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context.h
1#pragma once
2
3// make sure this is the first thing the compiler sees, while preventing warnings if
4// it happened to already be defined by something else including this header
5#ifndef _USE_MATH_DEFINES
6 #define _USE_MATH_DEFINES 1
7#endif
8#include <cgv/defines/deprecated.h>
9#include <cgv/data/data_view.h>
10#include <cgv/media/font/font.h>
11#include <cgv/media/axis_aligned_box.h>
12#include <cgv/media/illum/phong_material.h>
13#include <cgv/media/illum/textured_surface_material.h>
14#include <cgv/media/illum/light_source.h>
15#include <cgv/signal/callback_stream.h>
16#include <cgv/math/vec.h>
17#include <cgv/math/inv.h>
18#include <stack>
19#include <vector>
20#include <string>
21
22#include "lib_begin.h"
23
24namespace cgv {
25 namespace render {
26
27class CGV_API drawable;
28class CGV_API textured_material;
29
32 GPU_VENDOR_UNKNOWN,
33 GPU_VENDOR_AMD,
34 GPU_VENDOR_INTEL,
35 GPU_VENDOR_NVIDIA
36};
37
46
49 ET_VALUE,
50 ET_VECTOR,
51 ET_MATRIX
52};
53
56{
57 cgv::type::info::TypeId coordinate_type : 8;
58 ElementType element_type : 4;
59 unsigned nr_rows : 4;
60 unsigned nr_columns : 4;
61 bool is_row_major : 1;
62 bool is_array : 1;
63 bool normalize : 1;
65 type_descriptor(int td = 0) { *reinterpret_cast<int*>(this) = td; }
67 type_descriptor(cgv::type::info::TypeId _coordinate_type, bool _normalize = false) : coordinate_type(_coordinate_type), element_type(ET_VALUE), nr_rows(1), nr_columns(1), is_row_major(false), is_array(false), normalize(_normalize) {}
69 type_descriptor(cgv::type::info::TypeId _coordinate_type, unsigned _nr_entries, bool _normalize = false) : coordinate_type(_coordinate_type), element_type(ET_VECTOR), nr_rows(_nr_entries), nr_columns(1), is_row_major(false), is_array(false), normalize(_normalize) {}
71 type_descriptor(cgv::type::info::TypeId _coordinate_type, unsigned _nr_rows, unsigned _nr_cols, bool _is_row_major, bool _normalize = false) : coordinate_type(_coordinate_type), element_type(ET_MATRIX), nr_rows(_nr_rows), nr_columns(_nr_cols), is_row_major(_is_row_major), is_array(false), normalize(_normalize) {}
73 type_descriptor(const type_descriptor& td, bool _is_array) : coordinate_type(td.coordinate_type), element_type(td.element_type), nr_rows(td.nr_rows), nr_columns(td.nr_columns), is_row_major(td.is_row_major), normalize(td.normalize), is_array(_is_array) {}
75 operator int() const { return *reinterpret_cast<const int*>(this); }
76};
77
80 RA_OPENGL,
81 RA_DIRECTX
82};
83
84
97
99extern CGV_API std::string get_render_pass_name(RenderPass rp);
100
135
138 MS_NONE,
139 MS_FRONT,
140 MS_BACK,
141 MS_FRONT_AND_BACK
142};
143
146 IM_OFF,
147 IM_ONE_SIDED,
148 IM_TWO_SIDED
149};
150
153 CM_OFF,
154 CM_BACKFACE,
155 CM_FRONTFACE
156};
157
160 BF_ZERO,
161 BF_ONE,
162 BF_SRC_COLOR,
163 BF_ONE_MINUS_SRC_COLOR,
164 BF_DST_COLOR,
165 BF_ONE_MINUS_DST_COLOR,
166 BF_SRC_ALPHA,
167 BF_ONE_MINUS_SRC_ALPHA,
168 BF_DST_ALPHA,
169 BF_ONE_MINUS_DST_ALPHA,
170 BF_CONSTANT_COLOR,
171 BF_ONE_MINUS_CONSTANT_COLOR,
172 BF_CONSTANT_ALPHA,
173 BF_ONE_MINUS_CONSTANT_ALPHA,
174 BF_SRC_ALPHA_SATURATE,
175 BF_SRC1_COLOR,
176 BF_ONE_MINUS_SRC1_COLOR,
177 BF_SRC1_ALPHA,
178 BF_ONE_MINUS_SRC1_ALPHA
179};
180
183 TW_REPEAT = 0,
184 TW_CLAMP = 1,
185 TW_CLAMP_TO_EDGE = 2,
186 TW_CLAMP_TO_BORDER = 3,
187 TW_MIRROR_CLAMP = 4,
188 TW_MIRROR_CLAMP_TO_EDGE = 5,
189 TW_MIRROR_CLAMP_TO_BORDER = 6,
190 TW_MIRRORED_REPEAT = 7,
191 TW_LAST
192};
193
195extern CGV_API std::string to_string(TextureWrap wrap);
196
199 TF_NEAREST = 0,
200 TF_LINEAR = 1,
201 TF_NEAREST_MIPMAP_NEAREST = 2,
202 TF_LINEAR_MIPMAP_NEAREST = 3,
203 TF_NEAREST_MIPMAP_LINEAR = 4,
204 TF_LINEAR_MIPMAP_LINEAR = 5,
205 TF_ANISOTROP = 6,
206 TF_LAST
207};
208
211 TT_UNDEF,
212 TT_1D = 1,
213 TT_2D,
214 TT_3D,
215 TT_1D_ARRAY,
216 TT_2D_ARRAY,
217 TT_CUBEMAP,
218 TT_MULTISAMPLE_2D,
219 TT_MULTISAMPLE_2D_ARRAY,
220 TT_BUFFER
221};
222
225 TCS_PLUS_X,
226 TCS_MINUS_X,
227 TCS_PLUS_Y,
228 TCS_MINUS_Y,
229 TCS_PLUS_Z,
230 TCS_MINUS_Z
231};
232
235 PT_UNDEF,
236 PT_POINTS,
237 PT_LINES,
238 PT_LINES_ADJACENCY,
239 PT_LINE_STRIP,
240 PT_LINE_STRIP_ADJACENCY,
241 PT_LINE_LOOP,
242 PT_TRIANGLES,
243 PT_TRIANGLES_ADJACENCY,
244 PT_TRIANGLE_STRIP,
245 PT_TRIANGLE_STRIP_ADJACENCY,
246 PT_TRIANGLE_FAN,
247 PT_QUADS,
248 PT_QUAD_STRIP,
249 PT_POLYGON,
250 PT_PATCHES,
251 PT_LAST
252};
253
260
263{
264 CF_LEQUAL,
265 CF_GEQUAL,
266 CF_LESS,
267 CF_GREATER,
268 CF_EQUAL,
269 CF_NOTEQUAL,
270 CF_ALWAYS,
271 CF_NEVER
272};
273
276 AT_READ_ONLY,
277 AT_WRITE_ONLY,
278 AT_READ_WRITE
279};
280
293
295extern CGV_API std::string to_string(TextureFilter filter_type);
296
298extern CGV_API std::string to_string(PrimitiveType pt);
299
301extern CGV_API std::string to_string(TextureType tt);
302
304extern CGV_API std::string to_string(TextureCubeSides tcs);
305
306class CGV_API context;
307
309class CGV_API render_component
310{
311public:
312 void* handle;
313 void* internal_format;
314 void* user_data;
318 mutable std::string last_error;
322 virtual bool is_created() const;
325 void put_id_void(void* ptr) const;
327 template <typename T>
328 void put_id(T& id) const { put_id_void(&id); }
329};
330
333{
334public:
335 unsigned nr_multi_samples = 0;
337};
338
340class CGV_API texture_base : public render_component
341{
342public:
343 TextureFilter mag_filter;
344 TextureFilter min_filter;
345 TextureWrap wrap_s;
346 TextureWrap wrap_t;
347 TextureWrap wrap_r;
348 float anisotropy;
349 float priority;
350 float border_color[4];
351 CompareFunction compare_function;
352 bool use_compare_function;
353 TextureType tt;
354 bool have_mipmaps;
355 unsigned nr_multi_samples = 5;
356 bool fixed_sample_locations = true;
358 texture_base(TextureType _tt = TT_UNDEF);
359};
360
361
364{
365protected:
366 bool is_enabled;
367 friend class context;
368
369 bool auto_detect_uniforms;
370 bool auto_detect_vertex_attributes;
371
372 // uniforms
373 bool uses_view;
374 bool uses_material;
375 bool uses_lights;
376 bool uses_gamma;
377 // maps uniform names to their locations in the shader program
378 std::map<std::string, int> uniform_locations;
379
380 // vertex attribute names
381 int position_index;
382 int color_index;
383 bool context_sets_color;
384 int normal_index;
385 int texcoord_index;
386
387public:
388 PrimitiveType geometry_shader_input_type;
389 PrimitiveType geometry_shader_output_type;
390 int geometry_shader_output_count;
393 // configure program
394 void specify_standard_uniforms(bool view, bool material, bool lights, bool gamma);
395 void specify_standard_vertex_attribute_names(context& ctx, bool color = true, bool normal = true, bool texcoord = true);
396 void specify_vertex_attribute_names(context& ctx, const std::string& position, const std::string& color = "", const std::string& normal = "", const std::string& texcoord = "");
397 // uniforms
398 bool does_use_view() const { return uses_view; }
399 bool does_use_material() const { return uses_material; }
400 bool does_use_lights() const { return uses_lights; }
401 bool does_use_gamma() const { return uses_gamma; }
402
403 // vertex attribute names
404 void allow_context_to_set_color(bool allow);
405 int get_position_index() const { return position_index; }
406 int get_color_index() const { return color_index; }
407 bool does_context_set_color() const { return context_sets_color; }
408 int get_normal_index() const { return normal_index; }
409 int get_texcoord_index() const { return texcoord_index; }
410};
411
414{
415protected:
416 bool is_enabled;
417 friend class context;
418public:
421};
422
423
436
458
470
479
482{
483protected:
484 friend class context;
485 bool is_enabled;
486 std::vector<int> enabled_color_attachments;
487 bool depth_attached;
488 bool attached[16];
489 int width, height;
490public:
493};
494
496enum ShaderType { ST_DETECT, ST_COMPUTE, ST_VERTEX, ST_TESS_CONTROL, ST_TESS_EVALUATION, ST_GEOMETRY, ST_FRAGMENT };
497
500 FB_0 = 0,
501 FB_1 = 1,
502 FB_2 = 2,
503 FB_3 = 3,
504 FB_4 = 4,
505 FB_5 = 5,
506 FB_6 = 6,
507 FB_7 = 7,
508 FB_BACK = 128,
509 FB_FRONT = 129,
510 FB_LEFT = 512,
511 FB_RIGHT = 1024,
512 FB_BACK_LEFT = FB_BACK+FB_LEFT,
513 FB_BACK_RIGHT = FB_BACK+FB_RIGHT,
514 FB_FRONT_LEFT = FB_FRONT+FB_LEFT,
515 FB_FRONT_RIGHT = FB_FRONT+FB_RIGHT
516};
517
518// forward declaration of all render components
519class CGV_API texture;
520class CGV_API render_buffer;
521class CGV_API frame_buffer;
522class CGV_API shader_code;
523class CGV_API shader_program;
524
525// declare some colors by name
526extern CGV_API float black[4], white[4], gray[4], green[4], brown[4], dark_red[4];
527extern CGV_API float cyan[4], yellow[4], red[4], blue[4];
528
575
578
580struct CGV_API render_config : public cgv::base::base, public context_config
581{
591
601
605 std::string get_type_name() const;
607 bool self_reflect(cgv::reflect::reflection_handler& srh);
608};
609
612
614extern CGV_API render_config_ptr get_render_config();
615
624
626class CGV_API context : public context_config
627{
628protected:
629 // store the GPU vendor id
630 GPUVendorID gpu_vendor;
631 // store the GPU device capabilities
632 device_capabilities gpu_capabilities;
633public:
634 friend class CGV_API attribute_array_manager;
635 friend class CGV_API render_component;
636 friend class CGV_API texture;
637 friend class CGV_API render_buffer;
638 friend class CGV_API frame_buffer;
639 friend class CGV_API shader_code;
640 friend class CGV_API shader_program;
641 friend class CGV_API attribute_array_binding;
642 friend class CGV_API vertex_buffer;
643
647 bool enabled = false;
649 CompareFunction test_func = CF_LESS;
650 };
651
653 struct BlendState {
655 bool enabled = false;
657 BlendFunction src_color = BF_ZERO;
659 BlendFunction dst_color = BF_ZERO;
661 BlendFunction src_alpha = BF_ZERO;
663 BlendFunction dst_alpha = BF_ZERO;
664 // TODO: Add blend equation?
665 };
666
668 struct BufferMask {
670 bool depth_flag = true;
672 bool red_flag = true;
674 bool green_flag = true;
676 bool blue_flag = true;
678 bool alpha_flag = true;
679 };
680protected:
681 friend class shader_program_base;
682
707
709 std::stack<vec4> bg_color_stack;
711 std::stack<float> bg_depth_stack;
713 std::stack<int> bg_stencil_stack;
715 std::stack<vec4> bg_accum_color_stack;
716
718 std::stack<DepthTestState> depth_test_state_stack;
720 std::stack<CullingMode> cull_state_stack;
722 std::stack<BlendState> blend_state_stack;
724 std::stack<BufferMask> buffer_mask_stack;
725
727 std::stack<dmat4> modelview_matrix_stack, projection_matrix_stack;
729 std::stack<std::vector<window_transformation>> window_transformation_stack;
731 std::stack<frame_buffer_base*> frame_buffer_stack;
733 std::stack<shader_program_base*> shader_program_stack;
734public:
736 shader_program_base* get_current_program() const;
738 void enable_shader_file_cache();
740 void disable_shader_file_cache();
742 bool is_shader_file_cache_enabled() const;
743protected:
745 std::stack<attribute_array_binding_base*> attribute_array_binding_stack;
748 {
749 bool enabled;
750 vec3 eye_position;
751 vec3 eye_spot_direction;
752 int light_source_index;
753 };
759 std::map<void*, std::pair<cgv::media::illum::light_source, light_source_status> > light_sources;
761 virtual void on_lights_changed();
763 static const unsigned nr_default_light_sources = 2;
765 cgv::media::illum::light_source default_light_source[nr_default_light_sources];
767 void* default_light_source_handles[nr_default_light_sources];
776 {
777 RenderPass pass;
778 RenderPassFlags flags;
779 void* user_data;
780 int pass_index;
781 };
783 std::stack<render_info> render_pass_stack;
791 int cursor_x, cursor_y;
801 int x_offset, y_offset;
807 bool do_screen_shot;
809 virtual void process_text(const std::string& text);
811 virtual void draw_text(const std::string& text);
812
813 virtual void destruct_render_objects();
814 virtual void put_id(void* handle, void* ptr) const = 0;
815
816 virtual cgv::data::component_format texture_find_best_format(const cgv::data::component_format& cf, render_component& rc, const std::vector<cgv::data::data_view>* palettes = 0) const = 0;
817 virtual bool texture_create (texture_base& tb, cgv::data::data_format& df) const = 0;
818 virtual bool texture_create (texture_base& tb, cgv::data::data_format& target_format, const cgv::data::const_data_view& data, int level, int cube_side = -1, int num_array_layers = 0, const std::vector<cgv::data::data_view>* palettes = 0) const = 0;
819 virtual bool texture_create_from_buffer (texture_base& tb, cgv::data::data_format& df, int x, int y, int level) const = 0;
820 virtual bool texture_replace (texture_base& tb, int x, int y, int z_or_cube_side, const cgv::data::const_data_view& data, int level, const std::vector<cgv::data::data_view>* palettes = 0) const = 0;
821 virtual bool texture_replace_from_buffer(texture_base& tb, int x, int y, int z_or_cube_side, int x_buffer, int y_buffer, unsigned int width, unsigned int height, int level) const = 0;
822 virtual bool texture_create_mipmaps (texture_base& tb, cgv::data::data_format& df) const = 0;
823 virtual bool texture_generate_mipmaps (texture_base& tb, unsigned int dim) const = 0;
824 virtual bool texture_destruct (texture_base& tb) const = 0;
825 virtual bool texture_set_state (const texture_base& tb) const = 0;
826 virtual bool texture_enable (texture_base& tb, int tex_unit, unsigned int nr_dims) const = 0;
827 virtual bool texture_disable (texture_base& tb, int tex_unit, unsigned int nr_dims) const = 0;
828 virtual bool texture_bind_as_image (texture_base& tb, int tex_unit, int level, bool bind_array, int layer, AccessType access) const = 0;
829
830 virtual bool render_buffer_create (render_buffer_base& rc, cgv::data::component_format& cf, int& _width, int& _height) const = 0;
831 virtual bool render_buffer_destruct (render_buffer_base& rc) const = 0;
832
833 static void get_buffer_list(frame_buffer_base& fbb, bool& depth_buffer, std::vector<int>& buffers, int offset = 0);
834 virtual bool frame_buffer_create (frame_buffer_base& fbb) const;
835 virtual bool frame_buffer_attach (frame_buffer_base& fbb, const render_buffer_base& rb, bool is_depth, int i) const;
836 virtual bool frame_buffer_attach (frame_buffer_base& fbb, const texture_base& t, bool is_depth, int level, int i, int z) const;
837 virtual bool frame_buffer_is_complete(const frame_buffer_base& fbb) const = 0;
838 virtual bool frame_buffer_enable (frame_buffer_base& fbb);
839 virtual bool frame_buffer_disable (frame_buffer_base& fbb);
840 virtual bool frame_buffer_destruct(frame_buffer_base& fbb) const;
841 virtual void frame_buffer_blit(const frame_buffer_base* src_fbb_ptr, const ivec4& S, frame_buffer_base* dst_fbb_ptr, const ivec4& _D, BufferTypeBits btbs, bool interpolate) const = 0;
842 virtual int frame_buffer_get_max_nr_color_attachments() const = 0;
843 virtual int frame_buffer_get_max_nr_draw_buffers() const = 0;
844
845 virtual bool shader_code_create (render_component& sc, ShaderType st, const std::string& source) const = 0;
846 virtual bool shader_code_compile (render_component& sc) const = 0;
847 virtual void shader_code_destruct(render_component& sc) const = 0;
848
849 virtual bool shader_program_create (shader_program_base& spb) const = 0;
850 virtual void shader_program_attach(shader_program_base& spb, const render_component& sc) const = 0;
851 virtual void shader_program_detach(shader_program_base& spb, const render_component& sc) const = 0;
852 virtual bool shader_program_link(shader_program_base& spb) const;
853 virtual bool shader_program_set_state(shader_program_base& spb) const = 0;
854 virtual bool shader_program_enable (shader_program_base& spb);
855 virtual bool shader_program_disable(shader_program_base& spb);
856 virtual bool shader_program_destruct(shader_program_base& spb) const;
857 virtual void shader_program_set_uniform_locations(shader_program_base& spb) const;
858 virtual bool shader_program_get_active_uniforms(shader_program_base& spb, std::vector<std::string>& names) const = 0;
859 virtual int get_uniform_location(const shader_program_base& spb, const std::string& name) const = 0;
860 virtual bool set_uniform_void(shader_program_base& spb, int loc, type_descriptor value_type, const void* value_ptr) const = 0;
861 virtual bool set_uniform_array_void(shader_program_base& spb, int loc, type_descriptor value_type, const void* value_ptr, size_t nr_elements) const = 0;
862 virtual int get_attribute_location(const shader_program_base& spb, const std::string& name) const = 0;
863 virtual bool set_attribute_void(shader_program_base& spb, int loc, type_descriptor value_type, const void* value_ptr) const = 0;
864
865 virtual bool attribute_array_binding_create (attribute_array_binding_base& aab) const = 0;
866 virtual bool attribute_array_binding_destruct(attribute_array_binding_base& aab) const;
867 virtual bool attribute_array_binding_enable (attribute_array_binding_base& aab);
868 virtual bool attribute_array_binding_disable (attribute_array_binding_base& aab);
869 virtual bool set_attribute_array_void(attribute_array_binding_base* aab, int loc, type_descriptor value_type, const vertex_buffer_base* vbb, const void* ptr, size_t nr_elements = 0, unsigned stride_in_bytes = 0) const = 0;
870 virtual bool set_element_array(attribute_array_binding_base* aab, const vertex_buffer_base* vbb) const = 0;
871 virtual bool enable_attribute_array(attribute_array_binding_base* aab, int loc, bool do_enable) const = 0;
872 virtual bool is_attribute_array_enabled(const attribute_array_binding_base* aab, int loc) const = 0;
873
874 virtual bool vertex_buffer_bind(const vertex_buffer_base& vbb, VertexBufferType _type, unsigned _idx = -1) const = 0;
875 virtual bool vertex_buffer_unbind(const vertex_buffer_base& vbb, VertexBufferType _type, unsigned _idx = -1) const = 0;
876 virtual bool vertex_buffer_create(vertex_buffer_base& vbb, const void* array_ptr, size_t size_in_bytes) const = 0;
877 virtual bool vertex_buffer_resize(vertex_buffer_base& vbb, const void* array_ptr, size_t size_in_bytes) const = 0;
878 virtual bool vertex_buffer_replace(vertex_buffer_base& vbb, size_t offset, size_t size_in_bytes, const void* array_ptr) const = 0;
879 virtual bool vertex_buffer_copy(const vertex_buffer_base& src, size_t src_offset, vertex_buffer_base& target, size_t target_offset, size_t size_in_bytes) const = 0;
880 virtual bool vertex_buffer_copy_back(vertex_buffer_base& vbb, size_t offset, size_t size_in_bytes, void* array_ptr) const = 0;
881 virtual bool vertex_buffer_destruct(vertex_buffer_base& vbb) const = 0;
882public:
884 context();
886 virtual ~context();
888 virtual void error(const std::string& message, const render_component* rc = 0) const;
890 virtual GPUVendorID get_gpu_vendor_id() const;
891 const device_capabilities& get_device_capabilities() const;
892
896 virtual void init_render_pass();
898 virtual void draw_textual_info();
900 virtual void perform_screen_shot();
902 virtual void finish_render_pass();
904
908 virtual void configure_new_child(cgv::base::base_ptr child);
910 virtual RenderAPI get_render_api() const = 0;
912 unsigned get_render_pass_recursion_depth() const;
914 virtual RenderPass get_render_pass() const;
916 virtual RenderPassFlags get_render_pass_flags() const;
918 virtual void* get_render_pass_user_data() const;
920 virtual RenderPassFlags get_default_render_pass_flags() const;
922 virtual void set_default_render_pass_flags(RenderPassFlags);
924 void render_pass_debug_output(const render_info& ri, const std::string& info = "");
926 virtual void render_pass(RenderPass render_pass = RP_MAIN,
927 RenderPassFlags render_pass_flags = RPF_ALL,
928 void* user_data = 0,
929 int rp_idx = -1);
931 void set_debug_render_passes(bool _debug);
933 bool get_debug_render_passes() const { return debug_render_passes; }
935 virtual bool in_render_process() const = 0;
937 virtual bool is_created() const = 0;
939 virtual bool is_current() const = 0;
941 virtual bool recreate_context();
943 virtual bool make_current() const = 0;
945 virtual void clear_current() const = 0;
947 virtual void attach_alpha_buffer(bool attach = true) = 0;
949 virtual void attach_depth_buffer(bool attach = true) = 0;
951 virtual void attach_stencil_buffer(bool attach = true) = 0;
953 virtual bool is_stereo_buffer_supported() const = 0;
955 virtual void attach_stereo_buffer(bool attach = true) = 0;
957 virtual void attach_accumulation_buffer(bool attach = true) = 0;
959 virtual void attach_multi_sample_buffer(bool attach = true) = 0;
961
963 virtual unsigned int get_width() const = 0;
965 virtual unsigned int get_height() const = 0;
967 virtual void resize(unsigned int width, unsigned int height) = 0;
968
969
985 virtual bool read_frame_buffer(
986 data::data_view& dv,
987 unsigned int x = 0, unsigned int y = 0,
988 FrameBufferType buffer_type = FB_BACK,
990 data::ComponentFormat cf = data::CF_RGB,
991 int w = -1, int h = -1) = 0;
995 bool write_frame_buffer_to_image(
996 const std::string& file_name,
997 data::ComponentFormat cf = data::CF_RGB,
998 FrameBufferType buffer_type = FB_BACK,
999 unsigned int x = 0, unsigned int y = 0,
1000 int w = -1, int h = -1,
1001 float depth_offset = 0.9f, float depth_scale = 10.0f);
1002
1004 void push_bg_color();
1006 void pop_bg_color();
1008 virtual void set_bg_color(vec4 rgba);
1010 void set_bg_color(float r, float g, float b, float a);
1012 vec4 get_bg_color() const;
1014 void put_bg_color(float* rgba) const;
1016 void set_bg_alpha(float a);
1018 float get_bg_alpha() const;
1020 void set_bg_clr_idx(unsigned int idx);
1022 unsigned int get_bg_clr_idx() const;
1023
1025 void push_bg_depth();
1027 void pop_bg_depth();
1029 virtual void set_bg_depth(float d);
1031 float get_bg_depth() const;
1032
1034 void push_bg_stencil();
1036 void pop_bg_stencil();
1038 virtual void set_bg_stencil(int s);
1040 int get_bg_stencil() const;
1041
1043 void push_bg_accum_color();
1045 void pop_bg_accum_color();
1047 virtual void set_bg_accum_color(vec4 rgba);
1049 void set_bg_accum_color(float r, float g, float b, float a);
1051 vec4 get_bg_accum_color() const;
1053 void put_bg_accum_color(float* rgba) const;
1055 void set_bg_accum_alpha(float a);
1057 float get_bg_accum_alpha() const;
1058
1060 virtual void clear_background(bool color_flag, bool depth_flag, bool stencil_flag = false, bool accum_flag = false) = 0;
1061
1063 virtual void post_redraw() = 0;
1065 virtual void force_redraw() = 0;
1067 virtual void announce_external_frame_buffer_change(void*& cgv_fbo_storage) = 0;
1069 virtual void recover_from_external_frame_buffer_change(void* cgv_fbo_storage) = 0;
1070
1074 virtual void enable_font_face(media::font::font_face_ptr font_face, float font_size);
1076 virtual float get_current_font_size() const;
1078 virtual media::font::font_face_ptr get_current_font_face() const;
1080
1083 DEPRECATED("deprecated and ignored.") virtual void enable_phong_shading();
1084 DEPRECATED("deprecated and ignored.") virtual void disable_phong_shading();
1085 DEPRECATED("deprecated, use set_material instead.") virtual void enable_material(const cgv::media::illum::phong_material& mat = cgv::media::illum::default_material(), MaterialSide ms = MS_FRONT_AND_BACK, float alpha = 1);
1086 DEPRECATED("deprecated and ignored.") virtual void disable_material(const cgv::media::illum::phong_material& mat = cgv::media::illum::default_material());
1087 DEPRECATED("deprecated, use enable_material(textured_surface_material) instead.") virtual void enable_material(const textured_material& mat, MaterialSide ms = MS_FRONT_AND_BACK, float alpha = 1);
1088 //DEPRECATED("deprecated, use disable_material(textured_surface_material) instead.") virtual void disable_material(const textured_material& mat) = 0;
1090 void set_gamma(float _gamma);
1092 virtual void set_gamma3(const vec3& _gamma3);
1094 float get_gamma() const { return (gamma3.x() + gamma3.y() + gamma3.z()) / 3.0f; }
1096 vec3 get_gamma3() const { return gamma3; }
1098 virtual void enable_sRGB_framebuffer(bool do_enable = true);
1100 bool sRGB_framebuffer_enabled() { return sRGB_framebuffer; }
1102 const rgba& get_color() const;
1104 virtual void set_color(const rgba& clr);
1106 virtual void set_color(const rgb& clr, float opacity = 1.0f) { set_color(rgba(clr[0], clr[1], clr[2], opacity)); }
1108 virtual void set_material(const cgv::media::illum::surface_material& mat);
1110 const cgv::media::illum::surface_material* get_current_material() const;
1112 virtual void set_textured_material(const textured_material& mat);
1114 virtual void enable_material(textured_material& mat) = 0;
1116 virtual void disable_material(textured_material& mat) = 0;
1118 void set_current_gamma(shader_program& prog) const;
1120 void set_current_view(shader_program& prog, bool modelview_deps = true, bool projection_deps = true) const;
1122 void set_current_material(shader_program& prog) const;
1124 void set_current_lights(shader_program& prog) const;
1126 vec3 get_light_eye_position(const cgv::media::illum::light_source& light, bool place_now) const;
1128 vec3 get_light_eye_spot_direction(const cgv::media::illum::light_source& light, bool place_now) const;
1130 virtual shader_program& ref_default_shader_program(bool texture_support = false) = 0;
1132 virtual shader_program& ref_surface_shader_program(bool texture_support = false) = 0;
1134 virtual void enumerate_program_uniforms(shader_program& prog, std::vector<std::string>& names, std::vector<int>* locations_ptr = 0, std::vector<int>* sizes_ptr = 0, std::vector<int>* types_ptr = 0, bool show = false) const = 0;
1136 virtual void enumerate_program_attributes(shader_program& prog, std::vector<std::string>& names, std::vector<int>* locations_ptr = 0, std::vector<int>* sizes_ptr = 0, std::vector<int>* types_ptr = 0, bool show = false) const = 0;
1138
1141 DEPRECATED("deprecated, use add_light_source instead.") void* enable_light(const cgv::media::illum::light_source& light) { return add_light_source(light); }
1142 DEPRECATED("deprecated, use enable_light_source instead.") void disable_light(void* handle) { disable_light_source(handle); }
1143 DEPRECATED("deprecated, use get_max_nr_enabled_light_sources instead.") unsigned get_max_nr_lights() const { return get_max_nr_enabled_light_sources(); }
1145 size_t get_nr_light_sources() const;
1147 void* add_light_source(const cgv::media::illum::light_source& light, bool enabled = true, bool place_now = false);
1149 bool remove_light_source(void* handle);
1151 const cgv::media::illum::light_source& get_light_source(void* handle) const;
1153 const light_source_status& get_light_source_status(void* handle) const;
1155 void set_light_source(void* handle, const cgv::media::illum::light_source& light, bool place_now = true);
1157 void place_light_source(void* handle);
1158
1160 virtual unsigned get_max_nr_enabled_light_sources() const;
1162 size_t get_nr_enabled_light_sources() const;
1164 void* get_enabled_light_source_handle(size_t i) const;
1166 bool is_light_source_enabled(void* handle);
1168 bool enable_light_source(void* handle);
1170 bool disable_light_source(void* handle);
1172 size_t get_nr_default_light_sources() const { return nr_default_light_sources; }
1174 const cgv::media::illum::light_source& get_default_light_source(size_t i) const;
1176 void set_default_light_source(size_t i, const cgv::media::illum::light_source& ls);
1178
1188 virtual std::ostream& output_stream();
1190 virtual void set_cursor(int x, int y);
1192 virtual void get_cursor(int& x, int& y) const;
1195 virtual void put_cursor_coords(const vecn& p, int& x, int& y) const;
1201 virtual void set_cursor(const vecn& pos,
1202 const std::string& text = "", TextAlignment ta = TA_BOTTOM_LEFT,
1203 int x_offset=0, int y_offset=0);
1205
1210 const float* vertices, const float* normals, const float* tex_coords,
1211 const int* vertex_indices, const int* normal_indices, const int* tex_coord_indices,
1212 int nr_faces, int face_degree, bool flip_normals = false) const = 0;
1215 const float* vertices, const float* normals, const float* tex_coords,
1216 const int* vertex_indices, const int* normal_indices, const int* tex_coord_indices,
1217 int nr_faces, int face_degree, bool is_fan, bool flip_normals = false) const = 0;
1219 virtual void draw_faces(
1220 const float* vertices, const float* normals, const float* tex_coords,
1221 const int* vertex_indices, const int* normal_indices, const int* tex_coord_indices,
1222 int nr_faces, int face_degree, bool flip_normals = false) const = 0;
1224 virtual void draw_strip_or_fan(
1225 const float* vertices, const float* normals, const float* tex_coords,
1226 const int* vertex_indices, const int* normal_indices, const int* tex_coord_indices,
1227 int nr_faces, int face_degree, bool is_fan, bool flip_normals = false) const = 0;
1228
1230 void tesselate_unit_square(bool flip_normals = false, bool edges = false);
1232 void tesselate_unit_cube(bool flip_normals = false, bool edges = false);
1234 virtual void tesselate_box(const cgv::media::axis_aligned_box<double, 3>& B, bool flip_normals, bool edges = false) const;
1236 void tesselate_unit_prism(bool flip_normals = false, bool edges = false);
1238 void tesselate_unit_disk(int resolution = 25, bool flip_normals = false, bool edges = false);
1240 void tesselate_unit_cone(int resolution = 25, bool flip_normals = false, bool edges = false);
1242 void tesselate_unit_cylinder(int resolution = 25, bool flip_normals = false, bool edges = false);
1244 void tesselate_unit_sphere(int resolution = 25, bool flip_normals = false, bool edges = false);
1246 void tesselate_unit_tetrahedron(bool flip_normals = false, bool edges = false);
1248 void tesselate_unit_octahedron(bool flip_normals = false, bool edges = false);
1250 void tesselate_unit_dodecahedron(bool flip_normals = false, bool edges = false);
1252 void tesselate_unit_icosahedron(bool flip_normals = false, bool edges = false);
1254 void tesselate_unit_torus(float minor_radius = 0.2f, int resolution = 25, bool flip_normals = false, bool edges = false);
1256
1263 virtual void tesselate_arrow(double length = 1, double aspect = 0.1, double rel_tip_radius = 2.0, double tip_aspect = 0.3, int res = 25, bool edges = false);
1265 virtual void tesselate_arrow(const dvec3& start, const dvec3& end, double aspect = 0.1f, double rel_tip_radius = 2.0f, double tip_aspect = 0.3f, int res = 25, bool edges = false);
1267
1270 virtual void draw_light_source(const cgv::media::illum::light_source& l, float intensity_scale, float light_scale);
1272
1275
1278 void push_depth_test_state();
1280 void pop_depth_test_state();
1282 DepthTestState get_depth_test_state() const;
1284 virtual void set_depth_test_state(DepthTestState state);
1286 virtual void set_depth_func(CompareFunction func);
1288 virtual void enable_depth_test();
1290 virtual void disable_depth_test();
1291
1294 void push_cull_state();
1296 void pop_cull_state();
1298 CullingMode get_cull_state() const;
1300 virtual void set_cull_state(CullingMode culling_mode);
