cgv
Loading...
Searching...
No Matches
context.h
1#pragma once
2
3// make sure this is the first thing the compiler sees, while preventing warnings if
4// it happened to already be defined by something else including this header
5#ifndef _USE_MATH_DEFINES
6 #define _USE_MATH_DEFINES 1
7#endif
8#include <cgv/defines/deprecated.h>
9#include <cgv/data/data_view.h>
10#include <cgv/media/font/font.h>
11#include <cgv/media/axis_aligned_box.h>
12#include <cgv/media/illum/phong_material.h>
13#include <cgv/media/illum/textured_surface_material.h>
14#include <cgv/media/illum/light_source.h>
15#include <cgv/signal/callback_stream.h>
16#include <cgv/math/vec.h>
17#include <cgv/math/inv.h>
18#include <stack>
19#include <vector>
20#include <string>
21#include <iostream>
22
23#include "lib_begin.h"
24
25namespace cgv {
26 namespace render {
27
28class CGV_API drawable;
29class CGV_API textured_material;
30
33 GPU_VENDOR_UNKNOWN,
34 GPU_VENDOR_AMD,
35 GPU_VENDOR_INTEL,
36 GPU_VENDOR_NVIDIA
37};
38
47
50 ET_VALUE,
51 ET_VECTOR,
52 ET_MATRIX
53};
54
57{
58 cgv::type::info::TypeId coordinate_type : 8;
59 ElementType element_type : 4;
60 unsigned nr_rows : 4;
61 unsigned nr_columns : 4;
62 bool is_row_major : 1;
63 bool is_array : 1;
64 bool normalize : 1;
66 type_descriptor(int td = 0) { *reinterpret_cast<int*>(this) = td; }
68 type_descriptor(cgv::type::info::TypeId _coordinate_type, bool _normalize = false) : coordinate_type(_coordinate_type), element_type(ET_VALUE), nr_rows(1), nr_columns(1), is_row_major(false), is_array(false), normalize(_normalize) {}
70 type_descriptor(cgv::type::info::TypeId _coordinate_type, unsigned _nr_entries, bool _normalize = false) : coordinate_type(_coordinate_type), element_type(ET_VECTOR), nr_rows(_nr_entries), nr_columns(1), is_row_major(false), is_array(false), normalize(_normalize) {}
72 type_descriptor(cgv::type::info::TypeId _coordinate_type, unsigned _nr_rows, unsigned _nr_cols, bool _is_row_major, bool _normalize = false) : coordinate_type(_coordinate_type), element_type(ET_MATRIX), nr_rows(_nr_rows), nr_columns(_nr_cols), is_row_major(_is_row_major), is_array(false), normalize(_normalize) {}
74 type_descriptor(const type_descriptor& td, bool _is_array) : coordinate_type(td.coordinate_type), element_type(td.element_type), nr_rows(td.nr_rows), nr_columns(td.nr_columns), is_row_major(td.is_row_major), normalize(td.normalize), is_array(_is_array) {}
76 operator int() const { return *reinterpret_cast<const int*>(this); }
78 friend CGV_API std::ostream& operator << (std::ostream&, const type_descriptor&);
79};
80
82extern CGV_API std::ostream& operator << (std::ostream&, const type_descriptor&);
83
88 PVK_UNIFORM,
89 PVK_ATTRIBUTE
90};
91
96{
98 std::string name;
102 unsigned array_size = 0;
106 std::vector<char> current_value;
108 friend CGV_API std::ostream& operator << (std::ostream& os, const program_variable_info& V);
115 void compute_sizes(size_t& cnt, size_t& s, size_t& S) const;
116};
117
119extern CGV_API std::ostream& operator << (std::ostream& os, const program_variable_info& V);
120
123 RA_OPENGL,
124 RA_DIRECTX
125};
126
127
140
142extern CGV_API std::string get_render_pass_name(RenderPass rp);
143
178
181 MS_NONE,
182 MS_FRONT,
183 MS_BACK,
184 MS_FRONT_AND_BACK
185};
186
189 IM_OFF,
190 IM_ONE_SIDED,
191 IM_TWO_SIDED
192};
193
196 CM_OFF,
197 CM_BACKFACE,
198 CM_FRONTFACE
199};
200
203 BF_ZERO,
204 BF_ONE,
205 BF_SRC_COLOR,
206 BF_ONE_MINUS_SRC_COLOR,
207 BF_DST_COLOR,
208 BF_ONE_MINUS_DST_COLOR,
209 BF_SRC_ALPHA,
210 BF_ONE_MINUS_SRC_ALPHA,
211 BF_DST_ALPHA,
212 BF_ONE_MINUS_DST_ALPHA,
213 BF_CONSTANT_COLOR,
214 BF_ONE_MINUS_CONSTANT_COLOR,
215 BF_CONSTANT_ALPHA,
216 BF_ONE_MINUS_CONSTANT_ALPHA,
217 BF_SRC_ALPHA_SATURATE,
218 BF_SRC1_COLOR,
219 BF_ONE_MINUS_SRC1_COLOR,
220 BF_SRC1_ALPHA,
221 BF_ONE_MINUS_SRC1_ALPHA
222};
223
226 TW_REPEAT = 0,
227 TW_CLAMP = 1,
228 TW_CLAMP_TO_EDGE = 2,
229 TW_CLAMP_TO_BORDER = 3,
230 TW_MIRROR_CLAMP = 4,
231 TW_MIRROR_CLAMP_TO_EDGE = 5,
232 TW_MIRROR_CLAMP_TO_BORDER = 6,
233 TW_MIRRORED_REPEAT = 7,
234 TW_LAST
235};
236
238extern CGV_API std::string to_string(TextureWrap wrap);
239
242 TF_NEAREST = 0,
243 TF_LINEAR = 1,
244 TF_NEAREST_MIPMAP_NEAREST = 2,
245 TF_LINEAR_MIPMAP_NEAREST = 3,
246 TF_NEAREST_MIPMAP_LINEAR = 4,
247 TF_LINEAR_MIPMAP_LINEAR = 5,
248 TF_ANISOTROP = 6,
249 TF_LAST
250};
251
254 TT_UNDEF,
255 TT_1D = 1,
256 TT_2D,
257 TT_3D,
258 TT_1D_ARRAY,
259 TT_2D_ARRAY,
260 TT_CUBEMAP,
261 TT_MULTISAMPLE_2D,
262 TT_MULTISAMPLE_2D_ARRAY,
263 TT_BUFFER
264};
265
268 TCS_PLUS_X,
269 TCS_MINUS_X,
270 TCS_PLUS_Y,
271 TCS_MINUS_Y,
272 TCS_PLUS_Z,
273 TCS_MINUS_Z
274};
275
278 PT_UNDEF,
279 PT_POINTS,
280 PT_LINES,
281 PT_LINES_ADJACENCY,
282 PT_LINE_STRIP,
283 PT_LINE_STRIP_ADJACENCY,
284 PT_LINE_LOOP,
285 PT_TRIANGLES,
286 PT_TRIANGLES_ADJACENCY,
287 PT_TRIANGLE_STRIP,
288 PT_TRIANGLE_STRIP_ADJACENCY,
289 PT_TRIANGLE_FAN,
290 PT_QUADS,
291 PT_QUAD_STRIP,
292 PT_POLYGON,
293 PT_PATCHES,
294 PT_LAST
295};
296
303
306{
307 CF_LEQUAL,
308 CF_GEQUAL,
309 CF_LESS,
310 CF_GREATER,
311 CF_EQUAL,
312 CF_NOTEQUAL,
313 CF_ALWAYS,
314 CF_NEVER
315};
316
319 AT_READ_ONLY,
320 AT_WRITE_ONLY,
321 AT_READ_WRITE
322};
323
336
338extern CGV_API std::string to_string(TextureFilter filter_type);
339
341extern CGV_API std::string to_string(PrimitiveType pt);
342
344extern CGV_API std::string to_string(TextureType tt);
345
347extern CGV_API std::string to_string(TextureCubeSides tcs);
348
349class CGV_API context;
350
352class CGV_API render_component
353{
354public:
355 void* handle;
356 void* internal_format;
357 void* user_data;
361 mutable std::string last_error;
365 virtual bool is_created() const;
368 void put_id_void(void* ptr) const;
370 template <typename T>
371 void put_id(T& id) const { put_id_void(&id); }
372};
373
376{
377public:
378 unsigned nr_multi_samples = 0;
380};
381
383class CGV_API texture_base : public render_component
384{
385public:
386 TextureFilter mag_filter;
387 TextureFilter min_filter;
388 TextureWrap wrap_s;
389 TextureWrap wrap_t;
390 TextureWrap wrap_r;
391 float anisotropy;
392 float priority;
393 float border_color[4];
394 CompareFunction compare_function;
395 bool use_compare_function;
396 TextureType tt;
397 bool have_mipmaps;
398 unsigned nr_multi_samples = 5;
399 bool fixed_sample_locations = true;
401 texture_base(TextureType _tt = TT_UNDEF);
402};
403
404
407{
408protected:
409 bool is_enabled;
410 friend class context;
411
412 bool auto_detect_uniforms;
413 bool auto_detect_vertex_attributes;
414
415 // uniforms
416 bool uses_view;
417 bool uses_material;
418 bool uses_lights;
419 bool uses_gamma;
420 // maps uniform names to their locations in the shader program
421 std::map<std::string, int> uniform_locations;
422
423 // vertex attribute names
424 int position_index;
425 int color_index;
426 bool context_sets_color;
427 int normal_index;
428 int texcoord_index;
429
430public:
431 PrimitiveType geometry_shader_input_type;
432 PrimitiveType geometry_shader_output_type;
433 int geometry_shader_output_count;
436 // configure program
437 void specify_standard_uniforms(bool view, bool material, bool lights, bool gamma);
438 void specify_standard_vertex_attribute_names(context& ctx, bool color = true, bool normal = true, bool texcoord = true);
439 void specify_vertex_attribute_names(context& ctx, const std::string& position, const std::string& color = "", const std::string& normal = "", const std::string& texcoord = "");
440 // uniforms
441 bool does_use_view() const { return uses_view; }
442 bool does_use_material() const { return uses_material; }
443 bool does_use_lights() const { return uses_lights; }
444 bool does_use_gamma() const { return uses_gamma; }
445
446 // vertex attribute names
447 void allow_context_to_set_color(bool allow);
448 int get_position_index() const { return position_index; }
449 int get_color_index() const { return color_index; }
450 bool does_context_set_color() const { return context_sets_color; }
451 int get_normal_index() const { return normal_index; }
452 int get_texcoord_index() const { return texcoord_index; }
453};
454
457{
458protected:
459 bool is_enabled;
460 friend class context;
461public:
464};
465
466
479
501
513
522
525{
526protected:
527 friend class context;
528 bool is_enabled;
529 std::vector<int> enabled_color_attachments;
530 bool depth_attached;
531 bool attached[16];
532 int width, height;
533public:
536};
537
539enum ShaderType { ST_DETECT, ST_COMPUTE, ST_VERTEX, ST_TESS_CONTROL, ST_TESS_EVALUATION, ST_GEOMETRY, ST_FRAGMENT };
540
543 FB_0 = 0,
544 FB_1 = 1,
545 FB_2 = 2,
546 FB_3 = 3,
547 FB_4 = 4,
548 FB_5 = 5,
549 FB_6 = 6,
550 FB_7 = 7,
551 FB_BACK = 128,
552 FB_FRONT = 129,
553 FB_LEFT = 512,
554 FB_RIGHT = 1024,
555 FB_BACK_LEFT = FB_BACK+FB_LEFT,
556 FB_BACK_RIGHT = FB_BACK+FB_RIGHT,
557 FB_FRONT_LEFT = FB_FRONT+FB_LEFT,
558 FB_FRONT_RIGHT = FB_FRONT+FB_RIGHT
559};
560
561// forward declaration of all render components
562class CGV_API texture;
563class CGV_API render_buffer;
564class CGV_API frame_buffer;
565class CGV_API shader_code;
566class CGV_API shader_program;
567
568// declare some colors by name
569extern CGV_API float black[4], white[4], gray[4], green[4], brown[4], dark_red[4];
570extern CGV_API float cyan[4], yellow[4], red[4], blue[4];
571
618
621
623struct CGV_API render_config : public cgv::base::base, public context_config
624{
634
644
648 std::string get_type_name() const;
650 bool self_reflect(cgv::reflect::reflection_handler& srh);
651};
652
655
657extern CGV_API render_config_ptr get_render_config();
658
667
669class CGV_API context : public context_config
670{
671protected:
672 // store the GPU vendor id
673 GPUVendorID gpu_vendor;
674 // store the GPU device capabilities
675 device_capabilities gpu_capabilities;
676public:
677 friend class CGV_API attribute_array_manager;
678 friend class CGV_API render_component;
679 friend class CGV_API texture;
680 friend class CGV_API render_buffer;
681 friend class CGV_API frame_buffer;
682 friend class CGV_API shader_code;
683 friend class CGV_API shader_program;
684 friend class CGV_API attribute_array_binding;
685 friend class CGV_API vertex_buffer;
686
690 bool enabled = false;
692 CompareFunction test_func = CF_LESS;
693 };
694
696 struct BlendState {
698 bool enabled = false;
700 BlendFunction src_color = BF_ZERO;
702 BlendFunction dst_color = BF_ZERO;
704 BlendFunction src_alpha = BF_ZERO;
706 BlendFunction dst_alpha = BF_ZERO;
707 // TODO: Add blend equation?
708 };
709
711 struct BufferMask {
713 bool depth_flag = true;
715 bool red_flag = true;
717 bool green_flag = true;
719 bool blue_flag = true;
721 bool alpha_flag = true;
722 };
723protected:
724 friend class shader_program_base;
725
750
752 std::stack<vec4> bg_color_stack;
754 std::stack<float> bg_depth_stack;
756 std::stack<int> bg_stencil_stack;
758 std::stack<vec4> bg_accum_color_stack;
759
761 std::stack<DepthTestState> depth_test_state_stack;
763 std::stack<CullingMode> cull_state_stack;
765 std::stack<BlendState> blend_state_stack;
767 std::stack<BufferMask> buffer_mask_stack;
768
770 std::stack<dmat4> modelview_matrix_stack, projection_matrix_stack;
772 std::stack<std::vector<window_transformation>> window_transformation_stack;
774 std::stack<frame_buffer_base*> frame_buffer_stack;
776 std::stack<shader_program_base*> shader_program_stack;
777public:
779 shader_program_base* get_current_program() const;
781 void enable_shader_file_cache();
783 void disable_shader_file_cache();
785 bool is_shader_file_cache_enabled() const;
786protected:
788 std::stack<attribute_array_binding_base*> attribute_array_binding_stack;
791 {
792 bool enabled;
793 vec3 eye_position;
794 vec3 eye_spot_direction;
795 int light_source_index;
796 };
802 std::map<void*, std::pair<cgv::media::illum::light_source, light_source_status> > light_sources;
804 virtual void on_lights_changed();
806 static const unsigned nr_default_light_sources = 2;
808 cgv::media::illum::light_source default_light_source[nr_default_light_sources];
810 void* default_light_source_handles[nr_default_light_sources];
819 {
820 RenderPass pass;
821 RenderPassFlags flags;
822 void* user_data;
823 int pass_index;
824 };
826 std::stack<render_info> render_pass_stack;
834 int cursor_x, cursor_y;
844 int x_offset, y_offset;
850 bool do_screen_shot;
852 virtual void process_text(const std::string& text);
854 virtual void draw_text(const std::string& text);
855
856 virtual void destruct_render_objects();
857 virtual void put_id(void* handle, void* ptr) const = 0;
858
859 virtual cgv::data::component_format texture_find_best_format(const cgv::data::component_format& cf, render_component& rc, const std::vector<cgv::data::data_view>* palettes = 0) const = 0;
860 virtual bool texture_create (texture_base& tb, cgv::data::data_format& df) const = 0;
861 virtual bool texture_create (texture_base& tb, cgv::data::data_format& target_format, const cgv::data::const_data_view& data, int level, int cube_side = -1, int num_array_layers = 0, const std::vector<cgv::data::data_view>* palettes = 0) const = 0;
862 virtual bool texture_create_from_buffer (texture_base& tb, cgv::data::data_format& df, int x, int y, int level) const = 0;
863 virtual bool texture_replace (texture_base& tb, int x, int y, int z_or_cube_side, const cgv::data::const_data_view& data, int level, const std::vector<cgv::data::data_view>* palettes = 0) const = 0;
864 virtual bool texture_replace_from_buffer(texture_base& tb, int x, int y, int z_or_cube_side, int x_buffer, int y_buffer, unsigned int width, unsigned int height, int level) const = 0;
865 virtual bool texture_copy_back (const texture_base& tb, int level, cgv::data::data_view& dv) const = 0;
866 virtual bool texture_create_mipmaps (texture_base& tb, cgv::data::data_format& df) const = 0;
867 virtual bool texture_generate_mipmaps (texture_base& tb, unsigned int dim) const = 0;
868 virtual bool texture_destruct (texture_base& tb) const = 0;
869 virtual bool texture_set_state (const texture_base& tb) const = 0;
870 virtual bool texture_enable (texture_base& tb, int tex_unit, unsigned int nr_dims) const = 0;
871 virtual bool texture_disable (texture_base& tb, int tex_unit, unsigned int nr_dims) const = 0;
872 virtual bool texture_bind_as_image (texture_base& tb, int tex_unit, int level, bool bind_array, int layer, AccessType access) const = 0;
873
874 virtual bool render_buffer_create (render_buffer_base& rc, cgv::data::component_format& cf, int& _width, int& _height) const = 0;
875 virtual bool render_buffer_destruct (render_buffer_base& rc) const = 0;
876
877 static void get_buffer_list(frame_buffer_base& fbb, bool& depth_buffer, std::vector<int>& buffers, int offset = 0);
878 virtual bool frame_buffer_create (frame_buffer_base& fbb) const;
879 virtual bool frame_buffer_attach (frame_buffer_base& fbb, const render_buffer_base& rb, bool is_depth, int i) const;
880 virtual bool frame_buffer_attach (frame_buffer_base& fbb, const texture_base& t, bool is_depth, int level, int i, int z) const;
881 virtual bool frame_buffer_is_complete(const frame_buffer_base& fbb) const = 0;
882 virtual bool frame_buffer_enable (frame_buffer_base& fbb);
883 virtual bool frame_buffer_disable (frame_buffer_base& fbb);
884 virtual bool frame_buffer_destruct(frame_buffer_base& fbb) const;
885 virtual void frame_buffer_blit(const frame_buffer_base* src_fbb_ptr, const ivec4& S, frame_buffer_base* dst_fbb_ptr, const ivec4& _D, BufferTypeBits btbs, bool interpolate) const = 0;
886 virtual int frame_buffer_get_max_nr_color_attachments() const = 0;
887 virtual int frame_buffer_get_max_nr_draw_buffers() const = 0;
888
889 virtual bool shader_code_create (render_component& sc, ShaderType st, const std::string& source) const = 0;
890 virtual bool shader_code_compile (render_component& sc) const = 0;
891 virtual void shader_code_destruct(render_component& sc) const = 0;
892
893 virtual bool shader_program_create (shader_program_base& spb) const = 0;
894 virtual void shader_program_attach(shader_program_base& spb, const render_component& sc) const = 0;
895 virtual void shader_program_detach(shader_program_base& spb, const render_component& sc) const = 0;
896 virtual bool shader_program_link(shader_program_base& spb) const;
897 virtual bool shader_program_set_state(shader_program_base& spb) const = 0;
898 virtual bool shader_program_enable (shader_program_base& spb);
899 virtual bool shader_program_disable(shader_program_base& spb);
900 virtual bool shader_program_destruct(shader_program_base& spb) const;
901 virtual void shader_program_set_uniform_locations(shader_program_base& spb) const;
902 virtual bool shader_program_get_active_uniforms(shader_program_base& spb, std::vector<std::string>& names) const = 0;
903 virtual void shader_program_inspect_variables(shader_program_base& spb, ProgramVariableKind kind, std::vector<program_variable_info>& Vs, bool get_location, bool get_value) const = 0;
904 virtual int get_uniform_location(const shader_program_base& spb, const std::string& name) const = 0;
905 virtual bool set_uniform_void(shader_program_base& spb, int loc, type_descriptor value_type, const void* value_ptr) const = 0;
906 virtual bool set_uniform_array_void(shader_program_base& spb, int loc, type_descriptor value_type, const void* value_ptr, size_t nr_elements) const = 0;
907 virtual int get_attribute_location(const shader_program_base& spb, const std::string& name) const = 0;
908 virtual bool set_attribute_void(shader_program_base& spb, int loc, type_descriptor value_type, const void* value_ptr) const = 0;
909
910 virtual bool attribute_array_binding_create (attribute_array_binding_base& aab) const = 0;
911 virtual bool attribute_array_binding_destruct(attribute_array_binding_base& aab) const;
912 virtual bool attribute_array_binding_enable (attribute_array_binding_base& aab);
913 virtual bool attribute_array_binding_disable (attribute_array_binding_base& aab);
914 virtual bool set_attribute_array_void(attribute_array_binding_base* aab, int loc, type_descriptor value_type, const vertex_buffer_base* vbb, const void* ptr, size_t nr_elements = 0, unsigned stride_in_bytes = 0) const = 0;
915 virtual bool set_element_array(attribute_array_binding_base* aab, const vertex_buffer_base* vbb) const = 0;
916 virtual bool enable_attribute_array(attribute_array_binding_base* aab, int loc, bool do_enable) const = 0;
917 virtual bool is_attribute_array_enabled(const attribute_array_binding_base* aab, int loc) const = 0;
918
919 virtual bool vertex_buffer_bind(const vertex_buffer_base& vbb, VertexBufferType _type, unsigned _idx = -1) const = 0;
920 virtual bool vertex_buffer_unbind(const vertex_buffer_base& vbb, VertexBufferType _type, unsigned _idx = -1) const = 0;
921 virtual bool vertex_buffer_create(vertex_buffer_base& vbb, const void* array_ptr, size_t size_in_bytes) const = 0;
922 virtual bool vertex_buffer_resize(vertex_buffer_base& vbb, const void* array_ptr, size_t size_in_bytes) const = 0;
923 virtual bool vertex_buffer_clear(vertex_buffer_base& vbb, size_t offset, size_t size_in_bytes) const = 0;
924 virtual bool vertex_buffer_replace(vertex_buffer_base& vbb, size_t offset, size_t size_in_bytes, const void* array_ptr) const = 0;
925 virtual bool vertex_buffer_copy(const vertex_buffer_base& src, size_t src_offset, vertex_buffer_base& target, size_t target_offset, size_t size_in_bytes) const = 0;
926 virtual bool vertex_buffer_copy_back(const vertex_buffer_base& vbb, size_t offset, size_t size_in_bytes, void* array_ptr) const = 0;
927 virtual bool vertex_buffer_destruct(vertex_buffer_base& vbb) const = 0;
928public:
930 context();
932 virtual ~context();
934 virtual void error(const std::string& message, const render_component* rc = 0) const;
936 virtual GPUVendorID get_gpu_vendor_id() const;
937 const device_capabilities& get_device_capabilities() const;
938
942 virtual void init_render_pass();
944 virtual void draw_textual_info();
946 virtual void perform_screen_shot();
948 virtual void finish_render_pass();
950
954 virtual void configure_new_child(cgv::base::base_ptr child);
956 virtual RenderAPI get_render_api() const = 0;
958 unsigned get_render_pass_recursion_depth() const;
960 virtual RenderPass get_render_pass() const;
962 virtual RenderPassFlags get_render_pass_flags() const;
964 virtual void* get_render_pass_user_data() const;
966 virtual RenderPassFlags get_default_render_pass_flags() const;
968 virtual void set_default_render_pass_flags(RenderPassFlags);
970 void render_pass_debug_output(const render_info& ri, const std::string& info = "");
972 virtual void render_pass(RenderPass render_pass = RP_MAIN,
973 RenderPassFlags render_pass_flags = RPF_ALL,
974 void* user_data = 0,
975 int rp_idx = -1);
977 void set_debug_render_passes(bool _debug);
979 bool get_debug_render_passes() const { return debug_render_passes; }
981 virtual bool in_render_process() const = 0;
983 virtual bool is_created() const = 0;
985 virtual bool is_current() const = 0;
987 virtual bool recreate_context();
989 virtual bool make_current() const = 0;
991 virtual void clear_current() const = 0;
993 virtual void attach_alpha_buffer(bool attach = true) = 0;
995 virtual void attach_depth_buffer(bool attach = true) = 0;
997 virtual void attach_stencil_buffer(bool attach = true) = 0;
999 virtual bool is_stereo_buffer_supported() const = 0;
1001 virtual void attach_stereo_buffer(bool attach = true) = 0;
1003 virtual void attach_accumulation_buffer(bool attach = true) = 0;
1005 virtual void attach_multi_sample_buffer(bool attach = true) = 0;
1007
1009 virtual unsigned int get_width() const = 0;
1011 virtual unsigned int get_height() const = 0;
1013 virtual void resize(unsigned int width, unsigned int height) = 0;
1014
1015
1031 virtual bool read_frame_buffer(
1032 data::data_view& dv,
1033 unsigned int x = 0, unsigned int y = 0,
1034 FrameBufferType buffer_type = FB_BACK,
1036 data::ComponentFormat cf = data::CF_RGB,
1037 int w = -1, int h = -1) = 0;
1041 bool write_frame_buffer_to_image(
1042 const std::string& file_name,
1043 data::ComponentFormat cf = data::CF_RGB,
1044 FrameBufferType buffer_type = FB_BACK,
1045 unsigned int x = 0, unsigned int y = 0,
1046 int w = -1, int h = -1,
1047 float depth_offset = 0.9f, float depth_scale = 10.0f);
1048
1050 void push_bg_color();
1052 void pop_bg_color();
1054 virtual void set_bg_color(vec4 rgba);
1056 void set_bg_color(float r, float g, float b, float a);
1058 vec4 get_bg_color() const;
1060 void put_bg_color(float* rgba) const;
1062 void set_bg_alpha(float a);
1064 float get_bg_alpha() const;
1066 void set_bg_clr_idx(unsigned int idx);
1068 unsigned int get_bg_clr_idx() const;
1069
1071 void push_bg_depth();
1073 void pop_bg_depth();
1075 virtual void set_bg_depth(float d);
1077 float get_bg_depth() const;
1078
1080 void push_bg_stencil();
1082 void pop_bg_stencil();
1084 virtual void set_bg_stencil(int s);
1086 int get_bg_stencil() const;
1087
1089 void push_bg_accum_color();
1091 void pop_bg_accum_color();
1093 virtual void set_bg_accum_color(vec4 rgba);
1095 void set_bg_accum_color(float r, float g, float b, float a);
1097 vec4 get_bg_accum_color() const;
1099 void put_bg_accum_color(float* rgba) const;
1101 void set_bg_accum_alpha(float a);
1103 float get_bg_accum_alpha() const;
1104
1106 virtual void clear_background(bool color_flag, bool depth_flag, bool stencil_flag = false, bool accum_flag = false) = 0;
1107
1109 virtual void post_redraw() = 0;
1111 virtual void force_redraw() = 0;
1113 virtual void announce_external_frame_buffer_change(void*& cgv_fbo_storage) = 0;
1115 virtual void recover_from_external_frame_buffer_change(void* cgv_fbo_storage) = 0;
1116
1120 virtual void enable_font_face(media::font::font_face_ptr font_face, float font_size);
1122 virtual float get_current_font_size() const;
1124 virtual media::font::font_face_ptr get_current_font_face() const;
1126
1129 DEPRECATED("deprecated and ignored.") virtual void enable_phong_shading();
1130 DEPRECATED("deprecated and ignored.") virtual void disable_phong_shading();
1131 DEPRECATED("deprecated, use set_material instead.") virtual void enable_material(const cgv::media::illum::phong_material& mat = cgv::media::illum::phong_material::get_default(), MaterialSide ms = MS_FRONT_AND_BACK, float alpha = 1);
1132 DEPRECATED("deprecated and ignored.") virtual void disable_material(const cgv::media::illum::phong_material& mat = cgv::media::illum::phong_material::get_default());
1133 DEPRECATED("deprecated, use enable_material(textured_surface_material) instead.") virtual void enable_material(const textured_material& mat, MaterialSide ms = MS_FRONT_AND_BACK, float alpha = 1);
1134 //DEPRECATED("deprecated, use disable_material(textured_surface_material) instead.") virtual void disable_material(const textured_material& mat) = 0;
1136 void set_gamma(float _gamma);
1138 virtual void set_gamma3(const vec3& _gamma3);
1140 float get_gamma() const { return (gamma3.x() + gamma3.y() + gamma3.z()) / 3.0f; }
1142 vec3 get_gamma3() const { return gamma3; }
1144 virtual void enable_sRGB_framebuffer(bool do_enable = true);
1146 bool sRGB_framebuffer_enabled() { return sRGB_framebuffer; }
1148 const rgba& get_color() const;
1150 virtual void set_color(const rgba& clr);
1152 virtual void set_color(const rgb& clr, float opacity = 1.0f) { set_color(rgba(clr[0], clr[1], clr[2], opacity)); }
1154 virtual void set_material(const cgv::media::illum::surface_material& mat);
1156 const cgv::media::illum::surface_material* get_current_material() const;
1158 virtual void set_textured_material(const textured_material& mat);
1160 virtual void enable_material(textured_material& mat) = 0;
1162 virtual void disable_material(textured_material& mat) = 0;
1164 void set_current_gamma(shader_program& prog) const;
1166 void set_current_view(shader_program& prog, bool modelview_deps = true, bool projection_deps = true) const;
1168 void set_current_material(shader_program& prog) const;
1170 void set_current_lights(shader_program& prog) const;
1172 vec3 get_light_eye_position(const cgv::media::illum::light_source& light, bool place_now) const;
1174 vec3 get_light_eye_spot_direction(const cgv::media::illum::light_source& light, bool place_now) const;
1176 virtual shader_program& ref_default_shader_program(bool texture_support = false) = 0;
1178 virtual shader_program& ref_surface_shader_program(bool texture_support = false) = 0;
1180 virtual void enumerate_program_uniforms(shader_program& prog, std::vector<std::string>& names, std::vector<int>* locations_ptr = 0, std::vector<int>* sizes_ptr = 0, std::vector<int>* types_ptr = 0, bool show = false) const = 0;
1182 virtual void enumerate_program_attributes(shader_program& prog, std::vector<std::string>& names, std::vector<int>* locations_ptr = 0, std::vector<int>* sizes_ptr = 0, std::vector<int>* types_ptr = 0, bool show = false) const = 0;
1184
1187 DEPRECATED("deprecated, use add_light_source instead.") void* enable_light(const cgv::media::illum::light_source& light) { return add_light_source(light); }
1188 DEPRECATED("deprecated, use enable_light_source instead.") void disable_light(void* handle) { disable_light_source(handle); }
1189 DEPRECATED("deprecated, use get_max_nr_enabled_light_sources instead.") unsigned get_max_nr_lights() const { return get_max_nr_enabled_light_sources(); }
1191 size_t get_nr_light_sources() const;
1193 void* add_light_source(const cgv::media::illum::light_source& light, bool enabled = true, bool place_now = false);
1195 bool remove_light_source(void* handle);
1197 const cgv::media::illum::light_source& get_light_source(void* handle) const;
1199 const light_source_status& get_light_source_status(void* handle) const;
1201 void set_light_source(void* handle, const cgv::media::illum::light_source& light, bool place_now = true);
1203 void place_light_source(void* handle);
1204
1206 virtual unsigned get_max_nr_enabled_light_sources() const;
1208 size_t get_nr_enabled_light_sources() const;
1210 void* get_enabled_light_source_handle(size_t i) const;
1212 bool is_light_source_enabled(void* handle);
1214 bool enable_light_source(void* handle);
1216 bool disable_light_source(void* handle);
1218 size_t get_nr_default_light_sources() const { return nr_default_light_sources; }
1220 const cgv::media::illum::light_source& get_default_light_source(size_t i) const;
1222 void set_default_light_source(size_t i, const cgv::media::illum::light_source& ls);
1224
1234 virtual std::ostream& output_stream();
1236 virtual void set_cursor(int x, int y);
1238 virtual void get_cursor(int& x, int& y) const;
1241 virtual void put_cursor_coords(const vecn& p, int& x, int& y) const;
1247 virtual void set_cursor(const vecn& pos,
1248 const std::string& text = "", TextAlignment ta = TA_BOTTOM_LEFT,
1249 int x_offset=0, int y_offset=0);
1251
1256 const float* vertices, const float* normals, const float* tex_coords,
1257 const int* vertex_indices, const int* normal_indices, const int* tex_coord_indices,
1258 int nr_faces, int face_degree, bool flip_normals = false) const = 0;
1261 const float* vertices, const float* normals, const float* tex_coords,
1262 const int* vertex_indices, const int* normal_indices, const int* tex_coord_indices,
1263 int nr_faces, int face_degree, bool is_fan, bool flip_normals = false) const = 0;
1265 virtual void draw_faces(
1266 const float* vertices, const float* normals, const float* tex_coords,
1267 const int* vertex_indices, const int* normal_indices, const int* tex_coord_indices,
1268 int nr_faces, int face_degree, bool flip_normals = false) const = 0;
1270 virtual void draw_strip_or_fan(
1271 const float* vertices, const float* normals, const float* tex_coords,
1272 const int* vertex_indices, const int* normal_indices, const int* tex_coord_indices,
1273 int nr_faces, int face_degree, bool is_fan, bool flip_normals = false) const = 0;
1274
1276 void tesselate_unit_square(bool flip_normals = false, bool edges = false);
1278 void tesselate_unit_cube(bool flip_normals = false, bool edges = false);
1280 virtual void tesselate_box(const cgv::media::axis_aligned_box<double, 3>& B, bool flip_normals, bool edges = false) const;
1282 void tesselate_unit_prism(bool flip_normals = false, bool edges = false);
1284 void tesselate_unit_disk(int resolution = 25, bool flip_normals = false, bool edges = false);
1286 void tesselate_unit_cone(int resolution = 25, bool flip_normals = false, bool edges = false);
1288 void tesselate_unit_cylinder(int resolution = 25, bool flip_normals = false, bool edges = false);
1290 void tesselate_unit_sphere(int resolution = 25, bool flip_normals = false, bool edges = false);
1292 void tesselate_unit_tetrahedron(bool flip_normals = false, bool edges = false);
1294 void tesselate_unit_octahedron(bool flip_normals = false, bool edges = false);
1296 void tesselate_unit_dodecahedron(bool flip_normals = false, bool edges = false);
1298 void tesselate_unit_icosahedron(bool flip_normals = false, bool edges = false);
1300 void tesselate_unit_torus(float minor_radius = 0.2f, int resolution = 25, bool flip_normals = false, bool edges = false);
1302
1309 virtual void tesselate_arrow(double length = 1, double aspect = 0.1, double rel_tip_radius = 2.0, double tip_aspect = 0.3, int res = 25, bool edges = false);
1311 virtual void tesselate_arrow(const dvec3& start, const dvec3& end, double aspect = 0.1f, double rel_tip_radius = 2.0f, double tip_aspect = 0.3f, int res = 25, bool edges = false);
1313
1316 virtual void draw_light_source(const cgv::media::illum::light_source& l, float intensity_scale, float light_scale);
1318
1321
1324 void push_depth_test_state();
1326 void pop_depth_test_state();
1328 DepthTestState get_depth_test_state() const;
1330 virtual void set_depth_test_state(DepthTestState state);
1332 virtual void set_depth_func(CompareFunction func);
1334 virtual void enable_depth_test();
1336 virtual void disable_depth_test();
1337
1340 void push_cull_state();
1342 void pop_cull_state();
1344 CullingMode get_cull_state() const;
1346 virtual void set_cull_state(CullingMode culling_mode);
1347
1350 void push_blend_state();
1352 void pop_blend_state();
1354 BlendState get_blend_state() const;
1356 virtual void set_blend_state(BlendState state);
1358 virtual void set_blend_func(BlendFunction src_factor, BlendFunction dst_factor);
1360 virtual void set_blend_func_separate(BlendFunction src_color_factor, BlendFunction dst_color_factor, BlendFunction src_alpha_factor, BlendFunction dst_alpha_factor);
1362 void set_blend_func_front_to_back();
1364 void set_blend_func_back_to_front();
1366 virtual void enable_blending();
1368 virtual void disable_blending();
1369
1372 void push_buffer_mask();
1374 void pop_buffer_mask();
1376 BufferMask get_buffer_mask() const;
1378 virtual void set_buffer_mask(BufferMask mask);
1380 bool get_depth_mask() const;
1382 virtual void set_depth_mask(bool flag);
1384 bvec4 get_color_mask() const;
1386 virtual void set_color_mask(bvec4 flags);
1387
1389
1392 DEPRECATED("deprecated: use get_modelview_matrix() instead.") dmatn get_V() const { return dmatn(4,4,&get_modelview_matrix()(0,0)); }
1393 DEPRECATED("deprecated: use set_modelview_matrix() instead.") void set_V(const dmatn& V) const { const_cast<context*>(this)->set_modelview_matrix(dmat4(4,4,&V(0,0))); }
1394 DEPRECATED("deprecated: use push_modelview_matrix() instead.") void push_V() { push_modelview_matrix(); }
1395 DEPRECATED("deprecated: use pop_modelview_matrix() instead.") void pop_V() { pop_modelview_matrix(); }
1396 DEPRECATED("deprecated: use get_projection_matrix() instead.") dmatn get_P() const { return dmatn(4, 4, &get_projection_matrix()(0, 0)); }
1397 DEPRECATED("deprecated: use set_projection_matrix() instead.") void set_P(const dmatn& P) const { const_cast<context*>(this)->set_projection_matrix(dmat4(4,4,&P(0, 0))); }
1398 DEPRECATED("deprecated: use push_projection_matrix() instead.") void push_P() { push_projection_matrix(); }
1399 DEPRECATED("deprecated: use pop_projection_matrix() instead.") void pop_P() { pop_projection_matrix(); }
1400 DEPRECATED("deprecated: use get_device_matrix() instead.") dmatn get_D() const { return dmatn(4, 4, &get_window_matrix()(0, 0)); }
1401 DEPRECATED("deprecated: use get_modelview_projection_device_matrix() instead.") dmatn get_DPV() const { return dmatn(4, 4, &get_modelview_projection_window_matrix()(0, 0)); }
1405 virtual void push_pixel_coords() = 0;
1407 virtual void pop_pixel_coords() = 0;
1409 virtual dmat4 get_modelview_matrix() const = 0;
1411 virtual void set_modelview_matrix(const dmat4& MV);
1413 virtual void mul_modelview_matrix(const dmat4& MV);
1415
1421 void push_modelview_matrix();
1423 void pop_modelview_matrix();
1425 virtual dmat4 get_projection_matrix() const = 0;
1427 virtual void set_projection_matrix(const dmat4& P);
1429 virtual void mul_projection_matrix(const dmat4& P);
1431 void push_projection_matrix();
1433 void pop_projection_matrix();
1435 void push_window_transformation_array();
1437
1439 virtual void pop_window_transformation_array();
1441 virtual void announce_external_viewport_change(ivec4& cgv_viewport_storage) = 0;
1443 virtual void recover_from_external_viewport_change(const ivec4& cgv_viewport_storage) = 0;
1445 virtual unsigned get_max_window_transformation_array_size() const = 0;
1447
1448protected:
1449 bool ensure_window_transformation_index(int& array_index);
1450public:
1452
1462 virtual void set_viewport(const ivec4& viewport, int array_index = -1);
1464
1466 virtual void set_depth_range(const dvec2& depth_range = dvec2(0, 1), int array_index = -1);
1468 const std::vector<window_transformation>& get_window_transformation_array() const;
1470
1475 dmat4 get_window_matrix(unsigned array_index = 0) const;
1477 dmat4 get_modelview_projection_window_matrix(unsigned array_index = 0) const;
1479 virtual double get_window_z(int x_window, int y_window) const = 0;
1481
1483 inline vec3 get_model_point(int x_window, int y_window) const {
1484 return get_model_point(x_window, y_window, get_window_z(x_window, y_window));
1485 }
1487
1489 inline vec3 get_model_point(int x_window, int y_window, double z_window) const {
1490 return get_model_point(x_window, y_window, z_window, get_modelview_projection_window_matrix());
1491 }
1493
1495 inline vec3 get_model_point(int x_window, int y_window, const dmat4& modelview_projection_window_matrix) const {
1496 return get_model_point(x_window, y_window, get_window_z(x_window, y_window), modelview_projection_window_matrix);
1497 }
1499
1501 inline static vec3 get_model_point(int x_window, int y_window, double z_window, const dmat4& modelview_projection_window_matrix) {
1502 return get_model_point(dvec3(x_window+0.5, y_window+0.5, z_window), modelview_projection_window_matrix);
1503 }
1505
1507 inline vec3 get_model_point(const vec3& p_window) const {
1508 return get_model_point(p_window, get_modelview_projection_window_matrix());
1509 }
1511
1513 static vec3 get_model_point(const dvec3& p_window, const dmat4& modelview_projection_window_matrix);
1515 DEPRECATED("use get_window_matrix() instead.") dmat4 get_device_matrix() const { return get_window_matrix(); }
1517 DEPRECATED("use get_modelview_projection_window_matrix() instead.") dmat4 get_modelview_projection_device_matrix() const;
1519 DEPRECATED("use get_window_z()") double get_z_D(int x_D, int y_D) const { return get_window_z(x_D, y_D); }
1521 DEPRECATED("use get_model_point()") vec3 get_point_W(int x_D, int y_D) const { return get_model_point(x_D, y_D); }
1523 DEPRECATED("use get_model_point()") vec3 get_point_W(int x_D, int y_D, const dmat4& MPD) const { return get_model_point(x_D, y_D, MPD); }
1525 DEPRECATED("use get_model_point()") vec3 get_point_W(int x_D, int y_D, double z_D) const { return get_model_point(x_D, y_D, z_D); }
1527 DEPRECATED("use get_model_point()") vec3 get_point_W(int x_D, int y_D, double z_D, const dmat4& MPD) const { return get_model_point(x_D, y_D, z_D, MPD); }
1529 DEPRECATED("use get_model_point()") vec3 get_point_W(const vec3& p_D) const { return get_model_point(p_D); }
1531 DEPRECATED("use get_model_point()") vec3 get_point_W(const vec3& p_D, const dmat4& MPD) const { return get_model_point(p_D, MPD); }
1533};
1534
1539extern CGV_API context* create_context(RenderAPI api = RA_OPENGL,
1540 unsigned int w = 800, unsigned int h = 600,
1541 const std::string& title = "", bool show = false);
1542
1543typedef context* (*context_creation_function_type)(RenderAPI api, unsigned int w, unsigned int h, const std::string& title, bool show);
1544
1546extern CGV_API void register_context_factory(context_creation_function_type);
1547
1549{
1550 context_factory_registration(context_creation_function_type fp);
1551};
1552
1553 }
1554}
1555
1556#include <cgv/config/lib_end.h>
base class for all classes that can be registered with support for dynamic properties (see also secti...
Definition base.h:75
the component format inherits the information of a packing_info and adds information on the component...
The const_data_view has the functionality of the data_view but uses a const pointer and therefore doe...
Definition data_view.h:221
A data_format describes a multidimensional data block of data entries.
Definition data_format.h:17
the data view gives access to a data array of one, two, three or four dimensions.
Definition data_view.h:153
reference counted pointer, which can work together with types that are derived from ref_counted,...
Definition ref_ptr.h:160
matrix of fixed size dimensions
Definition fmat.h:23
T & z()
return third component
Definition fvec.h:141
T & y()
return second component
Definition fvec.h:137
T & x()
return first component
Definition fvec.h:133
A matrix type (full column major storage) The matrix can be loaded directly into OpenGL without need ...
Definition mat.h:208
An axis aligned box, defined by to points: min and max.
>simple class to hold the properties of a light source
the self reflection handler is passed to the virtual self_reflect() method of cgv::base::base.
base class for attribute_array_bindings
Definition context.h:457
the attribute_array_binding allows to define vertex attributes (i.e.
attribute array manager used to upload arrays to gpu
base class for all drawables, which is independent of the used rendering API.
Definition context.h:670
virtual void announce_external_viewport_change(ivec4 &cgv_viewport_storage)=0
announce an external viewport change performed with rendering API to the cgv framework providing spac...
virtual bool read_frame_buffer(data::data_view &dv, unsigned int x=0, unsigned int y=0, FrameBufferType buffer_type=FB_BACK, cgv::type::info::TypeId type=cgv::type::info::TI_UINT8, data::ComponentFormat cf=data::CF_RGB, int w=-1, int h=-1)=0
read the current frame buffer or a rectangular region of it into the given data view.
vec3 get_model_point(int x_window, int y_window, const dmat4 &modelview_projection_window_matrix) const
compute model space 3D point from the given opengl pixel location (window location) and modelview_pro...
Definition context.h:1495
vec3 gamma3
per color channel gamma value passed to shader programs that have gamma uniform
Definition context.h:749
virtual bool in_render_process() const =0
return whether the context is currently in process of rendering
virtual bool is_created() const =0
return whether the context is created
virtual void draw_edges_of_faces(const float *vertices, const float *normals, const float *tex_coords, const int *vertex_indices, const int *normal_indices, const int *tex_coord_indices, int nr_faces, int face_degree, bool flip_normals=false) const =0
pass geometry of given faces to current shader program and generate draw calls to render lines for th...
virtual void recover_from_external_viewport_change(const ivec4 &cgv_viewport_storage)=0
restore cgv viewport to the state before the external change
RenderPassFlags default_render_flags
default render flags with which the main render pass is initialized
Definition context.h:828
virtual void announce_external_frame_buffer_change(void *&cgv_fbo_storage)=0
announce an external frame buffer change performed with rendering API to the cgv framework providing ...
vec3 get_model_point(int x_window, int y_window) const
compute model space 3D point from the given opengl pixel location (window location)
Definition context.h:1483
std::stack< render_info > render_pass_stack
store the current render pass
Definition context.h:826
virtual void enumerate_program_uniforms(shader_program &prog, std::vector< std::string > &names, std::vector< int > *locations_ptr=0, std::vector< int > *sizes_ptr=0, std::vector< int > *types_ptr=0, bool show=false) const =0
get list of program uniforms
virtual void draw_edges_of_strip_or_fan(const float *vertices, const float *normals, const float *tex_coords, const int *vertex_indices, const int *normal_indices, const int *tex_coord_indices, int nr_faces, int face_degree, bool is_fan, bool flip_normals=false) const =0
pass geometry of given strip or fan to current shader program and generate draw calls to render lines...
float current_font_size
store current font size
Definition context.h:838
bool enable_vsync
whether vsync should be enabled
Definition context.h:743
virtual void disable_material(textured_material &mat)=0
disable a material with textures
virtual void attach_alpha_buffer(bool attach=true)=0
attach or detach (attach=false) an alpha buffer to the current frame buffer if not present
virtual void attach_stencil_buffer(bool attach=true)=0
attach or detach (attach=false) stencil buffer to the current frame buffer if not present
std::stack< BufferMask > buffer_mask_stack
stack of buffer masks
Definition context.h:767
virtual void draw_strip_or_fan(const float *vertices, const float *normals, const float *tex_coords, const int *vertex_indices, const int *normal_indices, const int *tex_coord_indices, int nr_faces, int face_degree, bool is_fan, bool flip_normals=false) const =0
pass geometry of given strip or fan to current shader program and generate draw calls to render trian...
virtual bool is_current() const =0
return whether the context is current
bool auto_set_lights_in_current_shader_program
whether to automatically set lights in current shader program, defaults to true
Definition context.h:731
size_t light_source_handle
counter to construct light source handles
Definition context.h:800
virtual void attach_stereo_buffer(bool attach=true)=0
attach or detach (attach=false) stereo buffer to the current frame buffer if not present
std::stack< shader_program_base * > shader_program_stack
stack of currently enabled shader programs
Definition context.h:776
virtual unsigned int get_width() const =0
return the width of the window
size_t get_nr_default_light_sources() const
return number of default light sources
Definition context.h:1218
virtual void set_color(const rgb &clr, float opacity=1.0f)
set the current color
Definition context.h:1152
virtual shader_program & ref_default_shader_program(bool texture_support=false)=0
return a reference to a shader program used to render without illumination
int current_background
current back ground color index
Definition context.h:832
virtual void clear_background(bool color_flag, bool depth_flag, bool stencil_flag=false, bool accum_flag=false)=0
clear the buffer contents of the flagged buffers to the set background colors
virtual bool is_stereo_buffer_supported() const =0
return whether the graphics card supports stereo buffer mode
virtual void resize(unsigned int width, unsigned int height)=0
resize the context to the given dimensions
virtual unsigned int get_height() const =0
return the height of the window
vec3 get_gamma3() const
query current per color channel gamma
Definition context.h:1142
vec3 get_model_point(const vec3 &p_window) const
compute model space 3D point from the given window space point
Definition context.h:1507
virtual void draw_faces(const float *vertices, const float *normals, const float *tex_coords, const int *vertex_indices, const int *normal_indices, const int *tex_coord_indices, int nr_faces, int face_degree, bool flip_normals=false) const =0
pass geometry of given faces to current shader program and generate draw calls to render triangles
std::stack< dmat4 > modelview_matrix_stack
keep two matrix stacks for model view and projection matrices
Definition context.h:770
bool use_shader_file_cache
whether to use the caching facilities of shader_program and shader_code to store loaded shader file c...
Definition context.h:727
virtual double get_window_z(int x_window, int y_window) const =0
read the window z-coordinate from the depth buffer for the given opengl x- and y-coordinates
int nr_identations
current number of indentations
Definition context.h:846
virtual void clear_current() const =0
clear the current context, typically used in multi-threaded rendering to allow usage of context in se...
bool auto_set_material_in_current_shader_program
whether to automatically set material in current shader program, defaults to true
Definition context.h:733
virtual void recover_from_external_frame_buffer_change(void *cgv_fbo_storage)=0
restore cgv frame buffer to the state before the external change
static vec3 get_model_point(int x_window, int y_window, double z_window, const dmat4 &modelview_projection_window_matrix)
compute model space 3D point from the given opengl pixel location (window location) with the given mo...
Definition context.h:1501
virtual RenderAPI get_render_api() const =0
return the used rendering API
std::stack< float > bg_depth_stack
stack of background depth values
Definition context.h:754
bool support_compatibility_mode
whether to support view and lighting management of compatibility mode, defaults to true
Definition context.h:737
std::stack< attribute_array_binding_base * > attribute_array_binding_stack
stack of currently enabled attribute array binding
Definition context.h:788
std::stack< DepthTestState > depth_test_state_stack
stack of depth test states
Definition context.h:761
std::stack< CullingMode > cull_state_stack
stack of culling mode states
Definition context.h:763
bool phong_shading
whether to use phong shading
Definition context.h:830
virtual void push_pixel_coords()=0
use this to push new modelview and new projection matrices onto the transformation stacks such that x...
virtual void force_redraw()=0
the context will be redrawn right now. This method cannot be called inside the following methods of a...
bool current_material_is_textured
store flag to tell whether current material is textured
Definition context.h:816
rgba current_color
current color value
Definition context.h:745
std::stack< int > bg_stencil_stack
stack of background stencil values
Definition context.h:756
virtual dmat4 get_projection_matrix() const =0
return homogeneous 4x4 projection matrix, which transforms from eye to clip space
int tab_size
size a tabs
Definition context.h:842
std::stack< vec4 > bg_accum_color_stack
stack of background accumulation colors
Definition context.h:758
vec3 get_model_point(int x_window, int y_window, double z_window) const
compute model space 3D point from the given opengl pixel location (window location)
Definition context.h:1489
cgv::media::illum::surface_material default_material
store a default material
Definition context.h:812
bool sRGB_framebuffer_enabled()
check whether sRGB framebuffer is enabled
Definition context.h:1146
virtual unsigned get_max_window_transformation_array_size() const =0
query the maximum number of supported window transformations, which is at least 1
int x_offset
offset in x and y direction where text starts
Definition context.h:844
virtual void attach_depth_buffer(bool attach=true)=0
attach or detach (attach=false) depth buffer to the current frame buffer if not present
std::map< void *, std::pair< cgv::media::illum::light_source, light_source_status > > light_sources
map handle to light source and light source status information
Definition context.h:802
std::stack< std::vector< window_transformation > > window_transformation_stack
keep stack of window transformations
Definition context.h:772
int cursor_x
current cursor location for textual output
Definition context.h:834
virtual bool make_current() const =0
make the current context current if possible
bool draw_in_compatibility_mode
whether to do all drawing in compatibility mode, only possible if support_compatibility_mode is true,...
Definition context.h:739
bool sRGB_framebuffer
whether to use opengl option to support sRGB framebuffer
Definition context.h:747
virtual void enumerate_program_attributes(shader_program &prog, std::vector< std::string > &names, std::vector< int > *locations_ptr=0, std::vector< int > *sizes_ptr=0, std::vector< int > *types_ptr=0, bool show=false) const =0
get list of program attributes
virtual dmat4 get_modelview_matrix() const =0
return homogeneous 4x4 viewing matrix, which transforms from world to eye space
std::stack< frame_buffer_base * > frame_buffer_stack
stack of currently enabled frame buffers
Definition context.h:774
virtual void pop_pixel_coords()=0
pop previously pushed transformation matrices from modelview and projection stacks
bool at_line_begin
store whether we are at the beginning of the line
Definition context.h:848
virtual void enable_material(textured_material &mat)=0
enable a material with textures
bool auto_set_view_in_current_shader_program
whether to automatically set viewing matrixes in current shader program, defaults to true
Definition context.h:729
bool debug_render_passes
whether to debug render passes
Definition context.h:741
std::vector< void * > enabled_light_source_handles
keep track of enabled light source handles
Definition context.h:798
virtual void attach_accumulation_buffer(bool attach=true)=0
attach or detach (attach=false) accumulation buffer to the current frame buffer if not present
virtual void attach_multi_sample_buffer(bool attach=true)=0
attach or detach (attach=false) multi sample buffer to the current frame buffer if not present
virtual shader_program & ref_surface_shader_program(bool texture_support=false)=0
return a reference to the default shader program used to render surfaces
virtual void post_redraw()=0
the context will be redrawn when the system is idle again
bool get_debug_render_passes() const
check whether render passes are debugged
Definition context.h:979
const cgv::media::illum::surface_material * current_material_ptr
store pointer to current material
Definition context.h:814
cgv::media::font::font_face_ptr current_font_face
store current font
Definition context.h:840
cgv::signal::callback_stream out_stream
use a callback stream to write text to the opengl context
Definition context.h:836
std::stack< vec4 > bg_color_stack
stack of background colors
Definition context.h:752
std::stack< BlendState > blend_state_stack
stack of blend states
Definition context.h:765
bool auto_set_gamma_in_current_shader_program
whether to automatically set gamma in current shader program, defaults to true
Definition context.h:735
base interface for framebuffer
Definition context.h:525
this class encapsulate frame buffers that live on the GPU and can be used as destination for the rend...
base interface for a render_buffer
Definition context.h:376
this class encapsulate render buffers that live on the GPU which must support frame buffer objects fo...
base interface for all render components
Definition context.h:353
void put_id(T &id) const
cast the refence to rendering api specific representation of component id to the specified type
Definition context.h:371
const context * ctx_ptr
keep pointer to my context
Definition context.h:359
std::string last_error
a string that contains the last error
Definition context.h:361
a shader code object holds a code fragment of a geometry vertex or fragment shader and can be added t...
base interface for shader programs
Definition context.h:407
a shader program combines several shader code fragments to a complete definition of the shading pipel...
base interface for a texture
Definition context.h:384
the texture class encapsulates all functionality independent of the rendering api.
Definition texture.h:15
class that extends obj_material with the management of textures
base interface for a vertex buffer
Definition context.h:504
VertexBufferType type
buffer type defaults to VBT_VERTICES
Definition context.h:507
VertexBufferUsage usage
usage defaults to VBU_STATIC_DRAW
Definition context.h:509
a vertex buffer is an unstructured memory block on the GPU.
defines a symmetric view with the following quantities:
Definition view.h:22
connect to the write signal of the callback stream in order to process all text written to the stream
ComponentFormat
define standard formats, which should be used to avoid wrong assignment of component names
RenderAPI
enumeration of rendering APIs which can be queried from the context
Definition context.h:122
CullingMode
different culling modes
Definition context.h:195
cgv::data::ref_ptr< render_config > render_config_ptr
type of ref counted pointer to render configuration
Definition context.h:654
cgv::data::ref_ptr< context_config > context_config_ptr
type of ref counted pointer to context creation configuration
Definition context.h:620
void register_context_factory(context_creation_function_type fp)
registration context creation functions
Definition context.cxx:2549
BlendFunction
different blend functions
Definition context.h:202
std::ostream & operator<<(std::ostream &os, const type_descriptor &td)
operator to write textual description to stream
Definition context.cxx:29
TextAlignment
different text alignments
Definition context.h:325
@ TA_TOP
center of top edge of text bounds
Definition context.h:329
@ TA_BOTTOM_RIGHT
bottom right corner of text bounds
Definition context.h:334
@ TA_BOTTOM
center of bottom edge of text bounds
Definition context.h:330
@ TA_NONE
no alignment
Definition context.h:326
@ TA_RIGHT
center of right edge of text bounds
Definition context.h:328
@ TA_BOTTOM_LEFT
bottom left corner of text bounds
Definition context.h:333
@ TA_TOP_LEFT
top left corner of text bounds
Definition context.h:331
@ TA_LEFT
center of left edge of text bounds
Definition context.h:327
@ TA_TOP_RIGHT
top right corner of text bounds
Definition context.h:332
AccessType
different access types
Definition context.h:318
std::string get_render_pass_name(RenderPass rp)
convert render pass type into string
Definition context.cxx:819
TextureFilter
different texture filter
Definition context.h:241
render_config_ptr get_render_config()
return a pointer to the current shader configuration
Definition context.cxx:209
TextureWrap
different texture wrap modes
Definition context.h:225
FrameBufferType
different frame buffer types which can be combined together with or
Definition context.h:542
MaterialSide
different sides of a material
Definition context.h:180
TextureSampling
different sampling strategies for rendering to textures that steer the computation of the tex_coord i...
Definition context.h:299
@ TS_VERTEX
tex_coord ranges from [0,0,0] to [1,1,1]
Definition context.h:301
@ TS_CELL
for texture resulution N x M x L the tex_coord ranges from [1/2N, 1/2M, 1/2L] to [1-1/2N,...
Definition context.h:300
ElementType
different compond types for data elements
Definition context.h:49
context * create_context(RenderAPI api, unsigned int w, unsigned int h, const std::string &title, bool show)
construct a context of the given size.
Definition context.cxx:2562
ProgramVariableKind
enumerates different kinds of shader program variables
Definition context.h:87
VertexBufferUsage
Provides vertex buffer usage hints as defined in OpenGL.
Definition context.h:481
@ VBU_STATIC_COPY
Modified once and used many times; Modified by reading data from the GL, and used as the source for G...
Definition context.h:492
@ VBU_STREAM_COPY
Modified once and used at most a few times; Modified by reading data from the GL, and used as the sou...
Definition context.h:486
@ VBU_DYNAMIC_DRAW
Modified repeatedly and used many times; Modified by the application, and used as the source for GL d...
Definition context.h:494
@ VBU_STREAM_READ
Modified once and used at most a few times; Modified by reading data from the GL, and used to return ...
Definition context.h:484
@ VBU_DYNAMIC_COPY
Modified repeatedly and used many times; Modified by reading data from the GL, and used as the source...
Definition context.h:498
@ VBU_STATIC_READ
Modified once and used many times; Modified by reading data from the GL, and used to return that data...
Definition context.h:490
@ VBU_STATIC_DRAW
Modified once and used many times; Modified by the application, and used as the source for GL drawing...
Definition context.h:488
@ VBU_DYNAMIC_READ
Modified repeatedly and used many times; Modified by reading data from the GL, and used to return tha...
Definition context.h:496
@ VBU_STREAM_DRAW
Modified once and used at most a few times; Modified by the application, and used as the source for G...
Definition context.h:482
TextureCubeSides
the six different sides of a cube
Definition context.h:267
IlluminationMode
different illumination modes
Definition context.h:188
ShaderType
different shader types
Definition context.h:539
PrimitiveType
different primitive types
Definition context.h:277
VertexBufferType
Provides vertex buffer types to allow implicit binding.
Definition context.h:468
@ VBT_VERTICES
The buffer contains vertices and will be bound to GL_ARRAY_BUFFER.
Definition context.h:470
@ VBT_TEXTURE
The buffer contains texture data and will be bound to GL_TEXTURE_BUFFER.
Definition context.h:472
@ VBT_UNDEF
The buffer has no type.
Definition context.h:469
@ VBT_INDICES
The buffer contains indices and will be bound to GL_ELEMENT_ARRAY_BUFFER.
Definition context.h:471
@ VBT_ATOMIC_COUNTER
The buffer contains atomic counter and will be bound to GL_ATOMIC_COUNTER_BUFFER.
Definition context.h:476
@ VBT_STORAGE
The buffer contains arbitrary data and will be bound to GL_SHADER_STORAGE_BUFFER.
Definition context.h:475
@ VBT_UNIFORM
The buffer contains uniforms and will be bound to GL_UNIFORM_BUFFER.
Definition context.h:473
@ VBT_INDIRECT
The buffer contains indirect draw commands and will be bound to GL_DRAW_INDIRECT_BUFFER.
Definition context.h:477
@ VBT_FEEDBACK
The buffer is used for transform&feedback and will be bound to GL_TRANSFORM_FEEDBACK_BUFFER.
Definition context.h:474
BufferTypeBits
Bits for the selection of different buffer types.
Definition context.h:515
@ BTB_COLOR_BIT
color buffer type
Definition context.h:516
@ BTB_STENCIL_BIT
stencil buffer type
Definition context.h:519
@ BTB_ALL_BITS
all buffer types
Definition context.h:520
@ BTB_COLOR_AND_DEPTH_BITS
color and depth buffer types
Definition context.h:518
@ BTB_DEPTH_BIT
depth buffer type
Definition context.h:517
RenderPass
Enumeration of different render passes, which can be queried from the context and used to specify a n...
Definition context.h:129
@ RP_SHADOW_VOLUME
construction of shadow map
Definition context.h:134
@ RP_STEREO
rendering of second eye
Definition context.h:132
@ RP_USER_DEFINED
user defined renderpass
Definition context.h:138
@ RP_OPAQUE_SURFACES
opaque surface rendering using z-Buffer
Definition context.h:135
@ RP_NONE
no renderpass
Definition context.h:130
@ RP_MAIN
the main rendering pass triggered by the redraw event
Definition context.h:131
@ RP_TRANSPARENT_SURFACES
transparent surface rendering using depth peeling
Definition context.h:136
@ RP_PICK
in picking pass a small rectangle around the mouse is rendered
Definition context.h:137
@ RP_SHADOW_MAP
construction of shadow map
Definition context.h:133
TextureType
different texture types
Definition context.h:253
RenderPassFlags
available flags that can be queried from the context and set for a new render pass
Definition context.h:145
@ RPF_CLEAR_ACCUM
whether to clear the accumulation buffer
Definition context.h:160
@ RPF_SET_MODELVIEW
whether to set default modelview matrix
Definition context.h:148
@ RPF_DRAWABLES_FINISH_FRAME
whether to call finish frame method of drawables
Definition context.h:170
@ RPF_SET_MATERIAL
whether to define default material
Definition context.h:152
@ RPF_SET_CLEAR_DEPTH
whether to set the clear color
Definition context.h:166
@ RPF_ALL
all flags set, defines default render pass
Definition context.h:174
@ RPF_SET_LIGHTS
whether to define default lights
Definition context.h:151
@ RPF_CLEAR_COLOR
whether to clear the color buffer
Definition context.h:157
@ RPF_DRAWABLES_DRAW
whether to call draw and finish_draw methods of drawables
Definition context.h:169
@ RPF_CLEAR_STENCIL
whether to clear the depth buffer
Definition context.h:159
@ RPF_SET_MODELVIEW_PROJECTION
whether to set default modelview and projection matrix
Definition context.h:149
@ RPF_SET_CLEAR_STENCIL
whether to set the clear color
Definition context.h:167
@ RPF_ENABLE_MATERIAL
whether to enable material
Definition context.h:154
@ RPF_DRAWABLES_INIT_FRAME
whether to call the init_frame method of the drawables
Definition context.h:163
@ RPF_DRAWABLES_AFTER_FINISH
whether to call after finish method of drawables
Definition context.h:172
@ RPF_DEFAULT
all flags set, defines default render pass
Definition context.h:175
@ RPF_NONE
no frame initialization is performed
Definition context.h:146
@ RPF_HANDLE_SCREEN_SHOT
whether to perform a screen shot if this was scheduled
Definition context.h:173
@ RPF_CLEAR_DEPTH
whether to clear the depth buffer
Definition context.h:158
@ RPF_SET_STATE_FLAGS
whether to set depth buffer and culling flags
Definition context.h:164
@ RPF_CLEAR_ALL
whether to clear all buffers
Definition context.h:161
@ RPF_DRAW_TEXTUAL_INFO
whether to draw textual information
Definition context.h:171
@ RPF_SET_PROJECTION
whether to set default projection matrix
Definition context.h:147
@ RPF_SET_LIGHTING
whether to define and enable default lighting
Definition context.h:155
@ RPF_SET_CLEAR_ACCUM
whether to set the accumulation buffer clear color
Definition context.h:168
@ RPF_SET_CLEAR_COLOR
whether to set the clear color
Definition context.h:165
@ RPF_SET_LIGHTS_ON
whether to turn on default lights
Definition context.h:153
CompareFunction
different comparison functions used for depth testing or texture comparisons
Definition context.h:306
GPUVendorID
IDs for GPU vendors.
Definition context.h:32
TypeId
ids for the different types and type constructs
Definition type_id.h:12
@ TI_UINT8
signed integer stored in 64 bits
Definition type_id.h:23
the cgv namespace
Definition print.h:11
cgv::math::fmat< double, 4, 4 > dmat4
declare type of 4x4 matrices
Definition fmat.h:367
cgv::math::mat< double > dmatn
declare type of matrices of varying dimensions
Definition mat.h:1383
Stores properties of a surface material.
Represents a blend state used to configure fragment blending.
Definition context.h:696
Represents a buffer mask used to mask depth and color buffer outputs.
Definition context.h:711
Represents a depth test state used to configure depth testing.
Definition context.h:688
status information of light sources
Definition context.h:791
information necessary for a rendering pass
Definition context.h:819
configuration object used to define context parameters that need to be set already at creation time
Definition context.h:574
bool multi_sample_buffer
default: false
Definition context.h:590
bool stencil_buffer
default: false
Definition context.h:586
int version_minor
default: -1 ... minor version of maximum supported OpenGL version
Definition context.h:603
int depth_bits
default: -1
Definition context.h:592
bool double_buffer
default: true
Definition context.h:580
int version_major
default: -1 ... major version of maximum supported OpenGL version
Definition context.h:601
bool debug
default: false in release and true in debug version
Definition context.h:607
bool forward_compatible
default: false
Definition context.h:605
std::vector< int > context_creation_attrib_list
provide integer vector to store context creation attribute list
Definition context.h:616
bool stereo_buffer
default: false
Definition context.h:584
bool alpha_buffer
default: false
Definition context.h:582
bool core_profile
default: true
Definition context.h:609
int stencil_bits
default: -1
Definition context.h:594
int nr_multi_samples
default: -1
Definition context.h:598
bool accumulation_buffer
default: false
Definition context.h:588
int accumulation_bits
default: -1
Definition context.h:596
bool depth_buffer
default: true
Definition context.h:578
int max_compute_shared_memory_size
the maximum number that can be provided to the max_vertices output layout qualifier in a geometry sha...
Definition context.h:42
ivec3 max_compute_work_group_count
the number of invocations in a single local work group (i.e., the product of the three dimensions) th...
Definition context.h:44
int max_compute_work_group_invocations
total available storage size in bytes for all shared variables in a compute shader
Definition context.h:43
int max_geometry_shader_output_vertex_count
the maximum supported size for renderbuffers in any dimension
Definition context.h:41
ivec3 max_compute_work_group_size
the maximum number of work groups that may be dispatched to a compute shader; dimension index 0,...
Definition context.h:45
structure to store information on a shader program variable, i.e.
Definition context.h:96
std::string name
name as it appears in shaders
Definition context.h:98
std::vector< char > current_value
data storage for the value of the program variable
Definition context.h:106
int program_location
location in program, but not for array variables which span multiple locations
Definition context.h:104
cgv::render::type_descriptor type_descr
type descriptor providing information on component and compositions (scalar, vector or matrix)
Definition context.h:100
configuration object used to define render view creation parameters including error handling configur...
Definition context.h:624
int window_width
default: 640
Definition context.h:630
bool dialog_on_error
default: true (only in case a gui_driver, which supports this, is loaded)
Definition context.h:640
int fullscreen_monitor
default: -1 ... no fullscreen
Definition context.h:628
int window_height
default: 480
Definition context.h:632
bool abort_on_error
default: false
Definition context.h:638
bool show_error_on_console
default: true
Definition context.h:642
compact type description of data that can be sent to the context; convertible to int
Definition context.h:57
type_descriptor(const type_descriptor &td, bool _is_array)
construct descriptor for an array
Definition context.h:74
type_descriptor(cgv::type::info::TypeId _coordinate_type, bool _normalize=false)
construct descriptor for values
Definition context.h:68
type_descriptor(cgv::type::info::TypeId _coordinate_type, unsigned _nr_rows, unsigned _nr_cols, bool _is_row_major, bool _normalize=false)
construct descriptor for matrices
Definition context.h:72
type_descriptor(cgv::type::info::TypeId _coordinate_type, unsigned _nr_entries, bool _normalize=false)
construct descriptor for vectors
Definition context.h:70
type_descriptor(int td=0)
construct from int
Definition context.h:66
friend CGV_API std::ostream & operator<<(std::ostream &, const type_descriptor &)
operator to write textual description to stream
Definition context.cxx:29
parameters necessary to define window transformation
Definition context.h:661
dvec2 depth_range
range of depth values [min_depth, max_depth]
Definition context.h:665
ivec4 viewport
viewport parameters [x0,y0,width,height]
Definition context.h:663