|
| std::string | name |
| |
| int32_t | camera { -1 } |
| |
| int32_t | mesh { -1 } |
| |
| int32_t | skin { -1 } |
| |
| std::array< float, 16 > | matrix { defaults::IdentityMatrix } |
| |
| std::array< float, 4 > | rotation { defaults::IdentityRotation } |
| |
| std::array< float, 3 > | scale { defaults::IdentityVec3 } |
| |
| std::array< float, 3 > | translation { defaults::NullVec3 } |
| |
| std::vector< int32_t > | children {} |
| |
| std::vector< float > | weights {} |
| |
| nlohmann::json | extensionsAndExtras {} |
| |
Definition at line 690 of file gltf.h.
◆ camera
| int32_t fx::gltf::Node::camera { -1 } |
◆ children
| std::vector<int32_t> fx::gltf::Node::children {} |
◆ extensionsAndExtras
| nlohmann::json fx::gltf::Node::extensionsAndExtras {} |
◆ matrix
| std::array<float, 16> fx::gltf::Node::matrix { defaults::IdentityMatrix } |
◆ mesh
| int32_t fx::gltf::Node::mesh { -1 } |
◆ name
| std::string fx::gltf::Node::name |
◆ rotation
| std::array<float, 4> fx::gltf::Node::rotation { defaults::IdentityRotation } |
◆ scale
| std::array<float, 3> fx::gltf::Node::scale { defaults::IdentityVec3 } |
◆ skin
| int32_t fx::gltf::Node::skin { -1 } |
◆ translation
| std::array<float, 3> fx::gltf::Node::translation { defaults::NullVec3 } |
◆ weights
| std::vector<float> fx::gltf::Node::weights {} |
The documentation for this struct was generated from the following file: