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vec3 | default_extent = { 1.0f } |
| extent used in case extent array is not specified; defaults to (1,1,1)
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vec3 | relative_anchor = { 0.0f } |
| box anchor position relative to center that corresponds to the position attribute; defaults to (0,0,0)
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bool | rounding = false |
| whether to use rounding of edges and corners (enabling re-compiles shader program)
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float | default_radius = 0.01f |
| radius used in case radius array is not specified
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cgv::media::illum::surface_material::color_type | surface_color = cgv::media::illum::surface_material::color_type(0.4f, 0.1f, 0.7f) |
| default value for color when map color to material is used
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float | surface_opacity = 1.0f |
| default value for the surface opacity when map color to material is used
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CullingMode | culling_mode = CM_OFF |
| culling mode for point splats, set to CM_OFF in constructor
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IlluminationMode | illumination_mode = IM_ONE_SIDED |
| illumination mode defaults to IM_ONE_SIDED
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ColorMapping | map_color_to_material = CM_COLOR |
| material side[s] where color is to be mapped to the diffuse material component, defaults to CM_COLOR for front and back color mapping
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cgv::media::illum::textured_surface_material | material |
| material of surface
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bool | use_group_color = false |
| whether to use group colors indexed through group index, defaults to false
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bool | use_group_transformation = false |
| whether to use group translation and rotation indexed through group index, defaults to false
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Definition at line 147 of file box_renderer.h.
◆ self_reflect()
The documentation for this struct was generated from the following files: