|
| vec3 | default_extent = { 1.0f } |
| | extent used in case extent array is not specified; defaults to (1,1,1)
|
| |
| vec3 | relative_anchor = { 0.0f } |
| | box anchor position relative to center that corresponds to the position attribute; defaults to (0,0,0)
|
| |
| bool | rounding = false |
| | whether to use rounding of edges and corners (enabling re-compiles shader program)
|
| |
| float | default_radius = 0.01f |
| | radius used in case radius array is not specified
|
| |
| cgv::media::illum::surface_material::color_type | surface_color = cgv::media::illum::surface_material::color_type(0.4f, 0.1f, 0.7f) |
| | default value for color when map color to material is used
|
| |
| float | surface_opacity = 1.0f |
| | default value for the surface opacity when map color to material is used
|
| |
| CullingMode | culling_mode = CM_OFF |
| | culling mode for point splats, defaults to CM_OFF
|
| |
| IlluminationMode | illumination_mode = IM_ONE_SIDED |
| | illumination mode defaults to IM_ONE_SIDED
|
| |
| ColorMapping | map_color_to_material = CM_COLOR |
| | material side[s] where color is to be mapped to the diffuse material component, defaults to CM_COLOR for front and back color mapping
|
| |
| cgv::media::illum::textured_surface_material | material |
| | material of surface
|
| |
| int | max_nr_lights = 2 |
| | maximum number of supported lights (change triggers recompilation of shader)
|
| |
| bool | use_group_color = false |
| | whether to use group colors indexed through group index, defaults to false
|
| |
| bool | use_group_transformation = false |
| | whether to use group translation and rotation indexed through group index, defaults to false
|
| |
| int | max_nr_groups = 8 |
| | maximum number of groups supported by shader
|
| |
Definition at line 147 of file box_renderer.h.
◆ self_reflect()
The documentation for this struct was generated from the following files: