28 BrdfType brdf_type = BrdfType(BT_STRAUSS_DIFFUSE + BT_STRAUSS);
32 float roughness = 0.5f;
34 float metalness = 0.0f;
36 float ambient_occlusion = 1.0f;
40 float transparency = 0.0f;
42 std::complex<float> propagation_slow_down = { 1.5f, 0.0f };
44 float roughness_anisotropy = 0.0f;
46 float roughness_orientation = 0.0f;