cgv
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sphere_renderer.h
1#pragma once
2
3#include "surface_renderer.h"
4
5#include "gl/lib_begin.h"
6
7namespace cgv { // @<
8 namespace render { // @<
9 class CGV_API sphere_renderer;
10
12
15 extern CGV_API sphere_renderer& ref_sphere_renderer(context& ctx, int ref_count_change = 0);
16
19 {
20 /*@name sphere rendering attributes*/
22
23 float radius_scale = 1.0f;
25 float radius = 1.0f;
27 bool use_group_radius = false;
29 float blend_width_in_pixel = 0.0f;
31 float halo_width_in_pixel = 0.0f;
33 float percentual_halo_width = 0.0f;
35 cgv::rgba halo_color = { 1.0f };
37 float halo_color_strength = 0.5f;
39 };
40
42 class CGV_API sphere_renderer : public surface_renderer
43 {
44 protected:
45 bool has_radii = false;
46 bool has_group_radii = false;
47 float y_view_angle = 45.0f;
49 std::string get_default_prog_name() const override { return "sphere.glpr"; }
51 render_style* create_render_style() const override { return new sphere_render_style(); }
52 public:
54 void enable_attribute_array_manager(const context& ctx, attribute_array_manager& aam) override;
56 void disable_attribute_array_manager(const context& ctx, attribute_array_manager& aam) override;
58 void set_y_view_angle(float y_view_angle);
60 template <typename T = float>
61 void set_radius(const context& ctx, const T& radius) { has_radii = true; ref_prog().set_attribute(ctx, ref_prog().get_attribute_location(ctx, "radius"), radius); }
63 template <typename T = float>
64 void set_radius_array(const context& ctx, const std::vector<T>& radii) { has_radii = true; set_attribute_array(ctx, "radius", radii); }
66 template <typename T = float>
67 void set_radius_array(const context& ctx, const T* radii, size_t nr_elements, unsigned stride_in_bytes = 0) { has_radii = true; set_attribute_array(ctx, "radius", radii, nr_elements, stride_in_bytes); }
69 void remove_radius_array(const context& ctx);
71 template <typename T = float>
72 void set_group_radii(const context& ctx, const std::vector<T>& group_radii) { has_group_radii = true; ref_prog().set_uniform_array(ctx, "group_radii", group_radii); }
74 template <typename T = float>
75 void set_sphere(const context& ctx, const cgv::math::fvec<T, 4>& sphere) {
76 ref_prog().set_attribute(ctx, ref_prog().get_attribute_location(ctx, "position"), (const cgv::math::fvec<T, 3>&)sphere);
77 ref_prog().set_attribute(ctx, ref_prog().get_attribute_location(ctx, "radius"), sphere[3]);
78 has_positions = true;
79 has_radii = true;
80 }
82 template <typename T = float>
83 void set_sphere_array(const context& ctx, const std::vector<cgv::math::fvec<T, 4> >& spheres) {
84 set_composed_attribute_array(ctx, "position", &spheres.front(), spheres.size(), reinterpret_cast<const cgv::math::fvec<T, 3>&>(spheres.front()));
85 ref_composed_attribute_array(ctx, "radius", "position", &spheres.front(), spheres.size(), spheres[0][3]);
86 has_positions = true;
87 has_radii = true;
88 }
90 bool validate_attributes(const context& ctx) const override;
92 bool enable(context& ctx) override;
94 bool disable(context& ctx) override;
96 void draw(context& ctx, size_t start, size_t count,
97 bool use_strips = false, bool use_adjacency = false, uint32_t strip_restart_index = -1) override;
98 };
99
101 {
102 bool self_reflect(cgv::reflect::reflection_handler& rh);
103 };
105 }
106}
107
108
109#include <cgv/config/lib_end.h>
A vector with zero based index.
Definition fvec.h:27
the self reflection handler is passed to the virtual self_reflect() method of cgv::base::base.
attribute array manager used to upload arrays to gpu
base class for all drawables, which is independent of the used rendering API.
Definition context.h:627
renderer that supports splatting of spheres
std::string get_default_prog_name() const override
return the default shader program name
void set_sphere_array(const context &ctx, const std::vector< cgv::math::fvec< T, 4 > > &spheres)
use this function if you store spheres in vec4 with the 4th component the radius
render_style * create_render_style() const override
create and return the default render style
base classes for renderers that support surface rendering
sphere_renderer & ref_sphere_renderer(context &ctx, int ref_count_change)
reference to a singleton sphere renderer that can be shared among drawables
the cgv namespace
Definition print.h:11
this reflection traits implementation is used for external self_reflect implementations of instances ...
base class for all render styles
Definition renderer.h:16
render style for sphere rendere