23int ray_box_intersection(
const fray<T, 3>& ray, fvec<T, 3> extent, fvec<T, 2>& out_ts, fvec<T, 3>* out_normal =
nullptr) {
24 fvec<T, 3> m = fvec<T, 3>(T(1)) / ray.direction;
25 fvec<T, 3> n = m * ray.origin;
26 fvec<T, 3> k = abs(m) * extent;
27 fvec<T, 3> t1 = -n - k;
28 fvec<T, 3> t2 = -n + k;
29 T t_near = std::max(std::max(t1.x(), t1.y()), t1.z());
30 T t_far = std::min(std::min(t2.x(), t2.y()), t2.z());
32 if(t_near > t_far || t_far < T(0))
39 *out_normal = -sign(ray.direction)
40 * step(fvec<T, 3>(t1.y(), t1.z(), t1.x()), fvec<T, 3>(t1.x(), t1.y(), t1.z()))
41 * step(fvec<T, 3>(t1.z(), t1.x(), t1.y()), fvec<T, 3>(t1.x(), t1.y(), t1.z()));
56int ray_box_intersection(
const fray<T, 3> &ray,
const fvec<T, 3> &min,
const fvec<T, 3> &max, fvec<T, 2>& out_ts) {
57 fvec<T, 3> t0 = (min - ray.origin) / ray.direction;
58 fvec<T, 3> t1 = (max - ray.origin) / ray.direction;
61 std::swap(t0.x(), t1.x());
64 std::swap(t0.y(), t1.y());
67 std::swap(t0.z(), t1.z());
69 if(t0.x() > t1.y() || t0.y() > t1.x() ||
70 t0.x() > t1.z() || t0.z() > t1.x() ||
71 t0.z() > t1.y() || t0.y() > t1.z())
74 T t_near = std::max(std::max(t0.x(), t0.y()), t0.z());
75 T t_far = std::min(std::min(t1.x(), t1.y()), t1.z());
78 std::swap(t_near, t_far);
101int ray_triangle_intersection(
const fray<T, 3>& ray,
const fvec<T, 3>& corner0,
const fvec<T, 3>& corner1,
const fvec<T, 3>& corner2, T& out_t,
bool* out_is_backside =
nullptr, fvec<T, 3>* out_normal =
nullptr, fvec<T, 3>* out_barycentric =
nullptr) {
103 fvec<T, 3> edge10 = corner1 - corner0;
104 fvec<T, 3> edge20 = corner2 - corner0;
105 fvec<T, 3> normal = cross(edge10, edge20);
106 fvec<T, 3> ao = ray.origin - corner0;
107 fvec<T, 3> dao = cross(ao, ray.direction);
109 T determinant = -dot(ray.direction, normal);
111 T inverse_determinant = T(1) / determinant;
114 T t = dot(ao, normal) * inverse_determinant;
115 T u = dot(edge20, dao) * inverse_determinant;
116 T v = -dot(edge10, dao) * inverse_determinant;
121 *out_is_backside = determinant < T(0);
123 determinant = std::abs(determinant);
127 *out_normal = normal;
129 *out_barycentric = { w, u, v };
130 bool hit = determinant >= std::numeric_limits<T>::epsilon() && t >= T(0) && u >= T(0) && v >= T(0) && w >= T(0);
146int ray_cylinder_intersection(
const fray<T, 3>& ray,
const fvec<T, 3>& position,
const fvec<T, 3>& axis, T radius, T& out_t, fvec<T, 3>* out_normal =
nullptr) {
147 fvec<T, 3> oc = ray.origin - position;
148 T caca = dot(axis, axis);
149 T card = dot(axis, ray.direction);
150 T caoc = dot(axis, oc);
151 T a = caca - card * card;
152 T b = caca * dot(oc, ray.direction) - caoc * card;
153 T c = caca * dot(oc, oc) - caoc * caoc - radius * radius * caca;
160 out_t = (-b - h) / a;
163 T y = caoc + out_t * card;
164 if(y > T(0) && y < caca) {
166 *out_normal = (oc + out_t * ray.direction - axis * y / caca) / radius;
171 out_t = ((y < T(0) ? T(0) : caca) - caoc) / card;
172 if(std::abs(b + a * out_t) < h) {
174 *out_normal = axis * sign(y) / caca;
193int ray_cylinder_intersection2(
const fray<T, 3>& ray,
const fvec<T, 3>& start_position,
const fvec<T, 3>& end_position, T radius, T& out_t, fvec<T, 3>* out_normal =
nullptr) {
194 return ray_cylinder_intersection(ray, start_position, end_position - start_position, radius, out_t, out_normal);
207int ray_plane_intersection(
const fray<T, 3>& ray,
const fvec<T, 3>& origin,
const fvec<T, 3>& normal, T& out_t) {
208 T denom = dot(normal, ray.direction);
209 if(std::abs(denom) < std::numeric_limits<T>::epsilon())
212 out_t = dot(origin - ray.origin, normal) / denom;
228int ray_axis_aligned_rectangle_intersection(
const fray<T, 3>& ray,
const fvec<T, 3>& position,
const fvec<T, 2>& extent,
int axis_index, T& out_t, fvec<T, 2>* out_uv =
nullptr) {
229 assert(axis_index >= 0 && axis_index < 3);
231 fvec<T, 3> normal = { T(0) };
232 normal[axis_index] = T(1);
234 T t = std::numeric_limits<T>::max();
235 if(ray_plane_intersection(ray, position, normal, t)) {
236 fvec<T, 3> intersection_position = ray.position(t);
237 intersection_position -= position;
242 uv[0] = intersection_position[1];
243 uv[1] = intersection_position[2];
246 uv[0] = intersection_position[0];
247 uv[1] = intersection_position[2];
250 uv[0] = intersection_position[0];
251 uv[1] = intersection_position[1];
257 uv += T(0.5) * extent;
259 if(uv[0] >= T(0) && uv[0] <= extent.x() && uv[1] >= T(0) && uv[1] <= extent.y()) {
262 *out_uv = uv / extent;
283int ray_parallelogram_intersection(
const fray<T, 3>& ray,
const fvec<T, 3>& origin,
const fvec<T, 3> edge_u,
const fvec<T, 3>& edge_v, T& out_t, fvec<T, 3>* out_normal =
nullptr, fvec<T, 2>* out_uv =
nullptr) {
284 fvec<T, 3> normal = normalize(cross(edge_u, edge_v));
292 T axy = edge_u.x() * edge_u.x() + edge_u.y() * edge_u.y();
293 axy *= edge_v.x() * edge_v.x() + edge_v.y() * edge_v.y();
296 T axz = edge_u.x() * edge_u.x() + edge_u.z() * edge_u.z();
297 axz *= edge_v.x() * edge_v.x() + edge_v.z() * edge_v.z();
300 T ayz = edge_u.y() * edge_u.y() + edge_u.z() * edge_u.z();
301 ayz *= edge_v.y() * edge_v.y() + edge_v.z() * edge_v.z();
308 sf = normal.z() < T(0) ? T(1) : -T(1);
313 sf = normal.x() < T(0) ? T(1) : -T(1);
320 sf = normal.y() < T(0) ? -T(1) : T(1);
325 sf = normal.x() < T(0) ? T(1) : -T(1);
329 T ndd = dot(normal, ray.direction);
330 if(std::abs(ndd) < std::numeric_limits<T>::epsilon())
333 T t = dot(normal, origin - ray.origin) / ndd;
337 fvec<T, 3> x = ray.position(t);
338 fvec<T, 2> x2d(x[ku] - origin[ku], x[kv] - origin[kv]);
340 fvec<T, 2> e1(edge_u[ku], edge_u[kv]);
341 fvec<T, 2> e2(edge_v[ku], edge_v[kv]);
343 T s = e1.x() * x2d.y() - e1.y() * x2d.x();
344 if(sf * s > -std::numeric_limits<T>::epsilon())
347 s = e2.x() * x2d.y() - e2.y() * x2d.x();
348 if(sf * s < std::numeric_limits<T>::epsilon())
353 s = e1.y() * x2d.x() - e1.x() * x2d.y();
354 if(sf * s > -std::numeric_limits<T>::epsilon())
357 s = e2.y() * x2d.x() - e2.x() * x2d.y();
358 if(sf * s < std::numeric_limits<T>::epsilon())
364 *out_normal = normal;
368 uv.x() /= length(e1);
369 uv.y() /= length(e2);
389int ray_rectangle_intersection(
const fray<T, 3>& ray,
const fvec<T, 3>& position,
const fvec<T, 2> extent,
const quaternion<T>& rotation, T& out_t, fvec<T, 3>* out_normal =
nullptr, fvec<T, 2>* out_uv =
nullptr) {
391 fvec<T, 3> tangent = { T(1), T(0), T(0) };
392 fvec<T, 3> bitangent = { T(0), T(1), T(0) };
394 tangent = rotation.apply(tangent);
395 bitangent = rotation.apply(bitangent);
397 fvec<T, 3> corner = position - T(0.5) * extent.x() * tangent - T(0.5) * extent.y() * bitangent;
399 fvec<T, 3> edge_u = extent.x() * tangent;
400 fvec<T, 3> edge_v = extent.y() * bitangent;
402 return ray_parallelogram_intersection(ray, corner, edge_u, edge_v, out_t, out_normal, out_uv);
415int ray_sphere_intersection(
const fray<T, 3>& ray,
const fvec<T, 3>& center, T radius, fvec<T, 2>& out_ts) {
416 fvec<T, 3> d = ray.origin - center;
417 T il = T(1) / dot(ray.direction, ray.direction);
418 T b = il * dot(d, ray.direction);
419 T c = il * (dot(d, d) - radius * radius);
425 if(D < std::numeric_limits<T>::epsilon()) {
448int first_ray_sphere_intersection(
const fray<T, 3>& ray,
const fvec<T, 3>& center, T radius, T& out_t, fvec<T, 3>* out_normal =
nullptr) {
450 int k = ray_sphere_intersection(ray, center, radius, ts);
452 if(k == 1 || (k == 2 && ts[0] > T(0)))
454 else if(k == 2 && ts[1] > T(0))
460 *out_normal = normalize(ray.position(out_t) - center);
476int ray_torus_intersection(
const fray<T, 3>& ray, T large_radius, T small_radius, T& out_t, fvec<T, 3>* out_normal =
nullptr) {
478 T Ra2 = large_radius * large_radius;
479 T ra2 = small_radius * small_radius;
480 T m = dot(ray.origin, ray.origin);
481 T n = dot(ray.origin, ray.direction);
482 T k = (m + Ra2 - ra2) / T(2);
484 const fvec<T, 2>& ro_xy =
reinterpret_cast<const fvec<T, 2>&
>(ray.origin);
485 const fvec<T, 2>& rd_xy =
reinterpret_cast<const fvec<T, 2>&
>(ray.direction);
486 T k2 = n * n - Ra2 * dot(rd_xy, rd_xy) + k;
487 T k1 = n * k - Ra2 * dot(rd_xy, ro_xy);
488 T k0 = k * k - Ra2 * dot(ro_xy, ro_xy);
490 if(std::abs(k3 * (k3 * k3 - k2) + k1) < T(0.01)) {
492 T tmp = k1; k1 = k3; k3 = tmp;
499 T c2 = k2 * T(2) - T(3) * k3 * k3;
500 T c1 = k3 * (k3 * k3 - k2) + k1;
501 T c0 = k3 * (k3 * (c2 + T(2) * k2) - T(8) * k1) + T(4) * k0;
506 T R = c2 * c2 * c2 - T(3) * c2 * c0 + c1 * c1;
507 T h = R * R - Q * Q * Q;
511 T v = sign(R + h) * std::pow(std::abs(R + h), T(1) / T(3));
512 T u = sign(R - h) * std::pow(std::abs(R - h), T(1) / T(3));
513 fvec<T, 2> s = fvec<T, 2>((v + u) + T(4) * c2, (v - u) * std::sqrt(T(3)));
514 T y = std::sqrt(T(0.5) * (length(s) + s.x()));
515 T x = T(0.5) * s.y() / y;
516 T r = T(2) * c1 / (x * x + y * y);
517 T t1 = x - r - k3; t1 = (po < T(0)) ? T(2) / t1 : t1;
518 T t2 = -x - r - k3; t2 = (po < T(0)) ? T(2) / t2 : t2;
520 if(t1 > T(0)) out_t = t1;
521 if(t2 > T(0)) out_t = std::min(out_t, t2);
524 fvec<T, 3> pos = ray.position(out_t);
525 *out_normal = normalize(pos * ((dot(pos, pos) - ra2) * fvec<T, 3>(T(1)) - Ra2 * fvec<T, 3>(T(1), T(1), T(-1))));
532 T w = sQ * cos(acos(-R / (sQ * Q)) / T(3));
538 T d1 = std::sqrt(d2);
539 T h1 = std::sqrt(w - T(2) * c2 + c1 / d1);
540 T h2 = std::sqrt(w - T(2) * c2 - c1 / d1);
541 T t1 = -d1 - h1 - k3; t1 = (po < T(0)) ? T(2) / t1 : t1;
542 T t2 = -d1 + h1 - k3; t2 = (po < T(0)) ? T(2) / t2 : t2;
543 T t3 = d1 - h2 - k3; t3 = (po < T(0)) ? T(2) / t3 : t3;
544 T t4 = d1 + h2 - k3; t4 = (po < T(0)) ? T(2) / t4 : t4;
546 if (t1 > T(0)) out_t = t1;
547 if (t2 > T(0)) out_t = std::min(out_t, t2);
548 if (t3 > T(0)) out_t = std::min(out_t, t3);
549 if (t4 > T(0)) out_t = std::min(out_t, t4);
552 fvec<T, 3> pos = ray.position(out_t);
553 *out_normal = normalize(pos * ((dot(pos, pos) - ra2) * fvec<T, 3>(T(1)) - Ra2 * fvec<T, 3>(T(1), T(1), T(-1))));
572int ray_torus_intersection(
const fray<T, 3>& ray,
const fvec<T, 3>& center,
const fvec<T, 3>& normal, T large_radius, T small_radius, T& out_t, fvec<T, 3>* out_normal =
nullptr) {
576 fvec<T, 3>& x =
reinterpret_cast<fvec<T, 3>&
>(pose[0]);
577 fvec<T, 3>& y =
reinterpret_cast<fvec<T, 3>&
>(pose[3]);
578 fvec<T, 3>& z =
reinterpret_cast<fvec<T, 3>&
>(pose[6]);
581 int i = std::abs(normal[0]) < std::abs(normal[1]) ? 0 : 1;
582 i = std::abs(normal[i]) < std::abs(normal[2]) ? i : 2;
584 y = normalize(cross(normal, x));
585 x = cross(y, normal);
587 fray<T, 3> transformed_ray;
592 int res = ray_torus_intersection(transformed_ray, large_radius, small_radius, out_t, out_normal);
this header is dependency free
cgv::math::fvec< float, 2 > vec2
declare type of 2d single precision floating point vectors
helper functions to work with poses that can be represented with 3x4 matrix or quaternion plus vector
fvec< T, 3 > pose_transform_vector(const fmat< T, 3, 4 > &pose, const fvec< T, 3 > &v)
transform vector with pose matrix
fvec< T, 3 > & pose_position(fmat< T, 3, 4 > &pose)
extract position vector from pose matrix
fvec< T, 3 > inverse_pose_transform_vector(const fmat< T, 3, 4 > &pose, const fvec< T, 3 > &v)
transform vector with inverse of pose matrix
fvec< T, 3 > inverse_pose_transform_point(const fmat< T, 3, 4 > &pose, const fvec< T, 3 > &p)
transform point with inverse of pose matrix