Definition at line 782 of file gltf.h.
◆ accessors
| std::vector<Accessor> fx::gltf::Document::accessors {} |
◆ animations
| std::vector<Animation> fx::gltf::Document::animations {} |
◆ asset
| Asset fx::gltf::Document::asset |
◆ buffers
| std::vector<Buffer> fx::gltf::Document::buffers {} |
◆ bufferViews
| std::vector<BufferView> fx::gltf::Document::bufferViews {} |
◆ cameras
| std::vector<Camera> fx::gltf::Document::cameras {} |
◆ extensionsAndExtras
| nlohmann::json fx::gltf::Document::extensionsAndExtras {} |
◆ extensionsRequired
| std::vector<std::string> fx::gltf::Document::extensionsRequired {} |
◆ extensionsUsed
| std::vector<std::string> fx::gltf::Document::extensionsUsed {} |
◆ images
| std::vector<Image> fx::gltf::Document::images {} |
◆ materials
| std::vector<Material> fx::gltf::Document::materials {} |
◆ meshes
| std::vector<Mesh> fx::gltf::Document::meshes {} |
◆ nodes
| std::vector<Node> fx::gltf::Document::nodes {} |
◆ samplers
| std::vector<Sampler> fx::gltf::Document::samplers {} |
◆ scene
| int32_t fx::gltf::Document::scene { -1 } |
◆ scenes
| std::vector<Scene> fx::gltf::Document::scenes {} |
◆ skins
| std::vector<Skin> fx::gltf::Document::skins {} |
◆ textures
| std::vector<Texture> fx::gltf::Document::textures {} |
The documentation for this struct was generated from the following file: