1#include "ellipsoid_renderer.h"
2#include <cgv_gl/gl/gl.h>
3#include <cgv_gl/gl/gl_tools.h>
9 static int ref_count = 0;
26 ellipsoid_renderer::ellipsoid_renderer()
29 has_orientations =
false;
30 cull_per_primitive =
false;
39 has_orientations =
true;
46 has_orientations =
false;
50 remove_attribute_array(ctx,
"size");
53 has_orientations =
false;
54 remove_attribute_array(ctx,
"orientation");
58 return prog.
build_program(ctx,
"ellipsoid.glpr",
true, defines);
78 if (!has_orientations)
89 has_orientations =
false;
96 draw_impl(ctx, PT_POINTS, start, count,
false,
false, -1);
113#include <cgv/gui/provider.h>
122 void* value_ptr,
const std::string& value_type,
123 const std::string& gui_type,
const std::string& options,
bool*)
130 p->
add_member_control(b,
"Default Size", rs_ptr->
size,
"value_slider",
"min=0.01;max=100;log=true;ticks=true");
138#include "gl/lib_begin.h"
base class for all classes that can be registered with support for dynamic properties (see also secti...
helper template for registration of gui creators
derive from this class to provide a gui to the current viewer
bool add_gui(const std::string &label, T &value, const std::string &gui_type="", const std::string &options="")
Add a composed gui of the given gui_type for the given value.
data::ref_ptr< control< T > > add_member_control(cgv::base::base *base_ptr, const std::string &label, T &value, const std::string &gui_type="", const std::string &options="", const std::string &align="\n")
add control with callback to cgv::base::on_set method on cgv::gui::control::value_change
the self reflection handler is passed to the virtual self_reflect() method of cgv::base::base.
bool reflect_base(B &base_ref)
reflect a base class with its members
bool reflect_member(const std::string &member_name, T &member_ref, bool hard_cast=false)
call this to reflect a member by member name and reference to the member.
attribute array manager used to upload arrays to gpu
base class for all drawables, which is independent of the used rendering API.
renderer that supports splatting of ellipsoids
void enable_attribute_array_manager(const context &ctx, attribute_array_manager &aam)
call this before setting attribute arrays to manage attribute array in given manager
void remove_size_array(const context &ctx)
remove the size attribute
bool disable(context &ctx)
disable renderer
void draw(context &ctx, size_t start, size_t count, bool use_strips=false, bool use_adjacency=false, uint32_t strip_restart_index=-1)
Draw a range of vertices or indexed elements.
void disable_attribute_array_manager(const context &ctx, attribute_array_manager &aam)
call this after last render/draw call to ensure that no other users of renderer change attribute arra...
bool enable(context &ctx)
enables renderer
bool build_shader_program(context &ctx, shader_program &prog, const shader_define_map &defines)
build ellipsoid program
render_style * create_render_style() const
overload to allow instantiation of point_renderer
bool validate_attributes(const context &ctx) const
call to validate, whether essential position attribute is defined
void remove_orientation_array(const context &ctx)
remove the orientation attribute
bool validate_attributes(const context &ctx) const
check additionally the group attributes
void manage_singleton(context &ctx, const std::string &renderer_name, int &ref_count, int ref_count_change)
used by derived classes to manage singletons
bool has_attribute(const context &ctx, const std::string &name)
check for attribute
shader_program & ref_prog()
derived renderer classes have access to shader program
bool attributes_persist() const
return whether attributes persist after a call to disable
void draw_impl(context &ctx, PrimitiveType pt, size_t start, size_t count, bool use_strips=false, bool use_adjacency=false, uint32_t strip_restart_index=-1)
default implementation of draw method with support for indexed rendering and different primitive type...
a shader program combines several shader code fragments to a complete definition of the shading pipel...
bool set_uniform(const context &ctx, const std::string &name, const T &value, bool generate_error=false)
Set the value of a uniform by name, where the type can be any of int, unsigned, float,...
bool set_attribute(const context &ctx, const std::string &name, const T &value)
set constant default value of a vertex attribute by attribute name, if name does not specify an attri...
bool build_program(const context &ctx, const std::string &file_name, bool show_error=false, const shader_define_map &defines=shader_define_map())
successively calls create, attach_program and link.
void disable_attribute_array_manager(const context &ctx, attribute_array_manager &aam)
call this after last render/draw call to ensure that no other users of renderer change attribute arra...
void enable_attribute_array_manager(const context &ctx, attribute_array_manager &aam)
call this before setting attribute arrays to manage attribute array in given manager
bool disable(context &ctx)
disable renderer
bool enable(context &ctx)
overload to activate group style
std::map< std::string, std::string > shader_define_map
typedef for shader define map data structure
ellipsoid_renderer & ref_ellipsoid_renderer(context &ctx, int ref_count_change)
reference to a singleton ellipsoid renderer that can be shared among drawables
bool create(provider *p, const std::string &label, void *value_ptr, const std::string &value_type, const std::string &gui_type, const std::string &options, bool *)
attempt to create a gui and return whether this was successful
interface for gui creators
this reflection traits implementation is used for external self_reflect implementations of instances ...
render style for ellipsoid rendere
ellipsoid_render_style()
construct with default values
cgv::vec3 size
default value assigned to size attribute in enable method of ellipsoid renderer, set to 1 in construc...
float size_scale
multiplied to the ellipsoid sizes, initialized to 1
base class for all render styles
traits class with a static function get_name() of type const char* that returns the type name of the ...