1301
1304 void push_blend_state();
1306 void pop_blend_state();
1308 BlendState get_blend_state() const;
1310 virtual void set_blend_state(BlendState state);
1312 virtual void set_blend_func(BlendFunction src_factor, BlendFunction dst_factor);
1314 virtual void set_blend_func_separate(BlendFunction src_color_factor, BlendFunction dst_color_factor, BlendFunction src_alpha_factor, BlendFunction dst_alpha_factor);
1316 void set_blend_func_front_to_back();
1318 void set_blend_func_back_to_front();
1320 virtual void enable_blending();
1322 virtual void disable_blending();
1323
1326 void push_buffer_mask();
1328 void pop_buffer_mask();
1330 BufferMask get_buffer_mask() const;
1332 virtual void set_buffer_mask(BufferMask mask);
1334 bool get_depth_mask() const;
1336 virtual void set_depth_mask(bool flag);
1338 bvec4 get_color_mask() const;
1340 virtual void set_color_mask(bvec4 flags);
1341
1343
1346 DEPRECATED("deprecated: use get_modelview_matrix() instead.") dmatn get_V() const { return dmatn(4,4,&get_modelview_matrix()(0,0)); }
1347 DEPRECATED("deprecated: use set_modelview_matrix() instead.") void set_V(const dmatn& V) const { const_cast<context*>(this)->set_modelview_matrix(dmat4(4,4,&V(0,0))); }
1348 DEPRECATED("deprecated: use push_modelview_matrix() instead.") void push_V() { push_modelview_matrix(); }
1349 DEPRECATED("deprecated: use pop_modelview_matrix() instead.") void pop_V() { pop_modelview_matrix(); }
1350 DEPRECATED("deprecated: use get_projection_matrix() instead.") dmatn get_P() const { return dmatn(4, 4, &get_projection_matrix()(0, 0)); }
1351 DEPRECATED("deprecated: use set_projection_matrix() instead.") void set_P(const dmatn& P) const { const_cast<context*>(this)->set_projection_matrix(dmat4(4,4,&P(0, 0))); }
1352 DEPRECATED("deprecated: use push_projection_matrix() instead.") void push_P() { push_projection_matrix(); }
1353 DEPRECATED("deprecated: use pop_projection_matrix() instead.") void pop_P() { pop_projection_matrix(); }
1354 DEPRECATED("deprecated: use get_device_matrix() instead.") dmatn get_D() const { return dmatn(4, 4, &get_window_matrix()(0, 0)); }
1355 DEPRECATED("deprecated: use get_modelview_projection_device_matrix() instead.") dmatn get_DPV() const { return dmatn(4, 4, &get_modelview_projection_window_matrix()(0, 0)); }
1359 virtual void push_pixel_coords() = 0;
1361 virtual void pop_pixel_coords() = 0;
1363 virtual dmat4 get_modelview_matrix() const = 0;
1365 virtual void set_modelview_matrix(const dmat4& MV);
1367 virtual void mul_modelview_matrix(const dmat4& MV);
1369
1375 void push_modelview_matrix();
1377 void pop_modelview_matrix();
1379 virtual dmat4 get_projection_matrix() const = 0;
1381 virtual void set_projection_matrix(const dmat4& P);
1383 virtual void mul_projection_matrix(const dmat4& P);
1385 void push_projection_matrix();
1387 void pop_projection_matrix();
1389 void push_window_transformation_array();
1391
1393 virtual void pop_window_transformation_array();
1395 virtual void announce_external_viewport_change(ivec4& cgv_viewport_storage) = 0;
1397 virtual void recover_from_external_viewport_change(const ivec4& cgv_viewport_storage) = 0;
1399 virtual unsigned get_max_window_transformation_array_size() const = 0;
1401
1402protected:
1403 bool ensure_window_transformation_index(int& array_index);
1404public:
1406
1416 virtual void set_viewport(const ivec4& viewport, int array_index = -1);
1418
1420 virtual void set_depth_range(const dvec2& depth_range = dvec2(0, 1), int array_index = -1);
1422 const std::vector<window_transformation>& get_window_transformation_array() const;
1424
1429 dmat4 get_window_matrix(unsigned array_index = 0) const;
1431 dmat4 get_modelview_projection_window_matrix(unsigned array_index = 0) const;
1433 virtual double get_window_z(int x_window, int y_window) const = 0;
1435
1437 inline vec3 get_model_point(int x_window, int y_window) const {
1438 return get_model_point(x_window, y_window, get_window_z(x_window, y_window));
1439 }
1441
1443 inline vec3 get_model_point(int x_window, int y_window, double z_window) const {
1444 return get_model_point(x_window, y_window, z_window, get_modelview_projection_window_matrix());
1445 }
1447
1449 inline vec3 get_model_point(int x_window, int y_window, const dmat4& modelview_projection_window_matrix) const {
1450 return get_model_point(x_window, y_window, get_window_z(x_window, y_window), modelview_projection_window_matrix);
1451 }
1453
1455 inline static vec3 get_model_point(int x_window, int y_window, double z_window, const dmat4& modelview_projection_window_matrix) {
1456 return get_model_point(dvec3(x_window+0.5, y_window+0.5, z_window), modelview_projection_window_matrix);
1457 }
1459
1461 inline vec3 get_model_point(const vec3& p_window) const {
1462 return get_model_point(p_window, get_modelview_projection_window_matrix());
1463 }
1465
1467 static vec3 get_model_point(const dvec3& p_window, const dmat4& modelview_projection_window_matrix);
1469 DEPRECATED("use get_window_matrix() instead.") dmat4 get_device_matrix() const { return get_window_matrix(); }
1471 DEPRECATED("use get_modelview_projection_window_matrix() instead.") dmat4 get_modelview_projection_device_matrix() const;
1473 DEPRECATED("use get_window_z()") double get_z_D(int x_D, int y_D) const { return get_window_z(x_D, y_D); }
1475 DEPRECATED("use get_model_point()") vec3 get_point_W(int x_D, int y_D) const { return get_model_point(x_D, y_D); }
1477 DEPRECATED("use get_model_point()") vec3 get_point_W(int x_D, int y_D, const dmat4& MPD) const { return get_model_point(x_D, y_D, MPD); }
1479 DEPRECATED("use get_model_point()") vec3 get_point_W(int x_D, int y_D, double z_D) const { return get_model_point(x_D, y_D, z_D); }
1481 DEPRECATED("use get_model_point()") vec3 get_point_W(int x_D, int y_D, double z_D, const dmat4& MPD) const { return get_model_point(x_D, y_D, z_D, MPD); }
1483 DEPRECATED("use get_model_point()") vec3 get_point_W(const vec3& p_D) const { return get_model_point(p_D); }
1485 DEPRECATED("use get_model_point()") vec3 get_point_W(const vec3& p_D, const dmat4& MPD) const { return get_model_point(p_D, MPD); }
1487};
1488
1493extern CGV_API context* create_context(RenderAPI api = RA_OPENGL,
1494 unsigned int w = 800, unsigned int h = 600,
1495 const std::string& title = "", bool show = false);
1496
1497typedef context* (*context_creation_function_type)(RenderAPI api, unsigned int w, unsigned int h, const std::string& title, bool show);
1498
1500extern CGV_API void register_context_factory(context_creation_function_type);
1501
1503{
1504 context_factory_registration(context_creation_function_type fp);
1505};
1506
1507 }
1508}
1509
1510#include <cgv/config/lib_end.h>
base class for all classes that can be registered with support for dynamic properties (see also secti...
Definition base.h:75
the component format inherits the information of a packing_info and adds information on the component...
The const_data_view has the functionality of the data_view but uses a const pointer and therefore doe...
Definition data_view.h:221
A data_format describes a multidimensional data block of data entries.
Definition data_format.h:17
the data view gives access to a data array of one, two, three or four dimensions.
Definition data_view.h:153
reference counted pointer, which can work together with types that are derived from ref_counted,...
Definition ref_ptr.h:160
matrix of fixed size dimensions
Definition fmat.h:23
T & z()
third element
Definition fvec.h:164
T & y()
second element
Definition fvec.h:160
T & x()
first element
Definition fvec.h:156
A matrix type (full column major storage) The matrix can be loaded directly into OpenGL without need ...
Definition mat.h:208
An axis aligned box, defined by to points: min and max.
>simple class to hold the properties of a light source
simple class to hold the material properties of a phong material
the self reflection handler is passed to the virtual self_reflect() method of cgv::base::base.
base class for attribute_array_bindings
Definition context.h:414
the attribute_array_binding allows to define vertex attributes (i.e.
attribute array manager used to upload arrays to gpu
base class for all drawables, which is independent of the used rendering API.
Definition context.h:627
virtual void announce_external_viewport_change(ivec4 &cgv_viewport_storage)=0
announce an external viewport change performed with rendering API to the cgv framework providing spac...
virtual bool read_frame_buffer(data::data_view &dv, unsigned int x=0, unsigned int y=0, FrameBufferType buffer_type=FB_BACK, cgv::type::info::TypeId type=cgv::type::info::TI_UINT8, data::ComponentFormat cf=data::CF_RGB, int w=-1, int h=-1)=0
read the current frame buffer or a rectangular region of it into the given data view.
vec3 get_model_point(int x_window, int y_window, const dmat4 &modelview_projection_window_matrix) const
compute model space 3D point from the given opengl pixel location (window location) and modelview_pro...
Definition context.h:1449
vec3 gamma3
per color channel gamma value passed to shader programs that have gamma uniform
Definition context.h:706
virtual bool in_render_process() const =0
return whether the context is currently in process of rendering
virtual bool is_created() const =0
return whether the context is created
virtual void draw_edges_of_faces(const float *vertices, const float *normals, const float *tex_coords, const int *vertex_indices, const int *normal_indices, const int *tex_coord_indices, int nr_faces, int face_degree, bool flip_normals=false) const =0
pass geometry of given faces to current shader program and generate draw calls to render lines for th...
virtual void recover_from_external_viewport_change(const ivec4 &cgv_viewport_storage)=0
restore cgv viewport to the state before the external change
RenderPassFlags default_render_flags
default render flags with which the main render pass is initialized
Definition context.h:785
virtual void announce_external_frame_buffer_change(void *&cgv_fbo_storage)=0
announce an external frame buffer change performed with rendering API to the cgv framework providing ...
vec3 get_model_point(int x_window, int y_window) const
compute model space 3D point from the given opengl pixel location (window location)
Definition context.h:1437
std::stack< render_info > render_pass_stack
store the current render pass
Definition context.h:783
virtual void enumerate_program_uniforms(shader_program &prog, std::vector< std::string > &names, std::vector< int > *locations_ptr=0, std::vector< int > *sizes_ptr=0, std::vector< int > *types_ptr=0, bool show=false) const =0
get list of program uniforms
virtual void draw_edges_of_strip_or_fan(const float *vertices, const float *normals, const float *tex_coords, const int *vertex_indices, const int *normal_indices, const int *tex_coord_indices, int nr_faces, int face_degree, bool is_fan, bool flip_normals=false) const =0
pass geometry of given strip or fan to current shader program and generate draw calls to render lines...
float current_font_size
store current font size
Definition context.h:795
bool enable_vsync
whether vsync should be enabled
Definition context.h:700
virtual void disable_material(textured_material &mat)=0
disable a material with textures
virtual void attach_alpha_buffer(bool attach=true)=0
attach or detach (attach=false) an alpha buffer to the current frame buffer if not present
virtual void attach_stencil_buffer(bool attach=true)=0
attach or detach (attach=false) stencil buffer to the current frame buffer if not present
std::stack< BufferMask > buffer_mask_stack
stack of buffer masks
Definition context.h:724
virtual void draw_strip_or_fan(const float *vertices, const float *normals, const float *tex_coords, const int *vertex_indices, const int *normal_indices, const int *tex_coord_indices, int nr_faces, int face_degree, bool is_fan, bool flip_normals=false) const =0
pass geometry of given strip or fan to current shader program and generate draw calls to render trian...
virtual bool is_current() const =0
return whether the context is current
bool auto_set_lights_in_current_shader_program
whether to automatically set lights in current shader program, defaults to true
Definition context.h:688
size_t light_source_handle
counter to construct light source handles
Definition context.h:757
virtual void attach_stereo_buffer(bool attach=true)=0
attach or detach (attach=false) stereo buffer to the current frame buffer if not present
std::stack< shader_program_base * > shader_program_stack
stack of currently enabled shader programs
Definition context.h:733
virtual unsigned int get_width() const =0
return the width of the window
size_t get_nr_default_light_sources() const
return number of default light sources
Definition context.h:1172
virtual void set_color(const rgb &clr, float opacity=1.0f)
set the current color
Definition context.h:1106
virtual shader_program & ref_default_shader_program(bool texture_support=false)=0
return a reference to a shader program used to render without illumination
int current_background
current back ground color index
Definition context.h:789
virtual void clear_background(bool color_flag, bool depth_flag, bool stencil_flag=false, bool accum_flag=false)=0
clear the buffer contents of the flagged buffers to the set background colors
virtual bool is_stereo_buffer_supported() const =0
return whether the graphics card supports stereo buffer mode
virtual void resize(unsigned int width, unsigned int height)=0
resize the context to the given dimensions
virtual unsigned int get_height() const =0
return the height of the window
vec3 get_gamma3() const
query current per color channel gamma
Definition context.h:1096
vec3 get_model_point(const vec3 &p_window) const
compute model space 3D point from the given window space point
Definition context.h:1461
virtual void draw_faces(const float *vertices, const float *normals, const float *tex_coords, const int *vertex_indices, const int *normal_indices, const int *tex_coord_indices, int nr_faces, int face_degree, bool flip_normals=false) const =0
pass geometry of given faces to current shader program and generate draw calls to render triangles
std::stack< dmat4 > modelview_matrix_stack
keep two matrix stacks for model view and projection matrices
Definition context.h:727
bool use_shader_file_cache
whether to use the caching facilities of shader_program and shader_code to store loaded shader file c...
Definition context.h:684
virtual double get_window_z(int x_window, int y_window) const =0
read the window z-coordinate from the depth buffer for the given opengl x- and y-coordinates
int nr_identations
current number of indentations
Definition context.h:803
virtual void clear_current() const =0
clear the current context, typically used in multi-threaded rendering to allow usage of context in se...
bool auto_set_material_in_current_shader_program
whether to automatically set material in current shader program, defaults to true
Definition context.h:690
virtual void recover_from_external_frame_buffer_change(void *cgv_fbo_storage)=0
restore cgv frame buffer to the state before the external change
static vec3 get_model_point(int x_window, int y_window, double z_window, const dmat4 &modelview_projection_window_matrix)
compute model space 3D point from the given opengl pixel location (window location) with the given mo...
Definition context.h:1455
virtual RenderAPI get_render_api() const =0
return the used rendering API
std::stack< float > bg_depth_stack
stack of background depth values
Definition context.h:711
bool support_compatibility_mode
whether to support view and lighting management of compatibility mode, defaults to true
Definition context.h:694
std::stack< attribute_array_binding_base * > attribute_array_binding_stack
stack of currently enabled attribute array binding
Definition context.h:745
std::stack< DepthTestState > depth_test_state_stack
stack of depth test states
Definition context.h:718
std::stack< CullingMode > cull_state_stack
stack of culling mode states
Definition context.h:720
bool phong_shading
whether to use phong shading
Definition context.h:787
virtual void push_pixel_coords()=0
use this to push new modelview and new projection matrices onto the transformation stacks such that x...
virtual void force_redraw()=0
the context will be redrawn right now. This method cannot be called inside the following methods of a...
bool current_material_is_textured
store flag to tell whether current material is textured
Definition context.h:773
rgba current_color
current color value
Definition context.h:702
std::stack< int > bg_stencil_stack
stack of background stencil values
Definition context.h:713
virtual dmat4 get_projection_matrix() const =0
return homogeneous 4x4 projection matrix, which transforms from eye to clip space
int tab_size
size a tabs
Definition context.h:799
std::stack< vec4 > bg_accum_color_stack
stack of background accumulation colors
Definition context.h:715
vec3 get_model_point(int x_window, int y_window, double z_window) const
compute model space 3D point from the given opengl pixel location (window location)
Definition context.h:1443
cgv::media::illum::surface_material default_material
store a default material
Definition context.h:769
bool sRGB_framebuffer_enabled()
check whether sRGB framebuffer is enabled
Definition context.h:1100
virtual unsigned get_max_window_transformation_array_size() const =0
query the maximum number of supported window transformations, which is at least 1
int x_offset
offset in x and y direction where text starts
Definition context.h:801
virtual void attach_depth_buffer(bool attach=true)=0
attach or detach (attach=false) depth buffer to the current frame buffer if not present
std::map< void *, std::pair< cgv::media::illum::light_source, light_source_status > > light_sources
map handle to light source and light source status information
Definition context.h:759
std::stack< std::vector< window_transformation > > window_transformation_stack
keep stack of window transformations
Definition context.h:729
int cursor_x
current cursor location for textual output
Definition context.h:791
virtual bool make_current() const =0
make the current context current if possible
bool draw_in_compatibility_mode
whether to do all drawing in compatibility mode, only possible if support_compatibility_mode is true,...
Definition context.h:696
bool sRGB_framebuffer
whether to use opengl option to support sRGB framebuffer
Definition context.h:704
virtual void enumerate_program_attributes(shader_program &prog, std::vector< std::string > &names, std::vector< int > *locations_ptr=0, std::vector< int > *sizes_ptr=0, std::vector< int > *types_ptr=0, bool show=false) const =0
get list of program attributes
virtual dmat4 get_modelview_matrix() const =0
return homogeneous 4x4 viewing matrix, which transforms from world to eye space
std::stack< frame_buffer_base * > frame_buffer_stack
stack of currently enabled frame buffers
Definition context.h:731
virtual void pop_pixel_coords()=0
pop previously pushed transformation matrices from modelview and projection stacks
bool at_line_begin
store whether we are at the beginning of the line
Definition context.h:805
virtual void enable_material(textured_material &mat)=0
enable a material with textures
bool auto_set_view_in_current_shader_program
whether to automatically set viewing matrixes in current shader program, defaults to true
Definition context.h:686
bool debug_render_passes
whether to debug render passes
Definition context.h:698
std::vector< void * > enabled_light_source_handles
keep track of enabled light source handles
Definition context.h:755
virtual void attach_accumulation_buffer(bool attach=true)=0
attach or detach (attach=false) accumulation buffer to the current frame buffer if not present
virtual void attach_multi_sample_buffer(bool attach=true)=0
attach or detach (attach=false) multi sample buffer to the current frame buffer if not present
virtual shader_program & ref_surface_shader_program(bool texture_support=false)=0
return a reference to the default shader program used to render surfaces
virtual void post_redraw()=0
the context will be redrawn when the system is idle again
bool get_debug_render_passes() const
check whether render passes are debugged
Definition context.h:933
const cgv::media::illum::surface_material * current_material_ptr
store pointer to current material
Definition context.h:771
cgv::media::font::font_face_ptr current_font_face
store current font
Definition context.h:797
cgv::signal::callback_stream out_stream
use a callback stream to write text to the opengl context
Definition context.h:793
std::stack< vec4 > bg_color_stack
stack of background colors
Definition context.h:709
std::stack< BlendState > blend_state_stack
stack of blend states
Definition context.h:722
bool auto_set_gamma_in_current_shader_program
whether to automatically set gamma in current shader program, defaults to true
Definition context.h:692
base interface for framebuffer
Definition context.h:482
this class encapsulate frame buffers that live on the GPU and can be used as destination for the rend...
base interface for a render_buffer
Definition context.h:333
this class encapsulate render buffers that live on the GPU which must support frame buffer objects fo...
base interface for all render components
Definition context.h:310
void put_id(T &id) const
cast the refence to rendering api specific representation of component id to the specified type
Definition context.h:328
const context * ctx_ptr
keep pointer to my context
Definition context.h:316
std::string last_error
a string that contains the last error
Definition context.h:318
a shader code object holds a code fragment of a geometry vertex or fragment shader and can be added t...
base interface for shader programs
Definition context.h:364
a shader program combines several shader code fragments to a complete definition of the shading pipel...
base interface for a texture
Definition context.h:341
the texture class encapsulates all functionality independent of the rendering api.
Definition texture.h:15
class that extends obj_material with the management of textures
base interface for a vertex buffer
Definition context.h:461
VertexBufferType type
buffer type defaults to VBT_VERTICES
Definition context.h:464
VertexBufferUsage usage
usage defaults to VBU_STATIC_DRAW
Definition context.h:466
a vertex buffer is an unstructured memory block on the GPU.
defines a symmetric view with the following quantities:
Definition view.h:22
connect to the write signal of the callback stream in order to process all text written to the stream
ComponentFormat
define standard formats, which should be used to avoid wrong assignment of component names
RenderAPI
enumeration of rendering APIs which can be queried from the context
Definition context.h:79
CullingMode
different culling modes
Definition context.h:152
cgv::data::ref_ptr< render_config > render_config_ptr
type of ref counted pointer to render configuration
Definition context.h:611
cgv::data::ref_ptr< context_config > context_config_ptr
type of ref counted pointer to context creation configuration
Definition context.h:577
void register_context_factory(context_creation_function_type fp)
registration context creation functions
Definition context.cxx:2462
BlendFunction
different blend functions
Definition context.h:159
TextAlignment
different text alignments
Definition context.h:282
@ TA_TOP
center of top edge of text bounds
Definition context.h:286
@ TA_BOTTOM_RIGHT
bottom right corner of text bounds
Definition context.h:291
@ TA_BOTTOM
center of bottom edge of text bounds
Definition context.h:287
@ TA_NONE
no alignment
Definition context.h:283
@ TA_RIGHT
center of right edge of text bounds
Definition context.h:285
@ TA_BOTTOM_LEFT
bottom left corner of text bounds
Definition context.h:290
@ TA_TOP_LEFT
top left corner of text bounds
Definition context.h:288
@ TA_LEFT
center of left edge of text bounds
Definition context.h:284
@ TA_TOP_RIGHT
top right corner of text bounds
Definition context.h:289
AccessType
different access types
Definition context.h:275
std::string get_render_pass_name(RenderPass rp)
convert render pass type into string
Definition context.cxx:732
TextureFilter
different texture filter
Definition context.h:198
render_config_ptr get_render_config()
return a pointer to the current shader configuration
Definition context.cxx:122
TextureWrap
different texture wrap modes
Definition context.h:182
FrameBufferType
different frame buffer types which can be combined together with or
Definition context.h:499
MaterialSide
different sides of a material
Definition context.h:137
TextureSampling
different sampling strategies for rendering to textures that steer the computation of the tex_coord i...
Definition context.h:256
@ TS_VERTEX
tex_coord ranges from [0,0,0] to [1,1,1]
Definition context.h:258
@ TS_CELL
for texture resulution N x M x L the tex_coord ranges from [1/2N, 1/2M, 1/2L] to [1-1/2N,...
Definition context.h:257
ElementType
different compond types for data elements
Definition context.h:48
context * create_context(RenderAPI api, unsigned int w, unsigned int h, const std::string &title, bool show)
construct a context of the given size.
Definition context.cxx:2475
VertexBufferUsage
Provides vertex buffer usage hints as defined in OpenGL.
Definition context.h:438
@ VBU_STATIC_COPY
Modified once and used many times; Modified by reading data from the GL, and used as the source for G...
Definition context.h:449
@ VBU_STREAM_COPY
Modified once and used at most a few times; Modified by reading data from the GL, and used as the sou...
Definition context.h:443
@ VBU_DYNAMIC_DRAW
Modified repeatedly and used many times; Modified by the application, and used as the source for GL d...
Definition context.h:451
@ VBU_STREAM_READ
Modified once and used at most a few times; Modified by reading data from the GL, and used to return ...
Definition context.h:441
@ VBU_DYNAMIC_COPY
Modified repeatedly and used many times; Modified by reading data from the GL, and used as the source...
Definition context.h:455
@ VBU_STATIC_READ
Modified once and used many times; Modified by reading data from the GL, and used to return that data...
Definition context.h:447
@ VBU_STATIC_DRAW
Modified once and used many times; Modified by the application, and used as the source for GL drawing...
Definition context.h:445
@ VBU_DYNAMIC_READ
Modified repeatedly and used many times; Modified by reading data from the GL, and used to return tha...
Definition context.h:453
@ VBU_STREAM_DRAW
Modified once and used at most a few times; Modified by the application, and used as the source for G...
Definition context.h:439
TextureCubeSides
the six different sides of a cube
Definition context.h:224
IlluminationMode
different illumination modes
Definition context.h:145
ShaderType
different shader types
Definition context.h:496
PrimitiveType
different primitive types
Definition context.h:234
VertexBufferType
Provides vertex buffer types to allow implicit binding.
Definition context.h:425
@ VBT_VERTICES
The buffer contains vertices and will be bound to GL_ARRAY_BUFFER.
Definition context.h:427
@ VBT_TEXTURE
The buffer contains texture data and will be bound to GL_TEXTURE_BUFFER.
Definition context.h:429
@ VBT_UNDEF
The buffer has no type.
Definition context.h:426
@ VBT_INDICES
The buffer contains indices and will be bound to GL_ELEMENT_ARRAY_BUFFER.
Definition context.h:428
@ VBT_ATOMIC_COUNTER
The buffer contains atomic counter and will be bound to GL_ATOMIC_COUNTER_BUFFER.
Definition context.h:433
@ VBT_STORAGE
The buffer contains arbitrary data and will be bound to GL_SHADER_STORAGE_BUFFER.
Definition context.h:432
@ VBT_UNIFORM
The buffer contains uniforms and will be bound to GL_UNIFORM_BUFFER.
Definition context.h:430
@ VBT_INDIRECT
The buffer contains indirect draw commands and will be bound to GL_DRAW_INDIRECT_BUFFER.
Definition context.h:434
@ VBT_FEEDBACK
The buffer is used for transform&feedback and will be bound to GL_TRANSFORM_FEEDBACK_BUFFER.
Definition context.h:431
BufferTypeBits
Bits for the selection of different buffer types.
Definition context.h:472
@ BTB_COLOR_BIT
color buffer type
Definition context.h:473
@ BTB_STENCIL_BIT
stencil buffer type
Definition context.h:476
@ BTB_ALL_BITS
all buffer types
Definition context.h:477
@ BTB_COLOR_AND_DEPTH_BITS
color and depth buffer types
Definition context.h:475
@ BTB_DEPTH_BIT
depth buffer type
Definition context.h:474
RenderPass
Enumeration of different render passes, which can be queried from the context and used to specify a n...
Definition context.h:86
@ RP_SHADOW_VOLUME
construction of shadow map
Definition context.h:91
@ RP_STEREO
rendering of second eye
Definition context.h:89
@ RP_USER_DEFINED
user defined renderpass
Definition context.h:95
@ RP_OPAQUE_SURFACES
opaque surface rendering using z-Buffer
Definition context.h:92
@ RP_NONE
no renderpass
Definition context.h:87
@ RP_MAIN
the main rendering pass triggered by the redraw event
Definition context.h:88
@ RP_TRANSPARENT_SURFACES
transparent surface rendering using depth peeling
Definition context.h:93
@ RP_PICK
in picking pass a small rectangle around the mouse is rendered
Definition context.h:94
@ RP_SHADOW_MAP
construction of shadow map
Definition context.h:90
TextureType
different texture types
Definition context.h:210
RenderPassFlags
available flags that can be queried from the context and set for a new render pass
Definition context.h:102
@ RPF_CLEAR_ACCUM
whether to clear the accumulation buffer
Definition context.h:117
@ RPF_SET_MODELVIEW
whether to set default modelview matrix
Definition context.h:105
@ RPF_DRAWABLES_FINISH_FRAME
whether to call finish frame method of drawables
Definition context.h:127
@ RPF_SET_MATERIAL
whether to define default material
Definition context.h:109
@ RPF_SET_CLEAR_DEPTH
whether to set the clear color
Definition context.h:123
@ RPF_ALL
all flags set, defines default render pass
Definition context.h:131
@ RPF_SET_LIGHTS
whether to define default lights
Definition context.h:108
@ RPF_CLEAR_COLOR
whether to clear the color buffer
Definition context.h:114
@ RPF_DRAWABLES_DRAW
whether to call draw and finish_draw methods of drawables
Definition context.h:126
@ RPF_CLEAR_STENCIL
whether to clear the depth buffer
Definition context.h:116
@ RPF_SET_MODELVIEW_PROJECTION
whether to set default modelview and projection matrix
Definition context.h:106
@ RPF_SET_CLEAR_STENCIL
whether to set the clear color
Definition context.h:124
@ RPF_ENABLE_MATERIAL
whether to enable material
Definition context.h:111
@ RPF_DRAWABLES_INIT_FRAME
whether to call the init_frame method of the drawables
Definition context.h:120
@ RPF_DRAWABLES_AFTER_FINISH
whether to call after finish method of drawables
Definition context.h:129
@ RPF_DEFAULT
all flags set, defines default render pass
Definition context.h:132
@ RPF_NONE
no frame initialization is performed
Definition context.h:103
@ RPF_HANDLE_SCREEN_SHOT
whether to perform a screen shot if this was scheduled
Definition context.h:130
@ RPF_CLEAR_DEPTH
whether to clear the depth buffer
Definition context.h:115
@ RPF_SET_STATE_FLAGS
whether to set depth buffer and culling flags
Definition context.h:121
@ RPF_CLEAR_ALL
whether to clear all buffers
Definition context.h:118
@ RPF_DRAW_TEXTUAL_INFO
whether to draw textual information
Definition context.h:128
@ RPF_SET_PROJECTION
whether to set default projection matrix
Definition context.h:104
@ RPF_SET_LIGHTING
whether to define and enable default lighting
Definition context.h:112
@ RPF_SET_CLEAR_ACCUM
whether to set the accumulation buffer clear color
Definition context.h:125
@ RPF_SET_CLEAR_COLOR
whether to set the clear color
Definition context.h:122
@ RPF_SET_LIGHTS_ON
whether to turn on default lights
Definition context.h:110
CompareFunction
different comparison functions used for depth testing or texture comparisons
Definition context.h:263
GPUVendorID
IDs for GPU vendors.
Definition context.h:31
TypeId
ids for the different types and type constructs
Definition type_id.h:12
@ TI_UINT8
signed integer stored in 64 bits
Definition type_id.h:23
the cgv namespace
Definition print.h:11
cgv::math::fmat< double, 4, 4 > dmat4
declare type of 4x4 matrices
Definition fmat.h:369
cgv::math::mat< double > dmatn
declare type of matrices of varying dimensions
Definition mat.h:1383
Represents a blend state used to configure fragment blending.
Definition context.h:653
Represents a buffer mask used to mask depth and color buffer outputs.
Definition context.h:668
Represents a depth test state used to configure depth testing.
Definition context.h:645
status information of light sources
Definition context.h:748
information necessary for a rendering pass
Definition context.h:776
configuration object used to define context parameters that need to be set already at creation time
Definition context.h:531
bool multi_sample_buffer
default: false
Definition context.h:547
bool stencil_buffer
default: false
Definition context.h:543
int version_minor
default: -1 ... minor version of maximum supported OpenGL version
Definition context.h:560
int depth_bits
default: -1
Definition context.h:549
bool double_buffer
default: true
Definition context.h:537
int version_major
default: -1 ... major version of maximum supported OpenGL version
Definition context.h:558
bool debug
default: false in release and true in debug version
Definition context.h:564
bool forward_compatible
default: false
Definition context.h:562
std::vector< int > context_creation_attrib_list
provide integer vector to store context creation attribute list
Definition context.h:573
bool stereo_buffer
default: false
Definition context.h:541
bool alpha_buffer
default: false
Definition context.h:539
bool core_profile
default: true
Definition context.h:566
int stencil_bits
default: -1
Definition context.h:551
int nr_multi_samples
default: -1
Definition context.h:555
bool accumulation_buffer
default: false
Definition context.h:545
int accumulation_bits
default: -1
Definition context.h:553
bool depth_buffer
default: true
Definition context.h:535
int max_compute_shared_memory_size
the maximum number that can be provided to the max_vertices output layout qualifier in a geometry sha...
Definition context.h:41
ivec3 max_compute_work_group_count
the number of invocations in a single local work group (i.e., the product of the three dimensions) th...
Definition context.h:43
int max_compute_work_group_invocations
total available storage size in bytes for all shared variables in a compute shader
Definition context.h:42
int max_geometry_shader_output_vertex_count
the maximum supported size for renderbuffers in any dimension
Definition context.h:40
ivec3 max_compute_work_group_size
the maximum number of work groups that may be dispatched to a compute shader; dimension index 0,...
Definition context.h:44
configuration object used to define render view creation parameters including error handling configur...
Definition context.h:581
int window_width
default: 640
Definition context.h:587
bool dialog_on_error
default: true (only in case a gui_driver, which supports this, is loaded)
Definition context.h:597
int fullscreen_monitor
default: -1 ... no fullscreen
Definition context.h:585
int window_height
default: 480
Definition context.h:589
bool abort_on_error
default: false
Definition context.h:595
bool show_error_on_console
default: true
Definition context.h:599
compact type description of data that can be sent to the context; convertible to int
Definition context.h:56
type_descriptor(const type_descriptor &td, bool _is_array)
construct descriptor for an array
Definition context.h:73
type_descriptor(cgv::type::info::TypeId _coordinate_type, bool _normalize=false)
construct descriptor for values
Definition context.h:67
type_descriptor(cgv::type::info::TypeId _coordinate_type, unsigned _nr_rows, unsigned _nr_cols, bool _is_row_major, bool _normalize=false)
construct descriptor for matrices
Definition context.h:71
type_descriptor(cgv::type::info::TypeId _coordinate_type, unsigned _nr_entries, bool _normalize=false)
construct descriptor for vectors
Definition context.h:69
type_descriptor(int td=0)
construct from int
Definition context.h:65
parameters necessary to define window transformation
Definition context.h:618
dvec2 depth_range
range of depth values [min_depth, max_depth]
Definition context.h:622
ivec4 viewport
viewport parameters [x0,y0,width,height]
Definition context.h:620