Here is a list of all documented class members with links to the class documentation for each member:
- t -
- t : cgv::math::rigid_transform< T >
- tab_size : cgv::render::context
- tesselate_arrow() : cgv::render::context, cgv::render::gl::gl_context
- tesselate_box() : cgv::render::context
- tesselate_unit_cone() : cgv::render::context
- tesselate_unit_cube() : cgv::render::context
- tesselate_unit_cylinder() : cgv::render::context
- tesselate_unit_disk() : cgv::render::context
- tesselate_unit_dodecahedron() : cgv::render::context
- tesselate_unit_icosahedron() : cgv::render::context
- tesselate_unit_octahedron() : cgv::render::context
- tesselate_unit_prism() : cgv::render::context
- tesselate_unit_sphere() : cgv::render::context
- tesselate_unit_square() : cgv::render::context
- tesselate_unit_tetrahedron() : cgv::render::context
- tesselate_unit_torus() : cgv::render::context
- test() : cgv::base::test
- test_func : cgv::base::test, cgv::render::context::DepthTestState
- test_name : cgv::base::test
- test_registration() : cgv::base::test_registration
- tex_coords_descr : cgv::render::mesh_render_info
- tex_idx_offset : cgv::render::slab_render_style
- tex_idx_stride : cgv::render::slab_render_style
- tex_unit : cgv::render::slab_render_style
- texcoord_dim : cgv::media::mesh::convex_polyhedron< T, TCDim >
- texcoord_type : cgv::media::mesh::convex_polyhedron< T, TCDim >
- texcoords : cgv::render::rectangle_render_data< ColorType >
- text_editor() : cgv::gui::text_editor
- texture() : cgv::render::texture
- texture_base() : cgv::render::texture_base
- texture_mode : cgv::render::rectangle_render_style
- textured_material() : cgv::render::textured_material
- textured_surface_material() : cgv::media::illum::textured_surface_material
- textures : cgv::render::render_info
- TextureType : cgv::media::illum::obj_material
- tf_tex_unit : cgv::render::slab_render_style
- theme_info() : cgv::gui::theme_info
- themed_canvas_overlay() : cgv::app::themed_canvas_overlay
- thickness_scale : cgv::render::slab_render_style
- this_type : cgv::data::ref_ptr< T, is_ref_counted >, cgv::math::fmat< T, N, M >
- thread() : cgv::os::thread
- threshold : vr::controller_input_config
- throttle_event() : cgv::gui::throttle_event
- tick_batches : cgv::plot::plot_base
- tick_config() : cgv::plot::tick_config
- tick_labels : cgv::plot::plot_base
- tick_space_from_attribute_space() : cgv::plot::axis_config
- time : cgv::gui::event
- time_stamp : gamepad::gamepad_state, vr::vr_controller_state
- timer : cgv::app::performance_monitor
- timer_event() : cgv::render::gl::image_drawable
- title : cgv::plot::domain_config
- title_ : cgv::gui::directory_helper
- title_color : cgv::plot::domain_config
- title_ffa : cgv::plot::domain_config
- title_font : cgv::plot::plot_base
- title_font_face : cgv::plot::plot_base
- title_font_index : cgv::plot::domain_config
- title_font_size : cgv::plot::domain_config
- title_pos : cgv::plot::domain_config
- to_index() : cgv::media::mesh::convex_polyhedron_base
- to_string() : cgv::media::fourcc
- to_vec() : cgv::math::fvec< T, N >
- toggle_keys : cgv::gui::event
- toggle_visibility() : cgv::app::overlay
- token() : cgv::utils::token
- tokenizer() : cgv::utils::tokenizer
- top() : cgv::data::dynamic_priority_queue< T >
- total_frame_count : cgv::app::performance_monitor
- trace() : cgv::math::fmat< T, N, M >, cgv::math::mat< T >
- trace_file_names : cgv::render::shader_config
- tracking_origin : vr_view_interactor
- tracking_rotation : vr_view_interactor
- tracking_rotation_origin : vr_view_interactor
- tracking_system_info : vr::vr_driver
- transfer() : cgv::render::arrow_render_data< ColorType >, cgv::render::box_render_data_base< RendererType, RenderStyleType, ColorType >, cgv::render::cone_render_data< ColorType >, cgv::render::ellipsoid_render_data< ColorType >, cgv::render::line_render_data< ColorType >, cgv::render::point_render_data< ColorType >, cgv::render::rectangle_render_data< ColorType >, cgv::render::render_data_base< RendererType, RenderStyleType, ColorType >, cgv::render::sphere_render_data< ColorType >, cgv::render::surfel_render_data< ColorType >
- transfer_function_texture : cgv::render::volume_renderer
- transform() : cgv::media::mesh::simple_mesh< T >
- transform_point() : cgv::math::rigid_transform< T >
- transform_to_world() : cgv::plot::plot_base
- transform_vector() : cgv::math::rigid_transform< T >
- translate() : cgv::media::axis_aligned_box< T, N >
- translations : cgv::render::box_render_data_base< RendererType, RenderStyleType, ColorType >, cgv::render::rectangle_render_data< ColorType >
- transparency : cgv::media::illum::surface_material, cgv::media::transparency_alpha_interface< color< T, cm, am > >, cgv::media::transparency_alpha_interface< color< T, cm, TRANSPARENCY > >
- transparency_index : cgv::media::illum::textured_surface_material
- transpose() : cgv::data::data_view_impl< D, P >, cgv::math::fmat< T, N, M >, cgv::math::mat< T >, cgv::math::perm_mat, cgv::math::sparse_mat< T >
- traverse() : cgv::base::traverser
- traverse_policy() : cgv::base::traverse_policy
- traverse_tmp_1() : cgv::base::traverser
- traverse_tmp_2() : cgv::base::traverser
- traverser() : cgv::base::traverser
- tri_corner_coords() : stl_reader::StlMesh< TNumber, TIndex >
- tri_corner_ind() : stl_reader::StlMesh< TNumber, TIndex >
- tri_corner_inds() : stl_reader::StlMesh< TNumber, TIndex >
- tri_diag_mat() : cgv::math::tri_diag_mat< T >
- tri_normal() : stl_reader::StlMesh< TNumber, TIndex >
- trigger() : cgv::gui::trigger
- trigger_position : gamepad::gamepad_state
- truncate() : cgv::media::mesh::simple_mesh< T >
- try_lock() : cgv::os::mutex
- type : cgv::gui::choice_event, cgv::media::illum::light_source, cgv::plot::tick_config, cgv::render::vertex_buffer_base, cgv::type::func::drop_const< T >, cgv::type::func::drop_const< const T >, cgv::type::func::drop_const< T & >, cgv::type::func::drop_pointer< T >, cgv::type::func::drop_pointer< T * >, cgv::type::func::drop_ref< T >, cgv::type::func::drop_ref< T & >, vr::vr_controller_info
- type_descriptor() : cgv::render::type_descriptor