cgv
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config.def
1//show all
2
3//name(main):state="fullscreen(2)"
4name(main):selected="vr_emulator"
5
6type(vr_emulator):current_kit_index=0
7type(vr_emulator):tracker_1_attachment=1
8type(vr_emulator):tracker_1_position.coords[0]=0
9type(vr_emulator):tracker_1_position.coords[1]=0.2
10type(vr_emulator):tracker_1_position.coords[2]=-0.1
11type(vr_emulator):tracker_1_orientation.coords[0]=1
12type(vr_emulator):tracker_1_orientation.coords[1]=0
13type(vr_emulator):tracker_1_orientation.coords[2]=0
14type(vr_emulator):tracker_1_orientation.coords[3]=0
15type(vr_emulator):body_position.coords[0]=-0.10
16type(vr_emulator):body_position.coords[1]=-0.60
17type(vr_emulator):body_position.coords[2]=0.935
18//type(vr_emulator):right_hand_position.coords[0]=-0.575
19//type(vr_emulator):right_hand_position.coords[1]=0.249
20//type(vr_emulator):right_hand_position.coords[2]=-0.2391
21//type(vr_emulator):right_hand_orientation.coords[0]=0.49
22//type(vr_emulator):right_hand_orientation.coords[1]=0
23//type(vr_emulator):right_hand_orientation.coords[2]=0
24//type(vr_emulator):right_hand_orientation.coords[3]=0.8717
25//type(vr_emulator):left_hand_position.coords[0]=0.575
26//type(vr_emulator):left_hand_position.coords[1]=0.249
27//type(vr_emulator):left_hand_position.coords[2]=-0.2391
28//type(vr_emulator):left_hand_orientation.coords[0]=0.49
29//type(vr_emulator):left_hand_orientation.coords[1]=0
30//type(vr_emulator):left_hand_orientation.coords[2]=0
31//type(vr_emulator):left_hand_orientation.coords[3]=0.8717
32
33// stereo shader mode indices are
34// left only = 0, right only = 1, side by side = 2, top bottom = 3
35// column interleaved = 4, row interleaved = 5,
36// anaglyphs: red-cyan = 6, color = 7, half-color = 8, duboid = 9
37type(vr_wall):stereo_shader_mode=2
38
39// stereo window mode indices are
40// single = 0, double = 1, two = 2
41type(vr_wall):stereo_window_mode=0
42
43// fullscreen: 0 .. regular, 1 .. fullscreen on monitor 1, 2 .. fullscreen on monitor 2,
44// 3 ... fullscreen on monitors 1 + 2, 4 ... fullscreen on monitor 3, 5 ... fullscreen on monitors 1 + 3
45type(vr_wall):fullscreen=1
46type(vr_wall):creation_width=1920;creation_height=1080
47//type(vr_wall):vr_wall_kit_index=0
48//type(vr_wall):vr_wall_hmd_index=2
49// how much eyes are below tracker
50type(vr_wall):eye_downset=0.07 (in meters)
51// how much eyes are behind tracker (in meters)
52type(vr_wall):eye_backset=0.02
53type(vr_wall):screen_center.coords[0]=0
54type(vr_wall):screen_center.coords[1]=0.8
55type(vr_wall):screen_center.coords[2]=-1
56type(vr_wall):screen_x.coords[0]=-0.2375
57type(vr_wall):screen_x.coords[1]=0
58type(vr_wall):screen_x.coords[2]=0
59type(vr_wall):screen_y.coords[0]=0
60type(vr_wall):screen_y.coords[1]=0.1325
61type(vr_wall):screen_y.coords[2]=0
62//type(vr_wall):wall_state=1
63//type(vr_wall):state="fullscreen(2)"
64
65//name(vr interactor):separate_view=false;none_separate_view=2
66//name(vr interactor):hmd_vis_type=1
67//name(vr interactor):controller_vis_type=2
68//name(vr interactor):tracker_vis_type=2
69//name(vr interactor):blit_vr_views=false;blit_width=400;blit_aspect_scale=1.3
70
71//name(vr interactor):hmd_scale=1.0;hmd_mesh_file_name="generic_hmd.obj"
72//name(vr interactor):controller_scale=1.0;controller_mesh_file_name="vr_controller_vive_1_5.obj"
73//name(vr interactor):tracker_scale=1.0;tracker_mesh_file_name="t.obj"
74//name(vr interactor):base_scale=1.0;base_mesh_file_name=""
75//name(vr interactor):calibration_file_path="C:/develop/git/cgv/plugins/vr_test/table.cal"
76
77persistent
78name(vr interactor):tracking_rotation=-115
79name(vr interactor):tracking_origin_x=-0.324427;
80name(vr interactor):tracking_origin_y=0.8;
81name(vr interactor):tracking_origin_z=-0.32922;
82name(vr interactor):tracking_rotation_origin_x=1.35;
83name(vr interactor):tracking_rotation_origin_y=0.877787;
84name(vr interactor):tracking_rotation_origin_z=-0.651143