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cgv::render::multi_pass_drawable Class Reference

helper class to control multiple render passes in init_frame and after_finish methods of drawable. More...

#include <drawable.h>

Inheritance diagram for cgv::render::multi_pass_drawable:
cgv::render::drawable cgv::base::traverse_policy

Public Member Functions

 multi_pass_drawable ()
 construct to be not inside of a render pass
 
bool initiate_render_pass_recursion (context &ctx)
 call in init_frame method to check whether the recursive render passes need to be initiated
 
void perform_render_pass (context &ctx, int rp_idx, RenderPass rp=RP_USER_DEFINED, int excluded_flags=RPF_HANDLE_SCREEN_SHOT, int included_flags=0)
 call to initiate a render pass in the init_frame method after initiate_render_pass_recursion() has succeeded
 
void initiate_terminal_render_pass (int rp_idx)
 call after last recursive render pass to use current render pass for last render pass
 
bool multi_pass_ignore_finish (const context &ctx)
 check in after_finish method, whether this should be directly exited with a return statement
 
bool multi_pass_terminate (const context &ctx)
 check in after_finish method, whether this was the terminating render pass
 
- Public Member Functions inherited from cgv::render::drawable
 drawable ()
 default construction
 
void hide ()
 hide the drawable
 
void show ()
 show the drawable
 
bool is_visible () const
 check whether the drawable is visible
 
contextget_context () const
 access the current context. The context will be available latestly in the init method but not in the contructor.
 
void set_context (context *_ctx)
 set the current focus context, this should only be called by the context itself
 
viewfind_view_as_node (size_t view_idx=0) const
 convenience function to find the view control in the current hierarchy
 
bool get_world_location (int x, int y, const view &V, dvec3 &world_location, double *window_z_ptr=0) const
 use given view together with depth buffer of context in order to compute the world location of the point at mouse pointer location (x,y)
 
void post_redraw ()
 posts a redraw event to the current context if one is available
 
void force_redraw ()
 forces a redraw right now. This cannot be called from init, init_frame, draw, finish_draw, finish_frame and clear
 
virtual bool init (context &)
 this method is called after creation or recreation of the context, return whether all necessary functionality is supported
 
virtual void resize (unsigned int w, unsigned int h)
 callback to announce resizing of the output window
 
virtual void init_frame (context &)
 this method is called in one pass over all drawables before the draw method
 
virtual void draw (context &)
 overload to draw the content of this drawable
 
virtual void finish_draw (context &)
 this method is called when the current drawable is left in a tree traversal that calls the draw method
 
virtual void finish_frame (context &)
 this method is called in one pass over all drawables after drawing
 
virtual void after_finish (context &)
 this method is called in one pass over all drawables after finish frame
 
virtual void clear (context &)
 clear all objects living in the context like textures or display lists
 
- Public Member Functions inherited from cgv::base::traverse_policy
 traverse_policy (int _policy=TP_ALL+TP_STOP_ON_SUCCESS, bool _active=true, int _focus=-1)
 construct default traverse policy that visits everything
 
int get_policy () const
 return the policy without the stop on success flag
 
bool stop_on_success () const
 return whether to stop on success
 
bool stop_on_failure () const
 return whether to stop on failure
 
void set_policy (int _policy)
 set a new policy, always add stop on success flag if needed
 
int get_focused_child () const
 return the focused child or -1 if none is focused
 
void set_focused_child (int _focused_child)
 set the focused child
 
bool get_active () const
 return whether the current node is active
 
void set_active (bool _active)
 set the active flag of the current node
 

Protected Attributes

int current_render_pass
 
unsigned render_pass_recursion_depth
 
- Protected Attributes inherited from cgv::base::traverse_policy
TraversePolicy policy
 
bool active
 
int focus
 

Detailed Description

helper class to control multiple render passes in init_frame and after_finish methods of drawable.


Definition at line 65 of file drawable.h.

Constructor & Destructor Documentation

◆ multi_pass_drawable()

cgv::render::multi_pass_drawable::multi_pass_drawable ( )

construct to be not inside of a render pass

Definition at line 135 of file drawable.cxx.

Member Function Documentation

◆ initiate_render_pass_recursion()

bool cgv::render::multi_pass_drawable::initiate_render_pass_recursion ( context ctx)

call in init_frame method to check whether the recursive render passes need to be initiated

Definition at line 141 of file drawable.cxx.

References cgv::render::context::get_render_pass_recursion_depth().

◆ initiate_terminal_render_pass()

void cgv::render::multi_pass_drawable::initiate_terminal_render_pass ( int  rp_idx)

call after last recursive render pass to use current render pass for last render pass

Definition at line 156 of file drawable.cxx.

◆ multi_pass_ignore_finish()

bool cgv::render::multi_pass_drawable::multi_pass_ignore_finish ( const context ctx)

check in after_finish method, whether this should be directly exited with a return statement

Definition at line 161 of file drawable.cxx.

References cgv::render::context::get_render_pass_recursion_depth(), and cgv::render::context::get_render_pass_user_data().

◆ multi_pass_terminate()

bool cgv::render::multi_pass_drawable::multi_pass_terminate ( const context ctx)

check in after_finish method, whether this was the terminating render pass

Definition at line 171 of file drawable.cxx.

References cgv::render::context::get_render_pass_recursion_depth().

◆ perform_render_pass()

void cgv::render::multi_pass_drawable::perform_render_pass ( context ctx,
int  rp_idx,
RenderPass  rp = RP_USER_DEFINED,
int  excluded_flags = RPF_HANDLE_SCREEN_SHOT,
int  included_flags = 0 
)

call to initiate a render pass in the init_frame method after initiate_render_pass_recursion() has succeeded

Definition at line 149 of file drawable.cxx.

References cgv::render::context::get_render_pass_flags(), and cgv::render::context::render_pass().

Member Data Documentation

◆ current_render_pass

int cgv::render::multi_pass_drawable::current_render_pass
protected

Definition at line 69 of file drawable.h.

◆ render_pass_recursion_depth

unsigned cgv::render::multi_pass_drawable::render_pass_recursion_depth
protected

Definition at line 71 of file drawable.h.


The documentation for this class was generated from the following files: