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context.h
1#pragma once
2
3// make sure this is the first thing the compiler sees, while preventing warnings if
4// it happened to already be defined by something else including this header
5#ifndef _USE_MATH_DEFINES
6 #define _USE_MATH_DEFINES 1
7#endif
8#include <stack>
9#include <vector>
10#include <string>
11#include <iostream>
12#include <cgv/defines/deprecated.h>
13#include <cgv/data/data_view.h>
14#include <cgv/math/fmat.h>
15#include <cgv/math/fvec.h>
16#include <cgv/math/mat.h>
17#include <cgv/math/vec.h>
18#include <cgv/media/axis_aligned_box.h>
19#include <cgv/media/font/font.h>
20#include <cgv/media/illum/light_source.h>
21#include <cgv/media/illum/phong_material.h>
22#include <cgv/media/illum/textured_surface_material.h>
23#include <cgv/signal/callback_stream.h>
24
25#include "lib_begin.h"
26
27namespace cgv {
28 namespace render {
29
30class CGV_API drawable;
31class CGV_API textured_material;
32
35 GPU_VENDOR_UNKNOWN,
36 GPU_VENDOR_AMD,
37 GPU_VENDOR_INTEL,
38 GPU_VENDOR_NVIDIA
39};
40
49
52 ET_VALUE,
53 ET_VECTOR,
54 ET_MATRIX
55};
56
59{
60 cgv::type::info::TypeId coordinate_type : 8;
61 ElementType element_type : 4;
62 unsigned nr_rows : 4;
63 unsigned nr_columns : 4;
64 bool is_row_major : 1;
65 bool is_array : 1;
66 bool normalize : 1;
68 type_descriptor(int td = 0) { *reinterpret_cast<int*>(this) = td; }
70 type_descriptor(cgv::type::info::TypeId _coordinate_type, bool _normalize = false) : coordinate_type(_coordinate_type), element_type(ET_VALUE), nr_rows(1), nr_columns(1), is_row_major(false), is_array(false), normalize(_normalize) {}
72 type_descriptor(cgv::type::info::TypeId _coordinate_type, unsigned _nr_entries, bool _normalize = false) : coordinate_type(_coordinate_type), element_type(ET_VECTOR), nr_rows(_nr_entries), nr_columns(1), is_row_major(false), is_array(false), normalize(_normalize) {}
74 type_descriptor(cgv::type::info::TypeId _coordinate_type, unsigned _nr_rows, unsigned _nr_cols, bool _is_row_major, bool _normalize = false) : coordinate_type(_coordinate_type), element_type(ET_MATRIX), nr_rows(_nr_rows), nr_columns(_nr_cols), is_row_major(_is_row_major), is_array(false), normalize(_normalize) {}
76 type_descriptor(const type_descriptor& td, bool _is_array) : coordinate_type(td.coordinate_type), element_type(td.element_type), nr_rows(td.nr_rows), nr_columns(td.nr_columns), is_row_major(td.is_row_major), normalize(td.normalize), is_array(_is_array) {}
78 operator int() const { return *reinterpret_cast<const int*>(this); }
80 friend CGV_API std::ostream& operator << (std::ostream&, const type_descriptor&);
81};
82
84extern CGV_API std::ostream& operator << (std::ostream&, const type_descriptor&);
85
90 PVK_UNIFORM,
91 PVK_ATTRIBUTE
92};
93
98{
100 std::string name;
104 unsigned array_size = 0;
108 std::vector<char> current_value;
110 friend CGV_API std::ostream& operator << (std::ostream& os, const program_variable_info& V);
117 void compute_sizes(size_t& cnt, size_t& s, size_t& S) const;
118};
119
121extern CGV_API std::ostream& operator << (std::ostream& os, const program_variable_info& V);
122
125 RA_OPENGL,
126 RA_DIRECTX
127};
128
129
142
144extern CGV_API std::string get_render_pass_name(RenderPass rp);
145
180
183 MS_NONE,
184 MS_FRONT,
185 MS_BACK,
186 MS_FRONT_AND_BACK
187};
188
191 IM_OFF,
192 IM_ONE_SIDED,
193 IM_TWO_SIDED
194};
195
198 CM_OFF,
199 CM_BACKFACE,
200 CM_FRONTFACE
201};
202
205 BF_ZERO,
206 BF_ONE,
207 BF_SRC_COLOR,
208 BF_ONE_MINUS_SRC_COLOR,
209 BF_DST_COLOR,
210 BF_ONE_MINUS_DST_COLOR,
211 BF_SRC_ALPHA,
212 BF_ONE_MINUS_SRC_ALPHA,
213 BF_DST_ALPHA,
214 BF_ONE_MINUS_DST_ALPHA,
215 BF_CONSTANT_COLOR,
216 BF_ONE_MINUS_CONSTANT_COLOR,
217 BF_CONSTANT_ALPHA,
218 BF_ONE_MINUS_CONSTANT_ALPHA,
219 BF_SRC_ALPHA_SATURATE,
220 BF_SRC1_COLOR,
221 BF_ONE_MINUS_SRC1_COLOR,
222 BF_SRC1_ALPHA,
223 BF_ONE_MINUS_SRC1_ALPHA
224};
225
228 TW_REPEAT = 0,
229 TW_CLAMP = 1,
230 TW_CLAMP_TO_EDGE = 2,
231 TW_CLAMP_TO_BORDER = 3,
232 TW_MIRROR_CLAMP = 4,
233 TW_MIRROR_CLAMP_TO_EDGE = 5,
234 TW_MIRROR_CLAMP_TO_BORDER = 6,
235 TW_MIRRORED_REPEAT = 7,
236 TW_LAST
237};
238
240extern CGV_API std::string to_string(TextureWrap wrap);
241
244 TF_NEAREST = 0,
245 TF_LINEAR = 1,
246 TF_NEAREST_MIPMAP_NEAREST = 2,
247 TF_LINEAR_MIPMAP_NEAREST = 3,
248 TF_NEAREST_MIPMAP_LINEAR = 4,
249 TF_LINEAR_MIPMAP_LINEAR = 5,
250 TF_ANISOTROP = 6,
251 TF_LAST
252};
253
256 TT_UNDEF,
257 TT_1D = 1,
258 TT_2D,
259 TT_3D,
260 TT_1D_ARRAY,
261 TT_2D_ARRAY,
262 TT_CUBEMAP,
263 TT_MULTISAMPLE_2D,
264 TT_MULTISAMPLE_2D_ARRAY,
265 TT_BUFFER
266};
267
270 TCS_PLUS_X,
271 TCS_MINUS_X,
272 TCS_PLUS_Y,
273 TCS_MINUS_Y,
274 TCS_PLUS_Z,
275 TCS_MINUS_Z
276};
277
280 PT_UNDEF,
281 PT_POINTS,
282 PT_LINES,
283 PT_LINES_ADJACENCY,
284 PT_LINE_STRIP,
285 PT_LINE_STRIP_ADJACENCY,
286 PT_LINE_LOOP,
287 PT_TRIANGLES,
288 PT_TRIANGLES_ADJACENCY,
289 PT_TRIANGLE_STRIP,
290 PT_TRIANGLE_STRIP_ADJACENCY,
291 PT_TRIANGLE_FAN,
292 PT_QUADS,
293 PT_QUAD_STRIP,
294 PT_POLYGON,
295 PT_PATCHES,
296 PT_LAST
297};
298
305
308{
309 CF_LEQUAL,
310 CF_GEQUAL,
311 CF_LESS,
312 CF_GREATER,
313 CF_EQUAL,
314 CF_NOTEQUAL,
315 CF_ALWAYS,
316 CF_NEVER
317};
318
321 AT_READ_ONLY,
322 AT_WRITE_ONLY,
323 AT_READ_WRITE
324};
325
338
340extern CGV_API std::string to_string(TextureFilter filter_type);
341
343extern CGV_API std::string to_string(PrimitiveType pt);
344
346extern CGV_API std::string to_string(TextureType tt);
347
349extern CGV_API std::string to_string(TextureCubeSides tcs);
350
351class CGV_API context;
352
354class CGV_API render_component
355{
356public:
357 void* handle;
358 void* internal_format;
359 void* user_data;
363 mutable std::string last_error;
367 virtual bool is_created() const;
370 void put_id_void(void* ptr) const;
372 template <typename T>
373 void put_id(T& id) const { put_id_void(&id); }
374};
375
378{
379public:
380 unsigned nr_multi_samples = 0;
382};
383
385class CGV_API texture_base : public render_component
386{
387public:
388 TextureFilter mag_filter;
389 TextureFilter min_filter;
390 TextureWrap wrap_s;
391 TextureWrap wrap_t;
392 TextureWrap wrap_r;
393 float anisotropy;
394 float priority;
395 float border_color[4];
396 CompareFunction compare_function;
397 bool use_compare_function;
398 TextureType tt;
399 bool have_mipmaps;
400 unsigned nr_multi_samples = 5;
401 bool fixed_sample_locations = true;
403 texture_base(TextureType _tt = TT_UNDEF);
404};
405
406
409{
410protected:
411 bool is_enabled;
412 friend class context;
413
414 bool auto_detect_uniforms;
415 bool auto_detect_vertex_attributes;
416
417 // uniforms
418 bool uses_view;
419 bool uses_material;
420 bool uses_lights;
421 bool uses_gamma;
422 // maps uniform names to their locations in the shader program
423 std::map<std::string, int> uniform_locations;
424
425 // vertex attribute names
426 int position_index;
427 int color_index;
428 bool context_sets_color;
429 int normal_index;
430 int texcoord_index;
431
432public:
433 PrimitiveType geometry_shader_input_type;
434 PrimitiveType geometry_shader_output_type;
435 int geometry_shader_output_count;
438 // configure program
439 void specify_standard_uniforms(bool view, bool material, bool lights, bool gamma);
440 void specify_standard_vertex_attribute_names(context& ctx, bool color = true, bool normal = true, bool texcoord = true);
441 void specify_vertex_attribute_names(context& ctx, const std::string& position, const std::string& color = "", const std::string& normal = "", const std::string& texcoord = "");
442 // uniforms
443 bool does_use_view() const { return uses_view; }
444 bool does_use_material() const { return uses_material; }
445 bool does_use_lights() const { return uses_lights; }
446 bool does_use_gamma() const { return uses_gamma; }
447
448 // vertex attribute names
449 void allow_context_to_set_color(bool allow);
450 int get_position_index() const { return position_index; }
451 int get_color_index() const { return color_index; }
452 bool does_context_set_color() const { return context_sets_color; }
453 int get_normal_index() const { return normal_index; }
454 int get_texcoord_index() const { return texcoord_index; }
455};
456
459{
460protected:
461 bool is_enabled;
462 friend class context;
463public:
466};
467
468
481
503
515
524
527{
528protected:
529 friend class context;
530 bool is_enabled;
531 std::vector<int> enabled_color_attachments;
532 bool depth_attached;
533 bool attached[16];
534 int width, height;
535public:
538};
539
541enum ShaderType { ST_DETECT, ST_COMPUTE, ST_VERTEX, ST_TESS_CONTROL, ST_TESS_EVALUATION, ST_GEOMETRY, ST_FRAGMENT };
542
545 FB_0 = 0,
546 FB_1 = 1,
547 FB_2 = 2,
548 FB_3 = 3,
549 FB_4 = 4,
550 FB_5 = 5,
551 FB_6 = 6,
552 FB_7 = 7,
553 FB_BACK = 128,
554 FB_FRONT = 129,
555 FB_LEFT = 512,
556 FB_RIGHT = 1024,
557 FB_BACK_LEFT = FB_BACK+FB_LEFT,
558 FB_BACK_RIGHT = FB_BACK+FB_RIGHT,
559 FB_FRONT_LEFT = FB_FRONT+FB_LEFT,
560 FB_FRONT_RIGHT = FB_FRONT+FB_RIGHT
561};
562
563// forward declaration of all render components
564class CGV_API texture;
565class CGV_API render_buffer;
566class CGV_API frame_buffer;
567class CGV_API shader_code;
568class CGV_API shader_program;
569
616
619
621struct CGV_API render_config : public cgv::base::base, public context_config
622{
632
642
646 std::string get_type_name() const;
648 bool self_reflect(cgv::reflect::reflection_handler& srh);
649};
650
653
655extern CGV_API render_config_ptr get_render_config();
656
665
667class CGV_API context : public context_config
668{
669protected:
670 // store the GPU vendor id
671 GPUVendorID gpu_vendor;
672 // store the GPU device capabilities
673 device_capabilities gpu_capabilities;
674public:
675 friend class CGV_API attribute_array_manager;
676 friend class CGV_API render_component;
677 friend class CGV_API texture;
678 friend class CGV_API render_buffer;
679 friend class CGV_API frame_buffer;
680 friend class CGV_API shader_code;
681 friend class CGV_API shader_program;
682 friend class CGV_API attribute_array_binding;
683 friend class CGV_API vertex_buffer;
684
688 bool enabled = false;
690 CompareFunction test_func = CF_LESS;
691 };
692
694 struct BlendState {
696 bool enabled = false;
698 BlendFunction src_color = BF_ZERO;
700 BlendFunction dst_color = BF_ZERO;
702 BlendFunction src_alpha = BF_ZERO;
704 BlendFunction dst_alpha = BF_ZERO;
705 // TODO: Add blend equation?
706 };
707
709 struct BufferMask {
711 bool depth_flag = true;
713 bool red_flag = true;
715 bool green_flag = true;
717 bool blue_flag = true;
719 bool alpha_flag = true;
720 };
721protected:
722 friend class shader_program_base;
749
751 std::stack<vec4> bg_color_stack;
753 std::stack<float> bg_depth_stack;
755 std::stack<int> bg_stencil_stack;
757 std::stack<vec4> bg_accum_color_stack;
758
760 std::stack<DepthTestState> depth_test_state_stack;
762 std::stack<CullingMode> cull_state_stack;
764 std::stack<BlendState> blend_state_stack;
766 std::stack<BufferMask> buffer_mask_stack;
767
769 std::stack<dmat4> modelview_matrix_stack, projection_matrix_stack;
771 std::stack<std::vector<window_transformation>> window_transformation_stack;
773 std::stack<frame_buffer_base*> frame_buffer_stack;
775 std::stack<shader_program_base*> shader_program_stack;
776public:
778 shader_program_base* get_current_program() const;
780 void enable_shader_file_cache();
782 void disable_shader_file_cache();
784 bool is_shader_file_cache_enabled() const;
785protected:
787 std::stack<attribute_array_binding_base*> attribute_array_binding_stack;
790 {
791 bool enabled;
792 vec3 eye_position;
793 vec3 eye_spot_direction;
794 int light_source_index;
795 };
801 std::map<void*, std::pair<cgv::media::illum::light_source, light_source_status> > light_sources;
803 virtual void on_lights_changed();
805 static const unsigned nr_default_light_sources = 2;
807 cgv::media::illum::light_source default_light_source[nr_default_light_sources];
809 void* default_light_source_handles[nr_default_light_sources];
818 {
819 RenderPass pass;
820 RenderPassFlags flags;
821 void* user_data;
822 int pass_index;
823 };
825 std::stack<render_info> render_pass_stack;
833 int cursor_x, cursor_y;
843 int x_offset, y_offset;
849 bool do_screen_shot;
851 virtual void process_text(const std::string& text);
853 virtual void draw_text(const std::string& text);
854
855 virtual void destruct_render_objects();
856 virtual void put_id(void* handle, void* ptr) const = 0;
857
858 virtual cgv::data::component_format texture_find_best_format(const cgv::data::component_format& cf, render_component& rc, const std::vector<cgv::data::data_view>* palettes = 0) const = 0;
859 virtual bool texture_create (texture_base& tb, cgv::data::data_format& df) const = 0;
860 virtual bool texture_create (texture_base& tb, cgv::data::data_format& target_format, const cgv::data::const_data_view& data, int level, int cube_side = -1, int num_array_layers = 0, const std::vector<cgv::data::data_view>* palettes = 0) const = 0;
861 virtual bool texture_create_from_buffer (texture_base& tb, cgv::data::data_format& df, int x, int y, int level) const = 0;
862 virtual bool texture_replace (texture_base& tb, int x, int y, int z_or_cube_side, const cgv::data::const_data_view& data, int level, const std::vector<cgv::data::data_view>* palettes = 0) const = 0;
863 virtual bool texture_replace_from_buffer(texture_base& tb, int x, int y, int z_or_cube_side, int x_buffer, int y_buffer, unsigned int width, unsigned int height, int level) const = 0;
864 virtual bool texture_copy_back (const texture_base& tb, int level, cgv::data::data_view& dv) const = 0;
865 virtual bool texture_create_mipmaps (texture_base& tb, cgv::data::data_format& df) const = 0;
866 virtual bool texture_generate_mipmaps (texture_base& tb, unsigned int dim) const = 0;
867 virtual bool texture_destruct (texture_base& tb) const = 0;
868 virtual bool texture_set_state (const texture_base& tb) const = 0;
869 virtual bool texture_enable (texture_base& tb, int tex_unit, unsigned int nr_dims) const = 0;
870 virtual bool texture_disable (texture_base& tb, int tex_unit, unsigned int nr_dims) const = 0;
871 virtual bool texture_bind_as_image (texture_base& tb, int tex_unit, int level, bool bind_array, int layer, AccessType access) const = 0;
872
873 virtual bool render_buffer_create (render_buffer_base& rc, cgv::data::component_format& cf, int& _width, int& _height) const = 0;
874 virtual bool render_buffer_destruct (render_buffer_base& rc) const = 0;
875
876 static void get_buffer_list(frame_buffer_base& fbb, bool& depth_buffer, std::vector<int>& buffers, int offset = 0);
877 virtual bool frame_buffer_create (frame_buffer_base& fbb) const;
878 virtual bool frame_buffer_attach (frame_buffer_base& fbb, const render_buffer_base& rb, bool is_depth, int i) const;
879 virtual bool frame_buffer_attach (frame_buffer_base& fbb, const texture_base& t, bool is_depth, int level, int i, int z) const;
880 virtual bool frame_buffer_is_complete(const frame_buffer_base& fbb) const = 0;
881 virtual bool frame_buffer_enable (frame_buffer_base& fbb);
882 virtual bool frame_buffer_disable (frame_buffer_base& fbb);
883 virtual bool frame_buffer_destruct(frame_buffer_base& fbb) const;
884 virtual void frame_buffer_blit(const frame_buffer_base* src_fbb_ptr, const ivec4& S, frame_buffer_base* dst_fbb_ptr, const ivec4& _D, BufferTypeBits btbs, bool interpolate) const = 0;
885 virtual int frame_buffer_get_max_nr_color_attachments() const = 0;
886 virtual int frame_buffer_get_max_nr_draw_buffers() const = 0;
887
888 virtual bool shader_code_create (render_component& sc, ShaderType st, const std::string& source) const = 0;
889 virtual bool shader_code_compile (render_component& sc) const = 0;
890 virtual void shader_code_destruct(render_component& sc) const = 0;
891
892 virtual bool shader_program_create (shader_program_base& spb) const = 0;
893 virtual void shader_program_attach(shader_program_base& spb, const render_component& sc) const = 0;
894 virtual void shader_program_detach(shader_program_base& spb, const render_component& sc) const = 0;
895 virtual bool shader_program_link(shader_program_base& spb) const;
896 virtual bool shader_program_set_state(shader_program_base& spb) const = 0;
897 virtual bool shader_program_enable (shader_program_base& spb);
898 virtual bool shader_program_disable(shader_program_base& spb);
899 virtual bool shader_program_destruct(shader_program_base& spb) const;
900 virtual void shader_program_set_uniform_locations(shader_program_base& spb) const;
901 virtual bool shader_program_get_active_uniforms(shader_program_base& spb, std::vector<std::string>& names) const = 0;
902 virtual void shader_program_inspect_variables(shader_program_base& spb, ProgramVariableKind kind, std::vector<program_variable_info>& Vs, bool get_location, bool get_value) const = 0;
903 virtual int get_uniform_location(const shader_program_base& spb, const std::string& name) const = 0;
904 virtual bool set_uniform_void(shader_program_base& spb, int loc, type_descriptor value_type, const void* value_ptr) const = 0;
905 virtual bool set_uniform_array_void(shader_program_base& spb, int loc, type_descriptor value_type, const void* value_ptr, size_t nr_elements) const = 0;
906 virtual int get_attribute_location(const shader_program_base& spb, const std::string& name) const = 0;
907 virtual bool set_attribute_void(shader_program_base& spb, int loc, type_descriptor value_type, const void* value_ptr) const = 0;
908
909 virtual bool attribute_array_binding_create (attribute_array_binding_base& aab) const = 0;
910 virtual bool attribute_array_binding_destruct(attribute_array_binding_base& aab) const;
911 virtual bool attribute_array_binding_enable (attribute_array_binding_base& aab);
912 virtual bool attribute_array_binding_disable (attribute_array_binding_base& aab);
913 virtual bool set_attribute_array_void(attribute_array_binding_base* aab, int loc, type_descriptor value_type, const vertex_buffer_base* vbb, const void* ptr, size_t nr_elements = 0, unsigned stride_in_bytes = 0) const = 0;
914 virtual bool set_element_array(attribute_array_binding_base* aab, const vertex_buffer_base* vbb) const = 0;
915 virtual bool enable_attribute_array(attribute_array_binding_base* aab, int loc, bool do_enable) const = 0;
916 virtual bool is_attribute_array_enabled(const attribute_array_binding_base* aab, int loc) const = 0;
917
918 virtual bool vertex_buffer_bind(const vertex_buffer_base& vbb, VertexBufferType _type, unsigned _idx = -1) const = 0;
919 virtual bool vertex_buffer_unbind(const vertex_buffer_base& vbb, VertexBufferType _type, unsigned _idx = -1) const = 0;
920 virtual bool vertex_buffer_create(vertex_buffer_base& vbb, const void* array_ptr, size_t size_in_bytes) const = 0;
921 virtual bool vertex_buffer_resize(vertex_buffer_base& vbb, const void* array_ptr, size_t size_in_bytes) const = 0;
922 virtual bool vertex_buffer_clear(vertex_buffer_base& vbb, size_t offset, size_t size_in_bytes) const = 0;
923 virtual bool vertex_buffer_replace(vertex_buffer_base& vbb, size_t offset, size_t size_in_bytes, const void* array_ptr) const = 0;
924 virtual bool vertex_buffer_copy(const vertex_buffer_base& src, size_t src_offset, vertex_buffer_base& target, size_t target_offset, size_t size_in_bytes) const = 0;
925 virtual bool vertex_buffer_copy_back(const vertex_buffer_base& vbb, size_t offset, size_t size_in_bytes, void* array_ptr) const = 0;
926 virtual bool vertex_buffer_destruct(vertex_buffer_base& vbb) const = 0;
927public:
929 context();
931 virtual ~context();
933 virtual void error(const std::string& message, const render_component* rc = 0) const;
935 virtual GPUVendorID get_gpu_vendor_id() const;
936 const device_capabilities& get_device_capabilities() const;
937
941 virtual void init_render_pass();
943 virtual void draw_textual_info();
945 virtual void perform_screen_shot();
947 virtual void finish_render_pass();
949
953 virtual void configure_new_child(cgv::base::base_ptr child);
955 virtual RenderAPI get_render_api() const = 0;
957 unsigned get_render_pass_recursion_depth() const;
959 virtual RenderPass get_render_pass() const;
961 virtual RenderPassFlags get_render_pass_flags() const;
963 virtual void* get_render_pass_user_data() const;
965 virtual RenderPassFlags get_default_render_pass_flags() const;
967 virtual void set_default_render_pass_flags(RenderPassFlags);
969 void render_pass_debug_output(const render_info& ri, const std::string& info = "");
971 virtual void render_pass(RenderPass render_pass = RP_MAIN,
972 RenderPassFlags render_pass_flags = RPF_ALL,
973 void* user_data = 0,
974 int rp_idx = -1);
976 void set_debug_render_passes(bool _debug);
978 bool get_debug_render_passes() const { return debug_render_passes; }
980 virtual bool in_render_process() const = 0;
982 virtual bool is_created() const = 0;
984 virtual bool is_current() const = 0;
986 virtual bool recreate_context();
988 virtual bool make_current() const = 0;
990 virtual void clear_current() const = 0;
992 virtual void attach_alpha_buffer(bool attach = true) = 0;
994 virtual void attach_depth_buffer(bool attach = true) = 0;
996 virtual void attach_stencil_buffer(bool attach = true) = 0;
998 virtual bool is_stereo_buffer_supported() const = 0;
1000 virtual void attach_stereo_buffer(bool attach = true) = 0;
1002 virtual void attach_accumulation_buffer(bool attach = true) = 0;
1004 virtual void attach_multi_sample_buffer(bool attach = true) = 0;
1006
1008 virtual unsigned int get_width() const = 0;
1010 virtual unsigned int get_height() const = 0;
1012 virtual void resize(unsigned int width, unsigned int height) = 0;
1013
1014
1030 virtual bool read_frame_buffer(
1031 data::data_view& dv,
1032 unsigned int x = 0, unsigned int y = 0,
1033 FrameBufferType buffer_type = FB_BACK,
1035 data::ComponentFormat cf = data::CF_RGB,
1036 int w = -1, int h = -1) = 0;
1040 bool write_frame_buffer_to_image(
1041 const std::string& file_name,
1042 data::ComponentFormat cf = data::CF_RGB,
1043 FrameBufferType buffer_type = FB_BACK,
1044 unsigned int x = 0, unsigned int y = 0,
1045 int w = -1, int h = -1,
1046 float depth_offset = 0.9f, float depth_scale = 10.0f);
1047
1049 void push_bg_color();
1051 void pop_bg_color();
1053 virtual void set_bg_color(vec4 rgba);
1055 void set_bg_color(float r, float g, float b, float a);
1057 vec4 get_bg_color() const;
1059 void put_bg_color(float* rgba) const;
1061 void set_bg_alpha(float a);
1063 float get_bg_alpha() const;
1065 void set_bg_clr_idx(unsigned int idx);
1067 unsigned int get_bg_clr_idx() const;
1068
1070 void push_bg_depth();
1072 void pop_bg_depth();
1074 virtual void set_bg_depth(float d);
1076 float get_bg_depth() const;
1077
1079 void push_bg_stencil();
1081 void pop_bg_stencil();
1083 virtual void set_bg_stencil(int s);
1085 int get_bg_stencil() const;
1086
1088 void push_bg_accum_color();
1090 void pop_bg_accum_color();
1092 virtual void set_bg_accum_color(vec4 rgba);
1094 void set_bg_accum_color(float r, float g, float b, float a);
1096 vec4 get_bg_accum_color() const;
1098 void put_bg_accum_color(float* rgba) const;
1100 void set_bg_accum_alpha(float a);
1102 float get_bg_accum_alpha() const;
1103
1105 virtual void clear_background(bool color_flag, bool depth_flag, bool stencil_flag = false, bool accum_flag = false) = 0;
1106
1108 virtual void post_redraw() = 0;
1110 virtual void force_redraw() = 0;
1112 virtual void announce_external_frame_buffer_change(void*& cgv_fbo_storage) = 0;
1114 virtual void recover_from_external_frame_buffer_change(void* cgv_fbo_storage) = 0;
1115
1119 virtual void enable_font_face(media::font::font_face_ptr font_face, float font_size);
1121 virtual float get_current_font_size() const;
1123 virtual media::font::font_face_ptr get_current_font_face() const;
1125
1128 DEPRECATED("deprecated and ignored.") virtual void enable_phong_shading();
1129 DEPRECATED("deprecated and ignored.") virtual void disable_phong_shading();
1130 DEPRECATED("deprecated, use set_material instead.") virtual void enable_material(const cgv::media::illum::phong_material& mat = cgv::media::illum::phong_material::get_default(), MaterialSide ms = MS_FRONT_AND_BACK, float alpha = 1);
1131 DEPRECATED("deprecated and ignored.") virtual void disable_material(const cgv::media::illum::phong_material& mat = cgv::media::illum::phong_material::get_default());
1132 DEPRECATED("deprecated, use enable_material(textured_surface_material) instead.") virtual void enable_material(const textured_material& mat, MaterialSide ms = MS_FRONT_AND_BACK, float alpha = 1);
1133 //DEPRECATED("deprecated, use disable_material(textured_surface_material) instead.") virtual void disable_material(const textured_material& mat) = 0;
1135 void set_gamma(float _gamma);
1137 virtual void set_gamma3(const vec3& _gamma3);
1139 float get_gamma() const { return (gamma3.x() + gamma3.y() + gamma3.z()) / 3.0f; }
1141 vec3 get_gamma3() const { return gamma3; }
1143 virtual void enable_sRGB_framebuffer(bool do_enable = true);
1145 bool sRGB_framebuffer_enabled() { return sRGB_framebuffer; }
1147 void begin_attribute_less_rendering();
1149 void end_attribute_less_rendering();
1151 const rgba& get_color() const;
1153 virtual void set_color(const rgba& clr);
1155 virtual void set_color(const rgb& clr, float opacity = 1.0f) { set_color(rgba(clr[0], clr[1], clr[2], opacity)); }
1157 virtual void set_material(const cgv::media::illum::surface_material& mat);
1159 const cgv::media::illum::surface_material* get_current_material() const;
1161 virtual void set_textured_material(const textured_material& mat);
1163 virtual void enable_material(textured_material& mat) = 0;
1165 virtual void disable_material(textured_material& mat) = 0;
1167 void set_current_gamma(shader_program& prog) const;
1169 void set_current_view(shader_program& prog, bool modelview_deps = true, bool projection_deps = true) const;
1171 void set_current_material(shader_program& prog) const;
1173 void set_current_lights(shader_program& prog) const;
1175 vec3 get_light_eye_position(const cgv::media::illum::light_source& light, bool place_now) const;
1177 vec3 get_light_eye_spot_direction(const cgv::media::illum::light_source& light, bool place_now) const;
1179 virtual shader_program& ref_default_shader_program(bool texture_support = false) = 0;
1181 virtual shader_program& ref_surface_shader_program(bool texture_support = false) = 0;
1183 virtual void enumerate_program_uniforms(shader_program& prog, std::vector<std::string>& names, std::vector<int>* locations_ptr = 0, std::vector<int>* sizes_ptr = 0, std::vector<int>* types_ptr = 0, bool show = false) const = 0;
1185 virtual void enumerate_program_attributes(shader_program& prog, std::vector<std::string>& names, std::vector<int>* locations_ptr = 0, std::vector<int>* sizes_ptr = 0, std::vector<int>* types_ptr = 0, bool show = false) const = 0;
1187
1190 DEPRECATED("deprecated, use add_light_source instead.") void* enable_light(const cgv::media::illum::light_source& light) { return add_light_source(light); }
1191 DEPRECATED("deprecated, use enable_light_source instead.") void disable_light(void* handle) { disable_light_source(handle); }
1192 DEPRECATED("deprecated, use get_max_nr_enabled_light_sources instead.") unsigned get_max_nr_lights() const { return get_max_nr_enabled_light_sources(); }
1194 size_t get_nr_light_sources() const;
1196 void* add_light_source(const cgv::media::illum::light_source& light, bool enabled = true, bool place_now = false);
1198 bool remove_light_source(void* handle);
1200 const cgv::media::illum::light_source& get_light_source(void* handle) const;
1202 const light_source_status& get_light_source_status(void* handle) const;
1204 void set_light_source(void* handle, const cgv::media::illum::light_source& light, bool place_now = true);
1206 void place_light_source(void* handle);
1207
1209 virtual unsigned get_max_nr_enabled_light_sources() const;
1211 size_t get_nr_enabled_light_sources() const;
1213 void* get_enabled_light_source_handle(size_t i) const;
1215 bool is_light_source_enabled(void* handle);
1217 bool enable_light_source(void* handle);
1219 bool disable_light_source(void* handle);
1221 size_t get_nr_default_light_sources() const { return nr_default_light_sources; }
1223 const cgv::media::illum::light_source& get_default_light_source(size_t i) const;
1225 void set_default_light_source(size_t i, const cgv::media::illum::light_source& ls);
1227
1237 virtual std::ostream& output_stream();
1239 virtual void set_cursor(int x, int y);
1241 virtual void get_cursor(int& x, int& y) const;
1244 DEPRECATED("deprecated, use get_cursor_coords.") virtual void put_cursor_coords(const vecn& p, int& x, int& y) const;
1247 virtual ivec2 get_cursor_coords(const vec3& p) const;
1253 DEPRECATED("deprecated, use set_cursor(vec3, ...).") virtual void set_cursor(const vecn& pos,
1254 const std::string& text = "", TextAlignment ta = TA_BOTTOM_LEFT,
1255 int x_offset=0, int y_offset=0);
1261 virtual void set_cursor(const vec3& pos,
1262 const std::string& text = "", TextAlignment ta = TA_BOTTOM_LEFT,
1263 ivec2 offset = { 0 });
1265
1270 const float* vertices, const float* normals, const float* tex_coords,
1271 const int* vertex_indices, const int* normal_indices, const int* tex_coord_indices,
1272 int nr_faces, int face_degree, bool flip_normals = false) const = 0;
1275 const float* vertices, const float* normals, const float* tex_coords,
1276 const int* vertex_indices, const int* normal_indices, const int* tex_coord_indices,
1277 int nr_faces, int face_degree, bool is_fan, bool flip_normals = false) const = 0;
1279 virtual void draw_faces(
1280 const float* vertices, const float* normals, const float* tex_coords,
1281 const int* vertex_indices, const int* normal_indices, const int* tex_coord_indices,
1282 int nr_faces, int face_degree, bool flip_normals = false) const = 0;
1284 virtual void draw_strip_or_fan(
1285 const float* vertices, const float* normals, const float* tex_coords,
1286 const int* vertex_indices, const int* normal_indices, const int* tex_coord_indices,
1287 int nr_faces, int face_degree, bool is_fan, bool flip_normals = false) const = 0;
1288
1290 void tesselate_unit_square(bool flip_normals = false, bool edges = false);
1292 void tesselate_unit_cube(bool flip_normals = false, bool edges = false);
1294 virtual void tesselate_box(const cgv::media::axis_aligned_box<double, 3>& B, bool flip_normals, bool edges = false) const;
1296 void tesselate_unit_prism(bool flip_normals = false, bool edges = false);
1298 void tesselate_unit_disk(int resolution = 25, bool flip_normals = false, bool edges = false);
1300 void tesselate_unit_cone(int resolution = 25, bool flip_normals = false, bool edges = false);
1302 void tesselate_unit_cylinder(int resolution = 25, bool flip_normals = false, bool edges = false);
1304 void tesselate_unit_sphere(int resolution = 25, bool flip_normals = false, bool edges = false);
1306 void tesselate_unit_tetrahedron(bool flip_normals = false, bool edges = false);
1308 void tesselate_unit_octahedron(bool flip_normals = false, bool edges = false);
1310 void tesselate_unit_dodecahedron(bool flip_normals = false, bool edges = false);
1312 void tesselate_unit_icosahedron(bool flip_normals = false, bool edges = false);
1314 void tesselate_unit_torus(float minor_radius = 0.2f, int resolution = 25, bool flip_normals = false, bool edges = false);
1316
1323 virtual void tesselate_arrow(double length = 1, double aspect = 0.1, double rel_tip_radius = 2.0, double tip_aspect = 0.3, int res = 25, bool edges = false);
1325 virtual void tesselate_arrow(const dvec3& start, const dvec3& end, double aspect = 0.1f, double rel_tip_radius = 2.0f, double tip_aspect = 0.3f, int res = 25, bool edges = false);
1327
1330 virtual void draw_light_source(const cgv::media::illum::light_source& l, float intensity_scale, float light_scale);
1332
1335
1338 void push_depth_test_state();
1340 void pop_depth_test_state();
1342 DepthTestState get_depth_test_state() const;
1344 virtual void set_depth_test_state(DepthTestState state);
1346 virtual void set_depth_func(CompareFunction func);
1348 virtual void enable_depth_test();
1350 virtual void disable_depth_test();
1351
1354 void push_cull_state();
1356 void pop_cull_state();
1358 CullingMode get_cull_state() const;
1360 virtual void set_cull_state(CullingMode culling_mode);
1361
1364 void push_blend_state();
1366 void pop_blend_state();
1368 BlendState get_blend_state() const;
1370 virtual void set_blend_state(BlendState state);
1372 virtual void set_blend_func(BlendFunction src_factor, BlendFunction dst_factor);
1374 virtual void set_blend_func_separate(BlendFunction src_color_factor, BlendFunction dst_color_factor, BlendFunction src_alpha_factor, BlendFunction dst_alpha_factor);
1376 void set_blend_func_front_to_back();
1378 void set_blend_func_back_to_front();
1380 virtual void enable_blending();
1382 virtual void disable_blending();
1383
1386 void push_buffer_mask();
1388 void pop_buffer_mask();
1390 BufferMask get_buffer_mask() const;
1392 virtual void set_buffer_mask(BufferMask mask);
1394 bool get_depth_mask() const;
1396 virtual void set_depth_mask(bool flag);
1398 bvec4 get_color_mask() const;
1400 virtual void set_color_mask(bvec4 flags);
1401
1403
1406 DEPRECATED("deprecated: use get_modelview_matrix() instead.") dmatn get_V() const { return dmatn(4,4,&get_modelview_matrix()(0,0)); }
1407 DEPRECATED("deprecated: use set_modelview_matrix() instead.") void set_V(const dmatn& V) const { const_cast<context*>(this)->set_modelview_matrix(dmat4(4,4,&V(0,0))); }
1408 DEPRECATED("deprecated: use push_modelview_matrix() instead.") void push_V() { push_modelview_matrix(); }
1409 DEPRECATED("deprecated: use pop_modelview_matrix() instead.") void pop_V() { pop_modelview_matrix(); }
1410 DEPRECATED("deprecated: use get_projection_matrix() instead.") dmatn get_P() const { return dmatn(4, 4, &get_projection_matrix()(0, 0)); }
1411 DEPRECATED("deprecated: use set_projection_matrix() instead.") void set_P(const dmatn& P) const { const_cast<context*>(this)->set_projection_matrix(dmat4(4,4,&P(0, 0))); }
1412 DEPRECATED("deprecated: use push_projection_matrix() instead.") void push_P() { push_projection_matrix(); }
1413 DEPRECATED("deprecated: use pop_projection_matrix() instead.") void pop_P() { pop_projection_matrix(); }
1414 DEPRECATED("deprecated: use get_device_matrix() instead.") dmatn get_D() const { return dmatn(4, 4, &get_window_matrix()(0, 0)); }
1415 DEPRECATED("deprecated: use get_modelview_projection_device_matrix() instead.") dmatn get_DPV() const { return dmatn(4, 4, &get_modelview_projection_window_matrix()(0, 0)); }
1419 virtual void push_pixel_coords() = 0;
1421 virtual void pop_pixel_coords() = 0;
1423 virtual dmat4 get_modelview_matrix() const = 0;
1425 virtual void set_modelview_matrix(const dmat4& MV);
1427 virtual void mul_modelview_matrix(const dmat4& MV);
1429
1435 void push_modelview_matrix();
1437 void pop_modelview_matrix();
1439 virtual dmat4 get_projection_matrix() const = 0;
1441 virtual void set_projection_matrix(const dmat4& P);
1443 virtual void mul_projection_matrix(const dmat4& P);
1445 void push_projection_matrix();
1447 void pop_projection_matrix();
1449 void push_window_transformation_array();
1451
1453 virtual void pop_window_transformation_array();
1455 virtual void announce_external_viewport_change(ivec4& cgv_viewport_storage) = 0;
1457 virtual void recover_from_external_viewport_change(const ivec4& cgv_viewport_storage) = 0;
1459 virtual unsigned get_max_window_transformation_array_size() const = 0;
1461
1462protected:
1463 bool ensure_window_transformation_index(int& array_index);
1464public:
1466
1476 virtual void set_viewport(const ivec4& viewport, int array_index = -1);
1478
1480 virtual void set_depth_range(const dvec2& depth_range = dvec2(0, 1), int array_index = -1);
1482 const std::vector<window_transformation>& get_window_transformation_array() const;
1484
1489 dmat4 get_window_matrix(unsigned array_index = 0) const;
1491 dmat4 get_modelview_projection_window_matrix(unsigned array_index = 0) const;
1493 virtual double get_window_z(int x_window, int y_window) const = 0;
1495
1497 inline vec3 get_model_point(int x_window, int y_window) const {
1498 return get_model_point(x_window, y_window, get_window_z(x_window, y_window));
1499 }
1501
1503 inline vec3 get_model_point(int x_window, int y_window, double z_window) const {
1504 return get_model_point(x_window, y_window, z_window, get_modelview_projection_window_matrix());
1505 }
1507
1509 inline vec3 get_model_point(int x_window, int y_window, const dmat4& modelview_projection_window_matrix) const {
1510 return get_model_point(x_window, y_window, get_window_z(x_window, y_window), modelview_projection_window_matrix);
1511 }
1513
1515 inline static vec3 get_model_point(int x_window, int y_window, double z_window, const dmat4& modelview_projection_window_matrix) {
1516 return get_model_point(dvec3(x_window+0.5, y_window+0.5, z_window), modelview_projection_window_matrix);
1517 }
1519
1521 inline vec3 get_model_point(const vec3& p_window) const {
1522 return get_model_point(p_window, get_modelview_projection_window_matrix());
1523 }
1525
1527 static vec3 get_model_point(const dvec3& p_window, const dmat4& modelview_projection_window_matrix);
1529 DEPRECATED("use get_window_matrix() instead.") dmat4 get_device_matrix() const { return get_window_matrix(); }
1531 DEPRECATED("use get_modelview_projection_window_matrix() instead.") dmat4 get_modelview_projection_device_matrix() const;
1533 DEPRECATED("use get_window_z()") double get_z_D(int x_D, int y_D) const { return get_window_z(x_D, y_D); }
1535 DEPRECATED("use get_model_point()") vec3 get_point_W(int x_D, int y_D) const { return get_model_point(x_D, y_D); }
1537 DEPRECATED("use get_model_point()") vec3 get_point_W(int x_D, int y_D, const dmat4& MPD) const { return get_model_point(x_D, y_D, MPD); }
1539 DEPRECATED("use get_model_point()") vec3 get_point_W(int x_D, int y_D, double z_D) const { return get_model_point(x_D, y_D, z_D); }
1541 DEPRECATED("use get_model_point()") vec3 get_point_W(int x_D, int y_D, double z_D, const dmat4& MPD) const { return get_model_point(x_D, y_D, z_D, MPD); }
1543 DEPRECATED("use get_model_point()") vec3 get_point_W(const vec3& p_D) const { return get_model_point(p_D); }
1545 DEPRECATED("use get_model_point()") vec3 get_point_W(const vec3& p_D, const dmat4& MPD) const { return get_model_point(p_D, MPD); }
1547};
1548
1553extern CGV_API context* create_context(RenderAPI api = RA_OPENGL,
1554 unsigned int w = 800, unsigned int h = 600,
1555 const std::string& title = "", bool show = false);
1556
1557typedef context* (*context_creation_function_type)(RenderAPI api, unsigned int w, unsigned int h, const std::string& title, bool show);
1558
1560extern CGV_API void register_context_factory(context_creation_function_type);
1561
1563{
1564 context_factory_registration(context_creation_function_type fp);
1565};
1566
1567 }
1568}
1569
1570#include <cgv/config/lib_end.h>
base class for all classes that can be registered with support for dynamic properties (see also secti...
Definition base.h:75
the component format inherits the information of a packing_info and adds information on the component...
The const_data_view has the functionality of the data_view but uses a const pointer and therefore doe...
Definition data_view.h:221
A data_format describes a multidimensional data block of data entries.
Definition data_format.h:17
the data view gives access to a data array of one, two, three or four dimensions.
Definition data_view.h:153
reference counted pointer, which can work together with types that are derived from ref_counted,...
Definition ref_ptr.h:160
matrix of fixed size dimensions
Definition fmat.h:23
T & z()
return third component
Definition fvec.h:144
T & y()
return second component
Definition fvec.h:140
T & x()
return first component
Definition fvec.h:136
A matrix type (full column major storage) The matrix can be loaded directly into OpenGL without need ...
Definition mat.h:208
An axis aligned box, defined by to points: min and max.
>simple class to hold the properties of a light source
the self reflection handler is passed to the virtual self_reflect() method of cgv::base::base.
base class for attribute_array_bindings
Definition context.h:459
the attribute_array_binding allows to define vertex attributes (i.e.
attribute array manager used to upload arrays to gpu
base class for all drawables, which is independent of the used rendering API.
Definition context.h:668
virtual void announce_external_viewport_change(ivec4 &cgv_viewport_storage)=0
announce an external viewport change performed with rendering API to the cgv framework providing spac...
virtual bool read_frame_buffer(data::data_view &dv, unsigned int x=0, unsigned int y=0, FrameBufferType buffer_type=FB_BACK, cgv::type::info::TypeId type=cgv::type::info::TI_UINT8, data::ComponentFormat cf=data::CF_RGB, int w=-1, int h=-1)=0
read the current frame buffer or a rectangular region of it into the given data view.
vec3 get_model_point(int x_window, int y_window, const dmat4 &modelview_projection_window_matrix) const
compute model space 3D point from the given opengl pixel location (window location) and modelview_pro...
Definition context.h:1509
vec3 gamma3
per color channel gamma value passed to shader programs that have gamma uniform
Definition context.h:748
virtual bool in_render_process() const =0
return whether the context is currently in process of rendering
virtual bool is_created() const =0
return whether the context is created
virtual void draw_edges_of_faces(const float *vertices, const float *normals, const float *tex_coords, const int *vertex_indices, const int *normal_indices, const int *tex_coord_indices, int nr_faces, int face_degree, bool flip_normals=false) const =0
pass geometry of given faces to current shader program and generate draw calls to render lines for th...
virtual void recover_from_external_viewport_change(const ivec4 &cgv_viewport_storage)=0
restore cgv viewport to the state before the external change
RenderPassFlags default_render_flags
default render flags with which the main render pass is initialized
Definition context.h:827
virtual void announce_external_frame_buffer_change(void *&cgv_fbo_storage)=0
announce an external frame buffer change performed with rendering API to the cgv framework providing ...
vec3 get_model_point(int x_window, int y_window) const
compute model space 3D point from the given opengl pixel location (window location)
Definition context.h:1497
std::stack< render_info > render_pass_stack
store the current render pass
Definition context.h:825
virtual void enumerate_program_uniforms(shader_program &prog, std::vector< std::string > &names, std::vector< int > *locations_ptr=0, std::vector< int > *sizes_ptr=0, std::vector< int > *types_ptr=0, bool show=false) const =0
get list of program uniforms
virtual void draw_edges_of_strip_or_fan(const float *vertices, const float *normals, const float *tex_coords, const int *vertex_indices, const int *normal_indices, const int *tex_coord_indices, int nr_faces, int face_degree, bool is_fan, bool flip_normals=false) const =0
pass geometry of given strip or fan to current shader program and generate draw calls to render lines...
float current_font_size
store current font size
Definition context.h:837
bool enable_vsync
whether vsync should be enabled
Definition context.h:742
virtual void disable_material(textured_material &mat)=0
disable a material with textures
virtual void attach_alpha_buffer(bool attach=true)=0
attach or detach (attach=false) an alpha buffer to the current frame buffer if not present
virtual void attach_stencil_buffer(bool attach=true)=0
attach or detach (attach=false) stencil buffer to the current frame buffer if not present
std::stack< BufferMask > buffer_mask_stack
stack of buffer masks
Definition context.h:766
virtual void draw_strip_or_fan(const float *vertices, const float *normals, const float *tex_coords, const int *vertex_indices, const int *normal_indices, const int *tex_coord_indices, int nr_faces, int face_degree, bool is_fan, bool flip_normals=false) const =0
pass geometry of given strip or fan to current shader program and generate draw calls to render trian...
virtual bool is_current() const =0
return whether the context is current
bool auto_set_lights_in_current_shader_program
whether to automatically set lights in current shader program, defaults to true
Definition context.h:730
size_t light_source_handle
counter to construct light source handles
Definition context.h:799
virtual void attach_stereo_buffer(bool attach=true)=0
attach or detach (attach=false) stereo buffer to the current frame buffer if not present
std::stack< shader_program_base * > shader_program_stack
stack of currently enabled shader programs
Definition context.h:775
virtual unsigned int get_width() const =0
return the width of the window
size_t get_nr_default_light_sources() const
return number of default light sources
Definition context.h:1221
virtual void set_color(const rgb &clr, float opacity=1.0f)
set the current color
Definition context.h:1155
virtual shader_program & ref_default_shader_program(bool texture_support=false)=0
return a reference to a shader program used to render without illumination
int current_background
current back ground color index
Definition context.h:831
virtual void clear_background(bool color_flag, bool depth_flag, bool stencil_flag=false, bool accum_flag=false)=0
clear the buffer contents of the flagged buffers to the set background colors
virtual bool is_stereo_buffer_supported() const =0
return whether the graphics card supports stereo buffer mode
virtual void resize(unsigned int width, unsigned int height)=0
resize the context to the given dimensions
virtual unsigned int get_height() const =0
return the height of the window
vec3 get_gamma3() const
query current per color channel gamma
Definition context.h:1141
vec3 get_model_point(const vec3 &p_window) const
compute model space 3D point from the given window space point
Definition context.h:1521
virtual void draw_faces(const float *vertices, const float *normals, const float *tex_coords, const int *vertex_indices, const int *normal_indices, const int *tex_coord_indices, int nr_faces, int face_degree, bool flip_normals=false) const =0
pass geometry of given faces to current shader program and generate draw calls to render triangles
std::stack< dmat4 > modelview_matrix_stack
keep two matrix stacks for model view and projection matrices
Definition context.h:769
bool use_shader_file_cache
whether to use the caching facilities of shader_program and shader_code to store loaded shader file c...
Definition context.h:726
virtual double get_window_z(int x_window, int y_window) const =0
read the window z-coordinate from the depth buffer for the given opengl x- and y-coordinates
int nr_identations
current number of indentations
Definition context.h:845
virtual void clear_current() const =0
clear the current context, typically used in multi-threaded rendering to allow usage of context in se...
bool auto_set_material_in_current_shader_program
whether to automatically set material in current shader program, defaults to true
Definition context.h:732
virtual void recover_from_external_frame_buffer_change(void *cgv_fbo_storage)=0
restore cgv frame buffer to the state before the external change
static vec3 get_model_point(int x_window, int y_window, double z_window, const dmat4 &modelview_projection_window_matrix)
compute model space 3D point from the given opengl pixel location (window location) with the given mo...
Definition context.h:1515
virtual RenderAPI get_render_api() const =0
return the used rendering API
std::stack< float > bg_depth_stack
stack of background depth values
Definition context.h:753
bool support_compatibility_mode
whether to support view and lighting management of compatibility mode, defaults to true
Definition context.h:736
std::stack< attribute_array_binding_base * > attribute_array_binding_stack
stack of currently enabled attribute array binding
Definition context.h:787
std::stack< DepthTestState > depth_test_state_stack
stack of depth test states
Definition context.h:760
std::stack< CullingMode > cull_state_stack
stack of culling mode states
Definition context.h:762
bool phong_shading
whether to use phong shading
Definition context.h:829
virtual void push_pixel_coords()=0
use this to push new modelview and new projection matrices onto the transformation stacks such that x...
virtual void force_redraw()=0
the context will be redrawn right now. This method cannot be called inside the following methods of a...
bool current_material_is_textured
store flag to tell whether current material is textured
Definition context.h:815
rgba current_color
current color value
Definition context.h:744
std::stack< int > bg_stencil_stack
stack of background stencil values
Definition context.h:755
virtual dmat4 get_projection_matrix() const =0
return homogeneous 4x4 projection matrix, which transforms from eye to clip space
int tab_size
size a tabs
Definition context.h:841
std::stack< vec4 > bg_accum_color_stack
stack of background accumulation colors
Definition context.h:757
vec3 get_model_point(int x_window, int y_window, double z_window) const
compute model space 3D point from the given opengl pixel location (window location)
Definition context.h:1503
cgv::media::illum::surface_material default_material
store a default material
Definition context.h:811
bool sRGB_framebuffer_enabled()
check whether sRGB framebuffer is enabled
Definition context.h:1145
virtual unsigned get_max_window_transformation_array_size() const =0
query the maximum number of supported window transformations, which is at least 1
int x_offset
offset in x and y direction where text starts
Definition context.h:843
virtual void attach_depth_buffer(bool attach=true)=0
attach or detach (attach=false) depth buffer to the current frame buffer if not present
std::map< void *, std::pair< cgv::media::illum::light_source, light_source_status > > light_sources
map handle to light source and light source status information
Definition context.h:801
std::stack< std::vector< window_transformation > > window_transformation_stack
keep stack of window transformations
Definition context.h:771
int cursor_x
current cursor location for textual output
Definition context.h:833
virtual bool make_current() const =0
make the current context current if possible
bool draw_in_compatibility_mode
whether to do all drawing in compatibility mode, only possible if support_compatibility_mode is true,...
Definition context.h:738
bool sRGB_framebuffer
whether to use opengl option to support sRGB framebuffer
Definition context.h:746
virtual void enumerate_program_attributes(shader_program &prog, std::vector< std::string > &names, std::vector< int > *locations_ptr=0, std::vector< int > *sizes_ptr=0, std::vector< int > *types_ptr=0, bool show=false) const =0
get list of program attributes
virtual dmat4 get_modelview_matrix() const =0
return homogeneous 4x4 viewing matrix, which transforms from world to eye space
std::stack< frame_buffer_base * > frame_buffer_stack
stack of currently enabled frame buffers
Definition context.h:773
virtual void pop_pixel_coords()=0
pop previously pushed transformation matrices from modelview and projection stacks
bool at_line_begin
store whether we are at the beginning of the line
Definition context.h:847
virtual void enable_material(textured_material &mat)=0
enable a material with textures
bool auto_set_view_in_current_shader_program
whether to automatically set viewing matrixes in current shader program, defaults to true
Definition context.h:728
bool debug_render_passes
whether to debug render passes
Definition context.h:740
std::vector< void * > enabled_light_source_handles
keep track of enabled light source handles
Definition context.h:797
virtual void attach_accumulation_buffer(bool attach=true)=0
attach or detach (attach=false) accumulation buffer to the current frame buffer if not present
virtual void attach_multi_sample_buffer(bool attach=true)=0
attach or detach (attach=false) multi sample buffer to the current frame buffer if not present
virtual shader_program & ref_surface_shader_program(bool texture_support=false)=0
return a reference to the default shader program used to render surfaces
virtual void post_redraw()=0
the context will be redrawn when the system is idle again
bool get_debug_render_passes() const
check whether render passes are debugged
Definition context.h:978
const cgv::media::illum::surface_material * current_material_ptr
store pointer to current material
Definition context.h:813
cgv::media::font::font_face_ptr current_font_face
store current font
Definition context.h:839
cgv::signal::callback_stream out_stream
use a callback stream to write text to the opengl context
Definition context.h:835
std::stack< vec4 > bg_color_stack
stack of background colors
Definition context.h:751
std::stack< BlendState > blend_state_stack
stack of blend states
Definition context.h:764
bool auto_set_gamma_in_current_shader_program
whether to automatically set gamma in current shader program, defaults to true
Definition context.h:734
base interface for framebuffer
Definition context.h:527
this class encapsulate frame buffers that live on the GPU and can be used as destination for the rend...
base interface for a render_buffer
Definition context.h:378
this class encapsulate render buffers that live on the GPU which must support frame buffer objects fo...
base interface for all render components
Definition context.h:355
void put_id(T &id) const
cast the refence to rendering api specific representation of component id to the specified type
Definition context.h:373
const context * ctx_ptr
keep pointer to my context
Definition context.h:361
std::string last_error
a string that contains the last error
Definition context.h:363
a shader code object holds a code fragment of a geometry vertex or fragment shader and can be added t...
base interface for shader programs
Definition context.h:409
a shader program combines several shader code fragments to a complete definition of the shading pipel...
base interface for a texture
Definition context.h:386
the texture class encapsulates all functionality independent of the rendering api.
Definition texture.h:15
class that extends obj_material with the management of textures
base interface for a vertex buffer
Definition context.h:506
VertexBufferType type
buffer type defaults to VBT_VERTICES
Definition context.h:509
VertexBufferUsage usage
usage defaults to VBU_STATIC_DRAW
Definition context.h:511
a vertex buffer is an unstructured memory block on the GPU.
defines a symmetric view with the following quantities:
Definition view.h:22
connect to the write signal of the callback stream in order to process all text written to the stream
ComponentFormat
define standard formats, which should be used to avoid wrong assignment of component names
RenderAPI
enumeration of rendering APIs which can be queried from the context
Definition context.h:124
CullingMode
different culling modes
Definition context.h:197
cgv::data::ref_ptr< render_config > render_config_ptr
type of ref counted pointer to render configuration
Definition context.h:652
cgv::data::ref_ptr< context_config > context_config_ptr
type of ref counted pointer to context creation configuration
Definition context.h:618
void register_context_factory(context_creation_function_type fp)
registration context creation functions
Definition context.cxx:2604
BlendFunction
different blend functions
Definition context.h:204
std::ostream & operator<<(std::ostream &os, const type_descriptor &td)
operator to write textual description to stream
Definition context.cxx:30
TextAlignment
different text alignments
Definition context.h:327
@ TA_TOP
center of top edge of text bounds
Definition context.h:331
@ TA_BOTTOM_RIGHT
bottom right corner of text bounds
Definition context.h:336
@ TA_BOTTOM
center of bottom edge of text bounds
Definition context.h:332
@ TA_NONE
no alignment
Definition context.h:328
@ TA_RIGHT
center of right edge of text bounds
Definition context.h:330
@ TA_BOTTOM_LEFT
bottom left corner of text bounds
Definition context.h:335
@ TA_TOP_LEFT
top left corner of text bounds
Definition context.h:333
@ TA_LEFT
center of left edge of text bounds
Definition context.h:329
@ TA_TOP_RIGHT
top right corner of text bounds
Definition context.h:334
AccessType
different access types
Definition context.h:320
std::string get_render_pass_name(RenderPass rp)
convert render pass type into string
Definition context.cxx:825
TextureFilter
different texture filter
Definition context.h:243
render_config_ptr get_render_config()
return a pointer to the current shader configuration
Definition context.cxx:210
TextureWrap
different texture wrap modes
Definition context.h:227
FrameBufferType
different frame buffer types which can be combined together with or
Definition context.h:544
MaterialSide
different sides of a material
Definition context.h:182
TextureSampling
different sampling strategies for rendering to textures that steer the computation of the tex_coord i...
Definition context.h:301
@ TS_VERTEX
tex_coord ranges from [0,0,0] to [1,1,1]
Definition context.h:303
@ TS_CELL
for texture resulution N x M x L the tex_coord ranges from [1/2N, 1/2M, 1/2L] to [1-1/2N,...
Definition context.h:302
ElementType
different compound types for data elements
Definition context.h:51
context * create_context(RenderAPI api, unsigned int w, unsigned int h, const std::string &title, bool show)
construct a context of the given size.
Definition context.cxx:2617
ProgramVariableKind
enumerates different kinds of shader program variables
Definition context.h:89
VertexBufferUsage
Provides vertex buffer usage hints as defined in OpenGL.
Definition context.h:483
@ VBU_STATIC_COPY
Modified once and used many times; Modified by reading data from the GL, and used as the source for G...
Definition context.h:494
@ VBU_STREAM_COPY
Modified once and used at most a few times; Modified by reading data from the GL, and used as the sou...
Definition context.h:488
@ VBU_DYNAMIC_DRAW
Modified repeatedly and used many times; Modified by the application, and used as the source for GL d...
Definition context.h:496
@ VBU_STREAM_READ
Modified once and used at most a few times; Modified by reading data from the GL, and used to return ...
Definition context.h:486
@ VBU_DYNAMIC_COPY
Modified repeatedly and used many times; Modified by reading data from the GL, and used as the source...
Definition context.h:500
@ VBU_STATIC_READ
Modified once and used many times; Modified by reading data from the GL, and used to return that data...
Definition context.h:492
@ VBU_STATIC_DRAW
Modified once and used many times; Modified by the application, and used as the source for GL drawing...
Definition context.h:490
@ VBU_DYNAMIC_READ
Modified repeatedly and used many times; Modified by reading data from the GL, and used to return tha...
Definition context.h:498
@ VBU_STREAM_DRAW
Modified once and used at most a few times; Modified by the application, and used as the source for G...
Definition context.h:484
TextureCubeSides
the six different sides of a cube
Definition context.h:269
IlluminationMode
different illumination modes
Definition context.h:190
ShaderType
different shader types
Definition context.h:541
PrimitiveType
different primitive types
Definition context.h:279
VertexBufferType
Provides vertex buffer types to allow implicit binding.
Definition context.h:470
@ VBT_VERTICES
The buffer contains vertices and will be bound to GL_ARRAY_BUFFER.
Definition context.h:472
@ VBT_TEXTURE
The buffer contains texture data and will be bound to GL_TEXTURE_BUFFER.
Definition context.h:474
@ VBT_UNDEF
The buffer has no type.
Definition context.h:471
@ VBT_INDICES
The buffer contains indices and will be bound to GL_ELEMENT_ARRAY_BUFFER.
Definition context.h:473
@ VBT_ATOMIC_COUNTER
The buffer contains atomic counter and will be bound to GL_ATOMIC_COUNTER_BUFFER.
Definition context.h:478
@ VBT_STORAGE
The buffer contains arbitrary data and will be bound to GL_SHADER_STORAGE_BUFFER.
Definition context.h:477
@ VBT_UNIFORM
The buffer contains uniforms and will be bound to GL_UNIFORM_BUFFER.
Definition context.h:475
@ VBT_INDIRECT
The buffer contains indirect draw commands and will be bound to GL_DRAW_INDIRECT_BUFFER.
Definition context.h:479
@ VBT_FEEDBACK
The buffer is used for transform&feedback and will be bound to GL_TRANSFORM_FEEDBACK_BUFFER.
Definition context.h:476
BufferTypeBits
Bits for the selection of different buffer types.
Definition context.h:517
@ BTB_COLOR_BIT
color buffer type
Definition context.h:518
@ BTB_STENCIL_BIT
stencil buffer type
Definition context.h:521
@ BTB_ALL_BITS
all buffer types
Definition context.h:522
@ BTB_COLOR_AND_DEPTH_BITS
color and depth buffer types
Definition context.h:520
@ BTB_DEPTH_BIT
depth buffer type
Definition context.h:519
RenderPass
Enumeration of different render passes, which can be queried from the context and used to specify a n...
Definition context.h:131
@ RP_SHADOW_VOLUME
construction of shadow map
Definition context.h:136
@ RP_STEREO
rendering of second eye
Definition context.h:134
@ RP_USER_DEFINED
user defined renderpass
Definition context.h:140
@ RP_OPAQUE_SURFACES
opaque surface rendering using z-Buffer
Definition context.h:137
@ RP_NONE
no renderpass
Definition context.h:132
@ RP_MAIN
the main rendering pass triggered by the redraw event
Definition context.h:133
@ RP_TRANSPARENT_SURFACES
transparent surface rendering using depth peeling
Definition context.h:138
@ RP_PICK
in picking pass a small rectangle around the mouse is rendered
Definition context.h:139
@ RP_SHADOW_MAP
construction of shadow map
Definition context.h:135
TextureType
different texture types
Definition context.h:255
RenderPassFlags
available flags that can be queried from the context and set for a new render pass
Definition context.h:147
@ RPF_CLEAR_ACCUM
whether to clear the accumulation buffer
Definition context.h:162
@ RPF_SET_MODELVIEW
whether to set default modelview matrix
Definition context.h:150
@ RPF_DRAWABLES_FINISH_FRAME
whether to call finish frame method of drawables
Definition context.h:172
@ RPF_SET_MATERIAL
whether to define default material
Definition context.h:154
@ RPF_SET_CLEAR_DEPTH
whether to set the clear color
Definition context.h:168
@ RPF_ALL
all flags set, defines default render pass
Definition context.h:176
@ RPF_SET_LIGHTS
whether to define default lights
Definition context.h:153
@ RPF_CLEAR_COLOR
whether to clear the color buffer
Definition context.h:159
@ RPF_DRAWABLES_DRAW
whether to call draw and finish_draw methods of drawables
Definition context.h:171
@ RPF_CLEAR_STENCIL
whether to clear the depth buffer
Definition context.h:161
@ RPF_SET_MODELVIEW_PROJECTION
whether to set default modelview and projection matrix
Definition context.h:151
@ RPF_SET_CLEAR_STENCIL
whether to set the clear color
Definition context.h:169
@ RPF_ENABLE_MATERIAL
whether to enable material
Definition context.h:156
@ RPF_DRAWABLES_INIT_FRAME
whether to call the init_frame method of the drawables
Definition context.h:165
@ RPF_DRAWABLES_AFTER_FINISH
whether to call after finish method of drawables
Definition context.h:174
@ RPF_DEFAULT
all flags set, defines default render pass
Definition context.h:177
@ RPF_NONE
no frame initialization is performed
Definition context.h:148
@ RPF_HANDLE_SCREEN_SHOT
whether to perform a screen shot if this was scheduled
Definition context.h:175
@ RPF_CLEAR_DEPTH
whether to clear the depth buffer
Definition context.h:160
@ RPF_SET_STATE_FLAGS
whether to set depth buffer and culling flags
Definition context.h:166
@ RPF_CLEAR_ALL
whether to clear all buffers
Definition context.h:163
@ RPF_DRAW_TEXTUAL_INFO
whether to draw textual information
Definition context.h:173
@ RPF_SET_PROJECTION
whether to set default projection matrix
Definition context.h:149
@ RPF_SET_LIGHTING
whether to define and enable default lighting
Definition context.h:157
@ RPF_SET_CLEAR_ACCUM
whether to set the accumulation buffer clear color
Definition context.h:170
@ RPF_SET_CLEAR_COLOR
whether to set the clear color
Definition context.h:167
@ RPF_SET_LIGHTS_ON
whether to turn on default lights
Definition context.h:155
CompareFunction
different comparison functions used for depth testing or texture comparisons
Definition context.h:308
GPUVendorID
IDs for GPU vendors.
Definition context.h:34
TypeId
ids for the different types and type constructs
Definition type_id.h:12
@ TI_UINT8
signed integer stored in 64 bits
Definition type_id.h:23
this header is dependency free
Definition print.h:11
cgv::math::fmat< double, 4, 4 > dmat4
declare type of 4x4 matrices
Definition fmat.h:471
cgv::math::mat< double > dmatn
declare type of matrices of varying dimensions
Definition mat.h:1383
Stores properties of a surface material.
Represents a blend state used to configure fragment blending.
Definition context.h:694
Represents a buffer mask used to mask depth and color buffer outputs.
Definition context.h:709
Represents a depth test state used to configure depth testing.
Definition context.h:686
status information of light sources
Definition context.h:790
information necessary for a rendering pass
Definition context.h:818
configuration object used to define context parameters that need to be set already at creation time
Definition context.h:572
bool multi_sample_buffer
default: false
Definition context.h:588
bool stencil_buffer
default: false
Definition context.h:584
int version_minor
default: -1 ... minor version of maximum supported OpenGL version
Definition context.h:601
int depth_bits
default: -1
Definition context.h:590
bool double_buffer
default: true
Definition context.h:578
int version_major
default: -1 ... major version of maximum supported OpenGL version
Definition context.h:599
bool debug
default: false in release and true in debug version
Definition context.h:605
bool forward_compatible
default: false
Definition context.h:603
std::vector< int > context_creation_attrib_list
provide integer vector to store context creation attribute list
Definition context.h:614
bool stereo_buffer
default: false
Definition context.h:582
bool alpha_buffer
default: false
Definition context.h:580
bool core_profile
default: true
Definition context.h:607
int stencil_bits
default: -1
Definition context.h:592
int nr_multi_samples
default: -1
Definition context.h:596
bool accumulation_buffer
default: false
Definition context.h:586
int accumulation_bits
default: -1
Definition context.h:594
bool depth_buffer
default: true
Definition context.h:576
int max_compute_shared_memory_size
the maximum number that can be provided to the max_vertices output layout qualifier in a geometry sha...
Definition context.h:44
ivec3 max_compute_work_group_count
the number of invocations in a single local work group (i.e., the product of the three dimensions) th...
Definition context.h:46
int max_compute_work_group_invocations
total available storage size in bytes for all shared variables in a compute shader
Definition context.h:45
int max_geometry_shader_output_vertex_count
the maximum supported size for renderbuffers in any dimension
Definition context.h:43
ivec3 max_compute_work_group_size
the maximum number of work groups that may be dispatched to a compute shader; dimension index 0,...
Definition context.h:47
structure to store information on a shader program variable, i.e.
Definition context.h:98
std::string name
name as it appears in shaders
Definition context.h:100
std::vector< char > current_value
data storage for the value of the program variable
Definition context.h:108
int program_location
location in program, but not for array variables which span multiple locations
Definition context.h:106
cgv::render::type_descriptor type_descr
type descriptor providing information on component and compositions (scalar, vector or matrix)
Definition context.h:102
configuration object used to define render view creation parameters including error handling configur...
Definition context.h:622
int window_width
default: 640
Definition context.h:628
bool dialog_on_error
default: true (only in case a gui_driver, which supports this, is loaded)
Definition context.h:638
int fullscreen_monitor
default: -1 ... no fullscreen
Definition context.h:626
int window_height
default: 480
Definition context.h:630
bool abort_on_error
default: false
Definition context.h:636
bool show_error_on_console
default: true
Definition context.h:640
compact type description of data that can be sent to the context; convertible to int
Definition context.h:59
type_descriptor(const type_descriptor &td, bool _is_array)
construct descriptor for an array
Definition context.h:76
type_descriptor(cgv::type::info::TypeId _coordinate_type, bool _normalize=false)
construct descriptor for values
Definition context.h:70
type_descriptor(cgv::type::info::TypeId _coordinate_type, unsigned _nr_rows, unsigned _nr_cols, bool _is_row_major, bool _normalize=false)
construct descriptor for matrices
Definition context.h:74
type_descriptor(cgv::type::info::TypeId _coordinate_type, unsigned _nr_entries, bool _normalize=false)
construct descriptor for vectors
Definition context.h:72
type_descriptor(int td=0)
construct from int
Definition context.h:68
friend CGV_API std::ostream & operator<<(std::ostream &, const type_descriptor &)
operator to write textual description to stream
Definition context.cxx:30
parameters necessary to define window transformation
Definition context.h:659
dvec2 depth_range
range of depth values [min_depth, max_depth]
Definition context.h:663
ivec4 viewport
viewport parameters [x0,y0,width,height]
Definition context.h:661