3#include <cgv/base/base.h>
4#include <cgv/base/register.h>
5#include <cgv/signal/signal.h>
7#include <cgv/gui/lib_begin.h>
22 bool is_scheduled()
const;
24 bool schedule_one_shot(
double delay);
26 bool schedule_recuring(
double delay);
28 double get_delay()
const;
30 bool is_recuring()
const;
34 static double get_current_time();
36 signal::signal<double,double>
shoot;
45 virtual bool is_scheduled(
const trigger*) = 0;
46 virtual bool schedule_one_shot(
trigger*,
double delay) = 0;
47 virtual bool schedule_recuring(
trigger*,
double delay) = 0;
48 virtual bool stop(
trigger*) = 0;
49 virtual double get_current_time()
const = 0;
67#include <cgv/config/lib_end.h>
base class for all classes that can be registered with support for dynamic properties (see also secti...
reference counted pointer, which can work together with types that are derived from ref_counted,...
a trigger provides callbacks after a programmable time delay
signal::signal< double, double > shoot
the shoot signal is called when the trigger is pulled and takes the current time and delay as argumen...
data::ref_ptr< trigger_server > trigger_server_ptr
ref counted pointer to trigger server
trigger_server_ptr get_trigger_server()
returns the currently registered trigger server
void register_trigger_server(trigger_server_ptr _ts)
registeres a new trigger server, call this in the on_register method of the server implementation
trigger & get_animation_trigger()
return the global trigger used for animation, which runs by default with 60 Hz
interfaces that add provides very basic functionality.