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context.h
1#pragma once
2
3// make sure this is the first thing the compiler sees, while preventing warnings if
4// it happened to already be defined by something else including this header
5#ifndef _USE_MATH_DEFINES
6 #define _USE_MATH_DEFINES 1
7#endif
8#include <stack>
9#include <vector>
10#include <string>
11#include <iostream>
12#include <cgv/defines/deprecated.h>
13#include <cgv/data/data_view.h>
14#include <cgv/math/fmat.h>
15#include <cgv/math/fvec.h>
16#include <cgv/math/mat.h>
17#include <cgv/math/vec.h>
18#include <cgv/media/axis_aligned_box.h>
19#include <cgv/media/font/font.h>
20#include <cgv/media/illum/light_source.h>
21#include <cgv/media/illum/phong_material.h>
22#include <cgv/media/illum/textured_surface_material.h>
23#include <cgv/signal/callback_stream.h>
24
25#include "lib_begin.h"
26
27namespace cgv {
28 namespace render {
29
30class CGV_API drawable;
31class CGV_API textured_material;
32
35 GPU_VENDOR_UNKNOWN,
36 GPU_VENDOR_AMD,
37 GPU_VENDOR_INTEL,
38 GPU_VENDOR_NVIDIA
39};
40
49
52 ET_VALUE,
53 ET_VECTOR,
54 ET_MATRIX
55};
56
59{
60 cgv::type::info::TypeId coordinate_type : 8;
61 ElementType element_type : 4;
62 unsigned nr_rows : 4;
63 unsigned nr_columns : 4;
64 bool is_row_major : 1;
65 bool is_array : 1;
66 bool normalize : 1;
68 type_descriptor(int td = 0) { *reinterpret_cast<int*>(this) = td; }
70 type_descriptor(cgv::type::info::TypeId _coordinate_type, bool _normalize = false) : coordinate_type(_coordinate_type), element_type(ET_VALUE), nr_rows(1), nr_columns(1), is_row_major(false), is_array(false), normalize(_normalize) {}
72 type_descriptor(cgv::type::info::TypeId _coordinate_type, unsigned _nr_entries, bool _normalize = false) : coordinate_type(_coordinate_type), element_type(ET_VECTOR), nr_rows(_nr_entries), nr_columns(1), is_row_major(false), is_array(false), normalize(_normalize) {}
74 type_descriptor(cgv::type::info::TypeId _coordinate_type, unsigned _nr_rows, unsigned _nr_cols, bool _is_row_major, bool _normalize = false) : coordinate_type(_coordinate_type), element_type(ET_MATRIX), nr_rows(_nr_rows), nr_columns(_nr_cols), is_row_major(_is_row_major), is_array(false), normalize(_normalize) {}
76 type_descriptor(const type_descriptor& td, bool _is_array) : coordinate_type(td.coordinate_type), element_type(td.element_type), nr_rows(td.nr_rows), nr_columns(td.nr_columns), is_row_major(td.is_row_major), normalize(td.normalize), is_array(_is_array) {}
78 operator int() const { return *reinterpret_cast<const int*>(this); }
80 friend CGV_API std::ostream& operator << (std::ostream&, const type_descriptor&);
81};
82
84extern CGV_API std::ostream& operator << (std::ostream&, const type_descriptor&);
85
90 PVK_UNIFORM,
91 PVK_ATTRIBUTE
92};
93
98{
100 std::string name;
104 unsigned array_size = 0;
108 std::vector<char> current_value;
110 friend CGV_API std::ostream& operator << (std::ostream& os, const program_variable_info& V);
117 void compute_sizes(size_t& cnt, size_t& s, size_t& S) const;
118};
119
121extern CGV_API std::ostream& operator << (std::ostream& os, const program_variable_info& V);
122
125 RA_OPENGL,
126 RA_DIRECTX
127};
128
129
142
144extern CGV_API std::string get_render_pass_name(RenderPass rp);
145
180
183 MS_NONE,
184 MS_FRONT,
185 MS_BACK,
186 MS_FRONT_AND_BACK
187};
188
191 IM_OFF,
192 IM_ONE_SIDED,
193 IM_TWO_SIDED
194};
195
198 CM_OFF,
199 CM_BACKFACE,
200 CM_FRONTFACE
201};
202
205 BF_ZERO,
206 BF_ONE,
207 BF_SRC_COLOR,
208 BF_ONE_MINUS_SRC_COLOR,
209 BF_DST_COLOR,
210 BF_ONE_MINUS_DST_COLOR,
211 BF_SRC_ALPHA,
212 BF_ONE_MINUS_SRC_ALPHA,
213 BF_DST_ALPHA,
214 BF_ONE_MINUS_DST_ALPHA,
215 BF_CONSTANT_COLOR,
216 BF_ONE_MINUS_CONSTANT_COLOR,
217 BF_CONSTANT_ALPHA,
218 BF_ONE_MINUS_CONSTANT_ALPHA,
219 BF_SRC_ALPHA_SATURATE,
220 BF_SRC1_COLOR,
221 BF_ONE_MINUS_SRC1_COLOR,
222 BF_SRC1_ALPHA,
223 BF_ONE_MINUS_SRC1_ALPHA
224};
225
228 TW_REPEAT = 0,
229 TW_CLAMP = 1,
230 TW_CLAMP_TO_EDGE = 2,
231 TW_CLAMP_TO_BORDER = 3,
232 TW_MIRROR_CLAMP = 4,
233 TW_MIRROR_CLAMP_TO_EDGE = 5,
234 TW_MIRROR_CLAMP_TO_BORDER = 6,
235 TW_MIRRORED_REPEAT = 7,
236 TW_LAST
237};
238
240extern CGV_API std::string to_string(TextureWrap wrap);
241
244 TF_NEAREST = 0,
245 TF_LINEAR = 1,
246 TF_NEAREST_MIPMAP_NEAREST = 2,
247 TF_LINEAR_MIPMAP_NEAREST = 3,
248 TF_NEAREST_MIPMAP_LINEAR = 4,
249 TF_LINEAR_MIPMAP_LINEAR = 5,
250 TF_ANISOTROP = 6,
251 TF_LAST
252};
253
256 TT_UNDEF,
257 TT_1D = 1,
258 TT_2D,
259 TT_3D,
260 TT_1D_ARRAY,
261 TT_2D_ARRAY,
262 TT_CUBEMAP,
263 TT_MULTISAMPLE_2D,
264 TT_MULTISAMPLE_2D_ARRAY,
265 TT_BUFFER
266};
267
270 TCS_PLUS_X,
271 TCS_MINUS_X,
272 TCS_PLUS_Y,
273 TCS_MINUS_Y,
274 TCS_PLUS_Z,
275 TCS_MINUS_Z
276};
277
280 PT_UNDEF,
281 PT_POINTS,
282 PT_LINES,
283 PT_LINES_ADJACENCY,
284 PT_LINE_STRIP,
285 PT_LINE_STRIP_ADJACENCY,
286 PT_LINE_LOOP,
287 PT_TRIANGLES,
288 PT_TRIANGLES_ADJACENCY,
289 PT_TRIANGLE_STRIP,
290 PT_TRIANGLE_STRIP_ADJACENCY,
291 PT_TRIANGLE_FAN,
292 PT_QUADS,
293 PT_QUAD_STRIP,
294 PT_POLYGON,
295 PT_PATCHES,
296 PT_LAST
297};
298
305
308{
309 CF_LEQUAL,
310 CF_GEQUAL,
311 CF_LESS,
312 CF_GREATER,
313 CF_EQUAL,
314 CF_NOTEQUAL,
315 CF_ALWAYS,
316 CF_NEVER
317};
318
321 AT_READ_ONLY,
322 AT_WRITE_ONLY,
323 AT_READ_WRITE
324};
325
338
340extern CGV_API std::string to_string(TextureFilter filter_type);
341
343extern CGV_API std::string to_string(PrimitiveType pt);
344
346extern CGV_API std::string to_string(TextureType tt);
347
349extern CGV_API std::string to_string(TextureCubeSides tcs);
350
351class CGV_API context;
352
354class CGV_API render_component
355{
356public:
357 void* handle;
358 void* internal_format;
359 void* user_data;
363 mutable std::string last_error;
367 virtual bool is_created() const;
370 void put_id_void(void* ptr) const;
372 template <typename T>
373 void put_id(T& id) const { put_id_void(&id); }
374};
375
378{
379public:
380 unsigned nr_multi_samples = 0;
382};
383
385class CGV_API texture_base : public render_component
386{
387public:
388 TextureFilter mag_filter;
389 TextureFilter min_filter;
390 TextureWrap wrap_s;
391 TextureWrap wrap_t;
392 TextureWrap wrap_r;
393 float anisotropy;
394 float priority;
395 float border_color[4];
396 CompareFunction compare_function;
397 bool use_compare_function;
398 TextureType tt;
399 bool have_mipmaps;
400 unsigned nr_multi_samples = 5;
401 bool fixed_sample_locations = true;
403 texture_base(TextureType _tt = TT_UNDEF);
404};
405
406
409{
410protected:
411 bool is_enabled;
412 friend class context;
413
414 bool auto_detect_uniforms;
415 bool auto_detect_vertex_attributes;
416
417 // uniforms
418 bool uses_view;
419 bool uses_material;
420 bool uses_lights;
421 bool uses_gamma;
422 // maps uniform names to their locations in the shader program
423 std::map<std::string, int> uniform_locations;
424
425 // vertex attribute names
426 int position_index;
427 int color_index;
428 bool context_sets_color;
429 int normal_index;
430 int texcoord_index;
431
432public:
433 PrimitiveType geometry_shader_input_type;
434 PrimitiveType geometry_shader_output_type;
435 int geometry_shader_output_count;
438 // configure program
439 void specify_standard_uniforms(bool view, bool material, bool lights, bool gamma);
440 void specify_standard_vertex_attribute_names(context& ctx, bool color = true, bool normal = true, bool texcoord = true);
441 void specify_vertex_attribute_names(context& ctx, const std::string& position, const std::string& color = "", const std::string& normal = "", const std::string& texcoord = "");
442 // uniforms
443 bool does_use_view() const { return uses_view; }
444 bool does_use_material() const { return uses_material; }
445 bool does_use_lights() const { return uses_lights; }
446 bool does_use_gamma() const { return uses_gamma; }
447
448 // vertex attribute names
449 void allow_context_to_set_color(bool allow);
450 int get_position_index() const { return position_index; }
451 int get_color_index() const { return color_index; }
452 bool does_context_set_color() const { return context_sets_color; }
453 int get_normal_index() const { return normal_index; }
454 int get_texcoord_index() const { return texcoord_index; }
455};
456
459{
460protected:
461 bool is_enabled;
462 friend class context;
463public:
466};
467
468
481
503
515
524
527{
528protected:
529 friend class context;
530 bool is_enabled;
531 std::vector<int> enabled_color_attachments;
532 bool depth_attached;
533 bool attached[16];
534 int width, height;
535public:
538};
539
541enum ShaderType { ST_DETECT, ST_COMPUTE, ST_VERTEX, ST_TESS_CONTROL, ST_TESS_EVALUATION, ST_GEOMETRY, ST_FRAGMENT };
542
545 FB_0 = 0,
546 FB_1 = 1,
547 FB_2 = 2,
548 FB_3 = 3,
549 FB_4 = 4,
550 FB_5 = 5,
551 FB_6 = 6,
552 FB_7 = 7,
553 FB_BACK = 128,
554 FB_FRONT = 129,
555 FB_LEFT = 512,
556 FB_RIGHT = 1024,
557 FB_BACK_LEFT = FB_BACK+FB_LEFT,
558 FB_BACK_RIGHT = FB_BACK+FB_RIGHT,
559 FB_FRONT_LEFT = FB_FRONT+FB_LEFT,
560 FB_FRONT_RIGHT = FB_FRONT+FB_RIGHT
561};
562
563// forward declaration of all render components
564class CGV_API texture;
565class CGV_API render_buffer;
566class CGV_API frame_buffer;
567class CGV_API shader_code;
568class CGV_API shader_program;
569
570// declare some colors by name
571extern CGV_API float black[4], white[4], gray[4], green[4], brown[4], dark_red[4];
572extern CGV_API float cyan[4], yellow[4], red[4], blue[4];
573
620
623
625struct CGV_API render_config : public cgv::base::base, public context_config
626{
636
646
650 std::string get_type_name() const;
652 bool self_reflect(cgv::reflect::reflection_handler& srh);
653};
654
657
659extern CGV_API render_config_ptr get_render_config();
660
669
671class CGV_API context : public context_config
672{
673protected:
674 // store the GPU vendor id
675 GPUVendorID gpu_vendor;
676 // store the GPU device capabilities
677 device_capabilities gpu_capabilities;
678public:
679 friend class CGV_API attribute_array_manager;
680 friend class CGV_API render_component;
681 friend class CGV_API texture;
682 friend class CGV_API render_buffer;
683 friend class CGV_API frame_buffer;
684 friend class CGV_API shader_code;
685 friend class CGV_API shader_program;
686 friend class CGV_API attribute_array_binding;
687 friend class CGV_API vertex_buffer;
688
692 bool enabled = false;
694 CompareFunction test_func = CF_LESS;
695 };
696
698 struct BlendState {
700 bool enabled = false;
702 BlendFunction src_color = BF_ZERO;
704 BlendFunction dst_color = BF_ZERO;
706 BlendFunction src_alpha = BF_ZERO;
708 BlendFunction dst_alpha = BF_ZERO;
709 // TODO: Add blend equation?
710 };
711
713 struct BufferMask {
715 bool depth_flag = true;
717 bool red_flag = true;
719 bool green_flag = true;
721 bool blue_flag = true;
723 bool alpha_flag = true;
724 };
725protected:
726 friend class shader_program_base;
727
752
754 std::stack<vec4> bg_color_stack;
756 std::stack<float> bg_depth_stack;
758 std::stack<int> bg_stencil_stack;
760 std::stack<vec4> bg_accum_color_stack;
761
763 std::stack<DepthTestState> depth_test_state_stack;
765 std::stack<CullingMode> cull_state_stack;
767 std::stack<BlendState> blend_state_stack;
769 std::stack<BufferMask> buffer_mask_stack;
770
772 std::stack<dmat4> modelview_matrix_stack, projection_matrix_stack;
774 std::stack<std::vector<window_transformation>> window_transformation_stack;
776 std::stack<frame_buffer_base*> frame_buffer_stack;
778 std::stack<shader_program_base*> shader_program_stack;
779public:
781 shader_program_base* get_current_program() const;
783 void enable_shader_file_cache();
785 void disable_shader_file_cache();
787 bool is_shader_file_cache_enabled() const;
788protected:
790 std::stack<attribute_array_binding_base*> attribute_array_binding_stack;
793 {
794 bool enabled;
795 vec3 eye_position;
796 vec3 eye_spot_direction;
797 int light_source_index;
798 };
804 std::map<void*, std::pair<cgv::media::illum::light_source, light_source_status> > light_sources;
806 virtual void on_lights_changed();
808 static const unsigned nr_default_light_sources = 2;
810 cgv::media::illum::light_source default_light_source[nr_default_light_sources];
812 void* default_light_source_handles[nr_default_light_sources];
821 {
822 RenderPass pass;
823 RenderPassFlags flags;
824 void* user_data;
825 int pass_index;
826 };
828 std::stack<render_info> render_pass_stack;
836 int cursor_x, cursor_y;
846 int x_offset, y_offset;
852 bool do_screen_shot;
854 virtual void process_text(const std::string& text);
856 virtual void draw_text(const std::string& text);
857
858 virtual void destruct_render_objects();
859 virtual void put_id(void* handle, void* ptr) const = 0;
860
861 virtual cgv::data::component_format texture_find_best_format(const cgv::data::component_format& cf, render_component& rc, const std::vector<cgv::data::data_view>* palettes = 0) const = 0;
862 virtual bool texture_create (texture_base& tb, cgv::data::data_format& df) const = 0;
863 virtual bool texture_create (texture_base& tb, cgv::data::data_format& target_format, const cgv::data::const_data_view& data, int level, int cube_side = -1, int num_array_layers = 0, const std::vector<cgv::data::data_view>* palettes = 0) const = 0;
864 virtual bool texture_create_from_buffer (texture_base& tb, cgv::data::data_format& df, int x, int y, int level) const = 0;
865 virtual bool texture_replace (texture_base& tb, int x, int y, int z_or_cube_side, const cgv::data::const_data_view& data, int level, const std::vector<cgv::data::data_view>* palettes = 0) const = 0;
866 virtual bool texture_replace_from_buffer(texture_base& tb, int x, int y, int z_or_cube_side, int x_buffer, int y_buffer, unsigned int width, unsigned int height, int level) const = 0;
867 virtual bool texture_copy_back (const texture_base& tb, int level, cgv::data::data_view& dv) const = 0;
868 virtual bool texture_create_mipmaps (texture_base& tb, cgv::data::data_format& df) const = 0;
869 virtual bool texture_generate_mipmaps (texture_base& tb, unsigned int dim) const = 0;
870 virtual bool texture_destruct (texture_base& tb) const = 0;
871 virtual bool texture_set_state (const texture_base& tb) const = 0;
872 virtual bool texture_enable (texture_base& tb, int tex_unit, unsigned int nr_dims) const = 0;
873 virtual bool texture_disable (texture_base& tb, int tex_unit, unsigned int nr_dims) const = 0;
874 virtual bool texture_bind_as_image (texture_base& tb, int tex_unit, int level, bool bind_array, int layer, AccessType access) const = 0;
875
876 virtual bool render_buffer_create (render_buffer_base& rc, cgv::data::component_format& cf, int& _width, int& _height) const = 0;
877 virtual bool render_buffer_destruct (render_buffer_base& rc) const = 0;
878
879 static void get_buffer_list(frame_buffer_base& fbb, bool& depth_buffer, std::vector<int>& buffers, int offset = 0);
880 virtual bool frame_buffer_create (frame_buffer_base& fbb) const;
881 virtual bool frame_buffer_attach (frame_buffer_base& fbb, const render_buffer_base& rb, bool is_depth, int i) const;
882 virtual bool frame_buffer_attach (frame_buffer_base& fbb, const texture_base& t, bool is_depth, int level, int i, int z) const;
883 virtual bool frame_buffer_is_complete(const frame_buffer_base& fbb) const = 0;
884 virtual bool frame_buffer_enable (frame_buffer_base& fbb);
885 virtual bool frame_buffer_disable (frame_buffer_base& fbb);
886 virtual bool frame_buffer_destruct(frame_buffer_base& fbb) const;
887 virtual void frame_buffer_blit(const frame_buffer_base* src_fbb_ptr, const ivec4& S, frame_buffer_base* dst_fbb_ptr, const ivec4& _D, BufferTypeBits btbs, bool interpolate) const = 0;
888 virtual int frame_buffer_get_max_nr_color_attachments() const = 0;
889 virtual int frame_buffer_get_max_nr_draw_buffers() const = 0;
890
891 virtual bool shader_code_create (render_component& sc, ShaderType st, const std::string& source) const = 0;
892 virtual bool shader_code_compile (render_component& sc) const = 0;
893 virtual void shader_code_destruct(render_component& sc) const = 0;
894
895 virtual bool shader_program_create (shader_program_base& spb) const = 0;
896 virtual void shader_program_attach(shader_program_base& spb, const render_component& sc) const = 0;
897 virtual void shader_program_detach(shader_program_base& spb, const render_component& sc) const = 0;
898 virtual bool shader_program_link(shader_program_base& spb) const;
899 virtual bool shader_program_set_state(shader_program_base& spb) const = 0;
900 virtual bool shader_program_enable (shader_program_base& spb);
901 virtual bool shader_program_disable(shader_program_base& spb);
902 virtual bool shader_program_destruct(shader_program_base& spb) const;
903 virtual void shader_program_set_uniform_locations(shader_program_base& spb) const;
904 virtual bool shader_program_get_active_uniforms(shader_program_base& spb, std::vector<std::string>& names) const = 0;
905 virtual void shader_program_inspect_variables(shader_program_base& spb, ProgramVariableKind kind, std::vector<program_variable_info>& Vs, bool get_location, bool get_value) const = 0;
906 virtual int get_uniform_location(const shader_program_base& spb, const std::string& name) const = 0;
907 virtual bool set_uniform_void(shader_program_base& spb, int loc, type_descriptor value_type, const void* value_ptr) const = 0;
908 virtual bool set_uniform_array_void(shader_program_base& spb, int loc, type_descriptor value_type, const void* value_ptr, size_t nr_elements) const = 0;
909 virtual int get_attribute_location(const shader_program_base& spb, const std::string& name) const = 0;
910 virtual bool set_attribute_void(shader_program_base& spb, int loc, type_descriptor value_type, const void* value_ptr) const = 0;
911
912 virtual bool attribute_array_binding_create (attribute_array_binding_base& aab) const = 0;
913 virtual bool attribute_array_binding_destruct(attribute_array_binding_base& aab) const;
914 virtual bool attribute_array_binding_enable (attribute_array_binding_base& aab);
915 virtual bool attribute_array_binding_disable (attribute_array_binding_base& aab);
916 virtual bool set_attribute_array_void(attribute_array_binding_base* aab, int loc, type_descriptor value_type, const vertex_buffer_base* vbb, const void* ptr, size_t nr_elements = 0, unsigned stride_in_bytes = 0) const = 0;
917 virtual bool set_element_array(attribute_array_binding_base* aab, const vertex_buffer_base* vbb) const = 0;
918 virtual bool enable_attribute_array(attribute_array_binding_base* aab, int loc, bool do_enable) const = 0;
919 virtual bool is_attribute_array_enabled(const attribute_array_binding_base* aab, int loc) const = 0;
920
921 virtual bool vertex_buffer_bind(const vertex_buffer_base& vbb, VertexBufferType _type, unsigned _idx = -1) const = 0;
922 virtual bool vertex_buffer_unbind(const vertex_buffer_base& vbb, VertexBufferType _type, unsigned _idx = -1) const = 0;
923 virtual bool vertex_buffer_create(vertex_buffer_base& vbb, const void* array_ptr, size_t size_in_bytes) const = 0;
924 virtual bool vertex_buffer_resize(vertex_buffer_base& vbb, const void* array_ptr, size_t size_in_bytes) const = 0;
925 virtual bool vertex_buffer_clear(vertex_buffer_base& vbb, size_t offset, size_t size_in_bytes) const = 0;
926 virtual bool vertex_buffer_replace(vertex_buffer_base& vbb, size_t offset, size_t size_in_bytes, const void* array_ptr) const = 0;
927 virtual bool vertex_buffer_copy(const vertex_buffer_base& src, size_t src_offset, vertex_buffer_base& target, size_t target_offset, size_t size_in_bytes) const = 0;
928 virtual bool vertex_buffer_copy_back(const vertex_buffer_base& vbb, size_t offset, size_t size_in_bytes, void* array_ptr) const = 0;
929 virtual bool vertex_buffer_destruct(vertex_buffer_base& vbb) const = 0;
930public:
932 context();
934 virtual ~context();
936 virtual void error(const std::string& message, const render_component* rc = 0) const;
938 virtual GPUVendorID get_gpu_vendor_id() const;
939 const device_capabilities& get_device_capabilities() const;
940
944 virtual void init_render_pass();
946 virtual void draw_textual_info();
948 virtual void perform_screen_shot();
950 virtual void finish_render_pass();
952
956 virtual void configure_new_child(cgv::base::base_ptr child);
958 virtual RenderAPI get_render_api() const = 0;
960 unsigned get_render_pass_recursion_depth() const;
962 virtual RenderPass get_render_pass() const;
964 virtual RenderPassFlags get_render_pass_flags() const;
966 virtual void* get_render_pass_user_data() const;
968 virtual RenderPassFlags get_default_render_pass_flags() const;
970 virtual void set_default_render_pass_flags(RenderPassFlags);
972 void render_pass_debug_output(const render_info& ri, const std::string& info = "");
974 virtual void render_pass(RenderPass render_pass = RP_MAIN,
975 RenderPassFlags render_pass_flags = RPF_ALL,
976 void* user_data = 0,
977 int rp_idx = -1);
979 void set_debug_render_passes(bool _debug);
981 bool get_debug_render_passes() const { return debug_render_passes; }
983 virtual bool in_render_process() const = 0;
985 virtual bool is_created() const = 0;
987 virtual bool is_current() const = 0;
989 virtual bool recreate_context();
991 virtual bool make_current() const = 0;
993 virtual void clear_current() const = 0;
995 virtual void attach_alpha_buffer(bool attach = true) = 0;
997 virtual void attach_depth_buffer(bool attach = true) = 0;
999 virtual void attach_stencil_buffer(bool attach = true) = 0;
1001 virtual bool is_stereo_buffer_supported() const = 0;
1003 virtual void attach_stereo_buffer(bool attach = true) = 0;
1005 virtual void attach_accumulation_buffer(bool attach = true) = 0;
1007 virtual void attach_multi_sample_buffer(bool attach = true) = 0;
1009
1011 virtual unsigned int get_width() const = 0;
1013 virtual unsigned int get_height() const = 0;
1015 virtual void resize(unsigned int width, unsigned int height) = 0;
1016
1017
1033 virtual bool read_frame_buffer(
1034 data::data_view& dv,
1035 unsigned int x = 0, unsigned int y = 0,
1036 FrameBufferType buffer_type = FB_BACK,
1038 data::ComponentFormat cf = data::CF_RGB,
1039 int w = -1, int h = -1) = 0;
1043 bool write_frame_buffer_to_image(
1044 const std::string& file_name,
1045 data::ComponentFormat cf = data::CF_RGB,
1046 FrameBufferType buffer_type = FB_BACK,
1047 unsigned int x = 0, unsigned int y = 0,
1048 int w = -1, int h = -1,
1049 float depth_offset = 0.9f, float depth_scale = 10.0f);
1050
1052 void push_bg_color();
1054 void pop_bg_color();
1056 virtual void set_bg_color(vec4 rgba);
1058 void set_bg_color(float r, float g, float b, float a);
1060 vec4 get_bg_color() const;
1062 void put_bg_color(float* rgba) const;
1064 void set_bg_alpha(float a);
1066 float get_bg_alpha() const;
1068 void set_bg_clr_idx(unsigned int idx);
1070 unsigned int get_bg_clr_idx() const;
1071
1073 void push_bg_depth();
1075 void pop_bg_depth();
1077 virtual void set_bg_depth(float d);
1079 float get_bg_depth() const;
1080
1082 void push_bg_stencil();
1084 void pop_bg_stencil();
1086 virtual void set_bg_stencil(int s);
1088 int get_bg_stencil() const;
1089
1091 void push_bg_accum_color();
1093 void pop_bg_accum_color();
1095 virtual void set_bg_accum_color(vec4 rgba);
1097 void set_bg_accum_color(float r, float g, float b, float a);
1099 vec4 get_bg_accum_color() const;
1101 void put_bg_accum_color(float* rgba) const;
1103 void set_bg_accum_alpha(float a);
1105 float get_bg_accum_alpha() const;
1106
1108 virtual void clear_background(bool color_flag, bool depth_flag, bool stencil_flag = false, bool accum_flag = false) = 0;
1109
1111 virtual void post_redraw() = 0;
1113 virtual void force_redraw() = 0;
1115 virtual void announce_external_frame_buffer_change(void*& cgv_fbo_storage) = 0;
1117 virtual void recover_from_external_frame_buffer_change(void* cgv_fbo_storage) = 0;
1118
1122 virtual void enable_font_face(media::font::font_face_ptr font_face, float font_size);
1124 virtual float get_current_font_size() const;
1126 virtual media::font::font_face_ptr get_current_font_face() const;
1128
1131 DEPRECATED("deprecated and ignored.") virtual void enable_phong_shading();
1132 DEPRECATED("deprecated and ignored.") virtual void disable_phong_shading();
1133 DEPRECATED("deprecated, use set_material instead.") virtual void enable_material(const cgv::media::illum::phong_material& mat = cgv::media::illum::phong_material::get_default(), MaterialSide ms = MS_FRONT_AND_BACK, float alpha = 1);
1134 DEPRECATED("deprecated and ignored.") virtual void disable_material(const cgv::media::illum::phong_material& mat = cgv::media::illum::phong_material::get_default());
1135 DEPRECATED("deprecated, use enable_material(textured_surface_material) instead.") virtual void enable_material(const textured_material& mat, MaterialSide ms = MS_FRONT_AND_BACK, float alpha = 1);
1136 //DEPRECATED("deprecated, use disable_material(textured_surface_material) instead.") virtual void disable_material(const textured_material& mat) = 0;
1138 void set_gamma(float _gamma);
1140 virtual void set_gamma3(const vec3& _gamma3);
1142 float get_gamma() const { return (gamma3.x() + gamma3.y() + gamma3.z()) / 3.0f; }
1144 vec3 get_gamma3() const { return gamma3; }
1146 virtual void enable_sRGB_framebuffer(bool do_enable = true);
1148 bool sRGB_framebuffer_enabled() { return sRGB_framebuffer; }
1150 const rgba& get_color() const;
1152 virtual void set_color(const rgba& clr);
1154 virtual void set_color(const rgb& clr, float opacity = 1.0f) { set_color(rgba(clr[0], clr[1], clr[2], opacity)); }
1156 virtual void set_material(const cgv::media::illum::surface_material& mat);
1158 const cgv::media::illum::surface_material* get_current_material() const;
1160 virtual void set_textured_material(const textured_material& mat);
1162 virtual void enable_material(textured_material& mat) = 0;
1164 virtual void disable_material(textured_material& mat) = 0;
1166 void set_current_gamma(shader_program& prog) const;
1168 void set_current_view(shader_program& prog, bool modelview_deps = true, bool projection_deps = true) const;
1170 void set_current_material(shader_program& prog) const;
1172 void set_current_lights(shader_program& prog) const;
1174 vec3 get_light_eye_position(const cgv::media::illum::light_source& light, bool place_now) const;
1176 vec3 get_light_eye_spot_direction(const cgv::media::illum::light_source& light, bool place_now) const;
1178 virtual shader_program& ref_default_shader_program(bool texture_support = false) = 0;
1180 virtual shader_program& ref_surface_shader_program(bool texture_support = false) = 0;
1182 virtual void enumerate_program_uniforms(shader_program& prog, std::vector<std::string>& names, std::vector<int>* locations_ptr = 0, std::vector<int>* sizes_ptr = 0, std::vector<int>* types_ptr = 0, bool show = false) const = 0;
1184 virtual void enumerate_program_attributes(shader_program& prog, std::vector<std::string>& names, std::vector<int>* locations_ptr = 0, std::vector<int>* sizes_ptr = 0, std::vector<int>* types_ptr = 0, bool show = false) const = 0;
1186
1189 DEPRECATED("deprecated, use add_light_source instead.") void* enable_light(const cgv::media::illum::light_source& light) { return add_light_source(light); }
1190 DEPRECATED("deprecated, use enable_light_source instead.") void disable_light(void* handle) { disable_light_source(handle); }
1191 DEPRECATED("deprecated, use get_max_nr_enabled_light_sources instead.") unsigned get_max_nr_lights() const { return get_max_nr_enabled_light_sources(); }
1193 size_t get_nr_light_sources() const;
1195 void* add_light_source(const cgv::media::illum::light_source& light, bool enabled = true, bool place_now = false);
1197 bool remove_light_source(void* handle);
1199 const cgv::media::illum::light_source& get_light_source(void* handle) const;
1201 const light_source_status& get_light_source_status(void* handle) const;
1203 void set_light_source(void* handle, const cgv::media::illum::light_source& light, bool place_now = true);
1205 void place_light_source(void* handle);
1206
1208 virtual unsigned get_max_nr_enabled_light_sources() const;
1210 size_t get_nr_enabled_light_sources() const;
1212 void* get_enabled_light_source_handle(size_t i) const;
1214 bool is_light_source_enabled(void* handle);
1216 bool enable_light_source(void* handle);
1218 bool disable_light_source(void* handle);
1220 size_t get_nr_default_light_sources() const { return nr_default_light_sources; }
1222 const cgv::media::illum::light_source& get_default_light_source(size_t i) const;
1224 void set_default_light_source(size_t i, const cgv::media::illum::light_source& ls);
1226
1236 virtual std::ostream& output_stream();
1238 virtual void set_cursor(int x, int y);
1240 virtual void get_cursor(int& x, int& y) const;
1243 DEPRECATED("deprecated, use get_cursor_coords.") virtual void put_cursor_coords(const vecn& p, int& x, int& y) const;
1246 virtual ivec2 get_cursor_coords(const vec3& p) const;
1252 DEPRECATED("deprecated, use set_cursor(vec3, ...).") virtual void set_cursor(const vecn& pos,
1253 const std::string& text = "", TextAlignment ta = TA_BOTTOM_LEFT,
1254 int x_offset=0, int y_offset=0);
1260 virtual void set_cursor(const vec3& pos,
1261 const std::string& text = "", TextAlignment ta = TA_BOTTOM_LEFT,
1262 ivec2 offset = { 0 });
1264
1269 const float* vertices, const float* normals, const float* tex_coords,
1270 const int* vertex_indices, const int* normal_indices, const int* tex_coord_indices,
1271 int nr_faces, int face_degree, bool flip_normals = false) const = 0;
1274 const float* vertices, const float* normals, const float* tex_coords,
1275 const int* vertex_indices, const int* normal_indices, const int* tex_coord_indices,
1276 int nr_faces, int face_degree, bool is_fan, bool flip_normals = false) const = 0;
1278 virtual void draw_faces(
1279 const float* vertices, const float* normals, const float* tex_coords,
1280 const int* vertex_indices, const int* normal_indices, const int* tex_coord_indices,
1281 int nr_faces, int face_degree, bool flip_normals = false) const = 0;
1283 virtual void draw_strip_or_fan(
1284 const float* vertices, const float* normals, const float* tex_coords,
1285 const int* vertex_indices, const int* normal_indices, const int* tex_coord_indices,
1286 int nr_faces, int face_degree, bool is_fan, bool flip_normals = false) const = 0;
1287
1289 void tesselate_unit_square(bool flip_normals = false, bool edges = false);
1291 void tesselate_unit_cube(bool flip_normals = false, bool edges = false);
1293 virtual void tesselate_box(const cgv::media::axis_aligned_box<double, 3>& B, bool flip_normals, bool edges = false) const;
1295 void tesselate_unit_prism(bool flip_normals = false, bool edges = false);
1297 void tesselate_unit_disk(int resolution = 25, bool flip_normals = false, bool edges = false);
1299 void tesselate_unit_cone(int resolution = 25, bool flip_normals = false, bool edges = false);
1301 void tesselate_unit_cylinder(int resolution = 25, bool flip_normals = false, bool edges = false);
1303 void tesselate_unit_sphere(int resolution = 25, bool flip_normals = false, bool edges = false);
1305 void tesselate_unit_tetrahedron(bool flip_normals = false, bool edges = false);
1307 void tesselate_unit_octahedron(bool flip_normals = false, bool edges = false);
1309 void tesselate_unit_dodecahedron(bool flip_normals = false, bool edges = false);
1311 void tesselate_unit_icosahedron(bool flip_normals = false, bool edges = false);
1313 void tesselate_unit_torus(float minor_radius = 0.2f, int resolution = 25, bool flip_normals = false, bool edges = false);
1315
1322 virtual void tesselate_arrow(double length = 1, double aspect = 0.1, double rel_tip_radius = 2.0, double tip_aspect = 0.3, int res = 25, bool edges = false);
1324 virtual void tesselate_arrow(const dvec3& start, const dvec3& end, double aspect = 0.1f, double rel_tip_radius = 2.0f, double tip_aspect = 0.3f, int res = 25, bool edges = false);
1326
1329 virtual void draw_light_source(const cgv::media::illum::light_source& l, float intensity_scale, float light_scale);
1331
1334
1337 void push_depth_test_state();
1339 void pop_depth_test_state();
1341 DepthTestState get_depth_test_state() const;
1343 virtual void set_depth_test_state(DepthTestState state);
1345 virtual void set_depth_func(CompareFunction func);
1347 virtual void enable_depth_test();
1349 virtual void disable_depth_test();
1350
1353 void push_cull_state();
1355 void pop_cull_state();
1357 CullingMode get_cull_state() const;
1359 virtual void set_cull_state(CullingMode culling_mode);
1360
1363 void push_blend_state();
1365 void pop_blend_state();
1367 BlendState get_blend_state() const;
1369 virtual void set_blend_state(BlendState state);
1371 virtual void set_blend_func(BlendFunction src_factor, BlendFunction dst_factor);
1373 virtual void set_blend_func_separate(BlendFunction src_color_factor, BlendFunction dst_color_factor, BlendFunction src_alpha_factor, BlendFunction dst_alpha_factor);
1375 void set_blend_func_front_to_back();
1377 void set_blend_func_back_to_front();
1379 virtual void enable_blending();
1381 virtual void disable_blending();
1382
1385 void push_buffer_mask();
1387 void pop_buffer_mask();
1389 BufferMask get_buffer_mask() const;
1391 virtual void set_buffer_mask(BufferMask mask);
1393 bool get_depth_mask() const;
1395 virtual void set_depth_mask(bool flag);
1397 bvec4 get_color_mask() const;
1399 virtual void set_color_mask(bvec4 flags);
1400
1402
1405 DEPRECATED("deprecated: use get_modelview_matrix() instead.") dmatn get_V() const { return dmatn(4,4,&get_modelview_matrix()(0,0)); }
1406 DEPRECATED("deprecated: use set_modelview_matrix() instead.") void set_V(const dmatn& V) const { const_cast<context*>(this)->set_modelview_matrix(dmat4(4,4,&V(0,0))); }
1407 DEPRECATED("deprecated: use push_modelview_matrix() instead.") void push_V() { push_modelview_matrix(); }
1408 DEPRECATED("deprecated: use pop_modelview_matrix() instead.") void pop_V() { pop_modelview_matrix(); }
1409 DEPRECATED("deprecated: use get_projection_matrix() instead.") dmatn get_P() const { return dmatn(4, 4, &get_projection_matrix()(0, 0)); }
1410 DEPRECATED("deprecated: use set_projection_matrix() instead.") void set_P(const dmatn& P) const { const_cast<context*>(this)->set_projection_matrix(dmat4(4,4,&P(0, 0))); }
1411 DEPRECATED("deprecated: use push_projection_matrix() instead.") void push_P() { push_projection_matrix(); }
1412 DEPRECATED("deprecated: use pop_projection_matrix() instead.") void pop_P() { pop_projection_matrix(); }
1413 DEPRECATED("deprecated: use get_device_matrix() instead.") dmatn get_D() const { return dmatn(4, 4, &get_window_matrix()(0, 0)); }
1414 DEPRECATED("deprecated: use get_modelview_projection_device_matrix() instead.") dmatn get_DPV() const { return dmatn(4, 4, &get_modelview_projection_window_matrix()(0, 0)); }
1418 virtual void push_pixel_coords() = 0;
1420 virtual void pop_pixel_coords() = 0;
1422 virtual dmat4 get_modelview_matrix() const = 0;
1424 virtual void set_modelview_matrix(const dmat4& MV);
1426 virtual void mul_modelview_matrix(const dmat4& MV);
1428
1434 void push_modelview_matrix();
1436 void pop_modelview_matrix();
1438 virtual dmat4 get_projection_matrix() const = 0;
1440 virtual void set_projection_matrix(const dmat4& P);
1442 virtual void mul_projection_matrix(const dmat4& P);
1444 void push_projection_matrix();
1446 void pop_projection_matrix();
1448 void push_window_transformation_array();
1450
1452 virtual void pop_window_transformation_array();
1454 virtual void announce_external_viewport_change(ivec4& cgv_viewport_storage) = 0;
1456 virtual void recover_from_external_viewport_change(const ivec4& cgv_viewport_storage) = 0;
1458 virtual unsigned get_max_window_transformation_array_size() const = 0;
1460
1461protected:
1462 bool ensure_window_transformation_index(int& array_index);
1463public:
1465
1475 virtual void set_viewport(const ivec4& viewport, int array_index = -1);
1477
1479 virtual void set_depth_range(const dvec2& depth_range = dvec2(0, 1), int array_index = -1);
1481 const std::vector<window_transformation>& get_window_transformation_array() const;
1483
1488 dmat4 get_window_matrix(unsigned array_index = 0) const;
1490 dmat4 get_modelview_projection_window_matrix(unsigned array_index = 0) const;
1492 virtual double get_window_z(int x_window, int y_window) const = 0;
1494
1496 inline vec3 get_model_point(int x_window, int y_window) const {
1497 return get_model_point(x_window, y_window, get_window_z(x_window, y_window));
1498 }
1500
1502 inline vec3 get_model_point(int x_window, int y_window, double z_window) const {
1503 return get_model_point(x_window, y_window, z_window, get_modelview_projection_window_matrix());
1504 }
1506
1508 inline vec3 get_model_point(int x_window, int y_window, const dmat4& modelview_projection_window_matrix) const {
1509 return get_model_point(x_window, y_window, get_window_z(x_window, y_window), modelview_projection_window_matrix);
1510 }
1512
1514 inline static vec3 get_model_point(int x_window, int y_window, double z_window, const dmat4& modelview_projection_window_matrix) {
1515 return get_model_point(dvec3(x_window+0.5, y_window+0.5, z_window), modelview_projection_window_matrix);
1516 }
1518
1520 inline vec3 get_model_point(const vec3& p_window) const {
1521 return get_model_point(p_window, get_modelview_projection_window_matrix());
1522 }
1524
1526 static vec3 get_model_point(const dvec3& p_window, const dmat4& modelview_projection_window_matrix);
1528 DEPRECATED("use get_window_matrix() instead.") dmat4 get_device_matrix() const { return get_window_matrix(); }
1530 DEPRECATED("use get_modelview_projection_window_matrix() instead.") dmat4 get_modelview_projection_device_matrix() const;
1532 DEPRECATED("use get_window_z()") double get_z_D(int x_D, int y_D) const { return get_window_z(x_D, y_D); }
1534 DEPRECATED("use get_model_point()") vec3 get_point_W(int x_D, int y_D) const { return get_model_point(x_D, y_D); }
1536 DEPRECATED("use get_model_point()") vec3 get_point_W(int x_D, int y_D, const dmat4& MPD) const { return get_model_point(x_D, y_D, MPD); }
1538 DEPRECATED("use get_model_point()") vec3 get_point_W(int x_D, int y_D, double z_D) const { return get_model_point(x_D, y_D, z_D); }
1540 DEPRECATED("use get_model_point()") vec3 get_point_W(int x_D, int y_D, double z_D, const dmat4& MPD) const { return get_model_point(x_D, y_D, z_D, MPD); }
1542 DEPRECATED("use get_model_point()") vec3 get_point_W(const vec3& p_D) const { return get_model_point(p_D); }
1544 DEPRECATED("use get_model_point()") vec3 get_point_W(const vec3& p_D, const dmat4& MPD) const { return get_model_point(p_D, MPD); }
1546};
1547
1552extern CGV_API context* create_context(RenderAPI api = RA_OPENGL,
1553 unsigned int w = 800, unsigned int h = 600,
1554 const std::string& title = "", bool show = false);
1555
1556typedef context* (*context_creation_function_type)(RenderAPI api, unsigned int w, unsigned int h, const std::string& title, bool show);
1557
1559extern CGV_API void register_context_factory(context_creation_function_type);
1560
1562{
1563 context_factory_registration(context_creation_function_type fp);
1564};
1565
1566 }
1567}
1568
1569#include <cgv/config/lib_end.h>
base class for all classes that can be registered with support for dynamic properties (see also secti...
Definition base.h:75
the component format inherits the information of a packing_info and adds information on the component...
The const_data_view has the functionality of the data_view but uses a const pointer and therefore doe...
Definition data_view.h:221
A data_format describes a multidimensional data block of data entries.
Definition data_format.h:17
the data view gives access to a data array of one, two, three or four dimensions.
Definition data_view.h:153
reference counted pointer, which can work together with types that are derived from ref_counted,...
Definition ref_ptr.h:160
matrix of fixed size dimensions
Definition fmat.h:23
T & z()
return third component
Definition fvec.h:144
T & y()
return second component
Definition fvec.h:140
T & x()
return first component
Definition fvec.h:136
A matrix type (full column major storage) The matrix can be loaded directly into OpenGL without need ...
Definition mat.h:208
An axis aligned box, defined by to points: min and max.
>simple class to hold the properties of a light source
the self reflection handler is passed to the virtual self_reflect() method of cgv::base::base.
base class for attribute_array_bindings
Definition context.h:459
the attribute_array_binding allows to define vertex attributes (i.e.
attribute array manager used to upload arrays to gpu
base class for all drawables, which is independent of the used rendering API.
Definition context.h:672
virtual void announce_external_viewport_change(ivec4 &cgv_viewport_storage)=0
announce an external viewport change performed with rendering API to the cgv framework providing spac...
virtual bool read_frame_buffer(data::data_view &dv, unsigned int x=0, unsigned int y=0, FrameBufferType buffer_type=FB_BACK, cgv::type::info::TypeId type=cgv::type::info::TI_UINT8, data::ComponentFormat cf=data::CF_RGB, int w=-1, int h=-1)=0
read the current frame buffer or a rectangular region of it into the given data view.
vec3 get_model_point(int x_window, int y_window, const dmat4 &modelview_projection_window_matrix) const
compute model space 3D point from the given opengl pixel location (window location) and modelview_pro...
Definition context.h:1508
vec3 gamma3
per color channel gamma value passed to shader programs that have gamma uniform
Definition context.h:751
virtual bool in_render_process() const =0
return whether the context is currently in process of rendering
virtual bool is_created() const =0
return whether the context is created
virtual void draw_edges_of_faces(const float *vertices, const float *normals, const float *tex_coords, const int *vertex_indices, const int *normal_indices, const int *tex_coord_indices, int nr_faces, int face_degree, bool flip_normals=false) const =0
pass geometry of given faces to current shader program and generate draw calls to render lines for th...
virtual void recover_from_external_viewport_change(const ivec4 &cgv_viewport_storage)=0
restore cgv viewport to the state before the external change
RenderPassFlags default_render_flags
default render flags with which the main render pass is initialized
Definition context.h:830
virtual void announce_external_frame_buffer_change(void *&cgv_fbo_storage)=0
announce an external frame buffer change performed with rendering API to the cgv framework providing ...
vec3 get_model_point(int x_window, int y_window) const
compute model space 3D point from the given opengl pixel location (window location)
Definition context.h:1496
std::stack< render_info > render_pass_stack
store the current render pass
Definition context.h:828
virtual void enumerate_program_uniforms(shader_program &prog, std::vector< std::string > &names, std::vector< int > *locations_ptr=0, std::vector< int > *sizes_ptr=0, std::vector< int > *types_ptr=0, bool show=false) const =0
get list of program uniforms
virtual void draw_edges_of_strip_or_fan(const float *vertices, const float *normals, const float *tex_coords, const int *vertex_indices, const int *normal_indices, const int *tex_coord_indices, int nr_faces, int face_degree, bool is_fan, bool flip_normals=false) const =0
pass geometry of given strip or fan to current shader program and generate draw calls to render lines...
float current_font_size
store current font size
Definition context.h:840
bool enable_vsync
whether vsync should be enabled
Definition context.h:745
virtual void disable_material(textured_material &mat)=0
disable a material with textures
virtual void attach_alpha_buffer(bool attach=true)=0
attach or detach (attach=false) an alpha buffer to the current frame buffer if not present
virtual void attach_stencil_buffer(bool attach=true)=0
attach or detach (attach=false) stencil buffer to the current frame buffer if not present
std::stack< BufferMask > buffer_mask_stack
stack of buffer masks
Definition context.h:769
virtual void draw_strip_or_fan(const float *vertices, const float *normals, const float *tex_coords, const int *vertex_indices, const int *normal_indices, const int *tex_coord_indices, int nr_faces, int face_degree, bool is_fan, bool flip_normals=false) const =0
pass geometry of given strip or fan to current shader program and generate draw calls to render trian...
virtual bool is_current() const =0
return whether the context is current
bool auto_set_lights_in_current_shader_program
whether to automatically set lights in current shader program, defaults to true
Definition context.h:733
size_t light_source_handle
counter to construct light source handles
Definition context.h:802
virtual void attach_stereo_buffer(bool attach=true)=0
attach or detach (attach=false) stereo buffer to the current frame buffer if not present
std::stack< shader_program_base * > shader_program_stack
stack of currently enabled shader programs
Definition context.h:778
virtual unsigned int get_width() const =0
return the width of the window
size_t get_nr_default_light_sources() const
return number of default light sources
Definition context.h:1220
virtual void set_color(const rgb &clr, float opacity=1.0f)
set the current color
Definition context.h:1154
virtual shader_program & ref_default_shader_program(bool texture_support=false)=0
return a reference to a shader program used to render without illumination
int current_background
current back ground color index
Definition context.h:834
virtual void clear_background(bool color_flag, bool depth_flag, bool stencil_flag=false, bool accum_flag=false)=0
clear the buffer contents of the flagged buffers to the set background colors
virtual bool is_stereo_buffer_supported() const =0
return whether the graphics card supports stereo buffer mode
virtual void resize(unsigned int width, unsigned int height)=0
resize the context to the given dimensions
virtual unsigned int get_height() const =0
return the height of the window
vec3 get_gamma3() const
query current per color channel gamma
Definition context.h:1144
vec3 get_model_point(const vec3 &p_window) const
compute model space 3D point from the given window space point
Definition context.h:1520
virtual void draw_faces(const float *vertices, const float *normals, const float *tex_coords, const int *vertex_indices, const int *normal_indices, const int *tex_coord_indices, int nr_faces, int face_degree, bool flip_normals=false) const =0
pass geometry of given faces to current shader program and generate draw calls to render triangles
std::stack< dmat4 > modelview_matrix_stack
keep two matrix stacks for model view and projection matrices
Definition context.h:772
bool use_shader_file_cache
whether to use the caching facilities of shader_program and shader_code to store loaded shader file c...
Definition context.h:729
virtual double get_window_z(int x_window, int y_window) const =0
read the window z-coordinate from the depth buffer for the given opengl x- and y-coordinates
int nr_identations
current number of indentations
Definition context.h:848
virtual void clear_current() const =0
clear the current context, typically used in multi-threaded rendering to allow usage of context in se...
bool auto_set_material_in_current_shader_program
whether to automatically set material in current shader program, defaults to true
Definition context.h:735
virtual void recover_from_external_frame_buffer_change(void *cgv_fbo_storage)=0
restore cgv frame buffer to the state before the external change
static vec3 get_model_point(int x_window, int y_window, double z_window, const dmat4 &modelview_projection_window_matrix)
compute model space 3D point from the given opengl pixel location (window location) with the given mo...
Definition context.h:1514
virtual RenderAPI get_render_api() const =0
return the used rendering API
std::stack< float > bg_depth_stack
stack of background depth values
Definition context.h:756
bool support_compatibility_mode
whether to support view and lighting management of compatibility mode, defaults to true
Definition context.h:739
std::stack< attribute_array_binding_base * > attribute_array_binding_stack
stack of currently enabled attribute array binding
Definition context.h:790
std::stack< DepthTestState > depth_test_state_stack
stack of depth test states
Definition context.h:763
std::stack< CullingMode > cull_state_stack
stack of culling mode states
Definition context.h:765
bool phong_shading
whether to use phong shading
Definition context.h:832
virtual void push_pixel_coords()=0
use this to push new modelview and new projection matrices onto the transformation stacks such that x...
virtual void force_redraw()=0
the context will be redrawn right now. This method cannot be called inside the following methods of a...
bool current_material_is_textured
store flag to tell whether current material is textured
Definition context.h:818
rgba current_color
current color value
Definition context.h:747
std::stack< int > bg_stencil_stack
stack of background stencil values
Definition context.h:758
virtual dmat4 get_projection_matrix() const =0
return homogeneous 4x4 projection matrix, which transforms from eye to clip space
int tab_size
size a tabs
Definition context.h:844
std::stack< vec4 > bg_accum_color_stack
stack of background accumulation colors
Definition context.h:760
vec3 get_model_point(int x_window, int y_window, double z_window) const
compute model space 3D point from the given opengl pixel location (window location)
Definition context.h:1502
cgv::media::illum::surface_material default_material
store a default material
Definition context.h:814
bool sRGB_framebuffer_enabled()
check whether sRGB framebuffer is enabled
Definition context.h:1148
virtual unsigned get_max_window_transformation_array_size() const =0
query the maximum number of supported window transformations, which is at least 1
int x_offset
offset in x and y direction where text starts
Definition context.h:846
virtual void attach_depth_buffer(bool attach=true)=0
attach or detach (attach=false) depth buffer to the current frame buffer if not present
std::map< void *, std::pair< cgv::media::illum::light_source, light_source_status > > light_sources
map handle to light source and light source status information
Definition context.h:804
std::stack< std::vector< window_transformation > > window_transformation_stack
keep stack of window transformations
Definition context.h:774
int cursor_x
current cursor location for textual output
Definition context.h:836
virtual bool make_current() const =0
make the current context current if possible
bool draw_in_compatibility_mode
whether to do all drawing in compatibility mode, only possible if support_compatibility_mode is true,...
Definition context.h:741
bool sRGB_framebuffer
whether to use opengl option to support sRGB framebuffer
Definition context.h:749
virtual void enumerate_program_attributes(shader_program &prog, std::vector< std::string > &names, std::vector< int > *locations_ptr=0, std::vector< int > *sizes_ptr=0, std::vector< int > *types_ptr=0, bool show=false) const =0
get list of program attributes
virtual dmat4 get_modelview_matrix() const =0
return homogeneous 4x4 viewing matrix, which transforms from world to eye space
std::stack< frame_buffer_base * > frame_buffer_stack
stack of currently enabled frame buffers
Definition context.h:776
virtual void pop_pixel_coords()=0
pop previously pushed transformation matrices from modelview and projection stacks
bool at_line_begin
store whether we are at the beginning of the line
Definition context.h:850
virtual void enable_material(textured_material &mat)=0
enable a material with textures
bool auto_set_view_in_current_shader_program
whether to automatically set viewing matrixes in current shader program, defaults to true
Definition context.h:731
bool debug_render_passes
whether to debug render passes
Definition context.h:743
std::vector< void * > enabled_light_source_handles
keep track of enabled light source handles
Definition context.h:800
virtual void attach_accumulation_buffer(bool attach=true)=0
attach or detach (attach=false) accumulation buffer to the current frame buffer if not present
virtual void attach_multi_sample_buffer(bool attach=true)=0
attach or detach (attach=false) multi sample buffer to the current frame buffer if not present
virtual shader_program & ref_surface_shader_program(bool texture_support=false)=0
return a reference to the default shader program used to render surfaces
virtual void post_redraw()=0
the context will be redrawn when the system is idle again
bool get_debug_render_passes() const
check whether render passes are debugged
Definition context.h:981
const cgv::media::illum::surface_material * current_material_ptr
store pointer to current material
Definition context.h:816
cgv::media::font::font_face_ptr current_font_face
store current font
Definition context.h:842
cgv::signal::callback_stream out_stream
use a callback stream to write text to the opengl context
Definition context.h:838
std::stack< vec4 > bg_color_stack
stack of background colors
Definition context.h:754
std::stack< BlendState > blend_state_stack
stack of blend states
Definition context.h:767
bool auto_set_gamma_in_current_shader_program
whether to automatically set gamma in current shader program, defaults to true
Definition context.h:737
base interface for framebuffer
Definition context.h:527
this class encapsulate frame buffers that live on the GPU and can be used as destination for the rend...
base interface for a render_buffer
Definition context.h:378
this class encapsulate render buffers that live on the GPU which must support frame buffer objects fo...
base interface for all render components
Definition context.h:355
void put_id(T &id) const
cast the refence to rendering api specific representation of component id to the specified type
Definition context.h:373
const context * ctx_ptr
keep pointer to my context
Definition context.h:361
std::string last_error
a string that contains the last error
Definition context.h:363
a shader code object holds a code fragment of a geometry vertex or fragment shader and can be added t...
base interface for shader programs
Definition context.h:409
a shader program combines several shader code fragments to a complete definition of the shading pipel...
base interface for a texture
Definition context.h:386
the texture class encapsulates all functionality independent of the rendering api.
Definition texture.h:15
class that extends obj_material with the management of textures
base interface for a vertex buffer
Definition context.h:506
VertexBufferType type
buffer type defaults to VBT_VERTICES
Definition context.h:509
VertexBufferUsage usage
usage defaults to VBU_STATIC_DRAW
Definition context.h:511
a vertex buffer is an unstructured memory block on the GPU.
defines a symmetric view with the following quantities:
Definition view.h:22
connect to the write signal of the callback stream in order to process all text written to the stream
ComponentFormat
define standard formats, which should be used to avoid wrong assignment of component names
RenderAPI
enumeration of rendering APIs which can be queried from the context
Definition context.h:124
CullingMode
different culling modes
Definition context.h:197
cgv::data::ref_ptr< render_config > render_config_ptr
type of ref counted pointer to render configuration
Definition context.h:656
cgv::data::ref_ptr< context_config > context_config_ptr
type of ref counted pointer to context creation configuration
Definition context.h:622
void register_context_factory(context_creation_function_type fp)
registration context creation functions
Definition context.cxx:2585
BlendFunction
different blend functions
Definition context.h:204
std::ostream & operator<<(std::ostream &os, const type_descriptor &td)
operator to write textual description to stream
Definition context.cxx:29
TextAlignment
different text alignments
Definition context.h:327
@ TA_TOP
center of top edge of text bounds
Definition context.h:331
@ TA_BOTTOM_RIGHT
bottom right corner of text bounds
Definition context.h:336
@ TA_BOTTOM
center of bottom edge of text bounds
Definition context.h:332
@ TA_NONE
no alignment
Definition context.h:328
@ TA_RIGHT
center of right edge of text bounds
Definition context.h:330
@ TA_BOTTOM_LEFT
bottom left corner of text bounds
Definition context.h:335
@ TA_TOP_LEFT
top left corner of text bounds
Definition context.h:333
@ TA_LEFT
center of left edge of text bounds
Definition context.h:329
@ TA_TOP_RIGHT
top right corner of text bounds
Definition context.h:334
AccessType
different access types
Definition context.h:320
std::string get_render_pass_name(RenderPass rp)
convert render pass type into string
Definition context.cxx:819
TextureFilter
different texture filter
Definition context.h:243
render_config_ptr get_render_config()
return a pointer to the current shader configuration
Definition context.cxx:209
TextureWrap
different texture wrap modes
Definition context.h:227
FrameBufferType
different frame buffer types which can be combined together with or
Definition context.h:544
MaterialSide
different sides of a material
Definition context.h:182
TextureSampling
different sampling strategies for rendering to textures that steer the computation of the tex_coord i...
Definition context.h:301
@ TS_VERTEX
tex_coord ranges from [0,0,0] to [1,1,1]
Definition context.h:303
@ TS_CELL
for texture resulution N x M x L the tex_coord ranges from [1/2N, 1/2M, 1/2L] to [1-1/2N,...
Definition context.h:302
ElementType
different compound types for data elements
Definition context.h:51
context * create_context(RenderAPI api, unsigned int w, unsigned int h, const std::string &title, bool show)
construct a context of the given size.
Definition context.cxx:2598
ProgramVariableKind
enumerates different kinds of shader program variables
Definition context.h:89
VertexBufferUsage
Provides vertex buffer usage hints as defined in OpenGL.
Definition context.h:483
@ VBU_STATIC_COPY
Modified once and used many times; Modified by reading data from the GL, and used as the source for G...
Definition context.h:494
@ VBU_STREAM_COPY
Modified once and used at most a few times; Modified by reading data from the GL, and used as the sou...
Definition context.h:488
@ VBU_DYNAMIC_DRAW
Modified repeatedly and used many times; Modified by the application, and used as the source for GL d...
Definition context.h:496
@ VBU_STREAM_READ
Modified once and used at most a few times; Modified by reading data from the GL, and used to return ...
Definition context.h:486
@ VBU_DYNAMIC_COPY
Modified repeatedly and used many times; Modified by reading data from the GL, and used as the source...
Definition context.h:500
@ VBU_STATIC_READ
Modified once and used many times; Modified by reading data from the GL, and used to return that data...
Definition context.h:492
@ VBU_STATIC_DRAW
Modified once and used many times; Modified by the application, and used as the source for GL drawing...
Definition context.h:490
@ VBU_DYNAMIC_READ
Modified repeatedly and used many times; Modified by reading data from the GL, and used to return tha...
Definition context.h:498
@ VBU_STREAM_DRAW
Modified once and used at most a few times; Modified by the application, and used as the source for G...
Definition context.h:484
TextureCubeSides
the six different sides of a cube
Definition context.h:269
IlluminationMode
different illumination modes
Definition context.h:190
ShaderType
different shader types
Definition context.h:541
PrimitiveType
different primitive types
Definition context.h:279
VertexBufferType
Provides vertex buffer types to allow implicit binding.
Definition context.h:470
@ VBT_VERTICES
The buffer contains vertices and will be bound to GL_ARRAY_BUFFER.
Definition context.h:472
@ VBT_TEXTURE
The buffer contains texture data and will be bound to GL_TEXTURE_BUFFER.
Definition context.h:474
@ VBT_UNDEF
The buffer has no type.
Definition context.h:471
@ VBT_INDICES
The buffer contains indices and will be bound to GL_ELEMENT_ARRAY_BUFFER.
Definition context.h:473
@ VBT_ATOMIC_COUNTER
The buffer contains atomic counter and will be bound to GL_ATOMIC_COUNTER_BUFFER.
Definition context.h:478
@ VBT_STORAGE
The buffer contains arbitrary data and will be bound to GL_SHADER_STORAGE_BUFFER.
Definition context.h:477
@ VBT_UNIFORM
The buffer contains uniforms and will be bound to GL_UNIFORM_BUFFER.
Definition context.h:475
@ VBT_INDIRECT
The buffer contains indirect draw commands and will be bound to GL_DRAW_INDIRECT_BUFFER.
Definition context.h:479
@ VBT_FEEDBACK
The buffer is used for transform&feedback and will be bound to GL_TRANSFORM_FEEDBACK_BUFFER.
Definition context.h:476
BufferTypeBits
Bits for the selection of different buffer types.
Definition context.h:517
@ BTB_COLOR_BIT
color buffer type
Definition context.h:518
@ BTB_STENCIL_BIT
stencil buffer type
Definition context.h:521
@ BTB_ALL_BITS
all buffer types
Definition context.h:522
@ BTB_COLOR_AND_DEPTH_BITS
color and depth buffer types
Definition context.h:520
@ BTB_DEPTH_BIT
depth buffer type
Definition context.h:519
RenderPass
Enumeration of different render passes, which can be queried from the context and used to specify a n...
Definition context.h:131
@ RP_SHADOW_VOLUME
construction of shadow map
Definition context.h:136
@ RP_STEREO
rendering of second eye
Definition context.h:134
@ RP_USER_DEFINED
user defined renderpass
Definition context.h:140
@ RP_OPAQUE_SURFACES
opaque surface rendering using z-Buffer
Definition context.h:137
@ RP_NONE
no renderpass
Definition context.h:132
@ RP_MAIN
the main rendering pass triggered by the redraw event
Definition context.h:133
@ RP_TRANSPARENT_SURFACES
transparent surface rendering using depth peeling
Definition context.h:138
@ RP_PICK
in picking pass a small rectangle around the mouse is rendered
Definition context.h:139
@ RP_SHADOW_MAP
construction of shadow map
Definition context.h:135
TextureType
different texture types
Definition context.h:255
RenderPassFlags
available flags that can be queried from the context and set for a new render pass
Definition context.h:147
@ RPF_CLEAR_ACCUM
whether to clear the accumulation buffer
Definition context.h:162
@ RPF_SET_MODELVIEW
whether to set default modelview matrix
Definition context.h:150
@ RPF_DRAWABLES_FINISH_FRAME
whether to call finish frame method of drawables
Definition context.h:172
@ RPF_SET_MATERIAL
whether to define default material
Definition context.h:154
@ RPF_SET_CLEAR_DEPTH
whether to set the clear color
Definition context.h:168
@ RPF_ALL
all flags set, defines default render pass
Definition context.h:176
@ RPF_SET_LIGHTS
whether to define default lights
Definition context.h:153
@ RPF_CLEAR_COLOR
whether to clear the color buffer
Definition context.h:159
@ RPF_DRAWABLES_DRAW
whether to call draw and finish_draw methods of drawables
Definition context.h:171
@ RPF_CLEAR_STENCIL
whether to clear the depth buffer
Definition context.h:161
@ RPF_SET_MODELVIEW_PROJECTION
whether to set default modelview and projection matrix
Definition context.h:151
@ RPF_SET_CLEAR_STENCIL
whether to set the clear color
Definition context.h:169
@ RPF_ENABLE_MATERIAL
whether to enable material
Definition context.h:156
@ RPF_DRAWABLES_INIT_FRAME
whether to call the init_frame method of the drawables
Definition context.h:165
@ RPF_DRAWABLES_AFTER_FINISH
whether to call after finish method of drawables
Definition context.h:174
@ RPF_DEFAULT
all flags set, defines default render pass
Definition context.h:177
@ RPF_NONE
no frame initialization is performed
Definition context.h:148
@ RPF_HANDLE_SCREEN_SHOT
whether to perform a screen shot if this was scheduled
Definition context.h:175
@ RPF_CLEAR_DEPTH
whether to clear the depth buffer
Definition context.h:160
@ RPF_SET_STATE_FLAGS
whether to set depth buffer and culling flags
Definition context.h:166
@ RPF_CLEAR_ALL
whether to clear all buffers
Definition context.h:163
@ RPF_DRAW_TEXTUAL_INFO
whether to draw textual information
Definition context.h:173
@ RPF_SET_PROJECTION
whether to set default projection matrix
Definition context.h:149
@ RPF_SET_LIGHTING
whether to define and enable default lighting
Definition context.h:157
@ RPF_SET_CLEAR_ACCUM
whether to set the accumulation buffer clear color
Definition context.h:170
@ RPF_SET_CLEAR_COLOR
whether to set the clear color
Definition context.h:167
@ RPF_SET_LIGHTS_ON
whether to turn on default lights
Definition context.h:155
CompareFunction
different comparison functions used for depth testing or texture comparisons
Definition context.h:308
GPUVendorID
IDs for GPU vendors.
Definition context.h:34
TypeId
ids for the different types and type constructs
Definition type_id.h:12
@ TI_UINT8
signed integer stored in 64 bits
Definition type_id.h:23
the cgv namespace
Definition print.h:11
cgv::math::fmat< double, 4, 4 > dmat4
declare type of 4x4 matrices
Definition fmat.h:471
cgv::math::mat< double > dmatn
declare type of matrices of varying dimensions
Definition mat.h:1383
Stores properties of a surface material.
Represents a blend state used to configure fragment blending.
Definition context.h:698
Represents a buffer mask used to mask depth and color buffer outputs.
Definition context.h:713
Represents a depth test state used to configure depth testing.
Definition context.h:690
status information of light sources
Definition context.h:793
information necessary for a rendering pass
Definition context.h:821
configuration object used to define context parameters that need to be set already at creation time
Definition context.h:576
bool multi_sample_buffer
default: false
Definition context.h:592
bool stencil_buffer
default: false
Definition context.h:588
int version_minor
default: -1 ... minor version of maximum supported OpenGL version
Definition context.h:605
int depth_bits
default: -1
Definition context.h:594
bool double_buffer
default: true
Definition context.h:582
int version_major
default: -1 ... major version of maximum supported OpenGL version
Definition context.h:603
bool debug
default: false in release and true in debug version
Definition context.h:609
bool forward_compatible
default: false
Definition context.h:607
std::vector< int > context_creation_attrib_list
provide integer vector to store context creation attribute list
Definition context.h:618
bool stereo_buffer
default: false
Definition context.h:586
bool alpha_buffer
default: false
Definition context.h:584
bool core_profile
default: true
Definition context.h:611
int stencil_bits
default: -1
Definition context.h:596
int nr_multi_samples
default: -1
Definition context.h:600
bool accumulation_buffer
default: false
Definition context.h:590
int accumulation_bits
default: -1
Definition context.h:598
bool depth_buffer
default: true
Definition context.h:580
int max_compute_shared_memory_size
the maximum number that can be provided to the max_vertices output layout qualifier in a geometry sha...
Definition context.h:44
ivec3 max_compute_work_group_count
the number of invocations in a single local work group (i.e., the product of the three dimensions) th...
Definition context.h:46
int max_compute_work_group_invocations
total available storage size in bytes for all shared variables in a compute shader
Definition context.h:45
int max_geometry_shader_output_vertex_count
the maximum supported size for renderbuffers in any dimension
Definition context.h:43
ivec3 max_compute_work_group_size
the maximum number of work groups that may be dispatched to a compute shader; dimension index 0,...
Definition context.h:47
structure to store information on a shader program variable, i.e.
Definition context.h:98
std::string name
name as it appears in shaders
Definition context.h:100
std::vector< char > current_value
data storage for the value of the program variable
Definition context.h:108
int program_location
location in program, but not for array variables which span multiple locations
Definition context.h:106
cgv::render::type_descriptor type_descr
type descriptor providing information on component and compositions (scalar, vector or matrix)
Definition context.h:102
configuration object used to define render view creation parameters including error handling configur...
Definition context.h:626
int window_width
default: 640
Definition context.h:632
bool dialog_on_error
default: true (only in case a gui_driver, which supports this, is loaded)
Definition context.h:642
int fullscreen_monitor
default: -1 ... no fullscreen
Definition context.h:630
int window_height
default: 480
Definition context.h:634
bool abort_on_error
default: false
Definition context.h:640
bool show_error_on_console
default: true
Definition context.h:644
compact type description of data that can be sent to the context; convertible to int
Definition context.h:59
type_descriptor(const type_descriptor &td, bool _is_array)
construct descriptor for an array
Definition context.h:76
type_descriptor(cgv::type::info::TypeId _coordinate_type, bool _normalize=false)
construct descriptor for values
Definition context.h:70
type_descriptor(cgv::type::info::TypeId _coordinate_type, unsigned _nr_rows, unsigned _nr_cols, bool _is_row_major, bool _normalize=false)
construct descriptor for matrices
Definition context.h:74
type_descriptor(cgv::type::info::TypeId _coordinate_type, unsigned _nr_entries, bool _normalize=false)
construct descriptor for vectors
Definition context.h:72
type_descriptor(int td=0)
construct from int
Definition context.h:68
friend CGV_API std::ostream & operator<<(std::ostream &, const type_descriptor &)
operator to write textual description to stream
Definition context.cxx:29
parameters necessary to define window transformation
Definition context.h:663
dvec2 depth_range
range of depth values [min_depth, max_depth]
Definition context.h:667
ivec4 viewport
viewport parameters [x0,y0,width,height]
Definition context.h:665