Represents a buffer mask used to mask depth and color buffer outputs.
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#include <context.h>
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| bool | depth_flag = true |
| | whether to write to the depth buffer if the depth test is enabled
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| bool | red_flag = true |
| | whether to write to the red channel of the color buffer
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| bool | green_flag = true |
| | whether to write to the green channel of the color buffer
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| bool | blue_flag = true |
| | whether to write to the blue channel of the color buffer
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| bool | alpha_flag = true |
| | whether to write to the alpha channel of the color buffer
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Represents a buffer mask used to mask depth and color buffer outputs.
Definition at line 668 of file context.h.
◆ alpha_flag
| bool cgv::render::context::BufferMask::alpha_flag = true |
whether to write to the alpha channel of the color buffer
Definition at line 678 of file context.h.
◆ blue_flag
| bool cgv::render::context::BufferMask::blue_flag = true |
whether to write to the blue channel of the color buffer
Definition at line 676 of file context.h.
◆ depth_flag
| bool cgv::render::context::BufferMask::depth_flag = true |
whether to write to the depth buffer if the depth test is enabled
Definition at line 670 of file context.h.
◆ green_flag
| bool cgv::render::context::BufferMask::green_flag = true |
whether to write to the green channel of the color buffer
Definition at line 674 of file context.h.
◆ red_flag
| bool cgv::render::context::BufferMask::red_flag = true |
whether to write to the red channel of the color buffer
Definition at line 672 of file context.h.
The documentation for this struct was generated from the following file: