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std::string | name |
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int32_t | camera { -1 } |
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int32_t | mesh { -1 } |
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int32_t | skin { -1 } |
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std::array< float, 16 > | matrix { defaults::IdentityMatrix } |
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std::array< float, 4 > | rotation { defaults::IdentityRotation } |
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std::array< float, 3 > | scale { defaults::IdentityVec3 } |
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std::array< float, 3 > | translation { defaults::NullVec3 } |
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std::vector< int32_t > | children {} |
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std::vector< float > | weights {} |
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nlohmann::json | extensionsAndExtras {} |
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Definition at line 690 of file gltf.h.
◆ camera
int32_t fx::gltf::Node::camera { -1 } |
◆ children
std::vector<int32_t> fx::gltf::Node::children {} |
◆ extensionsAndExtras
nlohmann::json fx::gltf::Node::extensionsAndExtras {} |
◆ matrix
std::array<float, 16> fx::gltf::Node::matrix { defaults::IdentityMatrix } |
◆ mesh
int32_t fx::gltf::Node::mesh { -1 } |
◆ name
std::string fx::gltf::Node::name |
◆ rotation
std::array<float, 4> fx::gltf::Node::rotation { defaults::IdentityRotation } |
◆ scale
std::array<float, 3> fx::gltf::Node::scale { defaults::IdentityVec3 } |
◆ skin
int32_t fx::gltf::Node::skin { -1 } |
◆ translation
std::array<float, 3> fx::gltf::Node::translation { defaults::NullVec3 } |
◆ weights
std::vector<float> fx::gltf::Node::weights {} |
The documentation for this struct was generated from the following file: