cgv
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cgv::render::cone_render_style_reflect Struct Reference
Inheritance diagram for cgv::render::cone_render_style_reflect:
cgv::render::cone_render_style cgv::render::surface_render_style cgv::render::group_render_style cgv::render::render_style

Public Member Functions

bool self_reflect (cgv::reflect::reflection_handler &rh)
 

Additional Inherited Members

- Public Types inherited from cgv::render::cone_render_style
enum  TextureBlendMode {
  TBM_MIX = 0 , TBM_TINT = 1 , TBM_MULTIPLY = 2 , TBM_INVERSE_MULTIPLY = 3 ,
  TBM_ADD = 4
}
 
- Public Attributes inherited from cgv::render::cone_render_style
float radius_scale = 1.0f
 multiplied to the cone radii
 
float radius = 1.0f
 default value assigned to radius attribute in enable method of cone renderer
 
bool show_caps = true
 
bool rounded_caps = false
 
bool enable_texturing = false
 
enum cgv::render::cone_render_style::TextureBlendMode texture_blend_mode = TextureBlendMode::TBM_MIX
 
float texture_blend_factor = 1.0f
 
bool texture_tile_from_center = false
 
vec2 texture_offset = { 0.0f }
 
vec2 texture_tiling = { 1.0f }
 
bool texture_use_reference_length = false
 
float texture_reference_length = 1.0f
 
bool enable_ambient_occlusion = false
 
float ao_offset = 0.04f
 
float ao_distance = 0.8f
 
float ao_strength = 1.0f
 
vec3 tex_offset = { 0.0f }
 
vec3 tex_scaling = { 1.0f }
 
vec3 tex_coord_scaling = { 1.0f }
 
float texel_size = 1.0f
 
float cone_angle_factor = 1.0f
 
std::vector< vec3sample_dirs = std::vector<vec3>(3, { 0.0f, 1.0f, 0.0f })
 
- Public Attributes inherited from cgv::render::surface_render_style
cgv::media::illum::surface_material::color_type surface_color = cgv::media::illum::surface_material::color_type(0.4f, 0.1f, 0.7f)
 default value for color when map color to material is used
 
float surface_opacity = 1.0f
 default value for the surface opacity when map color to material is used
 
CullingMode culling_mode = CM_OFF
 culling mode for point splats, set to CM_OFF in constructor
 
IlluminationMode illumination_mode = IM_ONE_SIDED
 illumination mode defaults to IM_ONE_SIDED
 
ColorMapping map_color_to_material = CM_COLOR
 material side[s] where color is to be mapped to the diffuse material component, defaults to CM_COLOR for front and back color mapping
 
cgv::media::illum::textured_surface_material material
 material of surface
 
- Public Attributes inherited from cgv::render::group_render_style
bool use_group_color = false
 whether to use group colors indexed through group index, defaults to false
 
bool use_group_transformation = false
 whether to use group translation and rotation indexed through group index, defaults to false
 

Detailed Description

Definition at line 105 of file cone_renderer.h.

Member Function Documentation

◆ self_reflect()

bool cgv::render::cone_render_style_reflect::self_reflect ( cgv::reflect::reflection_handler rh)

Definition at line 106 of file cone_renderer.cxx.


The documentation for this struct was generated from the following files: