cgv
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This is the complete list of members for cgv::render::shader_program, including all inherited members.
allow_context_to_set_color(bool allow) (defined in cgv::render::shader_program_base) | cgv::render::shader_program_base | |
attach_code(const context &ctx, const shader_code &code) | cgv::render::shader_program | |
attach_code(const context &ctx, const std::string &source, ShaderType st) | cgv::render::shader_program | |
attach_dir(const context &ctx, const std::string &dir_name, bool recursive) | cgv::render::shader_program | |
attach_file(const context &ctx, const std::string &file_name, ShaderType st=ST_DETECT, const shader_define_map &defines=shader_define_map()) | cgv::render::shader_program | |
attach_files(const context &ctx, const std::vector< std::string > &file_names, const shader_define_map &defines=shader_define_map()) | cgv::render::shader_program | protected |
attach_files(const context &ctx, const std::string &base_name, const shader_define_map &defines=shader_define_map()) | cgv::render::shader_program | |
attach_program(const context &ctx, std::string file_name, bool show_error=false, const shader_define_map &defines=shader_define_map()) | cgv::render::shader_program | |
auto_detect_uniforms (defined in cgv::render::shader_program_base) | cgv::render::shader_program_base | protected |
auto_detect_vertex_attributes (defined in cgv::render::shader_program_base) | cgv::render::shader_program_base | protected |
build_dir(const context &ctx, const std::string &dir_name, bool recursive=false, bool show_error=false) | cgv::render::shader_program | |
build_files(const context &ctx, const std::string &base_name, bool show_error=false, const shader_define_map &defines=shader_define_map()) | cgv::render::shader_program | |
build_program(const context &ctx, const std::string &file_name, bool show_error=false, const shader_define_map &defines=shader_define_map()) | cgv::render::shader_program | |
collect_dir(const std::string &dir_name, bool recursive, std::vector< std::string > &file_names) | cgv::render::shader_program | static |
collect_file(const std::string &file_name, bool use_cache, std::vector< std::string > &file_names) | cgv::render::shader_program | static |
collect_files(const std::string &base_name, bool use_cache, std::vector< std::string > &file_names) | cgv::render::shader_program | static |
collect_files_from_cache(const std::string &name, std::vector< std::string > &file_names, bool &added_files) | cgv::render::shader_program | static |
collect_program(const std::string &file_name, bool use_cache, std::vector< std::string > &file_names) | cgv::render::shader_program | static |
color_index (defined in cgv::render::shader_program_base) | cgv::render::shader_program_base | protected |
context_sets_color (defined in cgv::render::shader_program_base) | cgv::render::shader_program_base | protected |
create(const context &ctx) | cgv::render::shader_program | |
ctx_ptr | cgv::render::render_component | |
destruct(const context &ctx) | cgv::render::shader_program | |
detach_code(const context &ctx, const shader_code &code) | cgv::render::shader_program | |
disable(context &ctx) | cgv::render::shader_program | |
does_context_set_color() const (defined in cgv::render::shader_program_base) | cgv::render::shader_program_base | inline |
does_use_gamma() const (defined in cgv::render::shader_program_base) | cgv::render::shader_program_base | inline |
does_use_lights() const (defined in cgv::render::shader_program_base) | cgv::render::shader_program_base | inline |
does_use_material() const (defined in cgv::render::shader_program_base) | cgv::render::shader_program_base | inline |
does_use_view() const (defined in cgv::render::shader_program_base) | cgv::render::shader_program_base | inline |
enable(context &ctx) | cgv::render::shader_program | |
extract_instances(std::string file_name) | cgv::render::shader_program | static |
files_cache (defined in cgv::render::shader_program) | cgv::render::shader_program | protectedstatic |
geometry_shader_input_type (defined in cgv::render::shader_program_base) | cgv::render::shader_program_base | |
geometry_shader_output_count (defined in cgv::render::shader_program_base) | cgv::render::shader_program_base | |
geometry_shader_output_type (defined in cgv::render::shader_program_base) | cgv::render::shader_program_base | |
get_attribute_location(const context &ctx, const std::string &name) const | cgv::render::shader_program | |
get_color_index() const (defined in cgv::render::shader_program_base) | cgv::render::shader_program_base | inline |
get_max_nr_geometry_shader_output_vertices(const context &ctx) | cgv::render::shader_program | static |
get_normal_index() const (defined in cgv::render::shader_program_base) | cgv::render::shader_program_base | inline |
get_position_index() const (defined in cgv::render::shader_program_base) | cgv::render::shader_program_base | inline |
get_texcoord_index() const (defined in cgv::render::shader_program_base) | cgv::render::shader_program_base | inline |
get_uniform_location(const context &ctx, const std::string &name) const | cgv::render::shader_program | |
handle (defined in cgv::render::render_component) | cgv::render::render_component | |
internal_format (defined in cgv::render::render_component) | cgv::render::render_component | |
is_created() const | cgv::render::render_component | virtual |
is_enabled() const | cgv::render::shader_program | inline |
is_enabled (defined in cgv::render::shader_program_base) | cgv::render::shader_program_base | protected |
is_linked() const | cgv::render::shader_program | |
last_error | cgv::render::render_component | mutable |
link(const context &ctx, bool show_error=false) | cgv::render::shader_program | |
linked (defined in cgv::render::shader_program) | cgv::render::shader_program | protected |
managed_codes (defined in cgv::render::shader_program) | cgv::render::shader_program | protected |
normal_index (defined in cgv::render::shader_program_base) | cgv::render::shader_program_base | protected |
nr_attached_geometry_shaders (defined in cgv::render::shader_program) | cgv::render::shader_program | protected |
open_program_file(std::string &file_name, bool use_cache, std::string &content, std::vector< cgv::utils::line > &lines, std::string *last_error_ptr=0) | cgv::render::shader_program | protectedstatic |
position_index (defined in cgv::render::shader_program_base) | cgv::render::shader_program_base | protected |
program_file_cache | cgv::render::shader_program | protectedstatic |
put_id(T &id) const | cgv::render::render_component | inline |
put_id_void(void *ptr) const | cgv::render::render_component | |
render_component() | cgv::render::render_component | |
set_attribute(const context &ctx, const std::string &name, const T &value) | cgv::render::shader_program | inline |
set_attribute(const context &ctx, int loc, const T &value) | cgv::render::shader_program | inline |
set_geometry_shader_info(PrimitiveType input_type, PrimitiveType output_type, int max_output_count=0) | cgv::render::shader_program | |
set_light_uniform(const context &ctx, const std::string &name, const cgv::media::illum::light_source &light, bool generate_error=false) | cgv::render::shader_program | |
set_material_uniform(const context &ctx, const std::string &name, const cgv::media::illum::surface_material &material, bool generate_error=false) | cgv::render::shader_program | |
set_textured_material_uniform(const context &ctx, const std::string &name, const textured_material &material, bool generate_error=false) | cgv::render::shader_program | |
set_uniform(const context &ctx, const std::string &name, const T &value, bool generate_error=false) | cgv::render::shader_program | inline |
set_uniform(const context &ctx, int loc, const T &value) | cgv::render::shader_program | inline |
set_uniform_array(const context &ctx, const std::string &name, const T &array) | cgv::render::shader_program | inline |
set_uniform_array(const context &ctx, const std::string &name, const T *array, size_t nr_elements, bool generate_error=false) | cgv::render::shader_program | inline |
set_uniform_array(const context &ctx, int loc, const T &array) | cgv::render::shader_program | inline |
set_uniform_array(const context &ctx, int loc, const T *array, size_t nr_elements) | cgv::render::shader_program | inline |
shader_program(bool _show_code_errors=false) | cgv::render::shader_program | |
shader_program_base() | cgv::render::shader_program_base | |
show_code_errors (defined in cgv::render::shader_program) | cgv::render::shader_program | protected |
specify_standard_uniforms(bool view, bool material, bool lights, bool gamma) (defined in cgv::render::shader_program_base) | cgv::render::shader_program_base | |
specify_standard_vertex_attribute_names(context &ctx, bool color=true, bool normal=true, bool texcoord=true) (defined in cgv::render::shader_program_base) | cgv::render::shader_program_base | |
specify_vertex_attribute_names(context &ctx, const std::string &position, const std::string &color="", const std::string &normal="", const std::string &texcoord="") (defined in cgv::render::shader_program_base) | cgv::render::shader_program_base | |
state_out_of_date (defined in cgv::render::shader_program) | cgv::render::shader_program | protected |
texcoord_index (defined in cgv::render::shader_program_base) | cgv::render::shader_program_base | protected |
update_state(const context &ctx) | cgv::render::shader_program | protected |
user_data (defined in cgv::render::render_component) | cgv::render::render_component | |
uses_gamma (defined in cgv::render::shader_program_base) | cgv::render::shader_program_base | protected |
uses_lights (defined in cgv::render::shader_program_base) | cgv::render::shader_program_base | protected |
uses_material (defined in cgv::render::shader_program_base) | cgv::render::shader_program_base | protected |
uses_view (defined in cgv::render::shader_program_base) | cgv::render::shader_program_base | protected |
~shader_program() | cgv::render::shader_program |