cgv
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This is the complete list of members for cgv::render::a_buffer, including all inherited members.
a_buffer(unsigned _fragments_per_pixel=32, unsigned _nodes_per_pixel=64, int _depth_tex_unit=0, int _node_counter_binding_point=0, int _head_pointers_binding_point=0, int _nodes_binding_point=1) | cgv::render::a_buffer | |
a_buffer_prog (defined in cgv::render::a_buffer) | cgv::render::a_buffer | protected |
clear_ssbo_prog (defined in cgv::render::a_buffer) | cgv::render::a_buffer | protected |
depth_tex | cgv::render::a_buffer | protected |
depth_tex_unit | cgv::render::a_buffer | protected |
destruct(context &ctx) | cgv::render::a_buffer | |
destruct_buffer(GLuint &buffer) (defined in cgv::render::a_buffer) | cgv::render::a_buffer | protectedstatic |
destruct_buffers(context &ctx) (defined in cgv::render::a_buffer) | cgv::render::a_buffer | protected |
disable(context &ctx) | cgv::render::a_buffer | |
enable(context &ctx, shader_program &prog, int tex_unit=-1) | cgv::render::a_buffer | |
ensure_buffer(GLuint &buffer, GLenum target, GLsizeiptr size, const void *data, GLenum usage=GL_DYNAMIC_DRAW) (defined in cgv::render::a_buffer) | cgv::render::a_buffer | protectedstatic |
ensure_buffers(context &ctx) (defined in cgv::render::a_buffer) | cgv::render::a_buffer | protected |
finish_frame(context &ctx) | cgv::render::a_buffer | |
fragments_per_pixel | cgv::render::a_buffer | |
head_pointer_buffer (defined in cgv::render::a_buffer) | cgv::render::a_buffer | protected |
head_pointers_binding_point (defined in cgv::render::a_buffer) | cgv::render::a_buffer | protected |
init(context &ctx) | cgv::render::a_buffer | |
init_frame(context &ctx) | cgv::render::a_buffer | |
node_buffer (defined in cgv::render::a_buffer) | cgv::render::a_buffer | protected |
node_buffer_counter | cgv::render::a_buffer | protected |
node_counter_binding_point | cgv::render::a_buffer | protected |
nodes_binding_point (defined in cgv::render::a_buffer) | cgv::render::a_buffer | protected |
nodes_per_pixel | cgv::render::a_buffer | |
ref_depth_tex_unit() (defined in cgv::render::a_buffer) | cgv::render::a_buffer | inline |
ref_head_pointers_binding_point() (defined in cgv::render::a_buffer) | cgv::render::a_buffer | inline |
ref_node_counter_binding_point() (defined in cgv::render::a_buffer) | cgv::render::a_buffer | inline |
ref_nodes_binding_point() (defined in cgv::render::a_buffer) | cgv::render::a_buffer | inline |
update_defines(shader_define_map &defines, bool include_binding_points) (defined in cgv::render::a_buffer) | cgv::render::a_buffer | protected |
update_defines(shader_define_map &defines) | cgv::render::a_buffer |