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box_renderer.cxx
1#include "box_renderer.h"
2#include <cgv_gl/gl/gl.h>
3#include <cgv_gl/gl/gl_tools.h>
4
5namespace cgv {
6 namespace render {
13
14 box_renderer& ref_box_renderer(context& ctx, int ref_count_change)
15 {
16 static int ref_count = 0;
17 static box_renderer r;
18 r.manage_singleton(ctx, "box_renderer", ref_count, ref_count_change);
19 return r;
20 }
21
26
28 {
29 has_extents = false;
30 has_radii = false;
31 position_is_center = true;
32 has_translations = false;
33 has_rotations = false;
35 }
38 {
40 if (has_attribute(ctx, "extent"))
41 has_extents = true;
42 if (has_attribute(ctx, "secondary_color"))
44 if (has_attribute(ctx, "radius"))
45 has_radii = true;
46 if (has_attribute(ctx, "translation"))
47 has_translations = true;
48 if (has_attribute(ctx, "rotation"))
49 has_rotations = true;
50 }
62 has_extents = false;
63 remove_attribute_array(ctx, "extent");
64 }
66 has_radii = false;
67 remove_attribute_array(ctx, "radius");
68 }
71 remove_attribute_array(ctx, "secondary_color");
72 }
74 has_translations = false;
75 remove_attribute_array(ctx, "translation");
76 }
78 has_rotations = false;
79 remove_attribute_array(ctx, "rotation");
80 }
82 void box_renderer::set_position_is_center(bool _position_is_center)
83 {
84 position_is_center = _position_is_center;
85 }
88 {
89 return prog.build_program(ctx, "box.glpr", true, defines);
90 }
93 {
95 return false;
96 ref_prog().set_uniform(ctx, "position_is_center", position_is_center);
97 ref_prog().set_uniform(ctx, "has_rotations", has_rotations);
98 ref_prog().set_uniform(ctx, "has_translations", has_translations);
99 ref_prog().set_uniform(ctx, "has_radii", has_radii);
100 ref_prog().set_uniform(ctx, "has_secondary_colors", has_secondary_colors);
101 const auto& brs = get_style<box_render_style>();
102 if (ref_prog().get_uniform_location(ctx, "default_radius") != -1)
103 ref_prog().set_uniform(ctx, "default_radius", brs.default_radius);
104 if (ref_prog().get_uniform_location(ctx, "relative_anchor") != -1)
105 ref_prog().set_uniform(ctx, "relative_anchor", brs.relative_anchor);
106 if (!has_extents)
107 ref_prog().set_attribute(ctx, "extent", brs.default_extent);
108 return true;
109 }
112 {
113 if (!attributes_persist()) {
114 has_extents = false;
115 has_radii = false;
116 position_is_center = true;
117 has_rotations = false;
118 has_translations = false;
119 }
120
121 return surface_renderer::disable(ctx);
122 }
123
124 void box_renderer::draw(context& ctx, size_t start, size_t count, bool use_strips, bool use_adjacency, uint32_t strip_restart_index)
125 {
126 draw_impl(ctx, PT_POINTS, start, count, false, false, -1);
127 }
128
129 bool box_render_style_reflect::self_reflect(cgv::reflect::reflection_handler& rh)
130 {
131 return
132 rh.reflect_base(*static_cast<surface_render_style*>(this)) &&
133 rh.reflect_member("default_extent", default_extent) &&
134 rh.reflect_member("default_radius", default_radius) &&
135 rh.reflect_member("relative_anchor", relative_anchor);
136 }
137
139 {
140 const box_render_style& brs = get_style<box_render_style>();
141 shader_code::set_define(defines, "ROUNDING", brs.rounding, false);
142 }
144 {
146 }
147 }
148}
149
150#include <cgv/gui/provider.h>
151
152namespace cgv {
153 namespace gui {
154
156 {
158 bool create(provider* p, const std::string& label,
159 void* value_ptr, const std::string& value_type,
160 const std::string& gui_type, const std::string& options, bool*)
161 {
163 return false;
164 cgv::render::box_render_style* brs_ptr = reinterpret_cast<cgv::render::box_render_style*>(value_ptr);
165 cgv::base::base* b = dynamic_cast<cgv::base::base*>(p);
166 p->add_member_control(b, "Default Extent X", brs_ptr->default_extent[0], "value_slider", "min=0.001;max=1000;log=true;ticks=true");
167 p->add_member_control(b, "Default Extent Y", brs_ptr->default_extent[1], "value_slider", "min=0.001;max=1000;log=true;ticks=true");
168 p->add_member_control(b, "Default Extent Z", brs_ptr->default_extent[2], "value_slider", "min=0.001;max=1000;log=true;ticks=true");
169 p->add_member_control(b, "Relative Anchor X", brs_ptr->relative_anchor[0], "value_slider", "min=-1;max=1;ticks=true");
170 p->add_member_control(b, "Relative Anchor Y", brs_ptr->relative_anchor[1], "value_slider", "min=-1;max=1;ticks=true");
171 p->add_member_control(b, "Relative Anchor Z", brs_ptr->relative_anchor[2], "value_slider", "min=-1;max=1;ticks=true");
172 p->add_member_control(b, "Rounding", brs_ptr->rounding, "toggle");
173 p->add_member_control(b, "Default Radius", brs_ptr->default_radius, "value_slider", "min=0.0;max=10;step=0.0001;log=true;ticks=true");
174 p->add_gui("surface_render_style", *static_cast<cgv::render::surface_render_style*>(brs_ptr));
175 return true;
176 }
177 };
178
179#include "gl/lib_begin.h"
180
181 CGV_API cgv::gui::gui_creator_registration<box_render_style_gui_creator> box_rs_gc_reg("box_render_style_gui_creator");
182 }
183}
base class for all classes that can be registered with support for dynamic properties (see also secti...
Definition base.h:75
helper template for registration of gui creators
Definition gui_creator.h:32
derive from this class to provide a gui to the current viewer
Definition provider.h:64
bool add_gui(const std::string &label, T &value, const std::string &gui_type="", const std::string &options="")
Add a composed gui of the given gui_type for the given value.
Definition provider.h:247
data::ref_ptr< control< T > > add_member_control(cgv::base::base *base_ptr, const std::string &label, T &value, const std::string &gui_type="", const std::string &options="", const std::string &align="\n")
add control with callback to cgv::base::on_set method on cgv::gui::control::value_change
Definition provider.h:137
the self reflection handler is passed to the virtual self_reflect() method of cgv::base::base.
bool reflect_base(B &base_ref)
reflect a base class with its members
bool reflect_member(const std::string &member_name, T &member_ref, bool hard_cast=false)
call this to reflect a member by member name and reference to the member.
attribute array manager used to upload arrays to gpu
renderer that supports point splatting
bool disable(context &ctx)
disable renderer
render_style * create_render_style() const
overload to allow instantiation of box_renderer
bool has_translations
whether array with per box translations has been specified
box_renderer()
initializes position_is_center to true
void remove_translation_array(const context &ctx)
remove the translation attribute
bool build_shader_program(context &ctx, shader_program &prog, const shader_define_map &defines)
build box program
bool has_rotations
whether array with per box rotations has been specified
void update_defines(shader_define_map &defines)
overload to update the shader defines based on the current render style; only called if internal shad...
void remove_extent_array(const context &ctx)
remove the extent attribute
void disable_attribute_array_manager(const context &ctx, attribute_array_manager &aam)
call this after last render/draw call to ensure that no other users of renderer change attribute arra...
void remove_secondary_color_array(const context &ctx)
remove the secondary color attribute
void draw(context &ctx, size_t start, size_t count, bool use_strips=false, bool use_adjacency=false, uint32_t strip_restart_index=-1)
Draw a range of vertices or indexed elements.
bool has_radii
store whether extent array has been specified
bool enable(context &ctx)
enable box renderer
void enable_attribute_array_manager(const context &ctx, attribute_array_manager &aam)
call this before setting attribute arrays to manage attribute array in given manager
bool has_secondary_colors
whether secondary color or color array was set
bool position_is_center
whether position is box center, if not it is lower left bottom corner
void set_position_is_center(bool _position_is_center)
set the flag, whether the position is interpreted as the box center, true by default
void remove_rotation_array(const context &ctx)
remove the rotation attribute
void remove_radius_array(const context &ctx)
remove the radius attribute
bool has_extents
store whether extent array has been specified
base class for all drawables, which is independent of the used rendering API.
Definition context.h:621
void manage_singleton(context &ctx, const std::string &renderer_name, int &ref_count, int ref_count_change)
used by derived classes to manage singletons
Definition renderer.cxx:23
bool has_attribute(const context &ctx, const std::string &name)
check for attribute
Definition renderer.h:60
shader_program & ref_prog()
derived renderer classes have access to shader program
Definition renderer.h:75
bool attributes_persist() const
return whether attributes persist after a call to disable
Definition renderer.h:66
void draw_impl(context &ctx, PrimitiveType pt, size_t start, size_t count, bool use_strips=false, bool use_adjacency=false, uint32_t strip_restart_index=-1)
default implementation of draw method with support for indexed rendering and different primitive type...
Definition renderer.cxx:253
a shader program combines several shader code fragments to a complete definition of the shading pipel...
bool set_uniform(const context &ctx, const std::string &name, const T &value, bool generate_error=false)
Set the value of a uniform by name, where the type can be any of int, unsigned, float,...
bool set_attribute(const context &ctx, const std::string &name, const T &value)
set constant default value of a vertex attribute by attribute name, if name does not specify an attri...
bool build_program(const context &ctx, const std::string &file_name, bool show_error=false, const shader_define_map &defines=shader_define_map())
successively calls create, attach_program and link.
void disable_attribute_array_manager(const context &ctx, attribute_array_manager &aam)
call this after last render/draw call to ensure that no other users of renderer change attribute arra...
void enable_attribute_array_manager(const context &ctx, attribute_array_manager &aam)
call this before setting attribute arrays to manage attribute array in given manager
bool disable(context &ctx)
disable renderer
bool enable(context &ctx)
overload to activate group style
std::map< std::string, std::string > shader_define_map
typedef for shader define map data structure
Definition shader_code.h:52
box_renderer & ref_box_renderer(context &ctx, int ref_count_change)
reference to a singleton box renderer that is shared among drawables
the cgv namespace
Definition print.h:11
cgv::math::fvec< float, 3 > vec3
declare type of 3d single precision floating point vectors
Definition fvec.h:669
bool create(provider *p, const std::string &label, void *value_ptr, const std::string &value_type, const std::string &gui_type, const std::string &options, bool *)
attempt to create a gui and return whether this was successful
interface for gui creators
Definition gui_creator.h:14
this reflection traits implementation is used for external self_reflect implementations of instances ...
boxes use surface render styles
vec3 default_extent
extent used in case extent array is not specified
vec3 relative_anchor
box anchor position relative to center that corresponds to the position attribute
box_render_style()
default constructor sets default extent to (1,1,1) and relative anchor to (0,0,0)
bool rounding
whether to use rounding of edges and corners (enabling re-compiles shader program)
float default_radius
radius used in case radius array is not specified
base class for all render styles
Definition renderer.h:16
traits class with a static function get_name() of type const char* that returns the type name of the ...
Definition type_name.h:54