677 std::ostream& os;
678 format_callback_handler(std::ostream& _os) : os(_os)
679 {
680 }
683 {
684 os << "\a";
685 return false;
686 }
689 {
690 os << "\b";
691 return false;
692 }
693
694};
695
696void gl_context::draw_textual_info()
697{
698 if (show_help || show_stats) {
702
705
706 set_cursor(20, get_height()-1-20);
707
708 vec4 bg = get_bg_color();
709 //if (bg_r + bg_g + bg_b < 1.5f)
710 if (bg[0] + bg[1] + bg[2] < 1.5f)
711 set_color(rgba(1, 1, 1, 1));
712 else
713 set_color(rgba(0, 0, 0, 1));
714
715 // traverse objects for show_stats callback
716 format_callback_handler fch(output_stream());
717 group_ptr grp(dynamic_cast<group*>(this));
718 if (grp && show_stats) {
720 traverser(sma, "nc").traverse(grp, &fch);
721 output_stream() << std::endl;
722 }
723 //if (bg_r + bg_g + bg_b < 1.5f)
724 if(bg[0] + bg[1] + bg[2] < 1.5f)
725 set_color(rgba(1, 1, 0, 1));
726 else
727 set_color(rgba(0.4f, 0.3f, 0, 1));
728
729 if (grp && show_help) {
730 // collect help from myself and all children
732 traverser(sma, "nc").traverse(grp, &fch);
733 output_stream().flush();
734 }
737 }
738}
739
740void gl_context::perform_screen_shot()
741{
742 glFlush();
744 if (!read_frame_buffer(dv))
745 return;
746 std::string ext("bmp");
748 if (cgv::utils::is_element("png",exts))
749 ext = "png";
750 else if (cgv::utils::is_element("tif",exts))
751 ext = "tif";
752 cgv::media::image::image_writer wr(std::string("screen_shot.")+ext);
753 if (wr.is_format_supported(*dv.get_format()))
754 wr.write_image(dv);
755}
756
758void gl_context::enumerate_program_uniforms(shader_program& prog, std::vector<std::string>& names, std::vector<int>* locations_ptr, std::vector<int>* sizes_ptr, std::vector<int>* types_ptr, bool show) const
759{
760 GLint count;
761 glGetProgramiv(get_gl_id(prog.handle), GL_ACTIVE_UNIFORMS, &count);
762 for (int i = 0; i < count; ++i) {
763 GLchar name[1000];
764 GLsizei length;
765 GLint size;
766 GLenum type;
767 glGetActiveUniform(get_gl_id(prog.handle), i, 1000, &length, &size, &type, name);
768 std::string name_str(name, length);
769 names.push_back(name_str);
770 if (sizes_ptr)
771 sizes_ptr->push_back(size);
772 if (types_ptr)
773 types_ptr->push_back(type);
774 int loc = glGetUniformLocation(get_gl_id(prog.handle), name_str.c_str());
775 if (locations_ptr)
776 locations_ptr->push_back(loc);
777 if (show)
778 std::cout << i << " at " << loc << " = " << name_str << ":" << type << "[" << size << "]" << std::endl;
779 }
780}
781
783void gl_context::enumerate_program_attributes(shader_program& prog, std::vector<std::string>& names, std::vector<int>* locations_ptr, std::vector<int>* sizes_ptr, std::vector<int>* types_ptr, bool show) const
784{
785 GLint count;
786 glGetProgramiv(get_gl_id(prog.handle), GL_ACTIVE_ATTRIBUTES, &count);
787 for (int i = 0; i < count; ++i) {
788 GLchar name[1000];
789 GLsizei length;
790 GLint size;
791 GLenum type;
792 glGetActiveAttrib(get_gl_id(prog.handle), i, 1000, &length, &size, &type, name);
793 std::string name_str(name, length);
794 names.push_back(name_str);
795 if (sizes_ptr)
796 sizes_ptr->push_back(size);
797 if (types_ptr)
798 types_ptr->push_back(type);
799 int loc = glGetAttribLocation(get_gl_id(prog.handle), name_str.c_str());
800 if (locations_ptr)
801 locations_ptr->push_back(loc);
802 if (show)
803 std::cout << i << " at " << loc << " = " << name_str << ":" << type << "[" << size << "]" << std::endl;
804 }
805}
806
809{
812 glColor4fv(&clr[0]);
813 }
814 if (shader_program_stack.empty())
815 return;
817 if (!prog.does_context_set_color())
818 return;
819 int clr_loc = prog.get_color_index();
820 if (clr_loc == -1)
821 return;
822 prog.set_attribute(*this, clr_loc, clr);
823}
824
827{
829 unsigned side = map_to_gl(MS_FRONT_AND_BACK);
830 float alpha = 1.0f - material.get_transparency();
831 gl_set_material_color(side, material.get_ambient_occlusion()*material.get_diffuse_reflectance(), alpha, GL_AMBIENT);
832 gl_set_material_color(side, material.get_diffuse_reflectance(), alpha, GL_DIFFUSE);
833 gl_set_material_color(side, material.get_specular_reflectance(), alpha, GL_SPECULAR);
834 gl_set_material_color(side, material.get_emission(), alpha, GL_EMISSION);
835 glMaterialf(side, GL_SHININESS, 1.0f/(material.get_roughness()+1.0f/128.0f));
836 }
837 context::set_material(material);
838}
839
842{
844 mat.enable_textures(*this);
845}
846
849{
850 mat.disable_textures(*this);
853}
854
855void gl_context::destruct_render_objects()
856{
857 for (unsigned i = 0; i < 4; ++i)
858 progs[i].destruct(*this);
859}
860
863{
864 if (!texture_support) {
865 if (!progs[0].is_created()) {
866 if (!progs[0].build_program(*this, "default.glpr")) {
867 error("could not build default shader program from default.glpr");
868 exit(0);
869 }
870 progs[0].specify_standard_uniforms(true, false, false, true);
871 progs[0].specify_standard_vertex_attribute_names(*this, true, false, false);
872 progs[0].allow_context_to_set_color(true);
873 }
874 return progs[0];
875 }
876 if (!progs[1].is_created()) {
877 if (!progs[1].build_program(*this, "textured_default.glpr")) {
878 error("could not build default shader program with texture support from textured_default.glpr");
879 exit(0);
880 }
881 progs[1].set_uniform(*this, "texture", 0);
882 progs[1].specify_standard_uniforms(true, false, false, true);
883 progs[1].specify_standard_vertex_attribute_names(*this, true, false, true);
884 progs[1].allow_context_to_set_color(true);
885 }
886 return progs[1];
887}
888
891{
892 if (!texture_support) {
893 if (!progs[2].is_created()) {
894 if (!progs[2].build_program(*this, "default_surface.glpr")) {
895 error("could not build surface shader program from default_surface.glpr");
896 exit(0);
897 }
898 progs[2].specify_standard_uniforms(true, true, true, true);
899 progs[2].specify_standard_vertex_attribute_names(*this, true, true, false);
900 progs[2].allow_context_to_set_color(true);
901 }
902 return progs[2];
903 }
904 if (!progs[3].is_created()) {
905 if (!progs[3].build_program(*this, "textured_surface.glpr")) {
906 error("could not build surface shader program with texture support from textured_surface.glpr");
907 exit(0);
908 }
909 progs[3].specify_standard_uniforms(true, true, true, true);
910 progs[3].specify_standard_vertex_attribute_names(*this, true, true, true);
911 progs[3].allow_context_to_set_color(true);
912 }
913 return progs[3];
914}
915
917{
924 continue;
925 }
926 GLfloat col[4] = { 1,1,1,1 };
928 *(rgb*)col = light.get_emission()*light.get_ambient_scale();
930 *(rgb*)col = light.get_emission();
932 *(rgb*)col = light.get_emission();
934
935 GLfloat pos[4] = { 0,0,0,light.get_type() == cgv::media::illum::LT_DIRECTIONAL ? 0.0f : 1.0f };
936 *(vec3*)pos = light.get_position();
938 if (light.get_type() != cgv::media::illum::LT_DIRECTIONAL) {
939 glLightf(GL_LIGHT0 + light_idx, GL_CONSTANT_ATTENUATION, light.get_constant_attenuation());
940 glLightf(GL_LIGHT0 + light_idx, GL_LINEAR_ATTENUATION, light.get_linear_attenuation());
941 glLightf(GL_LIGHT0 + light_idx, GL_QUADRATIC_ATTENUATION, light.get_quadratic_attenuation());
942 }
943 else {
947 }
948 if (light.get_type() == cgv::media::illum::LT_SPOT) {
949 glLightf(GL_LIGHT0 + light_idx, GL_SPOT_CUTOFF, light.get_spot_cutoff());
950 glLightf(GL_LIGHT0 + light_idx, GL_SPOT_EXPONENT, light.get_spot_exponent());
951 glLightfv(GL_LIGHT0 + light_idx, GL_SPOT_DIRECTION, light.get_spot_direction().data());
952 }
953 else {
956 static float dir[3] = { 0,0,1 };
958 }
960 }
961 }
963}
964
965void gl_context::tesselate_arrow(double length, double aspect, double rel_tip_radius, double tip_aspect, int res, bool edges)
966{
967 double cyl_radius = length*aspect;
970 double cyl_length = length - cone_length;
974 mul_modelview_matrix(cgv::math::rotate4(180.0,1.0,0.0,0.0));
975 tesselate_unit_disk(res, false, edges);
977
978 mul_modelview_matrix(cgv::math::translate4(0.0,0.0,1.0));
979 tesselate_unit_cylinder(res, false, edges);
980
981 mul_modelview_matrix(cgv::math::translate4(0.0, 0.0, 1.0));
984 mul_modelview_matrix(cgv::math::rotate4(180.0, 1.0, 0.0, 0.0));
985 tesselate_unit_disk(res, false, edges);
987 mul_modelview_matrix(cgv::math::translate4(0.0, 0.0, 1.0));
988 tesselate_unit_cone(res, false, edges);
990}
991
993void gl_context::rotate_vector_to_target(const dvec3& vector, const dvec3& target)
994{
995 double angle;
996 dvec3 axis;
997 compute_rotation_axis_and_angle_from_vector_pair(vector, target, axis, angle);
998 mul_modelview_matrix(cgv::math::rotate4<double>(180.0 / M_PI * angle, axis));
999}
1000
1002void gl_context::tesselate_arrow(const dvec3& start, const dvec3& end, double aspect, double rel_tip_radius, double tip_aspect, int res, bool edges)
1003{
1004 if ((start - end).length() < 1e-8) {
1005 error("ignored tesselate arrow called with start and end closer then 1e-8");
1006 return;
1007 }
1009 mul_modelview_matrix(cgv::math::translate4<double>(start));
1010 rotate_vector_to_target(dvec3(0, 0, 1), end - start);
1011 tesselate_arrow((end-start).length(), aspect, rel_tip_radius, tip_aspect, res, edges);
1013}
1014
1016{
1017 set_color(i*l.get_emission());
1019 switch (l.get_type()) {
1020 case LT_DIRECTIONAL :
1021 mul_modelview_matrix(cgv::math::scale4<double>(light_scale, light_scale, light_scale));
1022 tesselate_arrow(vec3(0.0f), l.get_position(), 0.1f,2.0f,0.5f);
1023 break;
1024 case LT_POINT :
1026 cgv::math::translate4<double>(l.get_position())*
1027 cgv::math::scale4<double>(vec3(0.3f*light_scale)));
1029 break;
1030 case LT_SPOT :
1032 cgv::math::translate4<double>(l.get_position())*
1033 cgv::math::scale4<double>(vec3(light_scale))
1034 );
1035 rotate_vector_to_target(dvec3(0, 0, -1), l.get_spot_direction());
1036 {
1037 float t = tan(l.get_spot_cutoff()*(float)M_PI/180);
1038 if (l.get_spot_cutoff() > 45.0f)
1039 mul_modelview_matrix(cgv::math::scale4<double>(1, 1, 0.5f / t));
1040 else
1041 mul_modelview_matrix(cgv::math::scale4<double>(t, t, 0.5f));
1042 mul_modelview_matrix(cgv::math::translate4<double>(0, 0, -1));
1044 set_cull_state(CM_OFF);
1047 }
1048 }
1050}
1051
1053{
1054 if (frame_buffer_stack.empty()) {
1055 error("gl_context::announce_external_frame_buffer_change() called with empty frame buffer stack");
1056 return;
1057 }
1058 GLint fbo_id = 0;
1060 fbo_handle = frame_buffer_stack.top()->handle;
1061 frame_buffer_stack.top()->handle = get_handle(fbo_id);
1062}
1063
1065{
1066 glBindFramebuffer(GL_FRAMEBUFFER, get_gl_id(fbo_handle));
1067 if (frame_buffer_stack.empty())
1068 return;
1069 frame_buffer_stack.top()->handle = fbo_handle;
1070}
1071
1073{
1074 if (window_transformation_stack.empty()) {
1075 error("gl_context::announce_external_viewport_change() called with empty window transformation stack");
1076 return;
1077 }
1078 GLint vp[4];
1080 cgv_viewport_storage = window_transformation_stack.top().front().viewport;
1081 window_transformation_stack.top().front().viewport = ivec4(vp[0], vp[1], vp[2], vp[3]);
1082}
1083
1091
1094{
1097
1098 GLint vp[4];
1100
1102 // push projection matrix
1104 // set orthogonal projection
1106 glOrtho(vp[0], vp[0]+vp[2], vp[1], vp[1]+vp[3], -1, 1);
1107 // push modelview matrix
1109 // use identity for modelview
1111 }
1112 set_modelview_matrix(cgv::math::identity4<double>());
1113 set_projection_matrix(cgv::math::ortho4<double>(vp[0], vp[0] + vp[2], vp[1], vp[1]+vp[3], -1, 1));
1114}
1115
1122
1125 unsigned int x, unsigned int y, FrameBufferType buffer_type,
1126 TypeId type, data::ComponentFormat cf, int w, int h)
1127{
1128 const cgv::data::data_format* df = dv.get_format();
1129 if (df) {
1130 w = int(df->get_width());
1131 h = int(df->get_height());
1132 type = df->get_component_type();
1134 if (w < 1 || h < 1) {
1135 error(std::string("read_frame_buffer: received invalid dimensions (") + cgv::utils::to_string(w) + "," + cgv::utils::to_string(h) + ")");
1136 return false;
1137 }
1138 }
1139 else {
1140 if (w < 1 || h < 1) {
1141 GLint vp[4];
1143 w = w < 1 ? vp[2] : w;
1144 h = h < 1 ? vp[3] : h;
1145 }
1146 }
1147 GLuint gl_type = map_to_gl(type);
1148 if (gl_type == 0) {
1149 error(std::string("read_frame_buffer: could not make component type ")+cgv::type::info::get_type_name(df->get_component_type())+" to gl type");
1150 return false;
1151 }
1153 if (cf != cgv::data::CF_D) {
1155 if (cf != cgv::data::CF_S) {
1156 gl_format = map_to_gl(cf);
1157 if (gl_format == GL_RGB && cf != cgv::data::CF_RGB) {
1158 error(std::string("read_frame_buffer: could not match component format ") + cgv::utils::to_string(df->get_component_format()));
1159 return false;
1160 }
1161 }
1162 }
1164 if (buffer_type < FB_BACK)
1166 else {
1167 switch (buffer_type) {
1168 case FB_FRONT : gl_buffer = GL_FRONT; break;
1169 case FB_BACK : gl_buffer = GL_BACK; break;
1170 case FB_FRONT_LEFT : gl_buffer = GL_FRONT_LEFT; break;
1171 case FB_FRONT_RIGHT : gl_buffer = GL_FRONT_RIGHT; break;
1172 case FB_BACK_LEFT : gl_buffer = GL_BACK_LEFT; break;
1173 case FB_BACK_RIGHT : gl_buffer = GL_BACK_RIGHT; break;
1174 default:
1175 error(std::string("invalid buffer type ")+cgv::utils::to_string(buffer_type));
1176 return false;
1177 }
1178 }
1179 // after all necessary information could be extracted, ensure that format
1180 // and data view are created
1181 if (!df) {
1182 df = new cgv::data::data_format(w,h,type,cf);
1183 dv.~data_view();
1184 new(&dv) data::data_view(df);
1185 dv.manage_format(true);
1186 }
1192 glReadPixels(x,y,w,h,gl_format,gl_type,dv.get_ptr<void>());
1196 return true;
1197}
1198
1199
1200void render_vertex(int k, const float* vertices, const float* normals, const float* tex_coords,
1201 const int* vertex_indices, const int* normal_indices, const int* tex_coord_indices, bool flip_normals)
1202{
1203 if (normals && normal_indices) {
1204 if (flip_normals) {
1205 float n[3] = { -normals[3*normal_indices[k]],-normals[3*normal_indices[k]+1],-normals[3*normal_indices[k]+2] };
1206 glNormal3fv(n);
1207 }
1208 else
1209 glNormal3fv(normals+3*normal_indices[k]);
1210 }
1211 if (tex_coords && tex_coord_indices)
1212 glTexCoord2fv(tex_coords+2*tex_coord_indices[k]);
1213 glVertex3fv(vertices+3*vertex_indices[k]);
1214}
1215
1216attribute_array_binding*& get_aab_ptr()
1217{
1218 static attribute_array_binding* aab_ptr = 0;
1219 return aab_ptr;
1220}
1221
1222vertex_buffer*& get_vbo_ptr()
1223{
1224 static vertex_buffer* vbo_ptr = 0;
1225 return vbo_ptr;
1226}
1227
1228bool gl_context::release_attributes(const float* normals, const float* tex_coords, const int* normal_indices, const int* tex_coord_indices) const
1229{
1230 shader_program* prog_ptr = static_cast<shader_program*>(get_current_program());
1231 if (!prog_ptr || prog_ptr->get_position_index() == -1)
1232 return false;
1233
1234 attribute_array_binding*& aab_ptr = get_aab_ptr();
1235 if (!aab_ptr) {
1236 attribute_array_binding::disable_global_array(*this, prog_ptr->get_position_index());
1237 if (prog_ptr->get_normal_index() != -1 && normals && normal_indices)
1238 attribute_array_binding::disable_global_array(*this, prog_ptr->get_normal_index());
1239 if (prog_ptr->get_texcoord_index() != -1 && tex_coords && tex_coord_indices)
1240 attribute_array_binding::disable_global_array(*this, prog_ptr->get_texcoord_index());
1241 }
1242 else {
1243 aab_ptr->disable(const_cast<gl_context&>(*this));
1244 aab_ptr->disable_array(*this, prog_ptr->get_position_index());
1245 if (prog_ptr->get_normal_index() != -1 && normals && normal_indices)
1246 aab_ptr->disable_global_array(*this, prog_ptr->get_normal_index());
1247 if (prog_ptr->get_texcoord_index() != -1 && tex_coords && tex_coord_indices)
1248 aab_ptr->disable_global_array(*this, prog_ptr->get_texcoord_index());
1249 vertex_buffer*& vbo_ptr = get_vbo_ptr();
1250 vbo_ptr->destruct(*this);
1251 delete vbo_ptr;
1252 vbo_ptr = 0;
1253 }
1254 return true;
1255}
1256
1257bool gl_context::prepare_attributes(std::vector<vec3>& P, std::vector<vec3>& N, std::vector<vec2>& T, unsigned nr_vertices,
1258 const float* vertices, const float* normals, const float* tex_coords,
1259 const int* vertex_indices, const int* normal_indices, const int* tex_coord_indices, bool flip_normals) const
1260{
1261 unsigned i;
1262 shader_program* prog_ptr = static_cast<shader_program*>(get_current_program());
1263 if (!prog_ptr || prog_ptr->get_position_index() == -1)
1264 return false;
1265 P.resize(nr_vertices);
1266 for (i = 0; i < nr_vertices; ++i)
1267 P[i] = *reinterpret_cast<const vec3*>(vertices + 3 * vertex_indices[i]);
1268
1269 if (prog_ptr->get_normal_index() != -1 && normals && normal_indices) {
1270 N.resize(nr_vertices);
1271 for (i = 0; i < nr_vertices; ++i) {
1272 N[i] = *reinterpret_cast<const vec3*>(normals + 3 * normal_indices[i]);
1273 if (flip_normals)
1274 N[i] = -N[i];
1275 }
1276 }
1277 if (prog_ptr->get_texcoord_index() != -1 && tex_coords && tex_coord_indices) {
1278 T.resize(nr_vertices);
1279 for (i = 0; i < nr_vertices; ++i)
1280 T[i] = *reinterpret_cast<const vec2*>(tex_coords + 2 * tex_coord_indices[i]);
1281 }
1282
1283 attribute_array_binding*& aab_ptr = get_aab_ptr();
1284 if (core_profile && !aab_ptr) {
1285 aab_ptr = new attribute_array_binding();
1286 aab_ptr->create(*this);
1287 }
1288 if (!aab_ptr) {
1289 attribute_array_binding::set_global_attribute_array<>(*this, prog_ptr->get_position_index(), P);
1290 attribute_array_binding::enable_global_array(*this, prog_ptr->get_position_index());
1291 if (prog_ptr->get_normal_index() != -1) {
1292 if (normals && normal_indices) {
1293 attribute_array_binding::set_global_attribute_array<>(*this, prog_ptr->get_normal_index(), N);
1294 attribute_array_binding::enable_global_array(*this, prog_ptr->get_normal_index());
1295 }
1296 else
1297 attribute_array_binding::disable_global_array(*this, prog_ptr->get_normal_index());
1298 }
1299 if (prog_ptr->get_texcoord_index() != -1) {
1300 if (tex_coords && tex_coord_indices) {
1301 attribute_array_binding::set_global_attribute_array<>(*this, prog_ptr->get_texcoord_index(), T);
1302 attribute_array_binding::enable_global_array(*this, prog_ptr->get_texcoord_index());
1303 }
1304 else
1305 attribute_array_binding::disable_global_array(*this, prog_ptr->get_texcoord_index());
1306 }
1307 }
1308 else {
1309 vertex_buffer*& vbo_ptr = get_vbo_ptr();
1310 if (!vbo_ptr)
1311 vbo_ptr = new vertex_buffer();
1312 else
1313 vbo_ptr->destruct(*this);
1314 vbo_ptr->create(*this, P.size() * sizeof(vec3) + N.size() * sizeof(vec3) + T.size() * sizeof(vec2));
1315 vbo_ptr->replace(const_cast<gl_context&>(*this), 0, &P.front(), P.size());
1316 size_t nml_off = P.size() * sizeof(vec3);
1317 size_t tex_off = nml_off;
1318 if (!N.empty()) {
1319 vbo_ptr->replace(const_cast<gl_context&>(*this), nml_off, &N.front(), N.size());
1320 tex_off += N.size() * sizeof(vec2);
1321 }
1322 if (!T.empty())
1323 vbo_ptr->replace(const_cast<gl_context&>(*this), tex_off, &T.front(), T.size());
1324
1326 aab_ptr->set_attribute_array(*this, prog_ptr->get_position_index(), td3, *vbo_ptr, 0, P.size());
1327 aab_ptr->enable_array(*this, prog_ptr->get_position_index());
1328 if (prog_ptr->get_normal_index() != -1) {
1329 if (normals && normal_indices) {
1330 aab_ptr->set_attribute_array(*this, prog_ptr->get_normal_index(), td3, *vbo_ptr, nml_off, N.size());
1331 aab_ptr->enable_array(*this, prog_ptr->get_normal_index());
1332 }
1333 else
1334 aab_ptr->disable_array(*this, prog_ptr->get_normal_index());
1335 }
1336 if (prog_ptr->get_texcoord_index() != -1) {
1337 if (tex_coords && tex_coord_indices) {
1339 aab_ptr->set_attribute_array(*this, prog_ptr->get_texcoord_index(), td2, *vbo_ptr, tex_off, T.size());
1340 aab_ptr->enable_array(*this, prog_ptr->get_texcoord_index());
1341 }
1342 else
1343 aab_ptr->disable_array(*this, prog_ptr->get_texcoord_index());
1344 }
1345 aab_ptr->enable(const_cast<gl_context&>(*this));
1346 }
1347 return true;
1348}
1349
1352 const float* vertices, const float* normals, const float* tex_coords,
1353 const int* vertex_indices, const int* normal_indices, const int* tex_coord_indices,
1354 int nr_faces, int face_degree, bool flip_normals) const
1355{
1357 int k = 0;
1358 for (int i = 0; i < nr_faces; ++i) {
1360 for (int j = 0; j < face_degree; ++j, ++k)
1361 render_vertex(k, vertices, normals, tex_coords, vertex_indices, normal_indices, tex_coord_indices, flip_normals);
1362 glEnd();
1363 }
1364 return;
1365 }
1366 unsigned nr_vertices = face_degree * nr_faces;
1367 std::vector<vec3> P, N;
1368 std::vector<vec2> T;
1369 if (!prepare_attributes(P, N, T, nr_vertices, vertices, normals, tex_coords, vertex_indices, normal_indices, tex_coord_indices, flip_normals))
1370 return;
1371 for (int i = 0; i < nr_faces; ++i)
1372 glDrawArrays(GL_LINE_LOOP, i*face_degree, face_degree);
1373 release_attributes(normals, tex_coords, normal_indices, tex_coord_indices);
1374}
1375
1376
1377void gl_context::draw_elements_void(GLenum mode, size_t total_count, GLenum type, size_t type_size, const void* indices) const
1378{
1379 ensure_configured();
1380 size_t drawn = 0;
1381 const cgv::type::uint8_type* index_ptr = static_cast<const cgv::type::uint8_type*>(indices);
1382 while (drawn < total_count) {
1383 size_t count = total_count - drawn;
1384 if (count > max_nr_indices)
1385 count = size_t(max_nr_indices);
1386 glDrawElements(mode, GLsizei(count), type, index_ptr + drawn * type_size);
1387 drawn += count;
1388 }
1389}
1390
1391size_t max_nr_indices, max_nr_vertices;
1392void gl_context::ensure_configured() const
1393{
1394 if (max_nr_indices != 0)
1395 return;
1396 glGetInteger64v(GL_MAX_ELEMENTS_INDICES, reinterpret_cast<GLint64*>(&max_nr_indices));
1397 glGetInteger64v(GL_MAX_ELEMENTS_VERTICES, reinterpret_cast<GLint64*>(&max_nr_vertices));
1398}
1399
1402 const float* vertices, const float* normals, const float* tex_coords,
1403 const int* vertex_indices, const int* normal_indices, const int* tex_coord_indices,
1404 int nr_faces, int face_degree, bool is_fan, bool flip_normals) const
1405{
1406 int s = face_degree - 2;
1407 int i, k = 2;
1408 std::vector<GLuint> I;
1409 I.push_back(0); I.push_back(1);
1410 for (i = 0; i < nr_faces; ++i) {
1411 if (is_fan) {
1412 I.push_back(k - 1); I.push_back(k);
1413 I.push_back(0); I.push_back(k);
1414 continue;
1415 }
1416 if (s == 1) {
1417 I.push_back(k - 1); I.push_back(k);
1418 I.push_back(k - 2); I.push_back(k);
1419 }
1420 else {
1421 I.push_back(k - 1); I.push_back(k + 1);
1422 I.push_back(k - 2); I.push_back(k);
1423 I.push_back(k); I.push_back(k + 1);
1424 }
1425 k += 2;
1426 }
1427
1430 for (GLuint j:I)
1431 render_vertex(j, vertices, normals, tex_coords, vertex_indices, normal_indices, tex_coord_indices, flip_normals);
1432 glEnd();
1433 return;
1434 }
1435 unsigned nr_vertices = 2 + (face_degree - 2) * nr_faces;
1436 std::vector<vec3> P, N;
1437 std::vector<vec2> T;
1438 if (!prepare_attributes(P, N, T, nr_vertices, vertices, normals, tex_coords, vertex_indices, normal_indices, tex_coord_indices, flip_normals))
1439 return;
1440 draw_elements(GL_LINES, I.size(), &I[0]);
1441 release_attributes(normals, tex_coords, normal_indices, tex_coord_indices);
1442}
1443
1445 const float* vertices, const float* normals, const float* tex_coords,
1446 const int* vertex_indices, const int* normal_indices, const int* tex_coord_indices,
1447 int nr_faces, int face_degree, bool flip_normals) const
1448{
1450 int k = 0;
1451 if (face_degree < 5)
1452 glBegin(face_degree == 3 ? GL_TRIANGLES : GL_QUADS);
1453 for (int i = 0; i < nr_faces; ++i) {
1454 if (face_degree >= 5)
1456 for (int j = 0; j < face_degree; ++j, ++k)
1457 render_vertex(k, vertices, normals, tex_coords, vertex_indices, normal_indices, tex_coord_indices, flip_normals);
1458 if (face_degree >= 5)
1459 glEnd();
1460 }
1461 if (face_degree < 5)
1462 glEnd();
1463 return;
1464 }
1465 unsigned nr_vertices = face_degree * nr_faces;
1466 std::vector<vec3> P, N;
1467 std::vector<vec2> T;
1468 if (!prepare_attributes(P, N, T, nr_vertices, vertices, normals, tex_coords, vertex_indices, normal_indices, tex_coord_indices, flip_normals))
1469 return;
1470 /*
1471 for (unsigned x = 0; x < nr_vertices; ++x) {
1472 std::cout << x << ": [" << P[x] << "]";
1473 if (N.size() > 0)
1474 std::cout << ", <" << N[x] << ">";
1475 if (T.size() > 0)
1476 std::cout << ", {" << T[x] << "}";
1477 std::cout << std::endl;
1478 }
1479 */
1480 if (face_degree == 3)
1481 glDrawArrays(GL_TRIANGLES, 0, nr_vertices);
1482 else {
1483 for (int i = 0; i < nr_faces; ++i) {
1484 glDrawArrays(GL_TRIANGLE_FAN, i*face_degree, face_degree);
1485 }
1486 }
1487 release_attributes(normals, tex_coords, normal_indices, tex_coord_indices);
1488}
1489
1491 const float* vertices, const float* normals, const float* tex_coords,
1492 const int* vertex_indices, const int* normal_indices, const int* tex_coord_indices,
1493 int nr_faces, int face_degree, bool is_fan, bool flip_normals) const
1494{
1495 int s = face_degree - 2;
1496 int k = 2;
1498 glBegin(face_degree == 3 ? (is_fan ? GL_TRIANGLE_FAN : GL_TRIANGLE_STRIP) : GL_QUAD_STRIP);
1499 render_vertex(0, vertices, normals, tex_coords, vertex_indices, normal_indices, tex_coord_indices, flip_normals);
1500 render_vertex(1, vertices, normals, tex_coords, vertex_indices, normal_indices, tex_coord_indices, flip_normals);
1501 for (int i = 0; i < nr_faces; ++i)
1502 for (int j = 0; j < s; ++j, ++k)
1503 render_vertex(k, vertices, normals, tex_coords, vertex_indices, normal_indices, tex_coord_indices, flip_normals);
1504 glEnd();
1505 return;
1506 }
1507 unsigned nr_vertices = 2 + (face_degree-2) * nr_faces;
1508 std::vector<vec3> P, N;
1509 std::vector<vec2> T;
1510 if (!prepare_attributes(P, N, T, nr_vertices, vertices, normals, tex_coords, vertex_indices, normal_indices, tex_coord_indices, flip_normals))
1511 return;
1513 release_attributes(normals, tex_coords, normal_indices, tex_coord_indices);
1514}
1515
1517 if(state.enabled)
1519 else
1521 glDepthFunc(map_to_gl(state.test_func));
1523}
1524
1526 glDepthFunc(map_to_gl(func));
1528}
1529
1534
1539
1541 switch(culling_mode) {
1542 case CM_OFF:
1544 break;
1545 case CM_BACKFACE:
1548 break;
1549 case CM_FRONTFACE:
1552 break;
1553 default:
1554 break;
1555 }
1556 context::set_cull_state(culling_mode);
1557}
1558
1560 if(state.enabled)
1562 else
1566 map_to_gl(state.src_color),
1567 map_to_gl(state.dst_color),
1568 map_to_gl(state.src_alpha),
1569 map_to_gl(state.dst_alpha)
1570 );
1571 } else {
1572 glBlendFunc(map_to_gl(state.src_color), map_to_gl(state.dst_color));
1573 }
1575}
1576
1581
1591
1596
1601
1603 glDepthMask(map_to_gl(mask.depth_flag));
1605 map_to_gl(mask.red_flag),
1606 map_to_gl(mask.green_flag),
1607 map_to_gl(mask.blue_flag),
1608 map_to_gl(mask.alpha_flag)
1609 );
1611}
1612
1614 glDepthMask(map_to_gl(flag));
1616}
1617
1620 map_to_gl(flags[0]),
1621 map_to_gl(flags[1]),
1622 map_to_gl(flags[2]),
1623 map_to_gl(flags[3])
1624 );
1626}
1627
1630{
1632 GLdouble V[16];
1634 return dmat4(4,4,V);
1635 }
1636 if (modelview_matrix_stack.empty())
1637 return identity4<double>();
1638 return modelview_matrix_stack.top();
1639}
1640
1643{
1645 GLdouble P[16];
1647 return dmat4(4,4,P);
1648 }
1649 if (projection_matrix_stack.empty())
1650 return identity4<double>();
1651 return projection_matrix_stack.top();
1652}
1655{
1657 update_window_transformation_array();
1658}
1659
1660void gl_context::update_window_transformation_array()
1661{
1662 const std::vector<window_transformation>& wta = window_transformation_stack.top();
1663 if (wta.size() == 1) {
1664 const ivec4& viewport = wta.front().viewport;
1665 const dvec2& depth_range = wta.front().depth_range;
1666 glViewport(viewport[0], viewport[1], (GLsizei)viewport[2], (GLsizei)viewport[3]);
1667 glScissor(viewport[0], viewport[1], (GLsizei)viewport[2], (GLsizei)viewport[3]);
1668 glDepthRange(depth_range[0], depth_range[1]);
1669 }
1670 else {
1671 for (GLuint array_index = 0; array_index < (GLuint)wta.size(); ++array_index) {
1672 const ivec4& viewport = wta[array_index].viewport;
1673 const dvec2& depth_range = wta[array_index].depth_range;
1674 glViewportIndexedf(array_index, (GLfloat)viewport[0], (GLfloat)viewport[1], (GLfloat)viewport[2], (GLfloat)viewport[3]);
1675 glScissorIndexed(array_index, viewport[0], viewport[1], (GLsizei)viewport[2], (GLsizei)viewport[3]);
1676 glDepthRangeIndexed(array_index, (GLclampd)depth_range[0], (GLclampd)depth_range[1]);
1677 }
1678 }
1679}
1680
1682{
1683 GLint max_value = 1;
1684 if (GLEW_VERSION_4_1)
1685 glGetIntegerv(GL_MAX_VIEWPORTS, &max_value);
1686 return max_value;
1687}
1688
1691{
1692 size_t nr = window_transformation_stack.top().size();
1694 if (nr != window_transformation_stack.top().size())
1695 update_window_transformation_array();
1696 else {
1697 if (array_index < 1) {
1698 glViewport(viewport[0], viewport[1], (GLsizei)viewport[2], (GLsizei)viewport[3]);
1699 glScissor(viewport[0], viewport[1], (GLsizei)viewport[2], (GLsizei)viewport[3]);
1700 }
1701 else {
1702 glViewportIndexedf(array_index, (GLfloat)viewport[0], (GLfloat)viewport[1], (GLfloat)viewport[2], (GLfloat)viewport[3]);
1703 glScissorIndexed(array_index, viewport[0], viewport[1], (GLsizei)viewport[2], (GLsizei)viewport[3]);
1704 }
1705 }
1706}
1707
1709void gl_context::set_depth_range(const dvec2& depth_range, int array_index)
1710{
1711 size_t nr = window_transformation_stack.top().size();
1713 if (nr != window_transformation_stack.top().size())
1714 update_window_transformation_array();
1715 else {
1716 if (array_index < 1)
1717 glDepthRange(depth_range[0], depth_range[1]);
1718 else
1719 glDepthRangeIndexed(array_index, (GLclampd)depth_range[0], (GLclampd)depth_range[1]);
1720 }
1721}
1722/*
1724gl_context::dmat4 gl_context::get_device_matrix() const
1725{
1726 GLint vp[4];
1727 glGetIntegerv(GL_VIEWPORT, vp);
1728 dmat4 D; D.zeros();
1729 D(0, 0) = 0.5*vp[2];
1730 D(0, 3) = 0.5*vp[2] + vp[0];
1731 D(1, 1) = -0.5*vp[3]; // flip y-coordinate
1732 D(1, 3) = get_height() - 0.5*vp[3] - vp[1];
1733 D(2, 2) = 0.5;
1734 D(2, 3) = 0.5;
1735 D(3, 3) = 1.0;
1736 return D;
1737}
1738*/
1750
1762
1765{
1767
1768 if (!in_render_process() && !is_current())
1769 make_current();
1770
1772 /*
1773 GLenum err = glGetError();
1774 if (err != GL_NO_ERROR) {
1775 std::cout << "gl error:";
1776 switch (err) {
1777 case GL_INVALID_ENUM : std::cout << "invalid enum"; break;
1778 case GL_INVALID_VALUE : std::cout << "invalid value"; break;
1779 case GL_INVALID_OPERATION : std::cout << "invalid operation"; break;
1780 case GL_STACK_OVERFLOW : std::cout << "stack overflow"; break;
1781 case GL_STACK_UNDERFLOW : std::cout << "stack underflow"; break;
1782 case GL_OUT_OF_MEMORY : std::cout << "out of memory"; break;
1783 default: std::cout << "unknown error"; break;
1784 }
1785 std::cout << std::endl;
1786
1787 }
1788 */
1789 return z_window;
1790}
1791
1792cgv::data::component_format gl_context::texture_find_best_format(
1794 render_component& rc, const std::vector<cgv::data::data_view>* palettes) const
1795{
1796 GLuint& gl_format = (GLuint&)rc.internal_format;
1799 return best_cf;
1800}
1801
1802std::string gl_error_to_string(GLenum eid) {
1803 switch (eid) {
1804 case GL_NO_ERROR: return "";
1805 case GL_INVALID_ENUM: return "invalid enum";
1806 case GL_INVALID_VALUE: return "invalid value";
1807 case GL_INVALID_OPERATION: return "invalid operation";
1808 case GL_INVALID_FRAMEBUFFER_OPERATION: return "invalid framebuffe";
1809 case GL_OUT_OF_MEMORY: return "out of memory";
1810 case GL_STACK_UNDERFLOW: return "stack underflow";
1811 case GL_STACK_OVERFLOW: return "stack overflow";
1812 default:
1813 return "undefined error (id: " + std::to_string(eid) + ")";
1814 }
1815 //return std::string((const char*)gluErrorString(eid));
1816}
1817
1818std::string gl_error() {
1819 GLenum eid = glGetError();
1820 return gl_error_to_string(eid);
1821}
1822
1823bool gl_context::check_gl_error(const std::string& where, const cgv::render::render_component* rc) const
1824{
1825 GLenum eid = glGetError();
1826 if (eid == GL_NO_ERROR)
1827 return false;
1828 std::string error_string = where + ": " + gl_error_to_string(eid);
1830 return true;
1831}
1832
1833bool gl_context::check_texture_support(TextureType tt, const std::string& where, const cgv::render::render_component* rc) const
1834{
1835 switch (tt) {
1836 case TT_3D:
1837 if (!GLEW_VERSION_1_2) {
1838 error(where + ": 3D texture not supported", rc);
1839 return false;
1840 }
1841 break;
1842 case TT_CUBEMAP:
1843 if (!GLEW_VERSION_1_3) {
1844 error(where + ": cubemap texture not supported", rc);
1845 return false;
1846 }
1847 default:
1848 break;
1849 }
1850 return true;
1851}
1852
1853bool gl_context::check_shader_support(ShaderType st, const std::string& where, const cgv::render::render_component* rc) const
1854{
1855 switch (st) {
1856 case ST_COMPUTE:
1857 if (GLEW_VERSION_4_3)
1858 return true;
1859 else {
1860 error(where+": compute shader need not supported OpenGL version 4.3", rc);
1861 return false;
1862 }
1863 case ST_TESS_CONTROL:
1864 case ST_TESS_EVALUATION:
1865 if (GLEW_VERSION_4_0)
1866 return true;
1867 else {
1868 error(where+": tessellation shader need not supported OpenGL version 4.0", rc);
1869 return false;
1870 }
1871 case ST_GEOMETRY:
1872 if (GLEW_VERSION_3_2)
1873 return true;
1874 else {
1875 error(where + ": geometry shader need not supported OpenGL version 3.2", rc);
1876 return false;
1877 }
1878 default:
1879 if (GLEW_VERSION_2_0)
1880 return true;
1881 else {
1882 error(where + ": shaders need not supported OpenGL version 2.0", rc);
1883 return false;
1884 }
1885 }
1886}
1887
1888bool gl_context::check_fbo_support(const std::string& where, const cgv::render::render_component* rc) const
1889{
1890 if (!GLEW_VERSION_3_0) {
1891 error(where + ": framebuffer objects not supported", rc);
1892 return false;
1893 }
1894 return true;
1895}
1896
1897GLuint gl_context::texture_generate(texture_base& tb) const
1898{
1899 if (!check_texture_support(tb.tt, "gl_context::texture_generate", &tb))
1900 return get_gl_id(0);
1901 GLuint tex_id = get_gl_id(0);
1902 glGenTextures(1, &tex_id);
1904 error("gl_context::texture_generate: attempt to create texture inside glBegin-glEnd-block", &tb);
1905 return tex_id;
1906}
1907
1908GLuint gl_context::texture_bind(TextureType tt, GLuint tex_id) const
1909{
1910 GLint tmp_id;
1911 glGetIntegerv(get_tex_bind(tt), &tmp_id);
1912 glBindTexture(get_tex_dim(tt), tex_id);
1913 return tmp_id;
1914}
1915
1916void gl_context::texture_unbind(TextureType tt, GLuint tmp_id) const
1917{
1918 glBindTexture(get_tex_dim(tt), tmp_id);
1919}
1920
1921bool gl_context::texture_create(texture_base& tb, cgv::data::data_format& df) const
1922{
1923 GLuint gl_format = (const GLuint&) tb.internal_format;
1924
1925 if (tb.tt == TT_UNDEF)
1926 tb.tt = (TextureType)df.get_nr_dimensions();
1927 GLuint tex_id = texture_generate(tb);
1928 if (tex_id == get_gl_id(0))
1929 return false;
1930 GLuint tmp_id = texture_bind(tb.tt, tex_id);
1931
1932 // extract component type
1933 unsigned int transfer_format = map_to_gl(df.get_standard_component_format(), df.get_integer_interpretation());
1934 if (transfer_format == -1) {
1935 error("could not determine transfer format", &tb);
1936 return false;
1937 }
1938 switch (tb.tt) {
1939 case TT_1D :
1941 gl_format, GLsizei(df.get_width()), 0, transfer_format, GL_UNSIGNED_BYTE, 0);
1942 break;
1943 case TT_1D_ARRAY :
1945 gl_format, GLsizei(df.get_width()), GLsizei(df.get_height()), 0, transfer_format, GL_UNSIGNED_BYTE, 0);
1946 break;
1947 case TT_2D :
1948 glTexImage2D(GL_TEXTURE_2D, 0, gl_format, GLsizei(df.get_width()), GLsizei(df.get_height()), 0, transfer_format, GL_UNSIGNED_BYTE, 0);
1949 break;
1950 case TT_MULTISAMPLE_2D:
1951 glTexImage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, tb.nr_multi_samples, gl_format, GLsizei(df.get_width()), GLsizei(df.get_height()), map_to_gl(tb.fixed_sample_locations));
1952 break;
1953 case TT_2D_ARRAY :
1954 glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, gl_format, GLsizei(df.get_width()), GLsizei(df.get_height()), GLsizei(df.get_depth()), 0, transfer_format, GL_UNSIGNED_BYTE, 0);
1955 break;
1956 case TT_MULTISAMPLE_2D_ARRAY:
1957 glTexStorage3DMultisample(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, tb.nr_multi_samples, gl_format, GLsizei(df.get_width()), GLsizei(df.get_height()), GLsizei(df.get_depth()), map_to_gl(tb.fixed_sample_locations));
1958 break;
1959 case TT_3D :
1961 gl_format, GLsizei(df.get_width()), GLsizei(df.get_height()), GLsizei(df.get_depth()), 0, transfer_format, GL_UNSIGNED_BYTE, 0);
1962 break;
1963 case TT_CUBEMAP :
1965 gl_format, GLsizei(df.get_width()), GLsizei(df.get_height()), 0, transfer_format, GL_UNSIGNED_BYTE, 0);
1967 gl_format, GLsizei(df.get_width()), GLsizei(df.get_height()), 0, transfer_format, GL_UNSIGNED_BYTE, 0);
1969 gl_format, GLsizei(df.get_width()), GLsizei(df.get_height()), 0, transfer_format, GL_UNSIGNED_BYTE, 0);
1971 gl_format, GLsizei(df.get_width()), GLsizei(df.get_height()), 0, transfer_format, GL_UNSIGNED_BYTE, 0);
1973 gl_format, GLsizei(df.get_width()), GLsizei(df.get_height()), 0, transfer_format, GL_UNSIGNED_BYTE, 0);
1975 gl_format, GLsizei(df.get_width()), GLsizei(df.get_height()), 0, transfer_format, GL_UNSIGNED_BYTE, 0);
1976 default:
1977 break;
1978 }
1979 if (check_gl_error("gl_context::texture_create", &tb)) {
1980 glDeleteTextures(1, &tex_id);
1981 texture_unbind(tb.tt, tmp_id);
1982 return false;
1983 }
1984
1985 texture_unbind(tb.tt, tmp_id);
1986 tb.have_mipmaps = false;
1987 tb.handle = get_handle(tex_id);
1988 return true;
1989}
1990
1991bool gl_context::texture_create(
1992 texture_base& tb,
1994 const cgv::data::const_data_view& data,
1995 int level, int cube_side, int num_array_layers, const std::vector<cgv::data::data_view>* palettes) const
1996{
1997 // query the format to be used for the texture
1998 GLuint gl_tex_format = (const GLuint&) tb.internal_format;
1999
2000 // define the texture type from the data format and the cube_side parameter
2001 tb.tt = (TextureType)data.get_format()->get_nr_dimensions();
2002 if(cube_side > -1) {
2003 if(tb.tt == TT_2D)
2004 tb.tt = TT_CUBEMAP;
2005 } else if(num_array_layers != 0) {
2006 if(num_array_layers < 0) {
2007 // automatic inference of layers from texture dimensions
2008 unsigned n_dims = data.get_format()->get_nr_dimensions();
2009 if(n_dims == 2)
2010 tb.tt = TT_1D_ARRAY;
2011 if(n_dims == 3)
2012 tb.tt = TT_2D_ARRAY;
2013 } else {
2014 switch(tb.tt) {
2015 case TT_1D: tb.tt = TT_1D_ARRAY; break;
2016 case TT_2D: tb.tt = TT_2D_ARRAY; break;
2017 case TT_3D: tb.tt = TT_2D_ARRAY; break;
2018 default:
2019 break;
2020 }
2021 }
2022 }
2023 // create texture is not yet done
2024 GLuint tex_id;
2025 if (tb.is_created())
2026 tex_id = get_gl_id(tb.handle);
2027 else {
2028 tex_id = texture_generate(tb);
2029 if (tex_id == get_gl_id(0))
2030 return false;
2031 tb.handle = get_handle(tex_id);
2032 }
2033
2034 // bind texture
2035 GLuint tmp_id = texture_bind(tb.tt, tex_id);
2036
2037 // load data to texture
2038 tb.have_mipmaps = load_texture(data, gl_tex_format, level, cube_side, num_array_layers, palettes);
2039 bool result = !check_gl_error("gl_context::texture_create", &tb);
2040 // restore old texture
2041 texture_unbind(tb.tt, tmp_id);
2042 return result;
2043}
2044
2045bool gl_context::texture_create_from_buffer(
2046 texture_base& tb,
2048 int x, int y, int level) const
2049{
2050 GLuint gl_format = (const GLuint&) tb.internal_format;
2051
2052 tb.tt = (TextureType)df.get_nr_dimensions();
2053 if (tb.tt != TT_2D) {
2054 tb.last_error = "texture creation from buffer only possible for 2d textures";
2055 return false;
2056 }
2057 GLuint tex_id;
2058 if (tb.is_created())
2059 tex_id = get_gl_id(tb.handle);
2060 else {
2061 tex_id = texture_generate(tb);
2062 if (tex_id == get_gl_id(0))
2063 return false;
2064 tb.handle = get_handle(tex_id);
2065 }
2066 GLuint tmp_id = texture_bind(tb.tt, tex_id);
2067
2068 // check mipmap type
2069 bool gen_mipmap = level == -1;
2070 if (gen_mipmap)
2071 level = 0;
2072
2073 glCopyTexImage2D(GL_TEXTURE_2D, level, gl_format, x, y, GLsizei(df.get_width()), GLsizei(df.get_height()), 0);
2074 bool result = false;
2075 std::string error_string("gl_context::texture_create_from_buffer: ");
2076 switch (glGetError()) {
2077 case GL_NO_ERROR :
2078 result = true;
2079 break;
2080 case GL_INVALID_ENUM :
2081 error_string += "target was not an accepted value.";
2082 break;
2083 case GL_INVALID_VALUE :
2084 error_string += "level was less than zero or greater than log sub 2(max), where max is the returned value of GL_MAX_TEXTURE_SIZE.\n"
2085 "or border was not zero or 1.\n"
2086 "or width was less than zero, greater than 2 + GL_MAX_TEXTURE_SIZE; or width cannot be represented as 2n + 2 * border for some integer n.";
2087 break;
2088 case GL_INVALID_OPERATION :
2089 error_string += "glCopyTexImage2D was called between a call to glBegin and the corresponding call to glEnd.";
2090 break;
2091 default:
2092 error_string += gl_error_to_string(glGetError());
2093 break;
2094 }
2095 texture_unbind(tb.tt, tmp_id);
2096 if (!result)
2098 else
2099 if (gen_mipmap)
2100 result = texture_generate_mipmaps(tb, tb.tt == TT_CUBEMAP ? 2 : (int)tb.tt);
2101
2102 return result;
2103}
2104
2105bool gl_context::texture_replace(
2106 texture_base& tb,
2107 int x, int y, int z,
2108 const cgv::data::const_data_view& data,
2109 int level, const std::vector<cgv::data::data_view>* palettes) const
2110{
2111 if (!tb.is_created()) {
2112 error("gl_context::texture_replace: attempt to replace in not created texture", &tb);
2113 return false;
2114 }
2115 // determine dimension from location arguments
2116 unsigned int dim = 1;
2117 if (y != -1) {
2118 ++dim;
2119 if (z != -1)
2120 ++dim;
2121 }
2122 // check consistency
2123 if (tb.tt == TT_CUBEMAP) {
2124 if (dim != 3) {
2125 error("gl_context::texture_replace: replace on cubemap without the side defined", &tb);
2126 return false;
2127 }
2128 if (z < 0 || z > 5) {
2129 error("gl_context::texture_replace: replace on cubemap with invalid side specification", &tb);
2130 return false;
2131 }
2132 }
2133 else {
2134 if (tb.tt != dim) {
2135 error("gl_context::texture_replace: replace on texture with invalid position specification", &tb);
2136 return false;
2137 }
2138 }
2139
2140 // bind texture
2141 GLuint tmp_id = texture_bind(tb.tt, get_gl_id(tb.handle));
2142 tb.have_mipmaps = replace_texture(data, level, x, y, z, palettes) || tb.have_mipmaps;
2143 bool result = !check_gl_error("gl_context::texture_replace", &tb);
2144 texture_unbind(tb.tt, tmp_id);
2145 return result;
2146}
2147
2148bool gl_context::texture_replace_from_buffer(
2149 texture_base& tb,
2150 int x, int y, int z,
2151 int x_buffer, int y_buffer,
2152 unsigned int width, unsigned int height,
2153 int level) const
2154{
2155 if (!tb.is_created()) {
2156 error("gl_context::texture_replace_from_buffer: attempt to replace in not created texture", &tb);
2157 return false;
2158 }
2159 // determine dimension from location arguments
2160 unsigned int dim = 2;
2161 if (z != -1)
2162 ++dim;
2163
2164 // consistency checks
2165 if (tb.tt == TT_CUBEMAP) {
2166 if (dim != 3) {
2167 error("gl_context::texture_replace_from_buffer: replace on cubemap without the side defined", &tb);
2168 return false;
2169 }
2170 if (z < 0 || z > 5) {
2171 error("gl_context::texture_replace_from_buffer: replace on cubemap without invalid side specification", &tb);
2172 return false;
2173 }
2174 }
2175 else {
2176 if (tb.tt != dim) {
2177 tb.last_error = "replace on texture with invalid position specification";
2178 return false;
2179 }
2180 }
2181 // check mipmap type
2182 bool gen_mipmap = level == -1;
2183 if (gen_mipmap)
2184 level = 0;
2185
2186 // bind texture
2187 GLuint tmp_id = texture_bind(tb.tt, get_gl_id(tb.handle));
2188 switch (tb.tt) {
2189 case TT_2D : glCopyTexSubImage2D(GL_TEXTURE_2D, level, x, y, x_buffer, y_buffer, width, height); break;
2190 case TT_3D : glCopyTexSubImage3D(GL_TEXTURE_3D, level, x, y, z, x_buffer, y_buffer, width, height); break;
2191 case TT_CUBEMAP : glCopyTexSubImage2D(get_gl_cube_map_target(z), level, x, y, x_buffer, y_buffer, width, height);
2192 default: break;
2193 }
2194 bool result = !check_gl_error("gl_context::texture_replace_from_buffer", &tb);
2195 texture_unbind(tb.tt, tmp_id);
2196
2197 if (result && gen_mipmap)
2198 result = texture_generate_mipmaps(tb, tb.tt == TT_CUBEMAP ? 2 : (int)tb.tt);
2199
2200 return result;
2201}
2202
2203bool gl_context::texture_create_mipmaps(texture_base& tb, cgv::data::data_format& df) const
2204{
2205 GLuint gl_format = (const GLuint&)tb.internal_format;
2206
2207 // extract component type
2208 unsigned int transfer_format = map_to_gl(df.get_standard_component_format(), df.get_integer_interpretation());
2209
2210 if(transfer_format == -1) {
2211 error("could not determine transfer format", &tb);
2212 return false;
2213 }
2214
2215 // extract texture size and compute number of mip-levels
2216 uvec3 size(unsigned(df.get_width()), unsigned(df.get_height()), unsigned(df.get_depth()));
2217
2218 unsigned max_size = cgv::math::max_value(size);
2219 unsigned num_levels = 1 + static_cast<unsigned>(log2(static_cast<float>(max_size)));
2220
2221 // compute mip-level sizes
2222 std::vector<uvec3> level_sizes(num_levels);
2223 level_sizes[0] = size;
2224
2225 for(unsigned level = 1; level < num_levels; ++level) {
2226 uvec3 level_size = level_sizes[level - 1];
2227 level_size = level_size / 2u;
2228 level_size = cgv::math::max(level_size, uvec3(1u));
2229 level_sizes[level] = level_size;
2230 }
2231
2232 GLuint tmp_id = texture_bind(tb.tt, get_gl_id(tb.handle));
2233
2234 bool result = true;
2235
2236 switch(tb.tt) {
2237 case TT_1D:
2238 for(unsigned level = 1; level < num_levels; ++level) {
2239 uvec3 level_size = level_sizes[level];
2241 }
2242 break;
2243 case TT_1D_ARRAY:
2244 //glTexImage2D(GL_TEXTURE_1D_ARRAY, 0, gl_format, df.get_width(), df.get_height(), 0, transfer_format, GL_UNSIGNED_BYTE, 0);
2245 error("create mipmaps not implemented for 1D array textures", &tb);
2246 result = false;
2247 break;
2248 case TT_2D:
2249 for(unsigned level = 1; level < num_levels; ++level) {
2250 uvec3 level_size = level_sizes[level];
2252 }
2253 break;
2254 case TT_MULTISAMPLE_2D:
2255 //glTexImage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, tb.nr_multi_samples, gl_format, df.get_width(), df.get_height(), map_to_gl(tb.fixed_sample_locations));
2256 error("create mipmaps not implemented for 2D multisample textures", &tb);
2257 result = false;
2258 break;
2259 case TT_2D_ARRAY:
2260 //glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, gl_format, df.get_width(), df.get_height(), df.get_depth(), 0, transfer_format, GL_UNSIGNED_BYTE, 0);
2261 error("create mipmaps not implemented for 2D array textures", &tb);
2262 result = false;
2263 break;
2264 case TT_MULTISAMPLE_2D_ARRAY:
2265 //glTexStorage3DMultisample(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, tb.nr_multi_samples, gl_format, df.get_width(), df.get_height(), df.get_depth(), map_to_gl(tb.fixed_sample_locations));
2266 error("create mipmaps not implemented for 2D multisample array textures", &tb);
2267 result = false;
2268 break;
2269 case TT_3D:
2270 for(unsigned level = 1; level < num_levels; ++level) {
2271 uvec3 level_size = level_sizes[level];
2273 }
2274 break;
2275 case TT_CUBEMAP:
2276 /*glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0,
2277 gl_format, df.get_width(), df.get_height(), 0, transfer_format, GL_UNSIGNED_BYTE, 0);
2278 glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0,
2279 gl_format, df.get_width(), df.get_height(), 0, transfer_format, GL_UNSIGNED_BYTE, 0);
2280 glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0,
2281 gl_format, df.get_width(), df.get_height(), 0, transfer_format, GL_UNSIGNED_BYTE, 0);
2282 glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0,
2283 gl_format, df.get_width(), df.get_height(), 0, transfer_format, GL_UNSIGNED_BYTE, 0);
2284 glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0,
2285 gl_format, df.get_width(), df.get_height(), 0, transfer_format, GL_UNSIGNED_BYTE, 0);
2286 glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0,
2287 gl_format, df.get_width(), df.get_height(), 0, transfer_format, GL_UNSIGNED_BYTE, 0);
2288 */
2289 error("create mipmaps not implemented for cubemap textures", &tb);
2290 result = false;
2291 default:
2292 break;
2293 }
2294
2295 if(check_gl_error("gl_context::texture_create_mipmaps", &tb))
2296 result = false;
2297
2298 if(result)
2299 tb.have_mipmaps = true;
2300
2301 texture_unbind(tb.tt, tmp_id);
2302 return result;
2303}
2304
2305bool gl_context::texture_generate_mipmaps(texture_base& tb, unsigned int dim) const
2306{
2307 GLuint tmp_id = texture_bind(tb.tt,get_gl_id(tb.handle));
2308
2309 bool is_array = tb.tt == TT_1D_ARRAY || tb.tt == TT_2D_ARRAY;
2310 bool is_cubemap = tb.tt == TT_CUBEMAP;
2311 std::string error_string;
2312 bool result = generate_mipmaps(dim, is_cubemap, is_array, &error_string);
2313 if (result)
2314 tb.have_mipmaps = true;
2315 else
2316 error(std::string("gl_context::texture_generate_mipmaps: ") + error_string);
2317
2318 texture_unbind(tb.tt, tmp_id);
2319 return result;
2320}
2321
2322bool gl_context::texture_destruct(texture_base& tb) const
2323{
2324 if (!tb.is_created()) {
2325 error("gl_context::texture_destruct: attempt to destruct not created texture", &tb);
2326 return false;
2327 }
2328 GLuint tex_id = get_gl_id(tb.handle);
2329 glDeleteTextures(1, &tex_id);
2330 bool result = !check_gl_error("gl_context::texture_destruct", &tb);
2331 tb.handle = 0;
2332 return result;
2333}
2334
2335bool gl_context::texture_set_state(const texture_base& tb) const
2336{
2337 if (tb.tt == TT_UNDEF) {
2338 error("gl_context::texture_set_state: attempt to set state on texture without type", &tb);
2339 return false;
2340 }
2341 GLuint tex_id = (GLuint&) tb.handle - 1;
2342 if (tex_id == -1) {
2343 error("gl_context::texture_set_state: attempt of setting texture state of not created texture", &tb);
2344 return false;
2345 }
2346 GLint tmp_id = texture_bind(tb.tt, tex_id);
2347
2348 if (tb.tt != TT_MULTISAMPLE_2D && tb.tt != TT_MULTISAMPLE_2D_ARRAY) {
2349 glTexParameteri(get_tex_dim(tb.tt), GL_TEXTURE_MIN_FILTER, map_to_gl(tb.min_filter));
2350 glTexParameteri(get_tex_dim(tb.tt), GL_TEXTURE_MAG_FILTER, map_to_gl(tb.mag_filter));
2351 if (tb.min_filter == TF_ANISOTROP)
2352 glTexParameterf(get_tex_dim(tb.tt), GL_TEXTURE_MAX_ANISOTROPY_EXT, tb.anisotropy);
2353 else
2354 glTexParameterf(get_tex_dim(tb.tt), GL_TEXTURE_MAX_ANISOTROPY_EXT, 1.0f);
2355 glTexParameteri(get_tex_dim(tb.tt), GL_TEXTURE_COMPARE_FUNC, map_to_gl(tb.compare_function));
2356 glTexParameteri(get_tex_dim(tb.tt), GL_TEXTURE_COMPARE_MODE, (tb.use_compare_function ? GL_COMPARE_REF_TO_TEXTURE : GL_NONE));
2357 if (!core_profile)
2358 glTexParameterf(get_tex_dim(tb.tt), GL_TEXTURE_PRIORITY, tb.priority);
2359 glTexParameterfv(get_tex_dim(tb.tt), GL_TEXTURE_BORDER_COLOR, tb.border_color);
2360 // if (tb.border_color[0] >= 0.0f)
2361 glTexParameteri(get_tex_dim(tb.tt), GL_TEXTURE_WRAP_S, map_to_gl(tb.wrap_s));
2362 if (tb.tt > TT_1D)
2363 glTexParameteri(get_tex_dim(tb.tt), GL_TEXTURE_WRAP_T, map_to_gl(tb.wrap_t));
2364 if (tb.tt == TT_3D)
2365 glTexParameteri(get_tex_dim(tb.tt), GL_TEXTURE_WRAP_R, map_to_gl(tb.wrap_r));
2366 }
2367
2368 bool result = !check_gl_error("gl_context::texture_set_state", &tb);
2369 texture_unbind(tb.tt, tmp_id);
2370 return result;
2371}
2372
2373bool gl_context::texture_enable(texture_base& tb, int tex_unit, unsigned int dim) const
2374{
2375 if (dim < 1 || dim > 3) {
2376 error("gl_context::texture_enable: invalid texture dimension", &tb);
2377 return false;
2378 }
2379 GLuint tex_id = (GLuint&) tb.handle - 1;
2380 if (tex_id == -1) {
2381 error("gl_context::texture_enable: texture not created", &tb);
2382 return false;
2383 }
2384 if (tex_unit >= 0) {
2385 if (!GLEW_VERSION_1_3) {
2386 error("gl_context::texture_enable: multi texturing not supported", &tb);
2387 return false;
2388 }
2389 glActiveTexture(GL_TEXTURE0+tex_unit);
2390 }
2391 GLint& old_binding = (GLint&) tb.user_data;
2392 glGetIntegerv(get_tex_bind(tb.tt), &old_binding);
2393 ++old_binding;
2394 glBindTexture(get_tex_dim(tb.tt), tex_id);
2395 // glEnable is not needed for texture arrays and will throw an invalid enum error
2396 //if(!(tb.tt == TT_1D_ARRAY || tb.tt == TT_2D_ARRAY))
2397 // glEnable(get_tex_dim(tb.tt));
2398 bool result = !check_gl_error("gl_context::texture_enable", &tb);
2399 if (tex_unit >= 0)
2401 return result;
2402}
2403
2404bool gl_context::texture_disable(
2405 texture_base& tb,
2406 int tex_unit, unsigned int dim) const
2407{
2408 if (dim < 1 || dim > 3) {
2409 error("gl_context::texture_disable: invalid texture dimension", &tb);
2410 return false;
2411 }
2412 if (tex_unit == -2) {
2413 error("gl_context::texture_disable: invalid texture unit", &tb);
2414 return false;
2415 }
2416 GLuint old_binding = (const GLuint&) tb.user_data;
2417 --old_binding;
2418 if (tex_unit >= 0)
2419 glActiveTexture(GL_TEXTURE0+tex_unit);
2420 // glDisable is not needed for texture arrays and will throw an invalid enum error
2421 //if(!(tb.tt == TT_1D_ARRAY || tb.tt == TT_2D_ARRAY))
2422 // glDisable(get_tex_dim(tb.tt));
2423 bool result = !check_gl_error("gl_context::texture_disable", &tb);
2424 glBindTexture(get_tex_dim(tb.tt), old_binding);
2425 if (tex_unit >= 0)
2427 return result;
2428}
2429
2430bool gl_context::texture_bind_as_image(texture_base& tb, int tex_unit, int level, bool bind_array, int layer, AccessType access) const
2431{
2432 GLuint tex_id = (GLuint&)tb.handle - 1;
2433 if(tex_id == -1) {
2434 error("gl_context::texture_enable: texture not created", &tb);
2435 return false;
2436 }
2437
2438 if(!GLEW_VERSION_4_2) {
2439 error("gl_context::texture_bind_as_image: image textures not supported", &tb);
2440 return false;
2441 }
2442
2443 GLuint gl_format = (const GLuint&)tb.internal_format;
2444 glBindImageTexture(tex_unit, tex_id, level, map_to_gl(bind_array), layer, map_to_gl(access), gl_format);
2445
2446 bool result = !check_gl_error("gl_context::texture_bind_as_image", &tb);
2447 return result;
2448}
2449
2450bool gl_context::render_buffer_create(render_buffer_base& rb, cgv::data::component_format& cf, int& _width, int& _height) const
2451{
2452 if (!GLEW_VERSION_3_0) {
2453 error("gl_context::render_buffer_create: frame buffer objects not supported", &rb);
2454 return false;
2455 }
2456 if (_width == -1)
2457 _width = get_width();
2458 if (_height == -1)
2459 _height = get_height();
2460
2461 GLuint rb_id;
2464
2465 GLuint& gl_format = (GLuint&)rb.internal_format;
2466 unsigned i = find_best_match(cf, color_buffer_formats);
2467 cgv::data::component_format best_cf(color_buffer_formats[i]);
2468 gl_format = gl_color_buffer_format_ids[i];
2469
2470 i = find_best_match(cf, depth_formats, &best_cf);
2471 if (i != -1) {
2472 best_cf = cgv::data::component_format(depth_formats[i]);
2473 gl_format = gl_depth_format_ids[i];
2474 }
2475
2476 cf = best_cf;
2477 if (rb.nr_multi_samples == 0)
2479 else
2481
2482 if (check_gl_error("gl_context::render_buffer_create", &rb))
2483 return false;
2484 rb.handle = get_handle(rb_id);
2485 return true;
2486}
2487
2488bool gl_context::render_buffer_destruct(render_buffer_base& rc) const
2489{
2490 if (!GLEW_VERSION_3_0) {
2491 error("gl_context::render_buffer_destruct: frame buffer objects not supported", &rc);
2492 return false;
2493 }
2494 GLuint rb_id = ((GLuint&) rc.handle)+1;
2496 if (check_gl_error("gl_context::render_buffer_destruct", &rc))
2497 return false;
2498 rc.handle = 0;
2499 return true;
2500}
2501
2502bool gl_context::frame_buffer_create(frame_buffer_base& fbb) const
2503{
2504 if (!check_fbo_support("gl_context::frame_buffer_create", &fbb))
2505 return false;
2506
2507 if (!context::frame_buffer_create(fbb))
2508 return false;
2509
2510 // allocate framebuffer object
2511 GLuint fbo_id = 0;
2512 glGenFramebuffers(1, &fbo_id);
2513 if (fbo_id == 0) {
2514 error("gl_context::frame_buffer_create: could not allocate framebuffer object", &fbb);
2515 return false;
2516 }
2517 fbb.handle = get_handle(fbo_id);
2518 return true;
2519}
2520
2521bool gl_context::frame_buffer_enable(frame_buffer_base& fbb)
2522{
2523 if (!context::frame_buffer_enable(fbb))
2524 return false;
2525 std::vector<int> buffers;
2526 bool depth_buffer = false;
2527 get_buffer_list(fbb, depth_buffer, buffers, GL_COLOR_ATTACHMENT0);
2528 glBindFramebuffer(GL_FRAMEBUFFER, get_gl_id(fbb.handle));
2529
2530 if (buffers.size() == 1)
2531 glDrawBuffer(buffers[0]);
2532 else if (buffers.size() > 1) {
2533 glDrawBuffers(GLsizei(buffers.size()), reinterpret_cast<GLenum*>(&buffers[0]));
2534 }
2535 else if(depth_buffer) {
2537 //glReadBuffer(GL_NONE);
2538 } else {
2539 error("gl_context::frame_buffer_enable: no attached draw buffer selected!!", &fbb);
2540 return false;
2541 }
2542 return true;
2543}
2544
2547{
2548 if (!context::frame_buffer_disable(fbb))
2549 return false;
2550 if (frame_buffer_stack.empty()) {
2551 error("gl_context::frame_buffer_disable called with empty frame buffer stack!!", &fbb);
2552 return false;
2553 }
2554 else
2555 glBindFramebuffer(GL_FRAMEBUFFER, get_gl_id(frame_buffer_stack.top()->handle));
2556 return true;
2557}
2558
2559bool gl_context::frame_buffer_destruct(frame_buffer_base& fbb) const
2560{
2561 if (!context::frame_buffer_destruct(fbb))
2562 return false;
2563 GLuint fbo_id = get_gl_id(fbb.handle);
2564 glDeleteFramebuffers(1, &fbo_id);
2565 fbb.handle = 0;
2566 return true;
2567}
2568
2569void complete_rect_from_vp(ivec4& D, GLint vp[4])
2570{
2571 if (D(0) == -1)
2572 D(0) = vp[0];
2573 if (D(1) == -1)
2574 D(1) = vp[1];
2575 if (D(2) == -1)
2576 D(2) = vp[0] + vp[2];
2577 if (D(3) == -1)
2578 D(3) = vp[1] + vp[3];
2579}
2580
2581void gl_context::frame_buffer_blit(
2582 const frame_buffer_base* src_fbb_ptr, const ivec4& _S,
2583 frame_buffer_base* dst_fbb_ptr, const ivec4& _D, BufferTypeBits btbs, bool interpolate) const
2584{
2585 static const GLenum masks[8]{
2586 0,
2594 };
2595 ivec4 S = _S;
2596 ivec4 D = _D;
2597 if ((src_fbb_ptr == 0 && (S(0) == -1 || S(1) == -1 || S(2) == -1 || S(3) == -1)) ||
2598 (dst_fbb_ptr == 0 && (D(0) == -1 || D(1) == -1 || D(2) == -1 || D(3) == -1))) {
2599 GLint vp[4];
2601 if (src_fbb_ptr == 0)
2602 complete_rect_from_vp(S, vp);
2603 if (dst_fbb_ptr == 0)
2604 complete_rect_from_vp(D, vp);
2605 }
2607 if (src_fbb_ptr) {
2610 }
2611 if (dst_fbb_ptr) {
2614 }
2615 glBlitFramebuffer(S(0), S(1), S(2), S(3), D(0), D(1), D(2), D(3), masks[btbs], interpolate ? GL_LINEAR : GL_NEAREST);
2616 if (src_fbb_ptr)
2618 if (dst_fbb_ptr)
2620}
2621
2622bool gl_context::frame_buffer_attach(frame_buffer_base& fbb, const render_buffer_base& rb, bool is_depth, int i) const
2623{
2624 if (!context::frame_buffer_attach(fbb, rb, is_depth, i))
2625 return false;
2628 glBindFramebuffer(GL_FRAMEBUFFER, get_gl_id(fbb.handle));
2632 get_gl_id(rb.handle));
2634 return true;
2635}
2636
2638bool gl_context::frame_buffer_attach(frame_buffer_base& fbb,
2639 const texture_base& t, bool is_depth,
2640 int level, int i, int z_or_cube_side) const
2641{
2642 if (!context::frame_buffer_attach(fbb, t, is_depth, level, i, z_or_cube_side))
2643 return false;
2646 glBindFramebuffer(GL_FRAMEBUFFER, get_gl_id(fbb.handle));
2647
2648 if (z_or_cube_side == -1) {
2651 t.tt == TT_2D ? GL_TEXTURE_2D : GL_TEXTURE_2D_MULTISAMPLE, get_gl_id(t.handle), level);
2652 }
2653 else {
2654 if (t.tt == TT_CUBEMAP) {
2657 get_gl_cube_map_target(z_or_cube_side), get_gl_id(t.handle), level);
2658 }
2659 else {
2662 t.tt == TT_3D ? GL_TEXTURE_3D : GL_TEXTURE_2D_MULTISAMPLE_ARRAY , get_gl_id(t.handle), level, z_or_cube_side);
2663 }
2664 }
2665 bool result = !check_gl_error("gl_context::frame_buffer_attach", &fbb);
2667 return result;
2668}
2669
2672{
2673 if (fbb.handle == 0) {
2674 error("gl_context::frame_buffer_is_complete: attempt to check completeness on frame buffer that is not created", &fbb);
2675 return false;
2676 }
2679 glBindFramebuffer(GL_FRAMEBUFFER, get_gl_id(fbb.handle));
2682 switch (error) {
2684 return true;
2686 fbb.last_error = "undefined framebuffer";
2687 return false;
2689 fbb.last_error = "incomplete attachment";
2690 return false;
2692 fbb.last_error = "incomplete or missing attachment";
2693 return false;
2695 fbb.last_error = "incomplete multisample";
2696 return false;
2698 fbb.last_error = "incomplete layer targets";
2699 return false;
2701 fbb.last_error = "incomplete draw buffer";
2702 return false;
2704 fbb.last_error = "incomplete read buffer";
2705 return false;
2707 fbb.last_error = "framebuffer objects unsupported";
2708 return false;
2709 }
2710 fbb.last_error = "unknown error";
2711 return false;
2712}
2713
2714int gl_context::frame_buffer_get_max_nr_color_attachments() const
2715{
2716 if (!check_fbo_support("gl_context::frame_buffer_get_max_nr_color_attachments"))
2717 return 0;
2718
2719 GLint nr;
2721 return nr;
2722}
2723
2724int gl_context::frame_buffer_get_max_nr_draw_buffers() const
2725{
2726 if (!check_fbo_support("gl_context::frame_buffer_get_max_nr_draw_buffers"))
2727 return 0;
2728
2729 GLint nr;
2731 return nr;
2732}
2733
2734GLuint gl_shader_type[] =
2735{
2737};
2738
2739void gl_context::shader_code_destruct(render_component& sc) const
2740{
2741 if (sc.handle == 0) {
2742 error("gl_context::shader_code_destruct: shader not created", &sc);
2743 return;
2744 }
2745 glDeleteShader(get_gl_id(sc.handle));
2746 check_gl_error("gl_context::shader_code_destruct", &sc);
2747}
2748
2749bool gl_context::shader_code_create(render_component& sc, ShaderType st, const std::string& source) const
2750{
2751 if (!check_shader_support(st, "gl_context::shader_code_create", &sc))
2752 return false;
2753
2754 GLuint s_id = glCreateShader(gl_shader_type[st]);
2755 if (s_id == -1) {
2756 error(std::string("gl_context::shader_code_create: ")+gl_error(), &sc);
2757 return false;
2758 }
2759 sc.handle = get_handle(s_id);
2760
2761 const char* s = source.c_str();
2762 glShaderSource(s_id, 1, &s,NULL);
2763 if (check_gl_error("gl_context::shader_code_create", &sc))
2764 return false;
2765
2766 return true;
2767}
2768
2769bool gl_context::shader_code_compile(render_component& sc) const
2770{
2771 if (sc.handle == 0) {
2772 error("gl_context::shader_code_compile: shader not created", &sc);
2773 return false;
2774 }
2775 GLuint s_id = get_gl_id(sc.handle);
2777 int result;
2779 if (result == 1)
2780 return true;
2781 sc.last_error = std::string();
2782 GLint infologLength = 0;
2784 if (infologLength > 0) {
2785 int charsWritten = 0;
2786 char *infoLog = (char *)malloc(infologLength);
2788 sc.last_error = infoLog;
2789 free(infoLog);
2790 }
2791 return false;
2792}
2793
2794bool gl_context::shader_program_create(shader_program_base& spb) const
2795{
2796 if (!check_shader_support(ST_VERTEX, "gl_context::shader_program_create", &spb))
2797 return false;
2798 spb.handle = get_handle(glCreateProgram());
2799 return true;
2800}
2801
2802void gl_context::shader_program_attach(shader_program_base& spb, const render_component& sc) const
2803{
2804 if (spb.handle == 0) {
2805 error("gl_context::shader_program_attach: shader program not created", &spb);
2806 return;
2807 }
2808 glAttachShader(get_gl_id(spb.handle), get_gl_id(sc.handle));
2809}
2810
2811void gl_context::shader_program_detach(shader_program_base& spb, const render_component& sc) const
2812{
2813 if (spb.handle == 0) {
2814 error("gl_context::shader_program_detach: shader program not created", &spb);
2815 return;
2816 }
2817 glDetachShader(get_gl_id(spb.handle), get_gl_id(sc.handle));
2818}
2819
2820bool gl_context::shader_program_link(shader_program_base& spb) const
2821{
2822 if (spb.handle == 0) {
2823 error("gl_context::shader_program_link: shader program not created", &spb);
2824 return false;
2825 }
2826 GLuint p_id = get_gl_id(spb.handle);
2828 int result;
2830 if (result == 1)
2831 return context::shader_program_link(spb);
2832 GLint infologLength = 0;
2834 if (infologLength > 0) {
2836 char *infoLog = (char *)malloc(infologLength);
2838 spb.last_error = infoLog;
2839 error(std::string("gl_context::shader_program_link\n")+infoLog, &spb);
2840 free(infoLog);
2841 }
2842 return false;
2843}
2844
2845bool gl_context::shader_program_set_state(shader_program_base& spb) const
2846{
2847 if (spb.handle == 0) {
2848 error("gl_context::shader_program_set_state: shader program not created", &spb);
2849 return false;
2850 }
2851 GLuint p_id = get_gl_id(spb.handle);
2852 glProgramParameteri(p_id, GL_GEOMETRY_VERTICES_OUT_ARB, spb.geometry_shader_output_count);
2853 glProgramParameteri(p_id, GL_GEOMETRY_INPUT_TYPE_ARB, map_to_gl(spb.geometry_shader_input_type));
2854 glProgramParameteri(p_id, GL_GEOMETRY_OUTPUT_TYPE_ARB, map_to_gl(spb.geometry_shader_output_type));
2855 return true;
2856}
2857
2858bool gl_context::shader_program_enable(shader_program_base& spb)
2859{
2860 if (!context::shader_program_enable(spb))
2861 return false;
2862 glUseProgram(get_gl_id(spb.handle));
2863 shader_program& prog = static_cast<shader_program&>(spb);
2864 if (auto_set_lights_in_current_shader_program && spb.does_use_lights())
2865 set_current_lights(prog);
2866 if (auto_set_material_in_current_shader_program && spb.does_use_material())
2868 if (auto_set_view_in_current_shader_program && spb.does_use_view())
2869 set_current_view(prog);
2870 if (auto_set_gamma_in_current_shader_program && spb.does_use_gamma())
2871 set_current_gamma(prog);
2872 if (prog.does_context_set_color() && prog.get_color_index() >= 0)
2873 prog.set_attribute(*this, prog.get_color_index(), current_color);
2874 return true;
2875}
2876
2877bool gl_context::shader_program_disable(shader_program_base& spb)
2878{
2879 if (!context::shader_program_disable(spb))
2880 return false;
2881 if (shader_program_stack.empty())
2882 glUseProgram(0);
2883 else
2884 glUseProgram(get_gl_id(shader_program_stack.top()->handle));
2885 return true;
2886}
2887
2888bool gl_context::shader_program_destruct(shader_program_base& spb) const
2889{
2890 if (!context::shader_program_destruct(spb))
2891 return false;
2892 glDeleteProgram(get_gl_id(spb.handle));
2893 return true;
2894}
2895
2896bool gl_context::shader_program_get_active_uniforms(shader_program_base& spb, std::vector<std::string>& names) const
2897{
2898 if (spb.handle == 0)
2899 return false;
2900
2901 GLuint p_id = get_gl_id(spb.handle);
2902
2905
2906 names.reserve(num_active_uniforms);
2907
2908 std::vector<GLchar> buffer(256);
2909 for (int i = 0; i < num_active_uniforms; ++i) {
2910 GLint array_size = 0;
2911 GLenum type = 0;
2913
2914 glGetActiveUniform(p_id, i, buffer.size(), &actual_length, &array_size, &type, buffer.data());
2915 std::string name(static_cast<char*>(buffer.data()), actual_length);
2916
2917 // Uniforms for arrays of non-compound (non-struct) types are listed once with a "[0]" suffix and a given array size greater than 1.
2918 if(array_size > 1) {
2919 // Remove the brackets to get the base name of the uniform
2920 size_t bracket_pos = name.find('[');
2921 if(bracket_pos != std::string::npos)
2922 name.resize(bracket_pos);
2923
2924 if(!name.empty()) {
2925 // Store the name without the brackets to allow setting complete arrays using just the uniform name.
2926 names.push_back(name);
2927 // Additionally store an entry for every possible indexed name to allow setting elements individually.
2928 for(GLint i = 0; i < array_size; ++i)
2929 names.push_back(name + "[" + std::to_string(i) + "]");
2930 }
2931 } else {
2932 if(!name.empty())
2933 names.push_back(name);
2934 }
2935 }
2936 return true;
2937}
2938
2939int gl_context::get_uniform_location(const shader_program_base& spb, const std::string& name) const
2940{
2941 return glGetUniformLocation(get_gl_id(spb.handle), name.c_str());
2942}
2943
2944std::string value_type_index_to_string(type_descriptor td)
2945{
2946 std::string res = cgv::type::info::get_type_name(td.coordinate_type);
2947 switch (td.element_type) {
2948 case ET_VECTOR:
2949 res = std::string("vector<") + res + "," + cgv::utils::to_string(td.nr_rows) + ">";
2950 break;
2951 case ET_MATRIX:
2952 res = std::string("matrix<") + res + "," + cgv::utils::to_string(td.nr_rows) + "," + cgv::utils::to_string(td.nr_columns) + ">";
2953 if (td.is_row_major)
2954 res += "^T";
2955 default:
2956 break;
2957 }
2958 if (td.is_array)
2959 res += "[]";
2960 return res;
2961}
2962
2963bool gl_context::set_uniform_void(shader_program_base& spb, int loc, type_descriptor value_type, const void* value_ptr) const
2964{
2965 if (value_type.is_array) {
2966 error(std::string("gl_context::set_uniform_void(") + value_type_index_to_string(value_type) + ") array type not supported, please use set_uniform_array instead.", &spb);
2967 return false;
2968 }
2969 if (!spb.handle) {
2970 error("gl_context::set_uniform_void() called on not created program", &spb);
2971 return false;
2972 }
2973 bool not_current = shader_program_stack.empty() || shader_program_stack.top() != &spb;
2974 if (not_current)
2975 glUseProgram(get_gl_id(spb.handle));
2976 bool res = true;
2977 switch (value_type.element_type) {
2978 case ET_VALUE:
2979 switch (value_type.coordinate_type) {
2980 case TI_BOOL: glUniform1i(loc, *reinterpret_cast<const bool*>(value_ptr) ? 1 : 0); break;
2981 case TI_UINT8: glUniform1ui(loc, *reinterpret_cast<const uint8_type*>(value_ptr)); break;
2982 case TI_UINT16: glUniform1ui(loc, *reinterpret_cast<const uint16_type*>(value_ptr)); break;
2983 case TI_UINT32: glUniform1ui(loc, *reinterpret_cast<const uint32_type*>(value_ptr)); break;
2984 case TI_INT8: glUniform1i(loc, *reinterpret_cast<const int8_type*>(value_ptr)); break;
2985 case TI_INT16: glUniform1i(loc, *reinterpret_cast<const int16_type*>(value_ptr)); break;
2986 case TI_INT32: glUniform1i(loc, *reinterpret_cast<const int32_type*>(value_ptr)); break;
2987 case TI_FLT32: glUniform1f(loc, *reinterpret_cast<const flt32_type*>(value_ptr)); break;
2988 case TI_FLT64: glUniform1d(loc, *reinterpret_cast<const flt64_type*>(value_ptr)); break;
2989 default:
2990 error(std::string("gl_context::set_uniform_void(") + value_type_index_to_string(value_type) + ") unsupported coordinate type.", &spb);
2991 res = false; break;
2992 }
2993 break;
2994 case ET_VECTOR:
2995 switch (value_type.nr_rows) {
2996 case 2:
2997 switch (value_type.coordinate_type) {
2998 case TI_BOOL: glUniform2i(loc, reinterpret_cast<const bool*>(value_ptr)[0] ? 1 : 0, reinterpret_cast<const bool*>(value_ptr)[1] ? 1 : 0); break;
2999 case TI_UINT8: glUniform2ui(loc, reinterpret_cast<const uint8_type*> (value_ptr)[0], reinterpret_cast<const uint8_type*> (value_ptr)[1]); break;
3000 case TI_UINT16: glUniform2ui(loc, reinterpret_cast<const uint16_type*>(value_ptr)[0], reinterpret_cast<const uint16_type*>(value_ptr)[1]); break;
3001 case TI_UINT32: glUniform2ui(loc, reinterpret_cast<const uint32_type*>(value_ptr)[0], reinterpret_cast<const uint32_type*>(value_ptr)[1]); break;
3002 case TI_INT8: glUniform2i(loc, reinterpret_cast<const int8_type*> (value_ptr)[0], reinterpret_cast<const int8_type*> (value_ptr)[1]); break;
3003 case TI_INT16: glUniform2i(loc, reinterpret_cast<const int16_type*> (value_ptr)[0], reinterpret_cast<const int16_type*> (value_ptr)[1]); break;
3004 case TI_INT32: glUniform2i(loc, reinterpret_cast<const int32_type*> (value_ptr)[0], reinterpret_cast<const int32_type*> (value_ptr)[1]); break;
3005 case TI_FLT32: glUniform2f(loc, reinterpret_cast<const flt32_type*> (value_ptr)[0], reinterpret_cast<const flt32_type*> (value_ptr)[1]); break;
3006 case TI_FLT64: glUniform2d(loc, reinterpret_cast<const flt64_type*> (value_ptr)[0], reinterpret_cast<const flt64_type*> (value_ptr)[1]); break;
3007 default:
3008 error(std::string("gl_context::set_uniform_void(") + value_type_index_to_string(value_type) + ") unsupported coordinate type.", &spb);
3009 res = false; break;
3010 }
3011 break;
3012 case 3:
3013 switch (value_type.coordinate_type) {
3014 case TI_BOOL: glUniform3i(loc, reinterpret_cast<const bool*>(value_ptr)[0] ? 1 : 0, reinterpret_cast<const bool*>(value_ptr)[1] ? 1 : 0, reinterpret_cast<const bool*>(value_ptr)[2] ? 1 : 0); break;
3015 case TI_UINT8: glUniform3ui(loc, reinterpret_cast<const uint8_type*> (value_ptr)[0], reinterpret_cast<const uint8_type*> (value_ptr)[1], reinterpret_cast<const uint8_type*> (value_ptr)[2]); break;
3016 case TI_UINT16: glUniform3ui(loc, reinterpret_cast<const uint16_type*>(value_ptr)[0], reinterpret_cast<const uint16_type*>(value_ptr)[1], reinterpret_cast<const uint16_type*>(value_ptr)[2]); break;
3017 case TI_UINT32: glUniform3ui(loc, reinterpret_cast<const uint32_type*>(value_ptr)[0], reinterpret_cast<const uint32_type*>(value_ptr)[1], reinterpret_cast<const uint32_type*>(value_ptr)[2]); break;
3018 case TI_INT8: glUniform3i(loc, reinterpret_cast<const int8_type*> (value_ptr)[0], reinterpret_cast<const int8_type*> (value_ptr)[1], reinterpret_cast<const int8_type*> (value_ptr)[2]); break;
3019 case TI_INT16: glUniform3i(loc, reinterpret_cast<const int16_type*> (value_ptr)[0], reinterpret_cast<const int16_type*> (value_ptr)[1], reinterpret_cast<const int16_type*> (value_ptr)[2]); break;
3020 case TI_INT32: glUniform3i(loc, reinterpret_cast<const int32_type*> (value_ptr)[0], reinterpret_cast<const int32_type*> (value_ptr)[1], reinterpret_cast<const int32_type*> (value_ptr)[2]); break;
3021 case TI_FLT32: glUniform3f(loc, reinterpret_cast<const flt32_type*> (value_ptr)[0], reinterpret_cast<const flt32_type*> (value_ptr)[1], reinterpret_cast<const flt32_type*> (value_ptr)[2]); break;
3022 case TI_FLT64: glUniform3d(loc, reinterpret_cast<const flt64_type*> (value_ptr)[0], reinterpret_cast<const flt64_type*> (value_ptr)[1], reinterpret_cast<const flt64_type*> (value_ptr)[2]); break;
3023 default:
3024 error(std::string("gl_context::set_uniform_void(") + value_type_index_to_string(value_type) + ") unsupported coordinate type.", &spb);
3025 res = false; break;
3026 }
3027 break;
3028 case 4:
3029 switch (value_type.coordinate_type) {
3030 case TI_BOOL: glUniform4i(loc, reinterpret_cast<const bool*>(value_ptr)[0] ? 1 : 0, reinterpret_cast<const bool*>(value_ptr)[1] ? 1 : 0, reinterpret_cast<const bool*>(value_ptr)[2] ? 1 : 0, reinterpret_cast<const bool*>(value_ptr)[3] ? 1 : 0); break;
3031 case TI_UINT8: glUniform4ui(loc, reinterpret_cast<const uint8_type*> (value_ptr)[0], reinterpret_cast<const uint8_type*> (value_ptr)[1], reinterpret_cast<const uint8_type*> (value_ptr)[2], reinterpret_cast<const uint8_type*> (value_ptr)[3]); break;
3032 case TI_UINT16: glUniform4ui(loc, reinterpret_cast<const uint16_type*>(value_ptr)[0], reinterpret_cast<const uint16_type*>(value_ptr)[1], reinterpret_cast<const uint16_type*>(value_ptr)[2], reinterpret_cast<const uint16_type*>(value_ptr)[3]); break;
3033 case TI_UINT32: glUniform4ui(loc, reinterpret_cast<const uint32_type*>(value_ptr)[0], reinterpret_cast<const uint32_type*>(value_ptr)[1], reinterpret_cast<const uint32_type*>(value_ptr)[2], reinterpret_cast<const uint32_type*>(value_ptr)[3]); break;
3034 case TI_INT8: glUniform4i(loc, reinterpret_cast<const int8_type*> (value_ptr)[0], reinterpret_cast<const int8_type*> (value_ptr)[1], reinterpret_cast<const int8_type*> (value_ptr)[2], reinterpret_cast<const int8_type*> (value_ptr)[3]); break;
3035 case TI_INT16: glUniform4i(loc, reinterpret_cast<const int16_type*> (value_ptr)[0], reinterpret_cast<const int16_type*> (value_ptr)[1], reinterpret_cast<const int16_type*> (value_ptr)[2], reinterpret_cast<const int16_type*> (value_ptr)[3]); break;
3036 case TI_INT32: glUniform4i(loc, reinterpret_cast<const int32_type*> (value_ptr)[0], reinterpret_cast<const int32_type*> (value_ptr)[1], reinterpret_cast<const int32_type*> (value_ptr)[2], reinterpret_cast<const int32_type*> (value_ptr)[3]); break;
3037 case TI_FLT32: glUniform4f(loc, reinterpret_cast<const flt32_type*> (value_ptr)[0], reinterpret_cast<const flt32_type*> (value_ptr)[1], reinterpret_cast<const flt32_type*> (value_ptr)[2], reinterpret_cast<const flt32_type*> (value_ptr)[3]); break;
3038 case TI_FLT64: glUniform4d(loc, reinterpret_cast<const flt64_type*> (value_ptr)[0], reinterpret_cast<const flt64_type*> (value_ptr)[1], reinterpret_cast<const flt64_type*> (value_ptr)[2], reinterpret_cast<const flt64_type*> (value_ptr)[3]); break;
3039 default:
3040 error(std::string("gl_context::set_uniform_void(") + value_type_index_to_string(value_type) + ") unsupported coordinate type.", &spb);
3041 res = false; break;
3042 }
3043 break;
3044 }
3045 break;
3046 case ET_MATRIX:
3047 switch (value_type.coordinate_type) {
3048 case TI_FLT32:
3049 switch (value_type.nr_rows) {
3050 case 2:
3051 switch (value_type.nr_columns) {
3052 case 2: glUniformMatrix2fv(loc, 1, !value_type.is_row_major, reinterpret_cast<const flt32_type*> (value_ptr)); break;
3053 case 3: glUniformMatrix2x3fv(loc, 1, !value_type.is_row_major, reinterpret_cast<const flt32_type*> (value_ptr)); break;
3054 case 4: glUniformMatrix2x4fv(loc, 1, !value_type.is_row_major, reinterpret_cast<const flt32_type*> (value_ptr)); break;
3055 default:
3056 error(std::string("gl_context::set_uniform_void(") + value_type_index_to_string(value_type) + ") matrix number of columns outside [2,..,4].", &spb);
3057 res = false; break;
3058 }
3059 break;
3060 case 3:
3061 switch (value_type.nr_columns) {
3062 case 2: glUniformMatrix3x2fv(loc, 1, !value_type.is_row_major, reinterpret_cast<const flt32_type*> (value_ptr)); break;
3063 case 3: glUniformMatrix3fv(loc, 1, !value_type.is_row_major, reinterpret_cast<const flt32_type*> (value_ptr)); break;
3064 case 4: glUniformMatrix3x4fv(loc, 1, !value_type.is_row_major, reinterpret_cast<const flt32_type*> (value_ptr)); break;
3065 default:
3066 error(std::string("gl_context::set_uniform_void(") + value_type_index_to_string(value_type) + ") matrix number of columns outside [2,..,4].", &spb);
3067 res = false; break;
3068 }
3069 break;
3070 case 4:
3071 switch (value_type.nr_columns) {
3072 case 2: glUniformMatrix4x2fv(loc, 1, !value_type.is_row_major, reinterpret_cast<const flt32_type*> (value_ptr)); break;
3073 case 3: glUniformMatrix4x3fv(loc, 1, !value_type.is_row_major, reinterpret_cast<const flt32_type*> (value_ptr)); break;
3074 case 4: glUniformMatrix4fv(loc, 1, !value_type.is_row_major, reinterpret_cast<const flt32_type*> (value_ptr)); break;
3075 default:
3076 error(std::string("gl_context::set_uniform_void(") + value_type_index_to_string(value_type) + ") matrix number of columns outside [2,..,4].", &spb);
3077 res = false; break;
3078 }
3079 break;
3080 default:
3081 error(std::string("gl_context::set_uniform_void(") + value_type_index_to_string(value_type) + ") matrix number of rows outside [2,..,4].", &spb);
3082 res = false; break;
3083 }
3084 break;
3085 case TI_FLT64:
3086 switch (value_type.nr_rows) {
3087 case 2:
3088 switch (value_type.nr_columns) {
3089 case 2: glUniformMatrix2dv(loc, 1, !value_type.is_row_major, reinterpret_cast<const flt64_type*> (value_ptr)); break;
3090 case 3: glUniformMatrix2x3dv(loc, 1, !value_type.is_row_major, reinterpret_cast<const flt64_type*> (value_ptr)); break;
3091 case 4: glUniformMatrix2x4dv(loc, 1, !value_type.is_row_major, reinterpret_cast<const flt64_type*> (value_ptr)); break;
3092 default:
3093 error(std::string("gl_context::set_uniform_void(") + value_type_index_to_string(value_type) + ") matrix number of columns outside [2,..,4].", &spb);
3094 res = false; break;
3095 }
3096 break;
3097 case 3:
3098 switch (value_type.nr_columns) {
3099 case 2: glUniformMatrix3x2dv(loc, 1, !value_type.is_row_major, reinterpret_cast<const flt64_type*> (value_ptr)); break;
3100 case 3: glUniformMatrix3dv(loc, 1, !value_type.is_row_major, reinterpret_cast<const flt64_type*> (value_ptr)); break;
3101 case 4: glUniformMatrix3x4dv(loc, 1, !value_type.is_row_major, reinterpret_cast<const flt64_type*> (value_ptr)); break;
3102 default:
3103 error(std::string("gl_context::set_uniform_void(") + value_type_index_to_string(value_type) + ") matrix number of columns outside [2,..,4].", &spb);
3104 res = false; break;
3105 }
3106 break;
3107 case 4:
3108 switch (value_type.nr_columns) {
3109 case 2: glUniformMatrix4x2dv(loc, 1, !value_type.is_row_major, reinterpret_cast<const flt64_type*> (value_ptr)); break;
3110 case 3: glUniformMatrix4x3dv(loc, 1, !value_type.is_row_major, reinterpret_cast<const flt64_type*> (value_ptr)); break;
3111 case 4: glUniformMatrix4dv(loc, 1, !value_type.is_row_major, reinterpret_cast<const flt64_type*> (value_ptr)); break;
3112 default:
3113 error(std::string("gl_context::set_uniform_void(") + value_type_index_to_string(value_type) + ") matrix number of columns outside [2,..,4].", &spb);
3114 res = false; break;
3115 }
3116 break;
3117 default:
3118 error(std::string("gl_context::set_uniform_void(") + value_type_index_to_string(value_type) + ") matrix number of rows outside [2,..,4].", &spb);
3119 res = false; break;
3120 }
3121 break;
3122 default:
3123 error(std::string("gl_context::set_uniform_void(") + value_type_index_to_string(value_type) + ") non float coordinate type not supported.", &spb);
3124 res = false; break;
3125 }
3126 break;
3127 }
3128 if (not_current)
3129 glUseProgram(shader_program_stack.empty() ? 0 : get_gl_id(shader_program_stack.top()->handle));
3130
3131 if (check_gl_error("gl_context::set_uniform_void()", &spb))
3132 res = false;
3133 return res;
3134}
3135
3136bool gl_context::set_uniform_array_void(shader_program_base& spb, int loc, type_descriptor value_type, const void* value_ptr, size_t nr_elements) const
3137{
3138 if (!value_type.is_array) {
3139 error(std::string("gl_context::set_uniform_array_void(") + value_type_index_to_string(value_type) + ") non array type not allowed.", &spb);
3140 return false;
3141 }
3142 if (!spb.handle) {
3143 error("gl_context::set_uniform_array_void() called on not created program", &spb);
3144 return false;
3145 }
3146 bool not_current = shader_program_stack.empty() || shader_program_stack.top() != &spb;
3147 if (not_current)
3148 glUseProgram(get_gl_id(spb.handle));
3149 bool res = true;
3150 switch (value_type.coordinate_type) {
3151 case TI_INT32:
3152 switch (value_type.element_type) {
3153 case ET_VALUE:
3154 glUniform1iv(loc, GLsizei(nr_elements), reinterpret_cast<const int32_type*>(value_ptr));
3155 break;
3156 case ET_VECTOR:
3157 switch (value_type.nr_rows) {
3158 case 2: glUniform2iv(loc, GLsizei(nr_elements), reinterpret_cast<const int32_type*>(value_ptr)); break;
3159 case 3: glUniform3iv(loc, GLsizei(nr_elements), reinterpret_cast<const int32_type*>(value_ptr)); break;
3160 case 4: glUniform4iv(loc, GLsizei(nr_elements), reinterpret_cast<const int32_type*>(value_ptr)); break;
3161 default:
3162 error(std::string("gl_context::set_uniform_array_void(") + value_type_index_to_string(value_type) + ") vector dimension outside [2,..4].", &spb);
3163 res = false;
3164 break;
3165 }
3166 break;
3167 case ET_MATRIX:
3168 error(std::string("gl_context::set_uniform_array_void(") + value_type_index_to_string(value_type) + ") type not supported.", &spb);
3169 res = false;
3170 break;
3171 }
3172 break;
3173 case TI_UINT32:
3174 switch (value_type.element_type) {
3175 case ET_VALUE:
3176 glUniform1uiv(loc, GLsizei(nr_elements), reinterpret_cast<const uint32_type*>(value_ptr));
3177 break;
3178 case ET_VECTOR:
3179 switch (value_type.nr_rows) {
3180 case 2: glUniform2uiv(loc, GLsizei(nr_elements), reinterpret_cast<const uint32_type*>(value_ptr)); break;
3181 case 3: glUniform3uiv(loc, GLsizei(nr_elements), reinterpret_cast<const uint32_type*>(value_ptr)); break;
3182 case 4: glUniform4uiv(loc, GLsizei(nr_elements), reinterpret_cast<const uint32_type*>(value_ptr)); break;
3183 default:
3184 error(std::string("gl_context::set_uniform_array_void(") + value_type_index_to_string(value_type) + ") vector dimension outside [2,..4].", &spb);
3185 res = false;
3186 break;
3187 }
3188 break;
3189 case ET_MATRIX:
3190 error(std::string("gl_context::set_uniform_array_void(") + value_type_index_to_string(value_type) + ") type not supported.", &spb);
3191 res = false;
3192 break;
3193 }
3194 break;
3195 case TI_FLT32:
3196 switch (value_type.element_type) {
3197 case ET_VALUE:
3198 glUniform1fv(loc, GLsizei(nr_elements), reinterpret_cast<const flt32_type*>(value_ptr));
3199 break;
3200 case ET_VECTOR:
3201 switch (value_type.nr_rows) {
3202 case 2: glUniform2fv(loc, GLsizei(nr_elements), reinterpret_cast<const flt32_type*>(value_ptr)); break;
3203 case 3: glUniform3fv(loc, GLsizei(nr_elements), reinterpret_cast<const flt32_type*>(value_ptr)); break;
3204 case 4: glUniform4fv(loc, GLsizei(nr_elements), reinterpret_cast<const flt32_type*>(value_ptr)); break;
3205 default:
3206 error(std::string("gl_context::set_uniform_array_void(") + value_type_index_to_string(value_type) + ") vector dimension outside [2,..4].", &spb);
3207 res = false;
3208 break;
3209 }
3210 break;
3211 case ET_MATRIX:
3212 switch (value_type.nr_rows) {
3213 case 2:
3214 switch (value_type.nr_columns) {
3215 case 2: glUniformMatrix2fv(loc, GLsizei(nr_elements), value_type.is_row_major, reinterpret_cast<const flt32_type*>(value_ptr)); break;
3216 case 3: glUniformMatrix2x3fv(loc, GLsizei(nr_elements), value_type.is_row_major, reinterpret_cast<const flt32_type*>(value_ptr)); break;
3217 case 4: glUniformMatrix2x4fv(loc, GLsizei(nr_elements), value_type.is_row_major, reinterpret_cast<const flt32_type*>(value_ptr)); break;
3218 default:
3219 error(std::string("gl_context::set_uniform_array_void(") + value_type_index_to_string(value_type) + ") matrix number of columns outside [2,..4].", &spb);
3220 res = false;
3221 break;
3222 }
3223 break;
3224 case 3:
3225 switch (value_type.nr_columns) {
3226 case 2: glUniformMatrix3x2fv(loc, GLsizei(nr_elements), value_type.is_row_major, reinterpret_cast<const flt32_type*>(value_ptr)); break;
3227 case 3: glUniformMatrix3fv(loc, GLsizei(nr_elements), value_type.is_row_major, reinterpret_cast<const flt32_type*>(value_ptr)); break;
3228 case 4: glUniformMatrix3x4fv(loc, GLsizei(nr_elements), value_type.is_row_major, reinterpret_cast<const flt32_type*>(value_ptr)); break;
3229 default:
3230 error(std::string("gl_context::set_uniform_array_void(") + value_type_index_to_string(value_type) + ") matrix number of columns outside [2,..4].", &spb);
3231 res = false;
3232 break;
3233 }
3234 break;
3235 case 4:
3236 switch (value_type.nr_columns) {
3237 case 2: glUniformMatrix4x2fv(loc, GLsizei(nr_elements), value_type.is_row_major, reinterpret_cast<const flt32_type*>(value_ptr)); break;
3238 case 3: glUniformMatrix4x3fv(loc, GLsizei(nr_elements), value_type.is_row_major, reinterpret_cast<const flt32_type*>(value_ptr)); break;
3239 case 4: glUniformMatrix4fv(loc, GLsizei(nr_elements), value_type.is_row_major, reinterpret_cast<const flt32_type*>(value_ptr)); break;
3240 default:
3241 error(std::string("gl_context::set_uniform_array_void(") + value_type_index_to_string(value_type) + ") matrix number of columns outside [2,..4].", &spb);
3242 res = false;
3243 break;
3244 }
3245 break;
3246 default:
3247 error(std::string("gl_context::set_uniform_array_void(") + value_type_index_to_string(value_type) + ") matrix number of rows outside [2,..4].", &spb);
3248 res = false;
3249 break;
3250 }
3251 break;
3252 }
3253 break;
3254 default:
3255 error(std::string("gl_context::set_uniform_array_void(") + value_type_index_to_string(value_type) + ") unsupported coordinate type (only int32, uint32, and flt32 supported).", &spb);
3256 res = false;
3257 break;
3258 }
3259 if (check_gl_error("gl_context::set_uniform_array_void()", &spb))
3260 res = false;
3261
3262 if (not_current)
3263 glUseProgram(shader_program_stack.empty() ? 0 : get_gl_id(shader_program_stack.top()->handle));
3264
3265 return res;
3266}
3267
3268int gl_context::get_attribute_location(const shader_program_base& spb, const std::string& name) const
3269{
3270 GLint loc = glGetAttribLocation(get_gl_id(spb.handle), name.c_str());
3271 return loc;
3272}
3273
3274bool gl_context::set_attribute_void(shader_program_base& spb, int loc, type_descriptor value_type, const void* value_ptr) const
3275{
3276 if (!spb.handle) {
3277 error("gl_context::set_attribute_void() called on not created program", &spb);
3278 return false;
3279 }
3280 bool not_current = shader_program_stack.empty() || shader_program_stack.top() != &spb;
3281 if (not_current)
3282 glUseProgram(get_gl_id(spb.handle));
3283 bool res = true;
3284 switch (value_type.element_type) {
3285 case ET_VALUE:
3286 switch (value_type.coordinate_type) {
3287 case TI_BOOL: glVertexAttrib1s(loc, *reinterpret_cast<const bool*>(value_ptr) ? 1 : 0); break;
3288 case TI_INT8: glVertexAttrib1s(loc, *reinterpret_cast<const int8_type*>(value_ptr)); break;
3289 case TI_INT16: glVertexAttrib1s(loc, *reinterpret_cast<const int16_type*>(value_ptr)); break;
3290 case TI_INT32: glVertexAttribI1i(loc, *reinterpret_cast<const int32_type*>(value_ptr)); break;
3291 case TI_UINT8: glVertexAttrib1s(loc, *reinterpret_cast<const uint8_type*>(value_ptr)); break;
3292 case TI_UINT16: glVertexAttribI1ui(loc, *reinterpret_cast<const uint16_type*>(value_ptr)); break;
3293 case TI_UINT32: glVertexAttribI1ui(loc, *reinterpret_cast<const uint32_type*>(value_ptr)); break;
3294 case TI_FLT32: glVertexAttrib1f(loc, *reinterpret_cast<const flt32_type*>(value_ptr)); break;
3295 case TI_FLT64: glVertexAttrib1d(loc, *reinterpret_cast<const flt64_type*>(value_ptr)); break;
3296 default:
3297 error(std::string("gl_context::set_attribute_void(") + value_type_index_to_string(value_type) + ") type not supported!", &spb);
3298 res = false;
3299 break;
3300 }
3301 break;
3302 case ET_VECTOR:
3303 switch (value_type.nr_rows) {
3304 case 2:
3305 switch (value_type.coordinate_type) {
3306 case TI_BOOL: glVertexAttrib2s(loc, reinterpret_cast<const bool*>(value_ptr)[0] ? 1 : 0, reinterpret_cast<const bool*>(value_ptr)[1] ? 1 : 0); break;
3307 case TI_UINT8: glVertexAttrib2s(loc, reinterpret_cast<const uint8_type*> (value_ptr)[0], reinterpret_cast<const uint8_type*> (value_ptr)[1]); break;
3308 case TI_UINT16: glVertexAttribI2ui(loc, reinterpret_cast<const uint16_type*>(value_ptr)[0], reinterpret_cast<const uint16_type*>(value_ptr)[1]); break;
3309 case TI_UINT32: glVertexAttribI2ui(loc, reinterpret_cast<const uint32_type*>(value_ptr)[0], reinterpret_cast<const uint32_type*>(value_ptr)[1]); break;
3310 case TI_INT8: glVertexAttrib2s(loc, reinterpret_cast<const int8_type*> (value_ptr)[0], reinterpret_cast<const int8_type*> (value_ptr)[1]); break;
3311 case TI_INT16: glVertexAttrib2s(loc, reinterpret_cast<const int16_type*> (value_ptr)[0], reinterpret_cast<const int16_type*> (value_ptr)[1]); break;
3312 case TI_INT32: glVertexAttribI2i(loc, reinterpret_cast<const int32_type*> (value_ptr)[0], reinterpret_cast<const int32_type*> (value_ptr)[1]); break;
3313 case TI_FLT32: glVertexAttrib2f(loc, reinterpret_cast<const flt32_type*> (value_ptr)[0], reinterpret_cast<const flt32_type*> (value_ptr)[1]); break;
3314 case TI_FLT64: glVertexAttrib2d(loc, reinterpret_cast<const flt64_type*> (value_ptr)[0], reinterpret_cast<const flt64_type*> (value_ptr)[1]); break;
3315 default:
3316 error(std::string("gl_context::set_attribute_void(") + value_type_index_to_string(value_type) + ") unsupported coordinate type.", &spb);
3317 res = false;
3318 break;
3319 }
3320 break;
3321 case 3:
3322 switch (value_type.coordinate_type) {
3323 case TI_BOOL: glVertexAttrib3s (loc, reinterpret_cast<const bool*>(value_ptr)[0] ? 1 : 0, reinterpret_cast<const bool*>(value_ptr)[1] ? 1 : 0, reinterpret_cast<const bool*>(value_ptr)[2] ? 1 : 0); break;
3324 case TI_UINT8: glVertexAttrib3s (loc, reinterpret_cast<const uint8_type*> (value_ptr)[0], reinterpret_cast<const uint8_type*> (value_ptr)[1], reinterpret_cast<const uint8_type*> (value_ptr)[2]); break;
3325 case TI_UINT16: glVertexAttribI3ui(loc, reinterpret_cast<const uint16_type*>(value_ptr)[0], reinterpret_cast<const uint16_type*>(value_ptr)[1], reinterpret_cast<const uint16_type*>(value_ptr)[2]); break;
3326 case TI_UINT32: glVertexAttribI3ui(loc, reinterpret_cast<const uint32_type*>(value_ptr)[0], reinterpret_cast<const uint32_type*>(value_ptr)[1], reinterpret_cast<const uint32_type*>(value_ptr)[2]); break;
3327 case TI_INT8: glVertexAttrib3s (loc, reinterpret_cast<const int8_type*> (value_ptr)[0], reinterpret_cast<const int8_type*> (value_ptr)[1], reinterpret_cast<const int8_type*> (value_ptr)[2]); break;
3328 case TI_INT16: glVertexAttrib3s (loc, reinterpret_cast<const int16_type*> (value_ptr)[0], reinterpret_cast<const int16_type*> (value_ptr)[1], reinterpret_cast<const int16_type*> (value_ptr)[2]); break;
3329 case TI_INT32: glVertexAttribI3i (loc, reinterpret_cast<const int32_type*> (value_ptr)[0], reinterpret_cast<const int32_type*> (value_ptr)[1], reinterpret_cast<const int32_type*> (value_ptr)[2]); break;
3330 case TI_FLT32: glVertexAttrib3f (loc, reinterpret_cast<const flt32_type*> (value_ptr)[0], reinterpret_cast<const flt32_type*> (value_ptr)[1], reinterpret_cast<const flt32_type*> (value_ptr)[2]); break;
3331 case TI_FLT64: glVertexAttrib3d (loc, reinterpret_cast<const flt64_type*> (value_ptr)[0], reinterpret_cast<const flt64_type*> (value_ptr)[1], reinterpret_cast<const flt64_type*> (value_ptr)[2]); break;
3332 default:
3333 error(std::string("gl_context::set_attribute_void(") + value_type_index_to_string(value_type) + ") unsupported coordinate type.", &spb);
3334 res = false; break;
3335 }
3336 break;
3337 case 4:
3338 switch (value_type.coordinate_type) {
3339 case TI_BOOL: glVertexAttrib4s (loc, reinterpret_cast<const bool*>(value_ptr)[0] ? 1 : 0, reinterpret_cast<const bool*>(value_ptr)[1] ? 1 : 0, reinterpret_cast<const bool*>(value_ptr)[2] ? 1 : 0, reinterpret_cast<const bool*>(value_ptr)[3] ? 1 : 0); break;
3340 case TI_UINT8: glVertexAttrib4s (loc, reinterpret_cast<const uint8_type*> (value_ptr)[0], reinterpret_cast<const uint8_type*> (value_ptr)[1], reinterpret_cast<const uint8_type*> (value_ptr)[2], reinterpret_cast<const uint8_type*> (value_ptr)[3]); break;
3341 case TI_UINT16: glVertexAttribI4ui(loc, reinterpret_cast<const uint16_type*>(value_ptr)[0], reinterpret_cast<const uint16_type*>(value_ptr)[1], reinterpret_cast<const uint16_type*>(value_ptr)[2], reinterpret_cast<const uint16_type*>(value_ptr)[3]); break;
3342 case TI_UINT32: glVertexAttribI4ui(loc, reinterpret_cast<const uint32_type*>(value_ptr)[0], reinterpret_cast<const uint32_type*>(value_ptr)[1], reinterpret_cast<const uint32_type*>(value_ptr)[2], reinterpret_cast<const uint32_type*>(value_ptr)[3]); break;
3343 case TI_INT8: glVertexAttrib4s (loc, reinterpret_cast<const int8_type*> (value_ptr)[0], reinterpret_cast<const int8_type*> (value_ptr)[1], reinterpret_cast<const int8_type*> (value_ptr)[2], reinterpret_cast<const int8_type*> (value_ptr)[3]); break;
3344 case TI_INT16: glVertexAttrib4s (loc, reinterpret_cast<const int16_type*> (value_ptr)[0], reinterpret_cast<const int16_type*> (value_ptr)[1], reinterpret_cast<const int16_type*> (value_ptr)[2], reinterpret_cast<const int16_type*> (value_ptr)[3]); break;
3345 case TI_INT32: glVertexAttribI4i (loc, reinterpret_cast<const int32_type*> (value_ptr)[0], reinterpret_cast<const int32_type*> (value_ptr)[1], reinterpret_cast<const int32_type*> (value_ptr)[2], reinterpret_cast<const int32_type*> (value_ptr)[3]); break;
3346 case TI_FLT32: glVertexAttrib4f (loc, reinterpret_cast<const flt32_type*> (value_ptr)[0], reinterpret_cast<const flt32_type*> (value_ptr)[1], reinterpret_cast<const flt32_type*> (value_ptr)[2], reinterpret_cast<const flt32_type*> (value_ptr)[3]); break;
3347 case TI_FLT64: glVertexAttrib4d (loc, reinterpret_cast<const flt64_type*> (value_ptr)[0], reinterpret_cast<const flt64_type*> (value_ptr)[1], reinterpret_cast<const flt64_type*> (value_ptr)[2], reinterpret_cast<const flt64_type*> (value_ptr)[3]); break;
3348 default:
3349 error(std::string("gl_context::set_attribute_void(") + value_type_index_to_string(value_type) + ") unsupported coordinate type.", &spb);
3350 res = false;
3351 break;
3352 }
3353 break;
3354 default:
3355 error(std::string("gl_context::set_attribute_void(") + value_type_index_to_string(value_type) + ") vector dimension outside [2..4]", &spb);
3356 res = false;
3357 break;
3358 }
3359 break;
3360 case ET_MATRIX:
3361 error(std::string("gl_context::set_attribute_void(") + value_type_index_to_string(value_type) + ") matrix type not supported!", &spb);
3362 res = false;
3363 break;
3364 }
3365 if (not_current)
3366 glUseProgram(shader_program_stack.empty() ? 0 : get_gl_id(shader_program_stack.top()->handle));
3367
3368 if (check_gl_error("gl_context::set_uniform_array_void()", &spb))
3369 res = false;
3370 return res;
3371}
3372
3373bool gl_context::attribute_array_binding_create(attribute_array_binding_base& aab) const
3374{
3375 if (!GLEW_VERSION_3_0) {
3376 error("gl_context::attribute_array_binding_create() array attribute bindings not supported", &aab);
3377 return false;
3378 }
3379 GLuint a_id;
3381 if (a_id == -1) {
3382 error(std::string("gl_context::attribute_array_binding_create(): ") + gl_error(), &aab);
3383 return false;
3384 }
3385 aab.ctx_ptr = this;
3386 aab.handle = get_handle(a_id);
3387 return true;
3388}
3389
3390bool gl_context::attribute_array_binding_destruct(attribute_array_binding_base& aab)
3391{
3392 if (&aab == attribute_array_binding_stack.top())
3394 if (!context::attribute_array_binding_destruct(aab))
3395 return false;
3396 if (!aab.handle) {
3397 error("gl_context::attribute_array_binding_destruct(): called on not created attribute array binding", &aab);
3398 return false;
3399 }
3400 GLuint a_id = get_gl_id(aab.handle);
3402 return !check_gl_error("gl_context::attribute_array_binding_destruct");
3403}
3404
3405bool gl_context::attribute_array_binding_enable(attribute_array_binding_base& aab)
3406{
3407 if (!context::attribute_array_binding_enable(aab))
3408 return false;
3409 glBindVertexArray(get_gl_id(aab.handle));
3410 return !check_gl_error("gl_context::attribute_array_binding_enable");
3411}
3412
3413bool gl_context::attribute_array_binding_disable(attribute_array_binding_base& aab)
3414{
3415 if (!context::attribute_array_binding_disable(aab))
3416 return false;
3419 else
3420 glBindVertexArray(get_gl_id(attribute_array_binding_stack.top()->handle));
3421 return true;
3422}
3423
3424bool gl_context::set_element_array(attribute_array_binding_base* aab, const vertex_buffer_base* vbb) const
3425{
3426 if (!vbb) {
3427 error("gl_context::set_element_array(): called without a vertex buffer object", aab);
3428 return false;
3429 }
3430 if (!vbb->handle) {
3431 error("gl_context::set_element_array(): called with not created vertex buffer object", vbb);
3432 return false;
3433 }
3434 if (vbb->type != VBT_INDICES) {
3435 std::cout << "gl_context::set_element_array() : called on vertex buffer object that is not of type VBT_INDICES" << std::endl;
3436// error("gl_context::set_element_array(): called on vertex buffer object that is not of type VBT_INDICES", vbb);
3437// return false;
3438 }
3439 if (aab) {
3440 if (!aab->handle) {
3441 error("gl_context::set_element_array(): called on not created attribute array binding", aab);
3442 return false;
3443 }
3444 }
3445 // enable vertex array
3447 if (aab && not_current)
3448 glBindVertexArray(get_gl_id(aab->handle));
3449
3450 // bind buffer to element array
3451 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, get_gl_id(vbb->handle));
3452
3453 if (aab && not_current)
3455
3456 return !check_gl_error("gl_context::set_element_array_void()", aab);
3457}
3458
3459
3460bool gl_context::set_attribute_array_void(attribute_array_binding_base* aab, int loc, type_descriptor value_type, const vertex_buffer_base* vbb, const void* ptr, size_t nr_elements, unsigned stride) const
3461{
3462 if (value_type == ET_MATRIX) {
3463 error("gl_context::set_attribute_array_void(): called with matrix elements not supported", aab);
3464 return false;
3465 }
3466 if (vbb) {
3467 if (!vbb->handle) {
3468 error("gl_context::set_attribute_array_void(): called with not created vertex buffer object", vbb);
3469 return false;
3470 }
3471 }
3472 if (aab) {
3473 if (!aab->handle) {
3474 error("gl_context::set_attribute_array_void(): called on not created attribute array binding", aab);
3475 return false;
3476 }
3477 }
3478
3480 if (aab && not_current)
3481 glBindVertexArray(get_gl_id(aab->handle));
3482
3483 if (vbb)
3484 glBindBuffer(GL_ARRAY_BUFFER, get_gl_id(vbb->handle));
3485
3486 bool res = true;
3487 unsigned n = value_type.element_type == ET_VALUE ? 1 : value_type.nr_rows;
3488 switch (value_type.coordinate_type) {
3489 case TI_INT8: value_type.normalize ? glVertexAttribPointer(loc, n, GL_BYTE, value_type.normalize, stride, ptr) : glVertexAttribIPointer(loc, n, GL_BYTE, stride, ptr); break;
3490 case TI_INT16: value_type.normalize ? glVertexAttribPointer(loc, n, GL_SHORT, value_type.normalize, stride, ptr) : glVertexAttribIPointer(loc, n, GL_SHORT, stride, ptr); break;
3491 case TI_INT32: value_type.normalize ? glVertexAttribPointer(loc, n, GL_INT, value_type.normalize, stride, ptr) : glVertexAttribIPointer(loc, n, GL_INT, stride, ptr); break;
3492 case TI_UINT8: value_type.normalize ? glVertexAttribPointer(loc, n, GL_UNSIGNED_BYTE, value_type.normalize, stride, ptr) : glVertexAttribIPointer(loc, n, GL_UNSIGNED_BYTE, stride, ptr); break;
3493 case TI_UINT16: value_type.normalize ? glVertexAttribPointer(loc, n, GL_UNSIGNED_SHORT, value_type.normalize, stride, ptr) : glVertexAttribIPointer(loc, n, GL_UNSIGNED_SHORT, stride, ptr); break;
3494 case TI_UINT32: value_type.normalize ? glVertexAttribPointer(loc, n, GL_UNSIGNED_INT, value_type.normalize, stride, ptr) : glVertexAttribIPointer(loc, n, GL_UNSIGNED_INT, stride, ptr); break;
3495 case TI_FLT32: glVertexAttribPointer(loc, n, GL_FLOAT, value_type.normalize, stride, ptr); break;
3496 case TI_FLT64:
3497 if (GLEW_VERSION_4_1)
3498 glVertexAttribLPointer(loc, n, GL_DOUBLE, stride, ptr);
3499 else {
3500 error("gl_context::set_attribute_array_void(): called with coordinates of type double only supported starting with OpenGL 4.1", aab);
3501 res = false;
3502 }
3503 break;
3504 default:
3505 error("gl_context::set_attribute_array_void(): called with unsupported coordinate type", aab);
3506 res = false;
3507 }
3508
3509 if (res)
3511
3512 if (vbb)
3514
3515 if (aab && not_current)
3517
3518
3519 return res && !check_gl_error("gl_context::set_attribute_array_void()", aab);
3520}
3521
3522bool gl_context::enable_attribute_array(attribute_array_binding_base* aab, int loc, bool do_enable) const
3523{
3525 if (aab) {
3526 if (!aab->handle) {
3527 error("gl_context::enable_attribute_array(): called on not created attribute array binding", aab);
3528 return false;
3529 }
3530 if (not_current)
3531 glBindVertexArray(get_gl_id(aab->handle));
3532 }
3533
3534 if (do_enable)
3536 else
3538
3539 if (aab && not_current)
3541
3542 return !check_gl_error("gl_context::enable_attribute_array()");
3543}
3544
3545bool gl_context::is_attribute_array_enabled(const attribute_array_binding_base* aab, int loc) const
3546{
3548 if (aab) {
3549 if (!aab->handle) {
3550 error("gl_context::is_attribute_array_enabled(): called on not created attribute array binding", aab);
3551 return false;
3552 }
3553 if (not_current)
3554 glBindVertexArray(get_gl_id(aab->handle));
3555 }
3556
3557 GLint res;
3559
3560 if (aab && not_current)
3562
3563 return res == GL_TRUE;
3564}
3565
3566GLenum buffer_target(VertexBufferType vbt)
3567{
3568 static GLenum buffer_targets[] = {
3577 };
3578 return buffer_targets[vbt];
3579}
3580
3581GLenum buffer_usage(VertexBufferUsage vbu)
3582{
3583 static GLenum buffer_usages[] = {
3593 };
3594 return buffer_usages[vbu];
3595}
3596
3597bool gl_context::vertex_buffer_bind(const vertex_buffer_base& vbb, VertexBufferType _type, unsigned _idx) const
3598{
3599 if (_idx == unsigned(-1))
3600 glBindBuffer(buffer_target(_type), get_gl_id(vbb.handle));
3601 else
3602 glBindBufferBase(buffer_target(_type), _idx, get_gl_id(vbb.handle));
3603 return !check_gl_error("gl_context::vertex_buffer_bind", &vbb);
3604}
3605
3606bool gl_context::vertex_buffer_unbind(const vertex_buffer_base& vbb, VertexBufferType _type, unsigned _idx) const {
3607 if(_idx == unsigned(-1))
3608 glBindBuffer(buffer_target(_type), 0);
3609 else
3610 glBindBufferBase(buffer_target(_type), _idx, 0);
3611 return !check_gl_error("gl_context::vertex_buffer_unbind", &vbb);
3612}
3613
3614bool gl_context::vertex_buffer_create(vertex_buffer_base& vbb, const void* array_ptr, size_t size_in_bytes) const
3615{
3616 if (!GLEW_VERSION_2_0) {
3617 error("gl_context::vertex_buffer_create() vertex buffer objects not supported", &vbb);
3618 return false;
3619 }
3620 GLuint b_id;
3621 glGenBuffers(1, &b_id);
3622 if (b_id == -1) {
3623 error(std::string("gl_context::vertex_buffer_create(): ") + gl_error(), &vbb);
3624 return false;
3625 }
3626 vbb.handle = get_handle(b_id);
3627 glBindBuffer(buffer_target(vbb.type), b_id);
3628 glBufferData(buffer_target(vbb.type), size_in_bytes, array_ptr, buffer_usage(vbb.usage));
3629 glBindBuffer(buffer_target(vbb.type), 0);
3630 return !check_gl_error("gl_context::vertex_buffer_create", &vbb);
3631}
3632
3633bool gl_context::vertex_buffer_resize(vertex_buffer_base& vbb, const void* array_ptr, size_t size_in_bytes) const {
3634 if(!vbb.handle) {
3635 error("gl_context::vertex_buffer_resize() vertex buffer object must be created before", &vbb);
3636 return false;
3637 }
3638 GLuint b_id = get_gl_id(vbb.handle);
3639 glBindBuffer(buffer_target(vbb.type), b_id);
3640 glBufferData(buffer_target(vbb.type), size_in_bytes, array_ptr, buffer_usage(vbb.usage));
3641 glBindBuffer(buffer_target(vbb.type), 0);
3642 return !check_gl_error("gl_context::vertex_buffer_resize", &vbb);
3643}
3644
3645bool gl_context::vertex_buffer_replace(vertex_buffer_base& vbb, size_t offset, size_t size_in_bytes, const void* array_ptr) const
3646{
3647 if (!vbb.handle) {
3648 error("gl_context::vertex_buffer_replace() vertex buffer object must be created before", &vbb);
3649 return false;
3650 }
3651 GLuint b_id = get_gl_id(vbb.handle);
3652 glBindBuffer(buffer_target(vbb.type), b_id);
3653 glBufferSubData(buffer_target(vbb.type), offset, size_in_bytes, array_ptr);
3654 glBindBuffer(buffer_target(vbb.type), 0);
3655 return !check_gl_error("gl_context::vertex_buffer_replace", &vbb);
3656}
3657
3658bool gl_context::vertex_buffer_copy(const vertex_buffer_base& src, size_t src_offset, vertex_buffer_base& target, size_t target_offset, size_t size_in_bytes) const
3659{
3660 if (!src.handle || !target.handle) {
3661 error("gl_context::vertex_buffer_copy() source and destination vertex buffer objects must have been created before", &src);
3662 return false;
3663 }
3664 GLuint b_id = get_gl_id(src.handle);
3665 glBindBuffer(GL_COPY_READ_BUFFER, get_gl_id(src.handle));
3666 glBindBuffer(GL_COPY_WRITE_BUFFER, get_gl_id(target.handle));
3670 return !check_gl_error("gl_context::vertex_buffer_copy", &src);
3671
3672}
3673
3674bool gl_context::vertex_buffer_copy_back(vertex_buffer_base& vbb, size_t offset, size_t size_in_bytes, void* array_ptr) const
3675{
3676 if (!vbb.handle) {
3677 error("gl_context::vertex_buffer_copy_back() vertex buffer object must be created", &vbb);
3678 return false;
3679 }
3680 GLuint b_id = get_gl_id(vbb.handle);
3682 glGetBufferSubData(GL_COPY_READ_BUFFER, offset, size_in_bytes, array_ptr);
3684 return !check_gl_error("gl_context::vertex_buffer_copy_back", &vbb);
3685}
3686
3687bool gl_context::vertex_buffer_destruct(vertex_buffer_base& vbb) const
3688{
3689 if (vbb.handle) {
3690 GLuint b_id = get_gl_id(vbb.handle);
3691 glDeleteBuffers(1, &b_id);
3692 return !check_gl_error("gl_context::vertex_buffer_destruct");
3693 }
3694 else {
3695 error("gl_context::vertex_buffer_destruct(): called on not created vertex buffer", &vbb);
3696 return false;
3697 }
3698}
3699
3700
3701 }
3702 }
3703}
virtual void stream_stats(std::ostream &)
overload to show the content of this object
Definition base.cxx:24
The group class is a node with children.
Definition group.h:20
complete implementation of method actions that only call one method when entering a node
Definition action.h:113
interface of a handler for traverse callbacks
Definition traverser.h:77
class used to traverse a tree structure
Definition traverser.h:102
bool traverse(base_ptr start, traverse_callback_handler *tch=0)
traverse a tree starting at given node according to set strategy, order and dest and previously comin...
the component format inherits the information of a packing_info and adds information on the component...
cgv::type::info::TypeId get_component_type() const
return the component type
ComponentFormat get_standard_component_format() const
return whether the component format is one of the standard formats
The const_data_view has the functionality of the data_view but uses a const pointer and therefore doe...
Definition data_view.h:221
A data_format describes a multidimensional data block of data entries.
Definition data_format.h:17
size_t get_width() const
return the resolution in the first dimension, or 1 if not defined
size_t get_height() const
return the resolution in the second dimension, or 1 if not defined
const component_format & get_component_format() const
return the component_format info by simple conversion of the this pointer
void manage_format(bool enable=true)
whether to manage the data format pointer
Definition data_view.cxx:59
const data_format * get_format() const
return the component format
Definition data_view.cxx:73
cgv::type::func::transfer_const< P, S * >::type get_ptr() const
return a data pointer to type S
Definition data_view.h:61
the data view gives access to a data array of one, two, three or four dimensions.
Definition data_view.h:153
~data_view()
destruct view and delete data pointer if it is owned by the view
void reflect_horizontally()
reflect 2D data view at horizontal axis
unsigned int get_component_alignment() const
return the component alignment in bits in the packed case and in bytes in the unpacked case
bool empty() const
check if pointer is not yet set
Definition ref_ptr.h:230
virtual void stream_help(std::ostream &os)=0
overload to stream help information to the given output stream
matrix of fixed size dimensions
Definition fmat.h:23
A matrix type (full column major storage) The matrix can be loaded directly into OpenGL without need ...
Definition mat.h:208
>simple class to hold the properties of a light source
>simple class to hold the material properties of a phong material
simple class to hold the material properties of a phong material
the image writer chooses a specific writer automatically based on the extension of the given file nam...
static const std::string & get_supported_extensions(char sep=';')
return a string with a list of supported extensions, where the list entries are separated with the pa...
the attribute_array_binding allows to define vertex attributes (i.e.
bool enable(context &ctx)
enable whole the attribute array binding object
static bool enable_global_array(const context &ctx, int loc)
enable attribute array of given location
bool create(const context &ctx)
create the attribute array binding object
bool disable(context &ctx)
disable whole attribute array binding object
static bool disable_global_array(const context &ctx, int loc)
disable attribute array of given location
bool enable_array(const context &ctx, int loc)
enable array for vertex attribute at location loc
bool disable_array(const context &ctx, int loc)
disable array for attribute at location loc
bool set_attribute_array(const context &ctx, int loc, const T &array)
set vertex attribute location to given array and enable array
virtual void set_blend_func(BlendFunction src_factor, BlendFunction dst_factor)
set the blend function
Definition context.cxx:1752
virtual std::ostream & output_stream()
returns an output stream whose output is printed at the current cursor location, which is managed by ...
Definition context.cxx:920
virtual void mul_modelview_matrix(const dmat4 &MV)
multiply given matrix from right to current modelview matrix
Definition context.cxx:1827
virtual void set_depth_range(const dvec2 &depth_range=dvec2(0, 1), int array_index=-1)
set the current depth range or one of the depth ranges in the window transformation array
Definition context.cxx:1927
virtual bool in_render_process() const =0
return whether the context is currently in process of rendering
virtual bool is_created() const =0
return whether the context is created
shader_program_base * get_current_program() const
check for current program, prepare it for rendering and return pointer to it
Definition context.cxx:444
virtual void error(const std::string &message, const render_component *rc=0) const
error handling
Definition context.cxx:219
void set_current_view(shader_program &prog, bool modelview_deps=true, bool projection_deps=true) const
set the shader program view matrices to the currently enabled view matrices
Definition context.cxx:580
float current_font_size
store current font size
Definition context.h:795
bool enable_vsync
whether vsync should be enabled
Definition context.h:700
virtual void set_buffer_mask(BufferMask mask)
set the buffer mask for depth and color buffers
Definition context.cxx:1796
virtual bool is_current() const =0
return whether the context is current
bool auto_set_lights_in_current_shader_program
whether to automatically set lights in current shader program, defaults to true
Definition context.h:688
virtual void set_blend_func_separate(BlendFunction src_color_factor, BlendFunction dst_color_factor, BlendFunction src_alpha_factor, BlendFunction dst_alpha_factor)
set the blend function separately for color and alpha
Definition context.cxx:1760
virtual void on_lights_changed()
helper function to send light update events
Definition context.cxx:636
void push_depth_test_state()
push a copy of the current depth test state onto the stack saved attributes: depth test enablement,...
Definition context.cxx:1688
std::stack< shader_program_base * > shader_program_stack
stack of currently enabled shader programs
Definition context.h:733
bool is_light_source_enabled(void *handle)
check whether light source is enabled
Definition context.cxx:680
virtual void disable_depth_test()
disable the depth test
Definition context.cxx:1714
int get_bg_stencil() const
return the current stencil value for clearing the background
Definition context.cxx:370
virtual unsigned int get_width() const =0
return the width of the window
bool disable_light_source(void *handle)
disable a given light source and return whether there existed a light source with given handle
Definition context.cxx:704
void pop_depth_test_state()
pop the top of the current depth test state from the stack
Definition context.cxx:1692
void tesselate_unit_sphere(int resolution=25, bool flip_normals=false, bool edges=false)
tesselate a sphere of radius 1
Definition context.cxx:1363
virtual RenderPassFlags get_render_pass_flags() const
return the current render pass flags
Definition context.cxx:762
void tesselate_unit_cylinder(int resolution=25, bool flip_normals=false, bool edges=false)
tesselate a cylinder of radius 1
Definition context.cxx:1271
virtual void set_bg_color(vec4 rgba)
set a user defined background color
Definition context.cxx:297
virtual void set_depth_test_state(DepthTestState state)
set the depth test state
Definition context.cxx:1701
size_t get_nr_enabled_light_sources() const
return the number of light sources
Definition context.cxx:669
virtual unsigned int get_height() const =0
return the height of the window
virtual void disable_blending()
disable blending
Definition context.cxx:1779
BufferMask get_buffer_mask() const
return the current buffer mask
Definition context.cxx:1792
void push_cull_state()
push a copy of the current culling state onto the stack saved attributes: cull face enablement,...
Definition context.cxx:1718
virtual void enable_font_face(media::font::font_face_ptr font_face, float font_size)
enable the given font face with the given size in pixels
Definition context.cxx:925
std::stack< dmat4 > modelview_matrix_stack
keep two matrix stacks for model view and projection matrices
Definition context.h:727
virtual void pop_window_transformation_array()
restore previous viewport and depth range arrays defining the window transformations
Definition context.cxx:1894
virtual void set_color_mask(bvec4 flags)
set the color buffer mask
Definition context.cxx:1813
virtual void set_material(const cgv::media::illum::surface_material &mat)
set the current material
Definition context.cxx:1651
DepthTestState get_depth_test_state() const
return the current depth test state
Definition context.cxx:1697
bool auto_set_material_in_current_shader_program
whether to automatically set material in current shader program, defaults to true
Definition context.h:690
void set_current_lights(shader_program &prog) const
set the shader program lights to the currently enabled lights
Definition context.cxx:621
bool enable_light_source(void *handle)
enable a given light source and return whether there existed a light source with given handle
Definition context.cxx:689
void tesselate_unit_disk(int resolution=25, bool flip_normals=false, bool edges=false)
tesselate a circular disk of radius 1
Definition context.cxx:1195
virtual void enable_depth_test()
enable the depth test
Definition context.cxx:1710
bool support_compatibility_mode
whether to support view and lighting management of compatibility mode, defaults to true
Definition context.h:694
void set_current_gamma(shader_program &prog) const
set the shader program gamma values
Definition context.cxx:1599
vec4 get_bg_color() const
return the current color value for clearing the background
Definition context.cxx:306
void pop_projection_matrix()
see push_P for an explanation
Definition context.cxx:1844
std::stack< attribute_array_binding_base * > attribute_array_binding_stack
stack of currently enabled attribute array binding
Definition context.h:745
BlendState get_blend_state() const
return the current blend state
Definition context.cxx:1744
virtual void set_cull_state(CullingMode culling_mode)
set the culling state
Definition context.cxx:1731
virtual void set_depth_func(CompareFunction func)
set the depth test function
Definition context.cxx:1705
void set_light_source(void *handle, const cgv::media::illum::light_source &light, bool place_now=true)
set light source newly
Definition context.cxx:567
void push_projection_matrix()
same as push_V but for the projection matrix - a different matrix stack is used.
Definition context.cxx:1839
bool current_material_is_textured
store flag to tell whether current material is textured
Definition context.h:773
virtual void set_projection_matrix(const dmat4 &P)
set the current projection matrix, which transforms from eye to clip space
Definition context.cxx:1872
rgba current_color
current color value
Definition context.h:702
static const unsigned nr_default_light_sources
number of default light sources
Definition context.h:763
cgv::media::illum::light_source default_light_source[nr_default_light_sources]
default light sources
Definition context.h:765
virtual void set_cursor(int x, int y)
flush the output_stream and set a new cursor position given in opengl coordinates with (0,...
Definition context.cxx:1978
virtual void set_bg_stencil(int s)
set a user defined background stencil value
Definition context.cxx:366
virtual void set_bg_accum_color(vec4 rgba)
set a user defined background color for the accumulation buffer
Definition context.cxx:383
cgv::media::illum::surface_material default_material
store a default material
Definition context.h:769
float get_bg_depth() const
return the current depth value for clearing the background
Definition context.cxx:353
virtual void set_textured_material(const textured_material &mat)
set the current material
Definition context.cxx:1670
std::stack< std::vector< window_transformation > > window_transformation_stack
keep stack of window transformations
Definition context.h:729
vec4 get_bg_accum_color() const
return the current color value for clearing the accumulation buffer
Definition context.cxx:391
const cgv::media::illum::light_source & get_light_source(void *handle) const
read access to light source
Definition context.cxx:552
virtual bool make_current() const =0
make the current context current if possible
bool draw_in_compatibility_mode
whether to do all drawing in compatibility mode, only possible if support_compatibility_mode is true,...
Definition context.h:696
virtual void set_blend_state(BlendState state)
set the complete blend state
Definition context.cxx:1748
bool sRGB_framebuffer
whether to use opengl option to support sRGB framebuffer
Definition context.h:704
virtual RenderPassFlags get_default_render_pass_flags() const
return the default render pass flags
Definition context.cxx:770
virtual void set_bg_depth(float d)
set a user defined background depth value
Definition context.cxx:349
virtual void enable_blending()
enable blending
Definition context.cxx:1775
void set_current_material(shader_program &prog) const
set the shader program material to the currently enabled material
Definition context.cxx:609
void pop_cull_state()
pop the top of the current culling state from the stack
Definition context.cxx:1722
void pop_modelview_matrix()
see push_V for an explanation
Definition context.cxx:1833
void * default_light_source_handles[nr_default_light_sources]
handles of default light sources
Definition context.h:767
void push_modelview_matrix()
push the current viewing matrix onto a matrix stack for viewing matrices.
Definition context.cxx:1821
std::stack< frame_buffer_base * > frame_buffer_stack
stack of currently enabled frame buffers
Definition context.h:731
bool auto_set_view_in_current_shader_program
whether to automatically set viewing matrixes in current shader program, defaults to true
Definition context.h:686
void tesselate_unit_cone(int resolution=25, bool flip_normals=false, bool edges=false)
tesselate a cone of radius 1
Definition context.cxx:1227
CullingMode get_cull_state() const
return the current culling state
Definition context.cxx:1727
virtual void set_viewport(const ivec4 &viewport, int array_index=-1)
set the current viewport or one of the viewports in the window transformation array
Definition context.cxx:1920
const cgv::media::illum::surface_material * current_material_ptr
store pointer to current material
Definition context.h:771
virtual void set_modelview_matrix(const dmat4 &MV)
set the current modelview matrix, which transforms from world to eye space
Definition context.cxx:1855
void * get_enabled_light_source_handle(size_t i) const
access to handle of i-th light source
Definition context.cxx:675
cgv::media::font::font_face_ptr current_font_face
store current font
Definition context.h:797
virtual void set_depth_mask(bool flag)
set the depth buffer mask
Definition context.cxx:1804
bool auto_set_gamma_in_current_shader_program
whether to automatically set gamma in current shader program, defaults to true
Definition context.h:692
virtual void init_frame(context &)
this method is called in one pass over all drawables before the draw method
Definition drawable.cxx:108
virtual void resize(unsigned int w, unsigned int h)
callback to announce resizing of the output window
Definition drawable.cxx:104
virtual bool init(context &)
this method is called after creation or recreation of the context, return whether all necessary funct...
Definition drawable.cxx:99
base interface for framebuffer
Definition context.h:482
implementation of the context API for the OpenGL API excluding methods for font selection,...
Definition gl_context.h:44
media::font::font_face_ptr get_current_font_face() const override
overwrite function to return info font face in case no font is currently selected
void set_depth_func(CompareFunction func) override
set the depth test function
void push_pixel_coords() override
use this to push transformation matrices on the stack such that x and y coordinates correspond to win...
void set_depth_mask(bool flag) override
set the depth buffer mask
RenderAPI get_render_api() const override
return the used rendering API
bool frame_buffer_disable(frame_buffer_base &fbb) override
disable the framebuffer object
void tesselate_arrow(double length=1, double aspect=0.1, double rel_tip_radius=2.0, double tip_aspect=0.3, int res=25, bool edges=false) override
tesselate an arrow from the origin in z-direction
void set_color(const rgba &clr) override
set the current color
void set_buffer_mask(BufferMask mask) override
set the buffer mask for depth and color buffers
float info_font_size
font size to draw textual info
Definition gl_context.h:143
bool frame_buffer_is_complete(const frame_buffer_base &fbb) const override
check for completeness, if not complete, get the reason in last_error
void set_bg_color(vec4 rgba) override
set a user defined background color
void draw_light_source(const cgv::media::illum::light_source &l, float intensity_scale, float light_scale) override
draw a light source with an emissive material
void announce_external_viewport_change(ivec4 &cgv_viewport_storage) override
announce an external viewport change performed with rendering API to the cgv framework providing spac...
void enumerate_program_attributes(shader_program &prog, std::vector< std::string > &names, std::vector< int > *locations_ptr=0, std::vector< int > *sizes_ptr=0, std::vector< int > *types_ptr=0, bool show=false) const override
get list of program attributes
void enable_depth_test() override
enable the depth test
void pop_window_transformation_array() override
restore previous viewport and depth range arrays defining the window transformations
shader_program & ref_default_shader_program(bool texture_support=false) override
return a reference to a shader program used to render without illumination
bool prepare_attributes(std::vector< vec3 > &P, std::vector< vec3 > &N, std::vector< vec2 > &T, unsigned nr_vertices, const float *vertices, const float *normals, const float *tex_coords, const int *vertex_indices, const int *normal_indices, const int *tex_coord_indices, bool flip_normals) const
helper function to prepare attribute arrays
gl_context()
construct context and attach signals
cgv::media::font::font_face_ptr get_info_font_face() const
return info font face and ensure that it is created
void set_color_mask(bvec4 flags) override
set the color buffer mask
void recover_from_external_frame_buffer_change(void *cgv_fbo_storage) override
restore cgv frame buffer to the state before the external change
dmat4 get_modelview_matrix() const override
return homogeneous 4x4 viewing matrix, which transforms from world to eye space
void set_material(const cgv::media::illum::surface_material &mat) override
set the current material
void enable_blending() override
enable blending
void set_bg_stencil(int s) override
set a user defined background stencil value
void recover_from_external_viewport_change(const ivec4 &cgv_viewport_storage) override
restore cgv viewport to the state before the external change
void set_modelview_matrix(const dmat4 &V) override
set the current modelview matrix, which transforms from world to eye space
double get_window_z(int x_window, int y_window) const override
read the device z-coordinate from the z-buffer for the given device x- and y-coordinates
dmat4 get_projection_matrix() const override
return homogeneous 4x4 projection matrix, which transforms from eye to clip space
void enumerate_program_uniforms(shader_program &prog, std::vector< std::string > &names, std::vector< int > *locations_ptr=0, std::vector< int > *sizes_ptr=0, std::vector< int > *types_ptr=0, bool show=false) const override
get list of program uniforms
virtual bool read_frame_buffer(data::data_view &dv, unsigned int x=0, unsigned int y=0, FrameBufferType buffer_type=FB_BACK, cgv::type::info::TypeId type=type::info::TI_UINT8, data::ComponentFormat cf=data::CF_RGB, int w=-1, int h=-1) override
implement according to specification in context class
void enable_material(textured_material &mat) override
enable a material with textures
float get_info_font_size() const
return info font size
void set_bg_depth(float d) override
set a user defined background depth value
cgv::media::font::font_face_ptr info_font_face
font used to draw textual info
Definition gl_context.h:141
void clear_background(bool color_flag, bool depth_flag, bool stencil_flag=false, bool accum_flag=false) override
clear the buffer contents of the flagged buffers to the set background colors
shader_program & ref_surface_shader_program(bool texture_support=false) override
return a reference to the default shader program used to render surfaces
void set_depth_range(const dvec2 &depth_range=dvec2(0, 1), int array_index=-1) override
set the current depth range or one of the depth ranges in the window transformation array
void draw_strip_or_fan(const float *vertices, const float *normals, const float *tex_coords, const int *vertex_indices, const int *normal_indices, const int *tex_coord_indices, int nr_faces, int face_degree, bool is_fan, bool flip_normals) const override
tesselate with one face strip
void set_blend_state(BlendState state) override
set the complete blend state
bool configure_gl()
ensure that glew is initialized, define lighting mode, viewing pyramid and the rendering mode and ret...
bool release_attributes(const float *normals, const float *tex_coords, const int *normal_indices, const int *tex_coord_indices) const
helper function to disable attribute arrays
float get_current_font_size() const override
overwrite function to return info font size in case no font is currently selected
void set_cull_state(CullingMode culling_mode) override
set the culling state
void draw_edges_of_faces(const float *vertices, const float *normals, const float *tex_coords, const int *vertex_indices, const int *normal_indices, const int *tex_coord_indices, int nr_faces, int face_degree, bool flip_normals=false) const override
pass geometry of given faces to current shader program and generate draw calls to render lines for th...
void set_projection_matrix(const dmat4 &P) override
set the current projection matrix, which transforms from eye to clip space
unsigned get_max_window_transformation_array_size() const override
query the maximum number of supported window transformations, which is at least 1
void set_bg_accum_color(vec4 rgba) override
set a user defined background color for the accumulation buffer
void disable_blending() override
disable blending
void rotate_vector_to_target(const dvec3 &vector, const dvec3 &target)
helper function that multiplies a rotation to modelview matrix such that vector is rotated onto targe...
void set_blend_func(BlendFunction src_factor, BlendFunction dst_factor) override
set the blend function
void set_viewport(const ivec4 &viewport, int array_index=-1) override
set the current viewport or one of the viewports in the window transformation array
void pop_pixel_coords() override
pop previously changed transformation matrices
void disable_material(textured_material &mat) override
disable a material with textures
void on_lights_changed() override
helper function to send light update events
void disable_depth_test() override
disable the depth test
void set_blend_func_separate(BlendFunction src_color_factor, BlendFunction dst_color_factor, BlendFunction src_alpha_factor, BlendFunction dst_alpha_factor) override
set the blend function separately for color and alpha
void draw_faces(const float *vertices, const float *normals, const float *tex_coords, const int *vertex_indices, const int *normal_indices, const int *tex_coord_indices, int nr_faces, int face_degree, bool flip_normals) const override
tesselate with independent faces
void set_depth_test_state(DepthTestState state) override
set the depth test state
void draw_edges_of_strip_or_fan(const float *vertices, const float *normals, const float *tex_coords, const int *vertex_indices, const int *normal_indices, const int *tex_coord_indices, int nr_faces, int face_degree, bool is_fan, bool flip_normals=false) const override
pass geometry of given strip or fan to current shader program and generate draw calls to render lines...
void announce_external_frame_buffer_change(void *&cgv_fbo_storage) override
announce an external frame buffer change performed with rendering API to the cgv framework providing ...
base interface for all render components
Definition context.h:310
a shader program combines several shader code fragments to a complete definition of the shading pipel...
bool set_uniform(const context &ctx, const std::string &name, const T &value, bool generate_error=false)
Set the value of a uniform by name, where the type can be any of int, unsigned, float,...
bool set_attribute(const context &ctx, const std::string &name, const T &value)
set constant default value of a vertex attribute by attribute name, if name does not specify an attri...
base interface for a texture
Definition context.h:341
the texture class encapsulates all functionality independent of the rendering api.
Definition texture.h:15
void set_component_format(const component_format &cf)
change component format and clear internal format
Definition texture.cxx:61
class that extends obj_material with the management of textures
a vertex buffer is an unstructured memory block on the GPU.
bool create(const context &ctx, size_t size_in_bytes)
create empty vertex buffer of size size given in bytes
void destruct(const context &ctx)
destruct the render buffer
bool replace(const context &ctx, size_t buffer_offset_in_bytes, const T *array_ptr, size_t nr_elements)
replace part (starting at byte offset buffer_offset_in_bytes) or whole vertex buffer content from nr_...
the base namespace holds the base hierarchy, support for plugin registration and signals
Definition action.cxx:4
data::ref_ptr< group, true > group_ptr
ref counted pointer to a node
Definition group.h:14
ComponentFormat
define standard formats, which should be used to avoid wrong assignment of component names
@ CF_S
depth component
@ CF_RGB
color format with two components R and G
@ CF_D
color format with components B, G, R and A
unsigned find_best_match(const component_format &fmt, const char **format_descriptions, const component_format *fmt0, bool(*fmt1_better_match)(const component_format &fmt, const component_format &fmt1, const component_format &fmt2))
find the best matching format in a list of formats described by strings and return index of best matc...
namespace that holds the abstract gui interface
Definition vr_calib.cxx:10
void message(const std::string &_message)
tell the user something with a message box
Definition dialog.cxx:14
namespace for font support
Definition font.cxx:6
font_ptr default_font(bool mono_space)
return platform dependend default font
Definition font.cxx:57
bool load_texture(const cgv::data::const_data_view &data, unsigned gl_tex_format, unsigned level, unsigned cube_side, int num_array_layers, const std::vector< data_view > *palettes)
load data to a texture with the glTexImage commands and generate mipmaps if the level parameter is -1...
void gl_set_material(const cgv::media::illum::phong_material &mat, MaterialSide ms, float alpha)
enable a material without textures
bool replace_texture(const cgv::data::const_data_view &data, int level, int x, int y, int z, const std::vector< cgv::data::data_view > *palettes)
replace part or complete data of currently bound texture with the data in the given data view
bool ensure_glew_initialized()
initialize glew in the first call to this function and always return whether this was successful
Definition gl.cxx:19
void set_gl_format(texture &tex, GLuint gl_format, const std::string &component_format_description)
set a very specific texture format. This should be called after the texture is constructed and before...
bool generate_mipmaps(unsigned int dim, bool is_cubemap, bool is_array, std::string *last_error)
generate mipmaps for the currently bound texture, which has the given texture dimension; optionally p...
unsigned find_best_texture_format(const cgv::data::component_format &_cf, cgv::data::component_format *best_cf, const std::vector< data_view > *palettes)
map the given component format to the best matching available gl component format
unsigned get_gl_cube_map_target(unsigned side)
return one of the six cube map sides gl enums
std::vector< int > get_context_creation_attrib_list(cgv::render::context_config &cc)
construct a 0 terminated list of context creation attribute definitions
GLuint get_gl_format(const texture &tex)
return the texture format used for a given texture. If called before texture has been created,...
RenderAPI
enumeration of rendering APIs which can be queried from the context
Definition context.h:79
CullingMode
different culling modes
Definition context.h:152
BlendFunction
different blend functions
Definition context.h:159
AccessType
different access types
Definition context.h:275
TextureFilter
different texture filter
Definition context.h:198
TextureWrap
different texture wrap modes
Definition context.h:182
FrameBufferType
different frame buffer types which can be combined together with or
Definition context.h:499
MaterialSide
different sides of a material
Definition context.h:137
VertexBufferUsage
Provides vertex buffer usage hints as defined in OpenGL.
Definition context.h:438
ShaderType
different shader types
Definition context.h:496
PrimitiveType
different primitive types
Definition context.h:234
VertexBufferType
Provides vertex buffer types to allow implicit binding.
Definition context.h:425
@ VBT_INDICES
The buffer contains indices and will be bound to GL_ELEMENT_ARRAY_BUFFER.
Definition context.h:428
BufferTypeBits
Bits for the selection of different buffer types.
Definition context.h:472
TextureType
different texture types
Definition context.h:210
RenderPassFlags
available flags that can be queried from the context and set for a new render pass
Definition context.h:102
@ RPF_CLEAR_ACCUM
whether to clear the accumulation buffer
Definition context.h:117
@ RPF_SET_MODELVIEW
whether to set default modelview matrix
Definition context.h:105
@ RPF_SET_MATERIAL
whether to define default material
Definition context.h:109
@ RPF_SET_CLEAR_DEPTH
whether to set the clear color
Definition context.h:123
@ RPF_SET_LIGHTS
whether to define default lights
Definition context.h:108
@ RPF_CLEAR_COLOR
whether to clear the color buffer
Definition context.h:114
@ RPF_CLEAR_STENCIL
whether to clear the depth buffer
Definition context.h:116
@ RPF_SET_CLEAR_STENCIL
whether to set the clear color
Definition context.h:124
@ RPF_ENABLE_MATERIAL
whether to enable material
Definition context.h:111
@ RPF_DRAWABLES_INIT_FRAME
whether to call the init_frame method of the drawables
Definition context.h:120
@ RPF_CLEAR_DEPTH
whether to clear the depth buffer
Definition context.h:115
@ RPF_SET_STATE_FLAGS
whether to set depth buffer and culling flags
Definition context.h:121
@ RPF_SET_PROJECTION
whether to set default projection matrix
Definition context.h:104
@ RPF_SET_CLEAR_ACCUM
whether to set the accumulation buffer clear color
Definition context.h:125
@ RPF_SET_CLEAR_COLOR
whether to set the clear color
Definition context.h:122
@ RPF_SET_LIGHTS_ON
whether to turn on default lights
Definition context.h:110
CompareFunction
different comparison functions used for depth testing or texture comparisons
Definition context.h:263
namespace for templates that provide type information
Definition type_access.h:9
const char * get_type_name(TypeId tid)
function that returns the name of a type specified through TypeId
Definition type_id.cxx:117
TypeId
ids for the different types and type constructs
Definition type_id.h:12
@ TI_INT16
signed integer stored in 8 bits
Definition type_id.h:20
@ TI_INT8
boolean
Definition type_id.h:19
@ TI_INT32
signed integer stored in 16 bits
Definition type_id.h:21
@ TI_FLT32
floating point type stored in 16 bits
Definition type_id.h:28
@ TI_UINT32
unsigned integer stored in 16 bits
Definition type_id.h:25
@ TI_UINT8
signed integer stored in 64 bits
Definition type_id.h:23
@ TI_BOOL
void
Definition type_id.h:18
@ TI_UINT16
unsigned integer stored in 8 bits
Definition type_id.h:24
@ TI_FLT64
floating point type stored in 32 bits
Definition type_id.h:29
namespace for compile time type information
std::string to_string(const std::string &v, unsigned int w, unsigned int p, bool)
specialization of conversion from string to strings
char to_upper(char c)
convert char to upper case
Definition scan.cxx:106
bool is_element(char c, const std::string &s)
check if char c arises in string s
Definition scan.cxx:291
the cgv namespace
Definition print.h:11
cgv::media::color< float, cgv::media::RGB, cgv::media::OPACITY > rgba
declare rgba color type with 32 bit components
Definition color.h:893
cgv::math::fvec< double, 3 > dvec3
declare type of 3d double precision floating point vectors
Definition fvec.h:677
cgv::math::fvec< uint32_t, 3 > uvec3
declare type of 3d 32 bit unsigned integer vectors
Definition fvec.h:703
cgv::math::fvec< int32_t, 4 > ivec4
declare type of 4d 32 bit integer vectors
Definition fvec.h:699
cgv::math::fmat< double, 4, 4 > dmat4
declare type of 4x4 matrices
Definition fmat.h:369
cgv::math::fvec< float, 2 > vec2
declare type of 2d single precision floating point vectors
Definition fvec.h:668
cgv::math::fvec< float, 3 > vec3
declare type of 3d single precision floating point vectors
Definition fvec.h:670
Helper functions to process strings.
Represents a blend state used to configure fragment blending.
Definition context.h:653
bool enabled
whether blending is enabled
Definition context.h:655
BlendFunction dst_color
the destination color (rgb) factor
Definition context.h:659
BlendFunction dst_alpha
the destination alpha factor
Definition context.h:663
BlendFunction src_alpha
the source alpha factor
Definition context.h:661
BlendFunction src_color
the source color (rgb) factor
Definition context.h:657
Represents a buffer mask used to mask depth and color buffer outputs.
Definition context.h:668
Represents a depth test state used to configure depth testing.
Definition context.h:645
bool enabled
whether the depth test is enabled
Definition context.h:647
CompareFunction test_func
the function used to compare depth values
Definition context.h:649
configuration object used to define context parameters that need to be set already at creation time
Definition context.h:531
int version_minor
default: -1 ... minor version of maximum supported OpenGL version
Definition context.h:560
int version_major
default: -1 ... major version of maximum supported OpenGL version
Definition context.h:558
bool debug
default: false in release and true in debug version
Definition context.h:564
bool forward_compatible
default: false
Definition context.h:562
bool core_profile
default: true
Definition context.h:566
bool depth_buffer
default: true
Definition context.h:535
int max_compute_shared_memory_size
the maximum number that can be provided to the max_vertices output layout qualifier in a geometry sha...
Definition context.h:41
ivec3 max_compute_work_group_count
the number of invocations in a single local work group (i.e., the product of the three dimensions) th...
Definition context.h:43
int max_compute_work_group_invocations
total available storage size in bytes for all shared variables in a compute shader
Definition context.h:42
int max_geometry_shader_output_vertex_count
the maximum supported size for renderbuffers in any dimension
Definition context.h:40
ivec3 max_compute_work_group_size
the maximum number of work groups that may be dispatched to a compute shader; dimension index 0,...
Definition context.h:44
bool on_enter_children(group *)
called before the children of a group node g are processed, return whether these should be skipped....
bool on_leave_children(group *)
called when the children of a group node g have been left, return whether to terminate traversal
compact type description of data that can be sent to the context; convertible to int
Definition context.h:56