1#include "point_renderer.h"
2#include <cgv_reflect_types/media/color.h>
3#include <cgv_gl/gl/gl.h>
4#include <cgv_gl/gl/gl_tools.h>
10 static int ref_count = 0;
36 point_renderer::point_renderer()
38 has_point_sizes =
false;
39 has_group_point_sizes =
false;
40 has_indexed_colors =
false;
41 has_depth_offsets =
false;
43 reference_point_size = 0.01f;
51 has_point_sizes =
true;
53 has_indexed_colors =
true;
55 has_depth_offsets =
true;
61 has_point_sizes =
false;
62 has_indexed_colors =
false;
63 has_depth_offsets =
false;
66 has_point_sizes =
false;
67 remove_attribute_array(ctx,
"point_size");
70 has_depth_offsets =
false;
71 remove_attribute_array(ctx,
"depth_offset");
74 has_indexed_colors =
false;
75 remove_attribute_array(ctx,
"indexed_color");
78 void point_renderer::set_reference_point_size(
float _reference_point_size)
80 reference_point_size = _reference_point_size;
83 void point_renderer::set_y_view_angle(
float _y_view_angle)
85 y_view_angle = _y_view_angle;
96 if (has_indexed_colors) {
98 ctx.
error(
"point_renderer::validate_attributes() both point color and color index attributes set, using color index");
110 ctx.
error(
"point_renderer::validate_attributes() group_point_sizes not set");
132 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
135 if (!has_point_sizes)
137 if (!has_depth_offsets)
161 has_indexed_colors =
false;
162 has_point_sizes =
false;
163 has_depth_offsets =
false;
170 draw_impl(ctx, PT_POINTS, start, count,
false,
false, -1);
196#include <cgv/gui/provider.h>
205 void* value_ptr,
const std::string& value_type,
206 const std::string& gui_type,
const std::string& options,
bool*)
239#include "gl/lib_begin.h"
base class for all classes that can be registered with support for dynamic properties (see also secti...
helper template for registration of gui creators
derive from this class to provide a gui to the current viewer
bool add_gui(const std::string &label, T &value, const std::string &gui_type="", const std::string &options="")
Add a composed gui of the given gui_type for the given value.
void align(const std::string &_align)
send pure alignment information
bool begin_tree_node(const std::string &label, const T &value, bool initial_visibility=false, const std::string &options="", gui_group_ptr ggp=gui_group_ptr())
Begin a sub tree of a tree structured gui.
data::ref_ptr< control< T > > add_member_control(cgv::base::base *base_ptr, const std::string &label, T &value, const std::string &gui_type="", const std::string &options="", const std::string &align="\n")
add control with callback to cgv::base::on_set method on cgv::gui::control::value_change
void end_tree_node(const T &value)
template specialization that allows to specify value reference plus node_instance by using the result...
the self reflection handler is passed to the virtual self_reflect() method of cgv::base::base.
bool reflect_base(B &base_ref)
reflect a base class with its members
bool reflect_member(const std::string &member_name, T &member_ref, bool hard_cast=false)
call this to reflect a member by member name and reference to the member.
attribute array manager used to upload arrays to gpu
base class for all drawables, which is independent of the used rendering API.
virtual void error(const std::string &message, const render_component *rc=0) const
error handling
virtual unsigned int get_height() const =0
return the height of the window
bool disable(context &ctx)
disable renderer
void enable_attribute_array_manager(const context &ctx, attribute_array_manager &aam)
call this before setting attribute arrays to manage attribute array in given manager
bool validate_attributes(const context &ctx) const
check additionally the group attributes
void disable_attribute_array_manager(const context &ctx, attribute_array_manager &aam)
call this after last render/draw call to ensure that no other users of renderer change attribute arra...
bool enable(context &ctx)
overload to activate group style
renderer that supports point splatting
bool build_shader_program(context &ctx, shader_program &prog, const shader_define_map &defines)
build point program
void remove_indexed_color_array(const context &ctx)
remove the indexed color attribute
void draw(context &ctx, size_t start, size_t count, bool use_strips=false, bool use_adjacency=false, uint32_t strip_restart_index=-1)
convenience function to render with default settings
void disable_attribute_array_manager(const context &ctx, attribute_array_manager &aam)
call this after last render/draw call to ensure that no other users of renderer change attribute arra...
void remove_depth_offset_array(const context &ctx)
remove the depth offset attribute
bool validate_attributes(const context &ctx) const
check additionally the group attributes
bool disable(context &ctx)
disable renderer
render_style * create_render_style() const
overload to allow instantiation of point_renderer
void enable_attribute_array_manager(const context &ctx, attribute_array_manager &aam)
call this before setting attribute arrays to manage attribute array in given manager
bool enable(context &ctx)
overload to activate group style
void remove_point_size_array(const context &ctx)
remove the point size attribute
void manage_singleton(context &ctx, const std::string &renderer_name, int &ref_count, int ref_count_change)
used by derived classes to manage singletons
bool has_attribute(const context &ctx, const std::string &name)
check for attribute
shader_program & ref_prog()
derived renderer classes have access to shader program
bool has_colors
track whether color attribute is defined
bool attributes_persist() const
return whether attributes persist after a call to disable
void draw_impl(context &ctx, PrimitiveType pt, size_t start, size_t count, bool use_strips=false, bool use_adjacency=false, uint32_t strip_restart_index=-1)
default implementation of draw method with support for indexed rendering and different primitive type...
a shader program combines several shader code fragments to a complete definition of the shading pipel...
bool set_uniform(const context &ctx, const std::string &name, const T &value, bool generate_error=false)
Set the value of a uniform by name, where the type can be any of int, unsigned, float,...
bool set_attribute(const context &ctx, const std::string &name, const T &value)
set constant default value of a vertex attribute by attribute name, if name does not specify an attri...
bool build_program(const context &ctx, const std::string &file_name, bool show_error=false, const shader_define_map &defines=shader_define_map())
successively calls create, attach_program and link.
std::map< std::string, std::string > shader_define_map
typedef for shader define map data structure
point_renderer & ref_point_renderer(context &ctx, int ref_count_change)
reference to a singleton point renderer that can be shared among drawables
interface for gui creators
bool create(provider *p, const std::string &label, void *value_ptr, const std::string &value_type, const std::string &gui_type, const std::string &options, bool *)
attempt to create a gui and return whether this was successful
this reflection traits implementation is used for external self_reflect implementations of instances ...
render style used for group information
bool use_group_color
whether to use group colors indexed through group index, defaults to false
float blend_width_in_pixel
set to 1 in constructor
rgba halo_color
color of halo with opacity channel
bool use_group_point_size
whether to use the
float default_depth_offset
default value for depth offset used to support layering
float halo_width_in_pixel
set to 0 in constructor
bool measure_point_size_in_pixel
whether to measure point size in pixels or in world space relative to reference_pixel_size passed to ...
float halo_color_strength
strength in [0,1] of halo color with respect to color of primitive
bool screen_aligned
whether to span point splat in screen aligned coordinate system
float percentual_halo_width
set to 0 in constructor
bool blend_points
set to true in constructor
float point_size
default value assigned to point size attribute in enable method of point renderer,...
point_render_style()
construct with default values
base class for all render styles
traits class with a static function get_name() of type const char* that returns the type name of the ...