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cgv::media::mesh::adaptive_skinned_mesh< T > Class Template Reference

Extension of dynamic_mesh that supports regression of joint locations from shaped mesh as well as pose dependent shape corrections for which the entries of the joint rotation matrices are used. More...

#include <adaptive_skinned_mesh.h>

Inheritance diagram for cgv::media::mesh::adaptive_skinned_mesh< T >:
cgv::media::mesh::dynamic_mesh< T > cgv::media::mesh::simple_mesh< T > cgv::media::mesh::simple_mesh_base cgv::media::colored_model

Public Types

typedef cgv::type::uint32_type idx_type
 define index type
 
typedef cgv::math::fvec< idx_type, 2 > idx2_type
 define index pair type
 
typedef cgv::math::fvec< idx_type, 3 > idx3_type
 define index triple type
 
typedef cgv::math::fvec< idx_type, 4 > idx4_type
 define index quadruple type
 
typedef illum::textured_surface_material mat_type
 define material type
 
- Public Types inherited from cgv::media::mesh::dynamic_mesh< T >
enum class  blend_shape_mode { direct , indexed , range_indexed }
 specifies how the blend shapes are stored More...
 
enum class  vertex_weight_mode { dense , sparse , fixed }
 specifies how vertex weights are stored More...
 
typedef cgv::math::fvec< T, 4 > vec4_type
 type of 4d vector
 
typedef cgv::math::fmat< T, 4, 4 > mat4_type
 linear transformation
 
typedef cgv::type::uint32_type idx_type
 define index type
 
typedef cgv::math::fvec< idx_type, 2 > idx2_type
 define index pair type
 
typedef cgv::math::fvec< idx_type, 3 > idx3_type
 define index triple type
 
typedef cgv::math::fvec< idx_type, 4 > idx4_type
 define index quadruple type
 
typedef illum::textured_surface_material mat_type
 define material type
 
enum class  lbs_source_mode { reference , position , intermediate }
 Which source to use for the Linear Blend Skinning. More...
 
- Public Types inherited from cgv::media::mesh::simple_mesh< T >
using numeric_type = T
 
typedef simple_mesh< T > mesh_type
 type of axis aligned 3d box
 
typedef cgv::media::axis_aligned_box< T, 3 > box_type
 type of axis aligned 3d box
 
typedef cgv::math::fvec< T, 2 > vec2_type
 type of 2d vector
 
typedef cgv::math::fvec< T, 3 > vec3_type
 type of 3d vector
 
typedef cgv::math::fmat< T, 3, 3 > mat3_type
 linear transformation
 
- Public Types inherited from cgv::media::mesh::simple_mesh_base
enum class  attribute_type {
  begin =0 , position =0 , texcoords =1 , normal =2 ,
  tangent =3 , color =4 , end =5
}
 different mesh attributes More...
 
enum  AttributeFlags {
  AF_position = 1 , AF_texcoords = 2 , AF_normal = 4 , AF_tangent = 8 ,
  AF_color = 16
}
 
typedef cgv::type::uint32_type idx_type
 define index type
 
typedef cgv::math::fvec< idx_type, 2 > idx2_type
 define index pair type
 
typedef cgv::math::fvec< idx_type, 3 > idx3_type
 define index triple type
 
typedef cgv::math::fvec< idx_type, 4 > idx4_type
 define index quadruple type
 
typedef illum::textured_surface_material mat_type
 define material type
 

Public Member Functions

size_t get_nr_shapes () const
 return the number of blend shapes used to for shape adaptation
 
size_t get_nr_pose_corrections () const
 return number of pose correction blend shapes
 
void shape_mesh (const std::vector< T > &shape, bool use_parallel_implementation=false)
 given shape weights, compute the rest pose shaped mesh vertex locations into the dynamic_mesh<T> member shaped_positions
 
void pose_mesh (const vec3_type &translation, const std::vector< vec3_type > &pose, bool apply_pose_correction=true, bool apply_lbs=true, bool use_parallel_implementation=false)
 starting with vertex position in member shaped_positions, optionally apply pose correction, perform linear blend skinning and finally recompute surface normals
 
- Public Member Functions inherited from cgv::media::mesh::dynamic_mesh< T >
void store_in_reference_positions ()
 store current positions in reference positions
 
void store_in_intermediate_positions ()
 store current positions in intermediate positions
 
const std::vector< vec3_type > & get_intermediate_positions () const
 return const reference to intermediate position vector
 
void recover_intermediate_positions ()
 copy intermediate positions to positions
 
uint32_t add_blend_shape (blend_shape_mode mode, idx_type nr_data, idx_type nr_indices=0)
 Add a new blend shape.
 
void add_blend_shape_data (const vec3_type &d)
 Add another data point to the data buffer.
 
void add_blend_shape_index (idx_type i)
 Add another index to the index buffer.
 
bool has_blend_shape_vector (idx_type bi, idx_type vi) const
 Query if a blend shape has a vertex with a given ID.
 
vec3_type get_blend_shape_vector (idx_type bi, idx_type vi) const
 Returns one vertex of one blend shape.
 
size_t get_nr_blend_shapes () const
 Return how many blend shapes this mesh has.
 
void apply_blend_shapes (const std::vector< T > &weights, idx_type blend_shape_offset=0, bool only_add=false, bool use_parallel_implementation=false)
 this function applies weights.size() number of blend shapes starting at offset blend_shape_offset and stores result in mesh position attribute
 
void set_vertex_weight_mode (vertex_weight_mode mode)
 
void begin_vertex_weight_vertex ()
 
idx_type vertex_weight_begin (idx_type vi) const
 return the begin index for vertex weights of given vertex
 
idx_type vertex_weight_end (idx_type vi) const
 return the end index for vertex weights of given vertex
 
get_vertex_weight (idx_type vi, idx_type ji) const
 return the vertex weight of vertex vi and joint ji
 
void add_vertex_weight_data (T w)
 
void add_vertex_weight_index (idx_type i)
 
size_t get_nr_vertex_weights () const
 
size_t get_nr_vertex_weight_indices () const
 
idx_type get_nr_joints () const
 
std::vector< mat4_typecompute_joint_transformations (const std::vector< vec3_type > &reference_joint_locations, const vec3_type &translation, const std::vector< vec3_type > &target_spin_vectors) const
 compute joint transformations from reference joint locations, target translation and target spin vectors
 
std::vector< mat4_typecompute_joint_transformations (const std::vector< vec3_type > &reference_joint_locations, const vec3_type &translation, const std::vector< mat3_type > &target_rotations) const
 compute joint transformations from reference joint locations, target translation and target rotation matrices
 
const std::vector< int32_t > & get_joint_parents () const
 return const reference to joint parent vector
 
std::vector< int32_t > & ref_joint_parents ()
 return mutable reference to joint parent vector
 
void lbs (const std::vector< mat4_type > &joint_matrices, lbs_source_mode mode)
 perform linear blend skinning on reference positions or the current mesh position attribute
 
- Public Member Functions inherited from cgv::media::mesh::simple_mesh< T >
 simple_mesh (const simple_mesh< T > &sm)
 copy constructor
 
 simple_mesh (simple_mesh< T > &&sm)
 move constructor
 
 simple_mesh (const std::string &conway_notation="")
 assignment operator
 
simple_mesh< T > & operator= (const simple_mesh< T > &sm)
 assignment operator
 
simple_mesh< T > & operator= (simple_mesh< T > &&sm)
 move assignment operator
 
uint32_t get_coord_size () const
 return the size of one coordinate in bytes
 
void clear ()
 clear simple mesh
 
idx_type new_position (const vec3_type &p)
 add a new position and return position index
 
idx_type get_nr_positions () const
 access to positions
 
vec3_typeposition (idx_type pi)
 
const vec3_typeposition (idx_type pi) const
 
const std::vector< vec3_type > & get_positions () const
 
std::vector< vec3_type > & ref_positions ()
 
idx_type new_normal (const vec3_type &n)
 add a new normal and return normal index
 
bool has_normals () const
 access to normals
 
idx_type get_nr_normals () const
 
vec3_typenormal (idx_type ni)
 
const vec3_typenormal (idx_type ni) const
 
const std::vector< vec3_type > & get_normals () const
 
idx_type new_tangent (const vec3_type &tc)
 add a new tangent and return tangent index
 
bool has_tangents () const
 access to tangents
 
idx_type get_nr_tangents () const
 
vec3_typetangent (idx_type ti)
 
const vec3_typetangent (idx_type ti) const
 
idx_type new_tex_coord (const vec2_type &tc)
 add a new texture coordinate and return texture coordinate index
 
bool has_tex_coords () const
 access to texture coordinates
 
idx_type get_nr_tex_coords () const
 
vec2_typetex_coord (idx_type ti)
 
const vec2_typetex_coord (idx_type ti) const
 
bool compute_face_normal (idx_type fi, vec3_type &nml, bool normalize=true) const
 compute the normal nml of a face and return whether this was possible
 
vec3_type compute_face_center (idx_type fi) const
 compute face center
 
void compute_face_normals (bool construct_normal_indices=true)
 compute per face normals (ensure that per corner normal indices are set correspondingly)
 
void compute_face_tangents (bool construct_tangent_indices=true)
 compute per face tangents (ensure that per corner tangent indices are set correspondingly)
 
void ambo ()
 Conway ambo operator.
 
void truncate (T lambda=0.33333f)
 Conway truncate operator.
 
void snub (T lambda=0.33333f)
 Conway snub operator.
 
void dual ()
 Conway dual operator.
 
void gyro (T lambda=0.3333f)
 Conway gyro operator.
 
void join ()
 Conway join operator.
 
void ortho ()
 Conway ortho operator.
 
void construct_conway_polyhedron (const std::string &conway_notation)
 construct new mesh according to Conway polyhedron notation: [a|t|s|d|g|j|o]*[T|C|O|D|I] which is evaluated from right to left and last capital letter is Platonic solid and lowercase letters are Conway operations
 
box_type compute_box () const
 compute the axis aligned bounding box
 
void compute_vertex_normals (bool use_parallel_implementation=true)
 compute vertex normals by averaging triangle normals
 
void construct (const obj_loader_generic< T > &loader, bool copy_grp_info, bool copy_material_info)
 construct from obj loader
 
bool read (const std::string &file_name)
 read simple mesh from file (currently only obj and stl are supported)
 
bool write (const std::string &file_name) const
 write simple mesh to file (currently only obj is supported)
 
unsigned extract_vertex_attribute_buffer (const std::vector< idx4_type > &unique_quadruples, bool include_tex_coords, bool include_normals, bool include_tangents, std::vector< T > &attrib_buffer, bool *include_colors_ptr=0, int *num_floats_in_vertex=nullptr) const
 Extract vertex attribute array and element array buffers for triangulation and edges in wireframe.
 
void transform (const mat3_type &linear_transformation, const vec3_type &translation)
 apply transformation to mesh
 
void transform (const mat3_type &linear_transform, const vec3_type &translation, const mat3_type &inverse_linear_transform)
 apply transformation to mesh with given inverse linear transformation
 
- Public Member Functions inherited from cgv::media::mesh::simple_mesh_base
 simple_mesh_base ()
 default constructor
 
 simple_mesh_base (const simple_mesh_base &smb)
 copy constructor
 
 simple_mesh_base (simple_mesh_base &&smb)
 move constructor
 
simple_mesh_baseoperator= (const simple_mesh_base &smb)
 assignment operator
 
simple_mesh_baseoperator= (simple_mesh_base &&smb)
 move assignment operator
 
idx_type start_face ()
 Create a new empty face to which new corners are added.
 
idx_type new_corner (idx_type position_index, idx_type normal_index=-1, idx_type tex_coord_index=-1)
 Create a new corner with the given attributes.
 
idx_type c2p (idx_type ci) const
 return position index of corner
 
idx_type c2n (idx_type ci) const
 return normal index of corner
 
bool has_normal_indices () const
 return whether normal indices are stored
 
idx_type c2t (idx_type ci) const
 return texture index of corner
 
bool has_tex_coord_indices () const
 return whether texture coordinate indices are stored
 
idx_type get_nr_faces () const
 return the number of faces
 
idx_type get_nr_corners () const
 return the number of corners
 
idx_type begin_corner (idx_type fi) const
 Retrieve the vertex index of the first corner of a face.
 
idx_type end_corner (idx_type fi) const
 Retrieve index of the vertex which follows the end corner of a face.
 
idx_type face_degree (idx_type fi) const
 return number of edges/corners of face with index fi
 
size_t get_nr_materials () const
 return number of materials in mesh
 
idx_type new_material ()
 add a new material and return its index
 
const mat_typeget_material (size_t i) const
 return const reference to i-th material
 
mat_typeref_material (size_t i)
 return reference to i-th material
 
const idx_typematerial_index (idx_type fi) const
 return material index of given face
 
idx_typematerial_index (idx_type fi)
 return reference to material index of given face
 
size_t get_nr_groups () const
 return number of face groups
 
const std::string & group_name (size_t i) const
 return the name of the i-th face group
 
std::string & group_name (size_t i)
 set a new group name
 
idx_type new_group (const std::string &name)
 add a new group and return its index
 
const idx_typegroup_index (idx_type fi) const
 return group index of given face
 
idx_typegroup_index (idx_type fi)
 return reference to group index of given face
 
void revert_face_orientation ()
 revert face orientation
 
void sort_faces (std::vector< idx_type > &perm, bool by_group=true, bool by_material=true) const
 Calculate a permutation of face indices which sorts them by group and/or material.
 
void merge_indices (std::vector< idx_type > &vertex_indices, std::vector< idx4_type > &unique_tuples, bool *include_tex_coords_ptr=0, bool *include_normals_ptr=0, bool *include_tangents_ptr=0) const
 Transforms n individual vertex attribute indices into one list of unique index n-tuples.
 
void extract_triangle_element_buffer (const std::vector< idx_type > &vertex_indices, std::vector< idx_type > &triangle_element_buffer, const std::vector< idx_type > *face_permutation_ptr=0, std::vector< idx3_type > *material_group_start_ptr=0) const
 Extract element array buffers for triangulation.
 
void extract_wireframe_element_buffer (const std::vector< idx_type > &vertex_indices, std::vector< idx_type > &edge_element_buffer) const
 Extract element array buffers for edges in wireframe.
 
idx_type extract_vertex_attribute_buffer_base (const std::vector< idx4_type > &unique_quadruples, AttributeFlags &flags, std::vector< uint8_t > &attrib_buffer) const
 extract vertex attribute buffer for the given flags and return size of vertex in bytes
 
idx_type compute_inv (std::vector< idx_type > &inv, bool link_non_manifold_edges=false, std::vector< idx_type > *p2c_ptr=0, std::vector< idx_type > *next_ptr=0, std::vector< idx_type > *prev_ptr=0, std::vector< idx_type > *unmatched=0, std::vector< idx_type > *non_manifold=0, std::vector< idx_type > *unmatched_elements=0, std::vector< idx_type > *non_manifold_elements=0) const
 Do inverse matching of half-edges.
 
idx_type compute_c2e (const std::vector< idx_type > &inv, std::vector< idx_type > &c2e, std::vector< idx_type > *e2c_ptr=0) const
 given the inv corners compute vector storing per corner the edge index and optionally per edge one corner index and return edge count (implementation assumes closed manifold connectivity)
 
void compute_c2f (std::vector< idx_type > &c2f) const
 compute index vector with per corner its face index
 
- Public Member Functions inherited from cgv::media::colored_model
 colored_model ()
 construct colored model
 
 colored_model (const colored_model &cm)
 copy constructur
 
 colored_model (colored_model &&cm)
 move constructur
 
colored_modeloperator= (const colored_model &cm)
 assignment operator
 
colored_modeloperator= (colored_model &&cm)
 move assignment operator
 
virtual ~colored_model ()
 destruct colored model
 
bool has_colors () const
 check whether colors have been allocated
 
void set_color (size_t i, const void *col_ptr)
 set i-th color to color of type stored in storage
 
void set_color (size_t i, const rgb &col)
 set i-th color from color of type rgb
 
void set_color (size_t i, const rgb8 &col)
 set i-th color from color of type rgba
 
void set_color (size_t i, const rgba &col)
 set i-th color from color of type rgb8
 
void set_color (size_t i, const rgba8 &col)
 set i-th color from color of type rgba8
 
void put_color (size_t i, void *col_ptr) const
 set color of type stored in storage to i-th color
 
void put_color (size_t i, rgb &col) const
 set color of type rgb to i-th color
 
void put_color (size_t i, rgba &col) const
 set color of type rgba to i-th color
 
void put_color (size_t i, rgb8 &col) const
 set color of type rgb8 to i-th color
 
void put_color (size_t i, rgba8 &col) const
 set color of type rgba8 to i-th color
 
size_t get_nr_colors () const
 return number of allocated colors
 
void resize_colors (size_t nr_colors)
 resize the color storage to given number of colors
 
size_t get_color_size () const
 return the size of one allocated color in byte
 
ColorType get_color_storage_type () const
 return storage type of colors, if no colors are allocated CT_RGBA8 is returned
 
const void * get_color_data_ptr () const
 
const void * get_color_data_vector_ptr () const
 
void * ref_color_data_ptr ()
 
void * ref_color_data_vector_ptr ()
 
void ensure_colors (ColorType _color_type, size_t nr_colors=-1)
 ensure that colors are allocated and of given storage type
 
void destruct_colors ()
 destruct color storage
 

Public Attributes

unsigned nr_shapes = 0
 number of blend shapes that define mesh shape
 
std::vector< std::vector< T > > joint_regressors
 per joint for each mesh position a weight used to regress the joint locations
 
std::vector< std::vector< vec3_type > > alternative_joint_regressors
 alternative representation of joint regressors with one vector per joint and base mesh/shape
 
std::vector< vec3_typejoint_locations
 regressed joint locations
 

Protected Member Functions

void compute_rotation_matrices (const std::vector< vec3_type > &pose, std::vector< mat3_type > &rotation_matrices)
 convertex vector of spin vectors resembling the pose into a vector of rotation matrices
 
std::vector< T > compute_pose_correction_vector (const std::vector< mat3_type > &rotation_matrices) const
 given vector of rotation matrices, compute vector of pose correction weights by skipping matrix of base joint, subtracting identity matrix and flatten transpose of resulting 3x3 matrices
 
void compute_alternative_joint_regressors ()
 compute the alternative joint regressors after shape blend shapes have been defined
 
void compute_joint_locations (const std::vector< vec3_type > &P)
 given the vertex locations after applying the shape blend shapes, compute the member variable joint_locations
 
- Protected Member Functions inherited from cgv::media::mesh::simple_mesh< T >
bool has_attribute (attribute_type attr) const
 
const uint8_t * get_attribute_ptr (attribute_type attr, idx_type ai=0) const
 
size_t get_attribute_size (attribute_type attr) const
 
size_t get_attribute_offset (attribute_type attr) const
 
vec3_type compute_normal (const vec3_type &p0, const vec3_type &p1, const vec3_type &p2)
 

Protected Attributes

std::vector< vec3_typeshaped_positions
 storage for positions after applying the shape blend shapes
 
- Protected Attributes inherited from cgv::media::mesh::dynamic_mesh< T >
std::vector< vec3_typereference_positions
 Storage for vertex positions in the bind-pose.
 
std::vector< vec3_typeintermediate_positions
 Storage for vertex positions after Linear Blend Skinning.
 
std::vector< vec3_typeblend_shape_data
 Storage for the blend shape vertices.
 
std::vector< uint32_t > blend_shape_indices
 Storage for the indices (if the blend shapes are defined by indices)
 
std::vector< blend_shapeblend_shapes
 Storage for all the blendshape definitions.
 
vertex_weight_mode weight_mode
 How the vertex weights are stored for this instance.
 
int32_t max_nr_weights_per_vertex = -1
 in case of fixed vertex_weight_mode the number of weights per vertex
 
std::vector< int32_t > joint_parents
 for each joint the index of the parent joint or -1 for root joints
 
std::vector< T > vertex_weight_data
 continuous storage of all vertex weights
 
std::vector< uint32_t > vertex_weight_indices
 continuous storage of vertex indices
 
std::vector< uint32_t > vertex_weight_index_begins
 for each vertex the first index in vertex_weight_data and vertex_weight_indices
 
- Protected Attributes inherited from cgv::media::mesh::simple_mesh< T >
std::vector< vec3_typepositions
 
std::vector< vec3_typenormals
 
std::vector< vec3_typetangents
 
std::vector< vec2_typetex_coords
 
- Protected Attributes inherited from cgv::media::mesh::simple_mesh_base
std::vector< idx_typeposition_indices
 
std::vector< idx_typetex_coord_indices
 
std::vector< idx_typenormal_indices
 
std::vector< idx_typetangent_indices
 
std::vector< idx_typefaces
 
std::vector< idx_typegroup_indices
 
std::vector< std::string > group_names
 
std::vector< idx_typematerial_indices
 
std::vector< mat_typematerials
 
- Protected Attributes inherited from cgv::media::colored_model
abst_color_storagecolor_storage_ptr
 pointer to color storage
 

Additional Inherited Members

- Static Public Member Functions inherited from cgv::media::mesh::simple_mesh_base
static std::string get_attribute_name (attribute_type attr)
 
static AttributeFlags get_attribute_flag (attribute_type attr)
 

Detailed Description

template<typename T = float>
class cgv::media::mesh::adaptive_skinned_mesh< T >

Extension of dynamic_mesh that supports regression of joint locations from shaped mesh as well as pose dependent shape corrections for which the entries of the joint rotation matrices are used.

Template Parameters
TThe coordinate base-type

Definition at line 16 of file adaptive_skinned_mesh.h.

Member Typedef Documentation

◆ idx2_type

define index pair type

Definition at line 32 of file simple_mesh.h.

◆ idx3_type

define index triple type

Definition at line 34 of file simple_mesh.h.

◆ idx4_type

define index quadruple type

Definition at line 36 of file simple_mesh.h.

◆ idx_type

define index type

Definition at line 30 of file simple_mesh.h.

◆ mat_type

define material type

Definition at line 38 of file simple_mesh.h.

Member Function Documentation

◆ compute_alternative_joint_regressors()

template<typename T >
void cgv::media::mesh::adaptive_skinned_mesh< T >::compute_alternative_joint_regressors ( )
protected

compute the alternative joint regressors after shape blend shapes have been defined

Definition at line 30 of file adaptive_skinned_mesh.cxx.

◆ compute_joint_locations()

template<typename T >
void cgv::media::mesh::adaptive_skinned_mesh< T >::compute_joint_locations ( const std::vector< vec3_type > &  P)
protected

given the vertex locations after applying the shape blend shapes, compute the member variable joint_locations

Definition at line 19 of file adaptive_skinned_mesh.cxx.

◆ compute_pose_correction_vector()

template<typename T >
std::vector< T > cgv::media::mesh::adaptive_skinned_mesh< T >::compute_pose_correction_vector ( const std::vector< mat3_type > &  rotation_matrices) const
protected

given vector of rotation matrices, compute vector of pose correction weights by skipping matrix of base joint, subtracting identity matrix and flatten transpose of resulting 3x3 matrices

Definition at line 42 of file adaptive_skinned_mesh.cxx.

◆ compute_rotation_matrices()

template<typename T >
void cgv::media::mesh::adaptive_skinned_mesh< T >::compute_rotation_matrices ( const std::vector< vec3_type > &  pose,
std::vector< mat3_type > &  rotation_matrices 
)
protected

convertex vector of spin vectors resembling the pose into a vector of rotation matrices

Definition at line 9 of file adaptive_skinned_mesh.cxx.

◆ get_nr_pose_corrections()

template<typename T = float>
size_t cgv::media::mesh::adaptive_skinned_mesh< T >::get_nr_pose_corrections ( ) const
inline

return number of pose correction blend shapes

Definition at line 52 of file adaptive_skinned_mesh.h.

◆ get_nr_shapes()

template<typename T = float>
size_t cgv::media::mesh::adaptive_skinned_mesh< T >::get_nr_shapes ( ) const
inline

return the number of blend shapes used to for shape adaptation

Definition at line 50 of file adaptive_skinned_mesh.h.

◆ pose_mesh()

template<typename T >
void cgv::media::mesh::adaptive_skinned_mesh< T >::pose_mesh ( const vec3_type translation,
const std::vector< vec3_type > &  pose,
bool  apply_pose_correction = true,
bool  apply_lbs = true,
bool  use_parallel_implementation = false 
)

starting with vertex position in member shaped_positions, optionally apply pose correction, perform linear blend skinning and finally recompute surface normals

Definition at line 63 of file adaptive_skinned_mesh.cxx.

◆ shape_mesh()

template<typename T >
void cgv::media::mesh::adaptive_skinned_mesh< T >::shape_mesh ( const std::vector< T > &  shape,
bool  use_parallel_implementation = false 
)

given shape weights, compute the rest pose shaped mesh vertex locations into the dynamic_mesh<T> member shaped_positions

Definition at line 55 of file adaptive_skinned_mesh.cxx.

Member Data Documentation

◆ alternative_joint_regressors

template<typename T = float>
std::vector<std::vector<vec3_type> > cgv::media::mesh::adaptive_skinned_mesh< T >::alternative_joint_regressors

alternative representation of joint regressors with one vector per joint and base mesh/shape

Definition at line 34 of file adaptive_skinned_mesh.h.

◆ joint_locations

template<typename T = float>
std::vector<vec3_type> cgv::media::mesh::adaptive_skinned_mesh< T >::joint_locations

regressed joint locations

Definition at line 36 of file adaptive_skinned_mesh.h.

◆ joint_regressors

template<typename T = float>
std::vector<std::vector<T> > cgv::media::mesh::adaptive_skinned_mesh< T >::joint_regressors

per joint for each mesh position a weight used to regress the joint locations

Definition at line 32 of file adaptive_skinned_mesh.h.

◆ nr_shapes

template<typename T = float>
unsigned cgv::media::mesh::adaptive_skinned_mesh< T >::nr_shapes = 0

number of blend shapes that define mesh shape

Definition at line 30 of file adaptive_skinned_mesh.h.

◆ shaped_positions

template<typename T = float>
std::vector<vec3_type> cgv::media::mesh::adaptive_skinned_mesh< T >::shaped_positions
protected

storage for positions after applying the shape blend shapes

Definition at line 39 of file adaptive_skinned_mesh.h.


The documentation for this class was generated from the following files: