3#include <cgv/media/illum/phong_material.h>
15 TT_AMBIENT_TEXTURE = 1,
16 TT_DIFFUSE_TEXTURE = 2,
17 TT_OPACITY_TEXTURE = 4,
18 TT_SPECULAR_TEXTURE = 8,
19 TT_EMISSION_TEXTURE = 16,
25 std::string name =
"default";
39 float bump_scale = 1.0f;
48#include <cgv/config/lib_end.h>