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arrow_renderer.cxx
1#include "arrow_renderer.h"
2#include <cgv_gl/gl/gl.h>
3#include <cgv_gl/gl/gl_tools.h>
4
5namespace cgv {
6 namespace render {
7 arrow_renderer& ref_arrow_renderer(context& ctx, int ref_count_change)
8 {
9 static int ref_count = 0;
10 static arrow_renderer r;
11 r.manage_singleton(ctx, "arrow_renderer", ref_count, ref_count_change);
12 return r;
13 }
14
17 {
19 if (has_attribute(ctx, "direction"))
20 has_directions = true;
21 }
29 has_directions = false;
30 direction_is_end_point = false;
31 remove_attribute_array(ctx, "direction");
32 }
34 has_directions = false;
35 direction_is_end_point = true;
36 remove_attribute_array(ctx, "direction");
37 }
39 {
40 prog.allow_context_to_set_color(false);
41 return renderer::build_shader_program(ctx, prog, options);
42 }
43
45 {
46 const arrow_render_style& ars = get_style<arrow_render_style>();
48 return false;
49
50 if (!has_directions) {
51 ctx.error("arrow_renderer::validate_attributes() neither direction nor end_point attribute set");
52 return false;
53 }
54 return true;
55 }
57 {
58 const arrow_render_style& ars = get_style<arrow_render_style>();
59
60 bool res = surface_renderer::enable(ctx);
61
62 if (ref_prog().is_linked()) {
63 ref_prog().set_uniform(ctx, "radius_lower_bound", ars.radius_lower_bound);
64 ref_prog().set_uniform(ctx, "radius_relative_to_length", ars.radius_relative_to_length);
65 ref_prog().set_uniform(ctx, "head_radius_scale", ars.head_radius_scale);
66 ref_prog().set_uniform(ctx, "head_length_mode", (int&)ars.head_length_mode);
67 ref_prog().set_uniform(ctx, "head_length_relative_to_radius", ars.head_length_relative_to_radius);
68 ref_prog().set_uniform(ctx, "head_length_relative_to_length", ars.head_length_relative_to_length);
69 ref_prog().set_uniform(ctx, "length_scale", ars.length_scale);
70 ref_prog().set_uniform(ctx, "color_scale", ars.color_scale);
71 ref_prog().set_uniform(ctx, "length_eps", ars.length_eps);
72 ref_prog().set_uniform(ctx, "normalize_length", ars.normalize_length);
73 ref_prog().set_uniform(ctx, "direction_is_end_point", direction_is_end_point);
74 ref_prog().set_uniform(ctx, "relative_location_of_position", ars.relative_location_of_position);
75 }
76 return res;
77 }
78
80 {
81 const arrow_render_style& ars = get_style<arrow_render_style>();
82 if (!attributes_persist()) {
83 has_directions = false;
84 }
85 return surface_renderer::disable(ctx);
86 }
87
88 void arrow_renderer::draw(context& ctx, size_t start, size_t count, bool use_strips, bool use_adjacency, uint32_t strip_restart_index)
89 {
90 const arrow_render_style& ars = get_style<arrow_render_style>();
91 draw_impl(ctx, PT_POINTS, start, count, false, false, -1);
92 }
93
94 bool arrow_render_style_reflect::self_reflect(cgv::reflect::reflection_handler& rh)
95 {
96 return
97 rh.reflect_base(*static_cast<cgv::render::surface_render_style*>(this)) &&
98 rh.reflect_member("radius_lower_bound", radius_lower_bound) &&
99 rh.reflect_member("radius_relative_to_length", radius_relative_to_length) &&
100 rh.reflect_member("head_radius_scale", head_radius_scale) &&
101 rh.reflect_member("head_length_relative_to_radius", head_length_relative_to_radius) &&
102 rh.reflect_member("head_length_relative_to_length", head_length_relative_to_length) &&
103 rh.reflect_member("length_scale", length_scale) &&
104 rh.reflect_member("color_scale", color_scale) &&
105 rh.reflect_member("length_eps", length_eps) &&
106 rh.reflect_member("normalize_length", normalize_length) &&
107 rh.reflect_member("relative_location_of_position", relative_location_of_position);
108 }
109
111 {
113 }
114 }
115}
116
117#include <cgv/gui/provider.h>
118
119namespace cgv {
120 namespace gui {
121
123 {
125 bool create(provider* p, const std::string& label,
126 void* value_ptr, const std::string& value_type,
127 const std::string& gui_type, const std::string& options, bool*)
128 {
130 return false;
131 cgv::render::arrow_render_style* ars_ptr = reinterpret_cast<cgv::render::arrow_render_style*>(value_ptr);
132 cgv::base::base* b = dynamic_cast<cgv::base::base*>(p);
133
134 p->add_member_control(b, "Relative Location of Position", ars_ptr->relative_location_of_position, "value_slider", "min=0;max=1;ticks=true");
135 p->add_member_control(b, "Color Scale", ars_ptr->color_scale, "value_slider", "min=0.01;max=100;log=true;ticks=true");
136 if (p->begin_tree_node("Length", ars_ptr->length_scale, true, "level=3")) {
137 p->align("\a");
138 p->add_member_control(b, "Normalize Length", ars_ptr->normalize_length, "toggle");
139 p->add_member_control(b, "Length Scale", ars_ptr->length_scale, "value_slider", "min=0.01;max=100;log=true;ticks=true");
140 p->add_member_control(b, "Length Epsilon", ars_ptr->length_eps, "value_slider", "min=0.00000001;step=0.000000001;max=1;log=true;ticks=true");
141 p->align("\b");
142 p->end_tree_node(ars_ptr->length_scale);
143 }
144 if (p->begin_tree_node("Radius", ars_ptr->radius_lower_bound, true, "level=3")) {
145 p->align("\a");
146 p->add_member_control(b, "Radius Relative to Length", ars_ptr->radius_relative_to_length, "value_slider", "min=0;max=1;ticks=true");
147 p->add_member_control(b, "Radius Lower Bound", ars_ptr->radius_lower_bound, "value_slider", "min=0.00000001;step=0.000000001;max=0.01;log=true;ticks=true");
148 p->align("\b");
150 }
151 if (p->begin_tree_node("Head Radius", ars_ptr->head_radius_scale, true, "level=3")) {
152 p->align("\a");
153 p->add_member_control(b, "Head Length Mode", ars_ptr->head_length_mode, "dropdown", "enums='Relative to Radius=1,Relative to Length=2,Minimum of Radius and Length=3'");
154 p->add_member_control(b, "Head Length Relative to Radius", ars_ptr->head_length_relative_to_radius, "value_slider", "min=0.1;max=5;ticks=true");
155 p->add_member_control(b, "Head Length Relative to Length", ars_ptr->head_length_relative_to_length, "value_slider", "min=0;max=1;ticks=true");
156 p->add_member_control(b, "Head Radius Scale", ars_ptr->head_radius_scale, "value_slider", "min=1;max=3;ticks=true");
157 p->align("\b");
158 p->end_tree_node(ars_ptr->head_radius_scale);
159 }
160 if (p->begin_tree_node("Surface Rendering", ars_ptr->use_group_color, false, "level=3")) {
161 p->align("\a");
162 p->add_gui("surface_render_style", *static_cast<cgv::render::surface_render_style*>(ars_ptr));
163 p->align("\b");
164 p->end_tree_node(ars_ptr->use_group_color);
165 }
166 return true;
167 }
168 };
169
170#include "gl/lib_begin.h"
171
172CGV_API cgv::gui::gui_creator_registration<arrow_render_style_gui_creator> arrow_rs_gc_reg("arrow_render_style_gui_creator");
173
174 }
175}
base class for all classes that can be registered with support for dynamic properties (see also secti...
Definition base.h:75
helper template for registration of gui creators
Definition gui_creator.h:32
derive from this class to provide a gui to the current viewer
Definition provider.h:64
bool add_gui(const std::string &label, T &value, const std::string &gui_type="", const std::string &options="")
Add a composed gui of the given gui_type for the given value.
Definition provider.h:247
void align(const std::string &_align)
send pure alignment information
Definition provider.cxx:36
bool begin_tree_node(const std::string &label, const T &value, bool initial_visibility=false, const std::string &options="", gui_group_ptr ggp=gui_group_ptr())
Begin a sub tree of a tree structured gui.
Definition provider.h:212
data::ref_ptr< control< T > > add_member_control(cgv::base::base *base_ptr, const std::string &label, T &value, const std::string &gui_type="", const std::string &options="", const std::string &align="\n")
add control with callback to cgv::base::on_set method on cgv::gui::control::value_change
Definition provider.h:137
void end_tree_node(const T &value)
template specialization that allows to specify value reference plus node_instance by using the result...
Definition provider.h:222
the self reflection handler is passed to the virtual self_reflect() method of cgv::base::base.
bool reflect_base(B &base_ref)
reflect a base class with its members
bool reflect_member(const std::string &member_name, T &member_ref, bool hard_cast=false)
call this to reflect a member by member name and reference to the member.
renderer that supports point splatting
void enable_attribute_array_manager(const context &ctx, attribute_array_manager &aam) override
call this before setting attribute arrays to manage attribute array in given manager
bool validate_attributes(const context &ctx) const override
call to validate, whether essential position attribute is defined
void disable_attribute_array_manager(const context &ctx, attribute_array_manager &aam) override
call this after last render/draw call to ensure that no other users of renderer change attribute arra...
bool enable(context &ctx) override
enables renderer
bool build_shader_program(context &ctx, shader_program &prog, const shader_compile_options &options) const override
build arrow program
void remove_direction_array(const context &ctx)
remove the direction attribute
void remove_end_point_array(const context &ctx)
remove the end point attribute
void draw(context &ctx, size_t start, size_t count, bool use_strips=false, bool use_adjacency=false, uint32_t strip_restart_index=-1) override
convenience function to render with default settings
bool disable(context &ctx) override
disable renderer
attribute array manager used to upload arrays to gpu
base class for all drawables, which is independent of the used rendering API.
Definition context.h:627
virtual void error(const std::string &message, const render_component *rc=0) const
error handling
Definition context.cxx:219
bool validate_attributes(const context &ctx) const
check additionally the group attributes
void manage_singleton(context &ctx, const std::string &renderer_name, int &ref_count, int ref_count_change)
used by derived classes to manage singletons
Definition renderer.cxx:10
bool has_attribute(const context &ctx, const std::string &name)
check for attribute
Definition renderer.h:62
shader_program & ref_prog()
derived renderer classes have access to shader program
Definition renderer.h:79
virtual bool build_shader_program(context &ctx, shader_program &prog, const shader_compile_options &options) const
overload to change default behaviour and build a custom shader program based on the passed options
Definition renderer.cxx:40
bool attributes_persist() const
return whether attributes persist after a call to disable
Definition renderer.h:70
void draw_impl(context &ctx, PrimitiveType pt, size_t start, size_t count, bool use_strips=false, bool use_adjacency=false, uint32_t strip_restart_index=-1)
default implementation of draw method with support for indexed rendering and different primitive type...
Definition renderer.cxx:248
Stores preprocessor options used for conditionally compiling shader programs.
Definition shader_code.h:73
a shader program combines several shader code fragments to a complete definition of the shading pipel...
bool set_uniform(const context &ctx, const std::string &name, const T &value, bool generate_error=false)
Set the value of a uniform by name, where the type can be any of int, unsigned, float,...
void disable_attribute_array_manager(const context &ctx, attribute_array_manager &aam)
call this after last render/draw call to ensure that no other users of renderer change attribute arra...
void enable_attribute_array_manager(const context &ctx, attribute_array_manager &aam)
call this before setting attribute arrays to manage attribute array in given manager
bool disable(context &ctx)
disable renderer
bool enable(context &ctx)
overload to activate group style
arrow_renderer & ref_arrow_renderer(context &ctx, int ref_count_change)
reference to a singleton surfel renderer that can be shared among drawables
the cgv namespace
Definition print.h:11
bool create(provider *p, const std::string &label, void *value_ptr, const std::string &value_type, const std::string &gui_type, const std::string &options, bool *)
attempt to create a gui and return whether this was successful
interface for gui creators
Definition gui_creator.h:14
this reflection traits implementation is used for external self_reflect implementations of instances ...
float head_radius_scale
scaling factor of head radius with respect to tail radius
float radius_lower_bound
smallest value for the radius
bool use_group_color
whether to use group colors indexed through group index, defaults to false
traits class with a static function get_name() of type const char* that returns the type name of the ...
Definition type_name.h:54